Free Hero Mesh

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50 events by user user occurring around 2021-03-20 04:36:55.

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2021-03-30
06:32
Add the maxTrigger resource, to try to prevent some kinds of infinite loops check-in: 655771dcba user: user tags: trunk
2021-03-29
23:48
Implement saving solutions. check-in: 07dd5d8d17 user: user tags: trunk
2021-03-28
20:45
Improve the README file check-in: bbc05f163c user: user tags: trunk
20:25
Complete implementing level strings in the level editor (I think) check-in: 51681082e0 user: user tags: trunk
06:01
Start to implement editing level strings (not finished yet) check-in: 59dfac25ca user: user tags: trunk
2021-03-27
23:21
Disable a part of the code which is currently unused. check-in: 95388f9377 user: user tags: trunk
22:08
Add 'lt' for setting level title by SQL codes, and make ^P in the text editor to remember the last character picket check-in: 7518eafb66 user: user tags: trunk
08:21
Implement the text editor, for editing the level title and level strings (currently, only editing the title is implemented). check-in: 1665c0ca5d user: user tags: trunk
2021-03-26
03:55
Implement the Chebyshev, Manhattan, Rel, and Seek instructions. check-in: 7db27bc31e user: user tags: trunk
2021-03-25
06:31
Implement user flags (a way to give a name to bits of Misc4-Misc7 and CollisionLayers) check-in: 386d28a9fb user: user tags: trunk
2021-03-24
22:17
Implement warping in move_dir check-in: 20c6a757c5 user: user tags: trunk
22:17
Correct parsing instructions to write to global variables check-in: b93ef3c599 user: user tags: trunk
04:23
Add some missing documentation of From/Arg1/Arg2/Arg3 values of some messages. check-in: 0797afdd8b user: user tags: trunk
04:16
Add the AnimateDead instruction to create dead animations directly. check-in: 49e106bc44 user: user tags: trunk
2021-03-23
23:27
Add a note into README about the distributor editing man6/heromesh.str check-in: 1860f39035 user: user tags: trunk
21:55
Mention creating ~/.heromeshrc in the README check-in: 84c6f33d12 user: user tags: trunk
20:45
Add ARCHITECTURE and README files. check-in: 667b8828b3 user: user tags: trunk
07:29
Add a missing "break" in the handling of popup messages check-in: cae837d7b3 user: user tags: trunk
05:18
Implement %R substitution for roman numbers, and do not throw a type mismatch error during string substitution check-in: ca9c200f64 user: user tags: trunk
05:06
Fix a bug in game.c causing it to use the wrong replay data when switching between the game and editor. check-in: d0f39b05fa user: user tags: trunk
05:00
Implement the possibility to add new levels into the puzzle set. check-in: bbdc443497 user: user tags: trunk
2021-03-21
20:34
Implement bit23 for HIT/HITBY to prevent cascading after shoving check-in: b572dd834c user: user tags: trunk
06:42
Implement the "a?" and "ArrayCell" instructions check-in: e0a86ed98a user: user tags: trunk
03:51
Implement the .autoSave resource. check-in: 694a67346e user: user tags: trunk
2021-03-20
04:36
Make some corrections to the implementation of dead animations check-in: d033ec4bd1 user: user tags: trunk
02:26
Implement death animations check-in: 152aca780c user: user tags: trunk
2021-03-19
06:09
Implement sleeping during autotest if the .progress resource is set to a negative number. check-in: a747e28795 user: user tags: trunk
2021-03-18
21:20
For key dispatch, return the Arg2 value if no block is found. check-in: decc02f01b user: user tags: trunk
2021-03-11
07:38
Implement the "chain" instruction check-in: 83764e9bf8 user: user tags: trunk
05:38
Implement importing levels check-in: 04cceae6dc user: user tags: trunk
2021-03-09
23:15
Implement the %C substitution, and allow %s substitutions to display message names as well. check-in: 5cdca70402 user: user tags: trunk
00:38
Add a comment into class.c describing the use of the hash tables check-in: 136167067e user: user tags: trunk
2021-03-08
06:16
Fix 16-bit writes in compatibility mode check-in: 2bc4991d49 user: user tags: trunk
2021-03-07
21:44
Implement (Help Misc1) for help text to be defined by the level strings check-in: 42d0691852 user: user tags: trunk
06:27
Make for/next loops to skip objects with Destroyed or VisualOnly flag set. (Fixed levels 53, 60, and 97 of FALLING puzzle set. Levels 78, 80, 81, 82, 84, and 86 still fail.) check-in: 7337cfa590 user: user tags: trunk
03:53
Make some changes for the case when both -a and -t are specified check-in: 4f7bcb6296 user: user tags: trunk
00:56
Prevent double triggering of ARRIVED and DEPARTED messages. This fixes some test cases, although some test cases still fail. check-in: c2b53e3cd8 user: user tags: trunk
2021-03-06
06:04
Add level exporting. (Importing is not implemented yet.) check-in: dd82c6e9b5 user: user tags: trunk
05:22
Add the global examine command check-in: c1b51c9521 user: user tags: trunk
04:52
Correct a mistake in the OBJECTS virtual table causing it to sometimes miss one object check-in: ea3817b085 user: user tags: trunk
2021-03-05
06:57
When you toggle solution replay, ensure that the user replay is saved (if any) check-in: 3c53032e2c user: user tags: trunk
2021-03-04
05:42
Add the "over" instruction (like in Forth) check-in: 7f0da6b7e4 user: user tags: trunk
2021-03-03
22:42
Implement the Finished variable. check-in: 0a1cd0e0c1 user: user tags: trunk
22:27
More improvements to documentation. check-in: 65e4177b15 user: user tags: trunk
07:36
Add a file describing what files make up a puzzle set. check-in: a56f5e603a user: user tags: trunk
00:45
Implement and document user-defined function calls. Also document the goto and gosub operators. check-in: 939a14c642 user: user tags: trunk
2021-03-02
23:07
Fix another mistake in saving levels check-in: 5a0f5f4cb4 user: user tags: trunk
2021-02-27
00:49
Reserve two more of the HIT/HITBY bits for future check-in: c0bb41bad2 user: user tags: trunk
2021-02-26
23:31
Add documentation about arrays. check-in: b5b8006733 user: user tags: trunk
23:27
Do not allow InitArray/SetArray with IgnoreKey check-in: 6340508f15 user: user tags: trunk
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