10 descendants and 10 ancestors of 48e77da6af4a3267487218dd69c562d754f91b58
2020-12-20
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18:49 | Implement level strings and quiz buttons check-in: 5d19455a9e user: user tags: trunk | |
08:28 | Implement inventory; also correct a mistake in create() check-in: e22341996b user: user tags: trunk | |
07:39 | Add checks for OF_DESTROYED and OF_VISUALONLY flags of an object that is trying to move, at the necessary times check-in: 040a277835 user: user tags: trunk | |
01:22 | Cause visual animations of an object to reset the first time each turn that object sets a logical animation check-in: f263eed6d9 user: user tags: trunk | |
2020-12-19
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22:31 | Add a message that game cannot continue with no objects check-in: f1435f4c66 user: user tags: trunk | |
22:24 | Implement command to create a new empty puzzle set check-in: 6d402e1175 user: user tags: trunk | |
22:21 | Fix a mistake in the beginning phase in exec.c check-in: 99bee720be user: user tags: trunk | |
07:12 | Correct a few things in the file handling; make it read/write by default, but add a read-only option check-in: ea3c873bb0 user: user tags: trunk | |
05:47 | Add documentation about command-line arguments check-in: cb27aaf96b user: user tags: trunk | |
2020-12-18
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20:46 | Implement "traceObject" resource to halt when a specific object is destroyed check-in: cb5540680c user: user tags: trunk | |
19:36 | Improve the error message for "Attempt to use a nonexistent object"; shortcut checking if oF is VOIDLINK in move_dir check-in: 48e77da6af user: user tags: trunk | |
19:34 | Change the object examination screen to correctly check the generation of any object which is referenced in a variable check-in: 6925d721e0 user: user tags: trunk | |
08:13 | According to a test I have made, MoveTo() should clear OF_DONE if successful, even though this is not documented check-in: c8abf002f2 user: user tags: trunk | |
08:07 | Many changes (still not quite right, it seems) check-in: a5ad5e4eeb user: user tags: trunk | |
02:00 | Correct the implementation of sink() so that the objects above and below the ones being switched are linked correctly; also, objtrash() does not need to reset the up/down links check-in: 3aa2e5e3bd user: user tags: trunk | |
2020-12-17
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22:10 | Implement the rest of the phases of the turn; still not working perfectly though check-in: f4f4383c4e user: user tags: trunk | |
06:33 | Some more implementation of diagonal move check-in: 0090f92a2f user: user tags: trunk | |
03:39 | Implement removing quiz text check-in: 3427b010ff user: user tags: trunk | |
03:29 | Change FlushObj to ,FlushObj to make the instruction set more consistent check-in: 7a253eb1d0 user: user tags: trunk | |
03:20 | Correct writes to standard variables of other objects check-in: a7e5fd6129 user: user tags: trunk | |
03:02 | Fix ONCE animations check-in: e21f269ab7 user: user tags: trunk | |