Free Hero Mesh

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Overview
Comment:Implement the Destroy instruction (currently untested).
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Timelines: family | ancestors | descendants | both | trunk
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SHA1: eb593e07962cf83588922b3a7a61d9c732e7a21e
User & Date: user on 2020-12-13 08:41:27
Other Links: manifest | tags
Context
2020-12-13
21:28
Implement the CollisionLayers and Inertia instructions. check-in: c08f797ece user: user tags: trunk
08:41
Implement the Destroy instruction (currently untested). check-in: eb593e0796 user: user tags: trunk
2020-12-12
21:12
Remove NoIgnore() from writes to the Distance variable; it is safe to alter this variable during ignored turns check-in: 3ec2889a26 user: user tags: trunk
Changes

Modified exec.c from [4559008384] to [9a263aee63].

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}

static Value destroy(Uint32 from,Uint32 to,Uint32 why) {
  Object*o;
  Value v;
  int i,x,y,xx,yy;
  Uint32 n;
  if(n==VOIDLINK) return NVALUE(0);
  o=objects[to];
  // Not checking if it is already destroyed, since EKS Hero Mesh doesn't check.
  v=send_message(from,to,MSG_DESTROY,NVALUE(0),NVALUE(0),NVALUE(why));
  if(!v_bool(v)) {
    o->oflags|=OF_DESTROYED;
    if(firstobj==to) firstobj=o->next;
    if(lastobj==to) lastobj=o->prev;
    if(o->prev!=VOIDLINK) objects[o->prev]->next=o->next;
    if(o->next!=VOIDLINK) objects[o->next]->prev=o->prev;







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}

static Value destroy(Uint32 from,Uint32 to,Uint32 why) {
  Object*o;
  Value v;
  int i,x,y,xx,yy;
  Uint32 n;
  if(to==VOIDLINK) return NVALUE(0);
  o=objects[to];
  // EKS Hero Mesh doesn't check if it already destroyed.
  v=send_message(from,to,MSG_DESTROY,NVALUE(0),NVALUE(0),NVALUE(why));
  if(!v_bool(v)) {
    o->oflags|=OF_DESTROYED;
    if(firstobj==to) firstobj=o->next;
    if(lastobj==to) lastobj=o->prev;
    if(o->prev!=VOIDLINK) objects[o->prev]->next=o->next;
    if(o->next!=VOIDLINK) objects[o->next]->prev=o->prev;
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    case OP_DEPARTED_C: StackReq(1,1); Push(GetVariableOf(departed&0x1FFFFFF,NVALUE)); break;
    case OP_DEPARTED_E: NoIgnore(); StackReq(1,0); t1=Pop(); Numeric(t1); o->departed=t1.u; break;
    case OP_DEPARTED_EC: NoIgnore(); StackReq(2,0); t1=Pop(); Numeric(t1); i=v_object(Pop()); if(i!=VOIDLINK) objects[i]->departed=t1.u; break;
    case OP_DEPARTURES: StackReq(0,1); Push(NVALUE(o->departures&0x1FFFFFF)); break;
    case OP_DEPARTURES_C: StackReq(1,1); Push(GetVariableOrAttributeOf(departures&0x1FFFFFF,NVALUE)); break;
    case OP_DEPARTURES_E: NoIgnore(); StackReq(1,0); t1=Pop(); Numeric(t1); o->departures=t1.u; break;
    case OP_DEPARTURES_EC: NoIgnore(); StackReq(2,0); t1=Pop(); Numeric(t1); i=v_object(Pop()); if(i!=VOIDLINK) objects[i]->departures=t1.u; break;




    case OP_DESTROYED: StackReq(0,1); if(o->oflags&OF_DESTROYED) Push(NVALUE(1)); else Push(NVALUE(0)); break;
    case OP_DESTROYED_C: StackReq(1,1); GetFlagOf(OF_DESTROYED); break;
    case OP_DIR: StackReq(0,1); Push(NVALUE(o->dir)); break;
    case OP_DIR_C: StackReq(1,1); Push(GetVariableOf(dir,NVALUE)); break;
    case OP_DIR_E: NoIgnore(); StackReq(1,0); t1=Pop(); Numeric(t1); o->dir=resolve_dir(obj,t1.u); break;
    case OP_DIR_EC: NoIgnore(); StackReq(2,0); t1=Pop(); Numeric(t1); i=v_object(Pop()); if(i!=VOIDLINK) objects[i]->dir=resolve_dir(i,t1.u); break;
    case OP_DISTANCE: StackReq(0,1); Push(NVALUE(o->distance)); break;







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    case OP_DEPARTED_C: StackReq(1,1); Push(GetVariableOf(departed&0x1FFFFFF,NVALUE)); break;
    case OP_DEPARTED_E: NoIgnore(); StackReq(1,0); t1=Pop(); Numeric(t1); o->departed=t1.u; break;
    case OP_DEPARTED_EC: NoIgnore(); StackReq(2,0); t1=Pop(); Numeric(t1); i=v_object(Pop()); if(i!=VOIDLINK) objects[i]->departed=t1.u; break;
    case OP_DEPARTURES: StackReq(0,1); Push(NVALUE(o->departures&0x1FFFFFF)); break;
    case OP_DEPARTURES_C: StackReq(1,1); Push(GetVariableOrAttributeOf(departures&0x1FFFFFF,NVALUE)); break;
    case OP_DEPARTURES_E: NoIgnore(); StackReq(1,0); t1=Pop(); Numeric(t1); o->departures=t1.u; break;
    case OP_DEPARTURES_EC: NoIgnore(); StackReq(2,0); t1=Pop(); Numeric(t1); i=v_object(Pop()); if(i!=VOIDLINK) objects[i]->departures=t1.u; break;
    case OP_DESTROY: NoIgnore(); StackReq(0,1); Push(destroy(obj,obj,0)); break;
    case OP_DESTROY_C: NoIgnore(); StackReq(1,1); i=v_object(Pop()); Push(destroy(obj,i,0)); break;
    case OP_DESTROY_D: NoIgnore(); destroy(obj,obj,0); break;
    case OP_DESTROY_CD: NoIgnore(); StackReq(1,0); i=v_object(Pop()); destroy(obj,i,0); break;
    case OP_DESTROYED: StackReq(0,1); if(o->oflags&OF_DESTROYED) Push(NVALUE(1)); else Push(NVALUE(0)); break;
    case OP_DESTROYED_C: StackReq(1,1); GetFlagOf(OF_DESTROYED); break;
    case OP_DIR: StackReq(0,1); Push(NVALUE(o->dir)); break;
    case OP_DIR_C: StackReq(1,1); Push(GetVariableOf(dir,NVALUE)); break;
    case OP_DIR_E: NoIgnore(); StackReq(1,0); t1=Pop(); Numeric(t1); o->dir=resolve_dir(obj,t1.u); break;
    case OP_DIR_EC: NoIgnore(); StackReq(2,0); t1=Pop(); Numeric(t1); i=v_object(Pop()); if(i!=VOIDLINK) objects[i]->dir=resolve_dir(i,t1.u); break;
    case OP_DISTANCE: StackReq(0,1); Push(NVALUE(o->distance)); break;