Free Hero Mesh

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50 most recent events by user user occurring on or after 2020-11-16 04:51:13.

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2020-12-16
05:00
Add the backslash key code to the quarks file check-in: 9aaca3d1c5 user: user tags: trunk
00:37
Correct a few problems in the animation handling check-in: 3608bd2d5d user: user tags: trunk
00:08
Start the implementation of animations. check-in: 0f84344e70 user: user tags: trunk
2020-12-15
05:21
Add some documentation files. check-in: b9ac4c0116 user: user tags: trunk
03:23
Add some mode-independent binding commands check-in: df17ecd054 user: user tags: trunk
02:26
Change the command code of the "select level" command from '^L' to 'go' since a ^ command is not helpful for this situation check-in: 870cc89301 user: user tags: trunk
02:21
Implement Level, MoveNumber, rot, and -rot instructions check-in: 10053de140 user: user tags: trunk
2020-12-14
22:31
Handle departures/arrivals while the object is not linked into the playfield, so that it doesn't trigger itself check-in: cfacb2c35a user: user tags: trunk
22:30
Implement FlushClass, FlushObj, and IgnoreKey. check-in: ccfd090a7a user: user tags: trunk
08:24
Implement the tuck instruction check-in: 7f3d502de0 user: user tags: trunk
07:27
Improve compatibility (by testing the behaviours), add ObjLayerAt and Done instructions, implement collisions, implement MoveTo and JumpTo and Assassinate check-in: b323d9054c user: user tags: trunk
2020-12-13
21:28
Implement the CollisionLayers and Inertia instructions. check-in: c08f797ece user: user tags: trunk
08:41
Implement the Destroy instruction (currently untested). check-in: eb593e0796 user: user tags: trunk
2020-12-12
21:12
Remove NoIgnore() from writes to the Distance variable; it is safe to alter this variable during ignored turns check-in: 3ec2889a26 user: user tags: trunk
06:30
Implement lsh, rsh, ObjTopAt, ObjBottomAt, ObjDir, and Xloc/Yloc of non-self. check-in: 3d4fc6dc98 user: user tags: trunk
05:56
Implement for/next loops, and add NoIgnore() in some more places where needed check-in: ba612cfc1c user: user tags: trunk
2020-12-11
22:25
Add instructions to read/write many of the flags check-in: 862a62fb30 user: user tags: trunk
21:52
Implement Create check-in: 2a1d28770b user: user tags: trunk
18:51
Implement the instructions for message local variables, and fix a mistake in the level loading check-in: 442c84b49d user: user tags: trunk
18:25
Add instructions to read/write more variables (including the special case of Density), and add NoIgnore() on writes check-in: 2710ac5f6c user: user tags: trunk
03:22
Implement more instructions, and fix v_send_message so that it doesn't crash if the target is 0 check-in: 5b1c214aab user: user tags: trunk
2020-12-10
22:26
Implement object examine mode better now. check-in: a84d299534 user: user tags: trunk
08:09
Remove an improper division by zero error check-in: 23b475cc02 user: user tags: trunk
05:37
Start to implement object examination menu in game.c; this revealed that there are still some duplicate objects being loaded, though check-in: 76cf67a257 user: user tags: trunk
2020-12-08
03:53
Add a few structures and stuff related to animation; not complete check-in: 8d8bcb34ca user: user tags: trunk
2020-12-06
21:50
Add some corrected dealing with destroyed objects and other corrections in exec.c check-in: 35eb3bec31 user: user tags: trunk
2020-12-05
22:29
Add a few of the things necessary to implement timers, for animation. check-in: 3ec62d29f5 user: user tags: trunk
08:02
Remove the IOF_DEAD and IOF_ANIM flags; use a different implementation check-in: 2f7b9e4144 user: user tags: trunk
03:51
Implement some more instructions, and correct a mistake in the instruction compiler check-in: aa53c20de4 user: user tags: trunk
2020-12-04
06:07
Implement many more opcodes and correct a few check-in: 9aed95654b user: user tags: trunk
02:08
Remove Transform and add CollisionLayers and fix some other names. check-in: 68ea2a92ca user: user tags: trunk
2020-12-02
21:08
Implement the Send instruction and its variants check-in: b58b5e017d user: user tags: trunk
08:12
Implement the Broadcast opcode and its variants. check-in: 7b7f59d288 user: user tags: trunk
05:41
Implement begin_level() and screen_message() check-in: 435ee485bb user: user tags: trunk
05:41
Fix several mistakes in exec.c check-in: 646a69c999 user: user tags: trunk
00:39
Fix send_message so that it correctly skips sending if the message pointer is 0xFFFF, not zero check-in: 166412b059 user: user tags: trunk
2020-12-01
22:09
Add traceAll resource check-in: 165d3cd4f7 user: user tags: trunk
2020-11-30
21:37
Add names for Transform, TRANSFORMING, and TRANSFORMED; not implemented yet check-in: 56fff32581 user: user tags: trunk
2020-11-29
23:50
Implement message tracing, fix a few mistakes, start to implement level initialization check-in: d1b2616e10 user: user tags: trunk
2020-11-27
00:27
Start to implement tracing. check-in: 6683ba9878 user: user tags: trunk
2020-11-26
01:53
Fix implementation of some opcodes. check-in: 5aa3128a59 user: user tags: trunk
01:41
Implement objtrash() and generation number increasing; move initialization to a separate subroutine check-in: daf44d7fbb user: user tags: trunk
2020-11-24
00:45
Add a file for copying sounds from HEROFALL.EXE check-in: 043f25eb8d user: user tags: trunk
2020-11-22
04:29
Implement level selection in game play mode (not yet complete; needs to initialize the level too), and add some more keyboard commands to the class selection menu in the editor. check-in: c1e8833d15 user: user tags: trunk
02:05
Fix the level conversion/loading by changing the MRU logic slightly. check-in: 1939e893b0 user: user tags: trunk
2020-11-19
00:00
Correct a mistake in the level conversion check-in: 086b55093c user: user tags: trunk
2020-11-17
00:51
Add possibility to select levels. check-in: 5b7677692b user: user tags: trunk
2020-11-16
22:44
Correct some mistakes in the level loading check-in: 8809d628a4 user: user tags: trunk
04:55
Correct the license check-in: f14e1a7d44 user: user tags: trunk
04:51
Implement properly (hopefully) the mouse button down event in edit.c and game.c check-in: 8119f365c2 user: user tags: trunk
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