Free Hero Mesh

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10 descendants and 10 ancestors of 10053de140458888f71f8a2c3408d555ec980759

2020-12-17
00:28
Implement popup text (partially) check-in: 00363b01aa user: user tags: trunk
2020-12-16
20:51
Implementing several new instructions and several corrections; implementing Move too, but currently incomplete (and may have some mistakes; more experiments will be needed) check-in: b1126053b5 user: user tags: trunk
07:20
Add class.doc (currently incomplete) check-in: b4a4c13454 user: user tags: trunk
06:25
Partially implement game input handling (so far, recording is not implemented); also implement the input phase and beginning phase so far check-in: 3cce7686db user: user tags: trunk
05:00
Add the backslash key code to the quarks file check-in: 9aaca3d1c5 user: user tags: trunk
00:37
Correct a few problems in the animation handling check-in: 3608bd2d5d user: user tags: trunk
00:08
Start the implementation of animations. check-in: 0f84344e70 user: user tags: trunk
2020-12-15
05:21
Add some documentation files. check-in: b9ac4c0116 user: user tags: trunk
03:23
Add some mode-independent binding commands check-in: df17ecd054 user: user tags: trunk
02:26
Change the command code of the "select level" command from '^L' to 'go' since a ^ command is not helpful for this situation check-in: 870cc89301 user: user tags: trunk
02:21
Implement Level, MoveNumber, rot, and -rot instructions check-in: 10053de140 user: user tags: trunk
2020-12-14
22:31
Handle departures/arrivals while the object is not linked into the playfield, so that it doesn't trigger itself check-in: cfacb2c35a user: user tags: trunk
22:30
Implement FlushClass, FlushObj, and IgnoreKey. check-in: ccfd090a7a user: user tags: trunk
08:24
Implement the tuck instruction check-in: 7f3d502de0 user: user tags: trunk
07:27
Improve compatibility (by testing the behaviours), add ObjLayerAt and Done instructions, implement collisions, implement MoveTo and JumpTo and Assassinate check-in: b323d9054c user: user tags: trunk
2020-12-13
21:28
Implement the CollisionLayers and Inertia instructions. check-in: c08f797ece user: user tags: trunk
08:41
Implement the Destroy instruction (currently untested). check-in: eb593e0796 user: user tags: trunk
2020-12-12
21:12
Remove NoIgnore() from writes to the Distance variable; it is safe to alter this variable during ignored turns check-in: 3ec2889a26 user: user tags: trunk
06:30
Implement lsh, rsh, ObjTopAt, ObjBottomAt, ObjDir, and Xloc/Yloc of non-self. check-in: 3d4fc6dc98 user: user tags: trunk
05:56
Implement for/next loops, and add NoIgnore() in some more places where needed check-in: ba612cfc1c user: user tags: trunk
2020-12-11
22:25
Add instructions to read/write many of the flags check-in: 862a62fb30 user: user tags: trunk