10 descendants and 10 ancestors of 0f84344e7064649c361c14d4f3f5fc2077daa6f9
2020-12-17
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03:29 | Change FlushObj to ,FlushObj to make the instruction set more consistent check-in: 7a253eb1d0 user: user tags: trunk | |
03:20 | Correct writes to standard variables of other objects check-in: a7e5fd6129 user: user tags: trunk | |
03:02 | Fix ONCE animations check-in: e21f269ab7 user: user tags: trunk | |
02:16 | Change sql_interactive to use sqlite3_get_table so that it is not executing the SQL codes multiple times check-in: ef1133452e user: user tags: trunk | |
00:28 | Implement popup text (partially) check-in: 00363b01aa user: user tags: trunk | |
2020-12-16
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20:51 | Implementing several new instructions and several corrections; implementing Move too, but currently incomplete (and may have some mistakes; more experiments will be needed) check-in: b1126053b5 user: user tags: trunk | |
07:20 | Add class.doc (currently incomplete) check-in: b4a4c13454 user: user tags: trunk | |
06:25 | Partially implement game input handling (so far, recording is not implemented); also implement the input phase and beginning phase so far check-in: 3cce7686db user: user tags: trunk | |
05:00 | Add the backslash key code to the quarks file check-in: 9aaca3d1c5 user: user tags: trunk | |
00:37 | Correct a few problems in the animation handling check-in: 3608bd2d5d user: user tags: trunk | |
00:08 | Start the implementation of animations. check-in: 0f84344e70 user: user tags: trunk | |
2020-12-15
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05:21 | Add some documentation files. check-in: b9ac4c0116 user: user tags: trunk | |
03:23 | Add some mode-independent binding commands check-in: df17ecd054 user: user tags: trunk | |
02:26 | Change the command code of the "select level" command from '^L' to 'go' since a ^ command is not helpful for this situation check-in: 870cc89301 user: user tags: trunk | |
02:21 | Implement Level, MoveNumber, rot, and -rot instructions check-in: 10053de140 user: user tags: trunk | |
2020-12-14
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22:31 | Handle departures/arrivals while the object is not linked into the playfield, so that it doesn't trigger itself check-in: cfacb2c35a user: user tags: trunk | |
22:30 | Implement FlushClass, FlushObj, and IgnoreKey. check-in: ccfd090a7a user: user tags: trunk | |
08:24 | Implement the tuck instruction check-in: 7f3d502de0 user: user tags: trunk | |
07:27 | Improve compatibility (by testing the behaviours), add ObjLayerAt and Done instructions, implement collisions, implement MoveTo and JumpTo and Assassinate check-in: b323d9054c user: user tags: trunk | |
2020-12-13
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21:28 | Implement the CollisionLayers and Inertia instructions. check-in: c08f797ece user: user tags: trunk | |
08:41 | Implement the Destroy instruction (currently untested). check-in: eb593e0796 user: user tags: trunk | |