Free Hero Mesh

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This is a mirror of the main repository for Free Hero Mesh. New tickets and changes will not be accepted at this mirror.

50 check-ins related to "trunk" plus check-in "2021-01-05 04:36:12" occurring around 2021-01-05 04:36:12.

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2021-01-18
06:04
Add rotation and add/delete pictures commands into the picture editor. Also correct the maximum number of picture variants. check-in: bf1d25458b user: user tags: trunk
00:46
Add documentation for picture editor check-in: 65cf966d49 user: user tags: trunk
2021-01-17
04:12
Many more corrections and additions in picture editor check-in: 94bf955347 user: user tags: trunk
2021-01-16
23:19
Another more work in picture editor check-in: 776f8eb358 user: user tags: trunk
03:28
More work in picture editor check-in: fcb6460dfe user: user tags: trunk
2021-01-14
05:15
More implementation of picture editor (still incomplete) check-in: 1a77804796 user: user tags: trunk
2021-01-11
07:09
Add keyicons/1.xbm check-in: 7597620f97 user: user tags: trunk
06:22
Start to implement the picture editor check-in: 6e1b1bf6d3 user: user tags: trunk
2021-01-10
23:58
Mention in the documentation about the autotest mode, regular expression to find errors check-in: 839e21c938 user: user tags: trunk
03:23
Implement autotest mode and add the config.doc file check-in: 42f95966ca user: user tags: trunk
2021-01-09
03:03
Fix a mistake in the solution replay and document that command. check-in: 8524828a0e user: user tags: trunk
01:32
Fix the logic for sending CREATED and DESTROYED messages check-in: 00378e2e14 user: user tags: trunk
00:56
Implement the solution replay check-in: 3edc879c32 user: user tags: trunk
2021-01-08
09:14
Implement defining the CollisionLayers value for a class. check-in: 34870ce7e8 user: user tags: trunk
02:29
Implement loading/saving the move list check-in: eb23399aef user: user tags: trunk
00:32
Change read_lump function; also add read_userstate and write_userstate. check-in: 7dab93e8a9 user: user tags: trunk
2021-01-07
07:42
Add a placeholder icon for the new move at the end of the move list check-in: 7a6ec6b4a1 user: user tags: trunk
2021-01-06
22:33
Write more about the WinLevel instruction check-in: 44aa200a8a user: user tags: trunk
22:07
Implement clicking on the move list to rewind/replay, and display the move number when hovering the move list check-in: 6aab82917f user: user tags: trunk
07:31
Add instructions for checking types of values check-in: ef4096f816 user: user tags: trunk
01:14
Change the code that sends MSG_CREATED and MSG_DESTROYED according to my testing of how Hero Mesh is working check-in: d81bafda40 user: user tags: trunk
2021-01-05
19:20
Write more in class.doc check-in: 01f32e4d01 user: user tags: trunk
07:12
Implement displaying the replay list check-in: d308a8c8ca user: user tags: trunk
06:39
Add the rest of the key code icons check-in: d01ca44575 user: user tags: trunk
04:36
Start making the key code icons check-in: 2d56b51997 user: user tags: trunk
2021-01-04
07:15
Implement the inventory display check-in: 0ba0570c8c user: user tags: trunk
06:29
Improvement of comments in heromesh.h check-in: 7b83e02ee7 user: user tags: trunk
02:44
Implement replay marks. check-in: 0393bebb68 user: user tags: trunk
00:39
Start to implement replay. (The replay implementation is not yet complete; it doesn't display the replay list anywhere, nor does it save it, nor replay solutions.) check-in: 1c62f22813 user: user tags: trunk
2021-01-03
09:43
Implement sliding check-in: 1490be64d5 user: user tags: trunk
2021-01-01
04:13
Change the logic for movement; this way seems to be closer to how it works in Hero Mesh, due to my experiments check-in: c53823977e user: user tags: trunk
2020-12-31
04:32
Make visual non-continuous animations to stop at the beginning of each turn (maybe this should be changed so that it only applies if the object's OF_BUSY flag was set at the time the animation started?) check-in: cb74a8d881 user: user tags: trunk
2020-12-30
01:04
Make BEGIN_TURN message to receive the saved X/Y coordinates rather than the current coordinates check-in: 0d6a84171e user: user tags: trunk
2020-12-29
08:35
Allow ,Destroyed to be used on nonexistent objects check-in: a1b15b3309 user: user tags: trunk
08:27
Implement "is" instruction, and do not send MSG_CREATED for itself check-in: cc7a46d4df user: user tags: trunk
04:43
Fix the timing of the MOVED message; I am not exactly sure about the correct behaviour but this seems to work OK check-in: 47b6ef91c7 user: user tags: trunk
2020-12-28
22:23
Fix the Missile animations by not disabling visual animation when no logical animation is active check-in: 89831418e9 user: user tags: trunk
2020-12-25
06:19
Correct the scrollbars to work like that in xterm and other programs check-in: 2c47558bbb user: user tags: trunk
2020-12-22
08:31
Add a man page check-in: 2d8aa29ceb user: user tags: trunk
04:56
Change class.doc to say that Image, Shape, and Shovable are now 16-bits check-in: 8d33f93627 user: user tags: trunk
2020-12-21
23:44
Change some variables from 8-bits to 16-bits for better compatibility with Hero Mesh check-in: 418cb4cce0 user: user tags: trunk
22:26
Add ':s' for memory allocation stats and change binding.doc to make some improvements check-in: 0c771447b3 user: user tags: trunk
22:11
More corrections in the compile script check-in: c7bc4e8681 user: user tags: trunk
22:10
A correction in the compile script check-in: 80137c63d2 user: user tags: trunk
07:53
If object being shoved is made VisualOnly, do not allow it to be shoved check-in: eab8aabd4b user: user tags: trunk
01:26
The direction for NewX and NewY should use only the low 3-bits; correct that so that it is. check-in: f1962f879e user: user tags: trunk
01:20
Implement LocateMe check-in: c32d302e15 user: user tags: trunk
2020-12-20
21:40
Implement '^d' and horizontal lines in popup texts check-in: 0770ad617e user: user tags: trunk
21:17
Implement NewX and NewY check-in: 8f8397ce1b user: user tags: trunk
18:49
Implement level strings and quiz buttons check-in: 5d19455a9e user: user tags: trunk
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