10 descendants and 10 ancestors of f1435f4c66e0842b0d784127de1dc2945f792e2b
2020-12-21
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22:10 | A correction in the compile script check-in: 80137c63d2 user: user tags: trunk | |
07:53 | If object being shoved is made VisualOnly, do not allow it to be shoved check-in: eab8aabd4b user: user tags: trunk | |
01:26 | The direction for NewX and NewY should use only the low 3-bits; correct that so that it is. check-in: f1962f879e user: user tags: trunk | |
01:20 | Implement LocateMe check-in: c32d302e15 user: user tags: trunk | |
2020-12-20
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21:40 | Implement '^d' and horizontal lines in popup texts check-in: 0770ad617e user: user tags: trunk | |
21:17 | Implement NewX and NewY check-in: 8f8397ce1b user: user tags: trunk | |
18:49 | Implement level strings and quiz buttons check-in: 5d19455a9e user: user tags: trunk | |
08:28 | Implement inventory; also correct a mistake in create() check-in: e22341996b user: user tags: trunk | |
07:39 | Add checks for OF_DESTROYED and OF_VISUALONLY flags of an object that is trying to move, at the necessary times check-in: 040a277835 user: user tags: trunk | |
01:22 | Cause visual animations of an object to reset the first time each turn that object sets a logical animation check-in: f263eed6d9 user: user tags: trunk | |
2020-12-19
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22:31 | Add a message that game cannot continue with no objects check-in: f1435f4c66 user: user tags: trunk | |
22:24 | Implement command to create a new empty puzzle set check-in: 6d402e1175 user: user tags: trunk | |
22:21 | Fix a mistake in the beginning phase in exec.c check-in: 99bee720be user: user tags: trunk | |
07:12 | Correct a few things in the file handling; make it read/write by default, but add a read-only option check-in: ea3c873bb0 user: user tags: trunk | |
05:47 | Add documentation about command-line arguments check-in: cb27aaf96b user: user tags: trunk | |
2020-12-18
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20:46 | Implement "traceObject" resource to halt when a specific object is destroyed check-in: cb5540680c user: user tags: trunk | |
19:36 | Improve the error message for "Attempt to use a nonexistent object"; shortcut checking if oF is VOIDLINK in move_dir check-in: 48e77da6af user: user tags: trunk | |
19:34 | Change the object examination screen to correctly check the generation of any object which is referenced in a variable check-in: 6925d721e0 user: user tags: trunk | |
08:13 | According to a test I have made, MoveTo() should clear OF_DONE if successful, even though this is not documented check-in: c8abf002f2 user: user tags: trunk | |
08:07 | Many changes (still not quite right, it seems) check-in: a5ad5e4eeb user: user tags: trunk | |
02:00 | Correct the implementation of sink() so that the objects above and below the ones being switched are linked correctly; also, objtrash() does not need to reset the up/down links check-in: 3aa2e5e3bd user: user tags: trunk | |