Free Hero Mesh

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This is a mirror of the main repository for Free Hero Mesh. New tickets and changes will not be accepted at this mirror.

10 descendants and 10 ancestors of a724f442555a817273ad313e0690c954d216782d

2022-02-14
08:01
Several minor corrections to documentation. No code changes. check-in: 3a60ccaef6 user: user tags: trunk
2022-02-13
19:32
Implement XStep and YStep instructions. check-in: a6d1d398e5 user: user tags: trunk
2022-02-12
00:59
Fix connection moving so that HIT/HITBY during the second phase are sorted and that even if one fails, it will try all of them in order that shoving etc will be all or nothing. check-in: 28294a20b2 user: user tags: trunk
2022-02-11
22:34
When checking for CollisionLayers during connection movement, ignore objects that are also moving at the same time. check-in: d05fed08fd user: user tags: trunk
21:25
Implement the connection movement. check-in: 7f3f255b14 user: user tags: trunk
2022-02-08
02:51
Implement a few new instructions dealing with links: exec ,exec link rtn check-in: 5ea66f6525 user: user tags: trunk
2022-02-05
22:54
Fix a compiler warning relating to return without a value even though the function should have a return value. check-in: e7826dace2 user: user tags: trunk
2022-02-04
07:33
Correct some mistakes in the implementation and documentation of deferred movement. check-in: b8f6f2d21d user: user tags: trunk
06:56
Correct parsing instruction names beginning with a plus and minus sign. check-in: 547bf4ed86 user: user tags: trunk
2022-01-29
05:55
Implement the Sound instruction. (There are still a few problems such as clicks at the end of some sound effects, and a few problems with the sound test menu. However, it mostly works, now.) check-in: d15195a921 user: user tags: trunk
2022-01-25
06:31
Implement (attribute userflags) syntax, in order to access bit patterns of user flags directly in class codes (e.g. so that they can be passed to subroutines, etc). check-in: a724f44255 user: user tags: trunk
2022-01-21
05:17
Implement loading standard sounds, and working in sound test menu. (Free replacements for standard sounds are not yet available, though.) check-in: b43c838ca3 user: user tags: trunk
2022-01-20
06:37
Explain the "Attempt to use a nonexistent object" error when attempting to move a Sliding Door after one side has been destroyed. check-in: 1977494fc3 user: user tags: trunk
2022-01-16
03:11
Some more fixes of sound effect including a few of documentation check-in: 45529d48c7 user: user tags: trunk
2022-01-15
05:59
Implement the user sounds (uncompressed) and MML sounds; does not work in the game yet, and built-in sounds are not yet implemented. check-in: 5c902e7a3f user: user tags: trunk
2022-01-13
06:48
Implement cryptographic hash algorithms. (These are not currently used by Free Hero Mesh but is expected to be used in future.) check-in: 1293433867 user: user tags: trunk
2022-01-12
02:28
Use 23-bit code page numbers. check-in: 0ced76ece7 user: user tags: trunk
2022-01-08
06:06
Flush output in SQL command line mode. check-in: 70ae21443d user: user tags: trunk
2022-01-07
05:46
Implement divisions of levels in the list of levels menu in the game (only for puzzle sets that have any divisions). check-in: 5c59b19d96 user: user tags: trunk
2022-01-05
03:59
Set the correct name of the DIVISION.IDX lump when creating it. check-in: 1d52f98ea2 user: user tags: trunk
2022-01-04
06:02
Change documentation about code page numbers (the effectiveness is the same as before), and treat code page 367 the same as 437 (which is a superset of 367 anyways, so it is OK). check-in: 561f982c9c user: user tags: trunk