50 events occurring on or before 2022-07-09 22:20:37.
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2022-07-09
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22:20 | Add a paragraph in PORTING file, about alternative implementations that do not use SQLite and X resource manager. check-in: 80ab5a543a user: user tags: trunk | |
2022-07-07
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00:08 | Add the documentation about coordinate input binding into the bindings.doc file. check-in: ef46fdbc36 user: user tags: trunk | |
2022-07-06
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19:36 | Implement coordinate input. check-in: 87a8bc6a74 user: user tags: trunk | |
05:20 | Several changes needed to allow coordinate input to be implemented in future (including the CLICK message and InputXY keyword). Also fixes a bug that was caused by changing MoveItem from Uint8 to Uint16. check-in: 156b0a7c35 user: user tags: trunk | |
2022-07-04
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05:43 | Implement crushing (similar to pieces being crushed in ZZT if they cannot be pushed). check-in: 08e7014805 user: user tags: trunk | |
2022-07-02
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16:14 | Implement -O switch to output private solutions on stdout. check-in: 169561bd42 user: user tags: trunk | |
2022-07-01
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21:09 | Change MoveItem to Uint16 and fix the encoders/decoders for future use (only numbers 8 to 255 are currently in use). check-in: 1aadd6299e user: user tags: trunk | |
2022-06-30
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06:37 | More improvements to PORTING file. check-in: 65b8239f8b user: user tags: trunk | |
06:01 | Add PORTING file (currently incomplete) check-in: 956eb13fee user: user tags: trunk | |
05:46 | Implement the .saveSolutions.private option (and the SQL functions to work with it), and remove the unused .allowMouseWarp option. check-in: e71ea9875c user: user tags: trunk | |
02:50 | Change some things in game.c to use sizeof(MoveItem) instead of assuming that each move item is one byte long. check-in: f4c84adc9c user: user tags: trunk | |
2022-06-29
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06:24 | FAQ entry about how was figuring out the working of the original game engine. check-in: 1f566350d9 user: user tags: trunk | |
05:54 | Make do_load_moves and the SQL solution move list function using the new move list decoding functions. check-in: 063db0939e user: user tags: trunk | |
2022-06-28
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06:49 | Use the new user state format in the level table implementation. check-in: 98625fd224 user: user tags: trunk | |
04:45 | Use the move encoding functions in the level import function. check-in: 5463756bc9 user: user tags: trunk | |
03:57 | Some more changes in game.c and in documentation, to work with the new move list encoding/decoding functions. check-in: c295ff21b6 user: user tags: trunk | |
2022-06-26
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04:05 | Use the new move list functions in move list import/export functions, and change the type of replay_size from Uint16 to size_t. check-in: cafa4fd29b user: user tags: trunk | |
2022-06-22
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22:40 | Start to implement move list encoding, to be used in future if coordinate input is implemented (and possibly other features that might benefit from this capability). check-in: 77553ee70b user: user tags: trunk | |
2022-06-15
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21:33 | In the OBJECTS virtual table, efficiently check if you are trying to find only bizarro objects in the normal world or vice versa. check-in: 4d77f3e034 user: user tags: trunk | |
2022-06-13
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23:57 | Implement MD5 hash algorithm. (This is not used in Free Hero Mesh, but may be used in other programs e.g. to compute the Z card in Fossil decks.) check-in: 2e44cdb36f user: user tags: trunk | |
23:08 | Split out the code for making a new puzzle set into a separate subroutine, and do not add user cache entries for them until they are loaded the first time. check-in: a36346d28e user: user tags: trunk | |
2022-06-08
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04:39 | Fix a problem with the level importing and implement the F record in level importing. check-in: 78faa91e26 user: user tags: trunk | |
03:41 | Display number of solved levels if you push CTRL+K. check-in: e4f3f04743 user: user tags: trunk | |
2022-06-01
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20:34 | Scrollable playfield view in TODO file (not implemented yet) check-in: b2273cc05d user: user tags: trunk | |
00:26 | Unordered labels file format identification (in FAQ; no code changes) check-in: a8e62bfe34 user: user tags: trunk | |
2022-05-28
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19:08 | Add commands to select levels at random (either all levels or only unsolved levels) check-in: 61d1c94622 user: user tags: trunk | |
2022-05-05
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20:33 | Lump name suffixes in the sound file can be case-insensitive. check-in: 19bbb1f4aa user: user tags: trunk | |
2022-05-01
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19:49 | Allow the ,CollisionLayers to access classes as well as objects. check-in: 7d82163fa3 user: user tags: trunk | |
2022-04-30
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23:18 | Implement the one-based array operators. check-in: e895c451ce user: user tags: trunk | |
2022-04-29
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05:04 | A change to the parsing of strings in a level table definition block. check-in: 80dc8e429b user: user tags: trunk | |
2022-04-26
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23:18 | Ensure that undef_message is set when loading message numbers from the CLASS.DEF lump. check-in: e6ec7babc9 user: user tags: trunk | |
18:27 | Add the Walkable instruction. check-in: 4436b9f0d2 user: user tags: trunk | |
2022-04-24
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20:33 | Implement (Rook), (Bishop), and (Queen) blocks in class definition blocks. check-in: 3a5d5440cc user: user tags: trunk | |
2022-04-22
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20:11 | Some corrections to parsing the (Order) block; the runtime handling still does not quite work properly yet check-in: 345563f394 user: user tags: trunk | |
03:22 | Add the -U switch for experimental/unstable features. check-in: 747db98980 user: user tags: trunk | |
2022-04-21
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22:53 | A change in the implementation of ordered objects (currently not in use nor tested) check-in: 52e9907daf user: user tags: trunk | |
2022-04-20
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04:36 | Implement -+ switch to load level by ID number instead of by order number. check-in: 33f8d50d24 user: user tags: trunk | |
2022-04-07
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06:44 | Some additions to FAQ check-in: 9b1262140c user: user tags: trunk | |
2022-04-06
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18:46 | Implement "(DefaultImage <number> mod <number>)". check-in: 7b28d8159e user: user tags: trunk | |
2022-04-03
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17:21 | Improve file format documentation check-in: 8179bf273f user: user tags: trunk | |
2022-04-02
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23:11 | Add fileformat.doc check-in: 13c67423df user: user tags: trunk | |
2022-03-31
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02:12 | Implement the ,WinLevel instruction too set the score (currently not used by anything). check-in: 1ed0e6ebf4 user: user tags: trunk | |
2022-03-23
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00:46 | Some corrections of the logic of making up level tables from title strings containing data entry. check-in: 79b77f8924 user: user tags: trunk | |
2022-03-22
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02:14 | Implement TraceStack and ,TraceStack instructions. check-in: 189af944e7 user: user tags: trunk | |
2022-03-09
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05:01 | Correct the implementation of BroadcastAnd check-in: cb7aff32a7 user: user tags: trunk | |
04:46 | When a level is changed, set the user state to unsolved even if no solution has been recorded. check-in: e93f746d5e user: user tags: trunk | |
04:05 | In the picture editor, ensure the pick function works even if caps lock and/or num lock is activated. check-in: cc72ae321f user: user tags: trunk | |
2022-03-08
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00:47 | When using -C switch, also list all user-defined messages, too. check-in: 3ac276fa11 user: user tags: trunk | |
2022-03-07
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00:50 | More elaborate information about making contributions check-in: 5ea4595ba3 user: user tags: trunk | |
2022-03-04
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02:03 | Implement the NEXTWARP message. check-in: c1c8bc41b1 user: user tags: trunk | |