Free Hero Mesh

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This is a mirror of the main repository for Free Hero Mesh. New tickets and changes will not be accepted at this mirror.

50 descendants of 89831418e907c8ac

2021-02-10
06:52
Implement and document key dispatch blocks. check-in: 7e93e77e75 user: user tags: trunk
05:02
Implement the ,Loc instruction. check-in: 225cba49fa user: user tags: trunk
04:59
Implement NewXY and XYDir instructions. check-in: 9aec3201e3 user: user tags: trunk
04:52
Add an example configuration file. check-in: 8fd8c63a9e user: user tags: trunk
2021-02-09
04:12
Add commands into the editor to add objects into the level. (TODO: Add support for dragging) check-in: eaf7cc8eb1 user: user tags: trunk
2021-02-08
22:35
Improve the documentation for the Input flag check-in: 31c9d6bdd3 user: user tags: trunk
2021-02-07
06:41
Correct a typographical error in a comment in man6/heromesh.str check-in: f697a654f2 user: user tags: trunk
04:39
Implement rewrite_class_def (untested so far) check-in: 9f93963467 user: user tags: trunk
00:16
Implement load/import/export move lists. check-in: 9769459c6a user: user tags: trunk
2021-02-06
02:30
Implement MRU selection bindings in editor check-in: ec992367da user: user tags: trunk
2021-02-03
02:13
Implement clicking on MRU on left margin in level editor in order to select one check-in: c52084ea2e user: user tags: trunk
2021-01-20
02:48
Implement recompression modified pictures check-in: 2da92b67e8 user: user tags: trunk
2021-01-19
02:43
Implement import/export in the picture editor. check-in: a5ef9613c5 user: user tags: trunk
2021-01-18
23:27
Add drawing ellipses into picture editor check-in: 38ac4dd10f user: user tags: trunk
06:04
Add rotation and add/delete pictures commands into the picture editor. Also correct the maximum number of picture variants. check-in: bf1d25458b user: user tags: trunk
00:46
Add documentation for picture editor check-in: 65cf966d49 user: user tags: trunk
2021-01-17
04:12
Many more corrections and additions in picture editor check-in: 94bf955347 user: user tags: trunk
2021-01-16
23:19
Another more work in picture editor check-in: 776f8eb358 user: user tags: trunk
03:28
More work in picture editor check-in: fcb6460dfe user: user tags: trunk
2021-01-14
05:15
More implementation of picture editor (still incomplete) check-in: 1a77804796 user: user tags: trunk
2021-01-11
07:09
Add keyicons/1.xbm check-in: 7597620f97 user: user tags: trunk
06:22
Start to implement the picture editor check-in: 6e1b1bf6d3 user: user tags: trunk
2021-01-10
23:58
Mention in the documentation about the autotest mode, regular expression to find errors check-in: 839e21c938 user: user tags: trunk
03:23
Implement autotest mode and add the config.doc file check-in: 42f95966ca user: user tags: trunk
2021-01-09
03:03
Fix a mistake in the solution replay and document that command. check-in: 8524828a0e user: user tags: trunk
01:32
Fix the logic for sending CREATED and DESTROYED messages check-in: 00378e2e14 user: user tags: trunk
00:56
Implement the solution replay check-in: 3edc879c32 user: user tags: trunk
2021-01-08
09:14
Implement defining the CollisionLayers value for a class. check-in: 34870ce7e8 user: user tags: trunk
02:29
Implement loading/saving the move list check-in: eb23399aef user: user tags: trunk
00:32
Change read_lump function; also add read_userstate and write_userstate. check-in: 7dab93e8a9 user: user tags: trunk
2021-01-07
07:42
Add a placeholder icon for the new move at the end of the move list check-in: 7a6ec6b4a1 user: user tags: trunk
2021-01-06
22:33
Write more about the WinLevel instruction check-in: 44aa200a8a user: user tags: trunk
22:07
Implement clicking on the move list to rewind/replay, and display the move number when hovering the move list check-in: 6aab82917f user: user tags: trunk
07:31
Add instructions for checking types of values check-in: ef4096f816 user: user tags: trunk
01:14
Change the code that sends MSG_CREATED and MSG_DESTROYED according to my testing of how Hero Mesh is working check-in: d81bafda40 user: user tags: trunk
2021-01-05
19:20
Write more in class.doc check-in: 01f32e4d01 user: user tags: trunk
07:12
Implement displaying the replay list check-in: d308a8c8ca user: user tags: trunk
06:39
Add the rest of the key code icons check-in: d01ca44575 user: user tags: trunk
04:36
Start making the key code icons check-in: 2d56b51997 user: user tags: trunk
2021-01-04
07:15
Implement the inventory display check-in: 0ba0570c8c user: user tags: trunk
06:29
Improvement of comments in heromesh.h check-in: 7b83e02ee7 user: user tags: trunk
02:44
Implement replay marks. check-in: 0393bebb68 user: user tags: trunk
00:39
Start to implement replay. (The replay implementation is not yet complete; it doesn't display the replay list anywhere, nor does it save it, nor replay solutions.) check-in: 1c62f22813 user: user tags: trunk
2021-01-03
09:43
Implement sliding check-in: 1490be64d5 user: user tags: trunk
2021-01-01
04:13
Change the logic for movement; this way seems to be closer to how it works in Hero Mesh, due to my experiments check-in: c53823977e user: user tags: trunk
2020-12-31
04:32
Make visual non-continuous animations to stop at the beginning of each turn (maybe this should be changed so that it only applies if the object's OF_BUSY flag was set at the time the animation started?) check-in: cb74a8d881 user: user tags: trunk
2020-12-30
01:04
Make BEGIN_TURN message to receive the saved X/Y coordinates rather than the current coordinates check-in: 0d6a84171e user: user tags: trunk
2020-12-29
08:35
Allow ,Destroyed to be used on nonexistent objects check-in: a1b15b3309 user: user tags: trunk
08:27
Implement "is" instruction, and do not send MSG_CREATED for itself check-in: cc7a46d4df user: user tags: trunk
04:43
Fix the timing of the MOVED message; I am not exactly sure about the correct behaviour but this seems to work OK check-in: 47b6ef91c7 user: user tags: trunk
2020-12-28
22:23
Fix the Missile animations by not disabling visual animation when no logical animation is active check-in: 89831418e9 user: user tags: trunk