Overview
Comment: | 0.0.2747 |
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Downloads: | Tarball | ZIP archive | SQL archive |
Timelines: | family | ancestors | descendants | both | trunk |
Files: | files | file ages | folders |
SHA3-256: |
18a10c666a70858896deb122d0fb34a1 |
User & Date: | 顽雨沉风 on 2023-10-20 23:47:45 |
Other Links: | manifest | tags |
Context
2023-10-20
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23:49 | 0.0.2748 check-in: 75229fdb43 user: 顽雨沉风 tags: trunk | |
23:47 | 0.0.2747 check-in: 18a10c666a user: 顽雨沉风 tags: trunk | |
2023-10-19
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07:40 | 0.0.2746 check-in: 239fb915e6 user: 顽雨沉风 tags: trunk | |
Changes
Modified script/0.txt from [fb539d459c] to [60f01040d3].
1 2 | Debug.SetAIName("base-2") | | < < | < < | < < < < < < < < < < < < < < < < < | < < < < < < | > | | > | < < < < < < < < < < < < < < < < < | < < < < < < < < < < < < < < < < < < < < < < < < < < < < < < < < < < < < < < < < < < < < < < < < < < < < < < < < < < < < < < < | | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 | Debug.SetAIName("base-2") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,8000,0,0) ----------------- Debug.AddCard(27288416,0,0,LOCATION_HAND,0,POS_FACEDOWN) ----------------- ----------------- ----------------- Debug.AddCard(27288416,1,1,LOCATION_HAND,0,POS_FACEDOWN) ----------------- ----------------- Debug.ReloadFieldEnd() aux.BeginPuzzle() |
Modified single_doc/场景.html from [25fb50b35d] to [7b86cfd74d].
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116 117 118 119 120 121 122 123 124 125 126 127 128 129 | <li><a href="#section-76" id="toc-section-76"><span class="toc-section-number">2.40</span> </a></li> <li><a href="#section-77" id="toc-section-77"><span class="toc-section-number">2.41</span> </a></li> <li><a href="#section-78" id="toc-section-78"><span class="toc-section-number">2.42</span> </a></li> <li><a href="#section-79" id="toc-section-79"><span class="toc-section-number">2.43</span> </a></li> <li><a href="#section-80" id="toc-section-80"><span class="toc-section-number">2.44</span> </a></li> </ul></li> <li><a href="#小结" id="toc-小结"><span class="toc-section-number">3</span> 小结</a></li> </ul> </nav> <h1 data-number="1" id="正常"><span class="header-section-number">1</span> 正常</h1> <h2 data-number="1.1" id="section"><span class="header-section-number">1.1</span> </h2> <pre><code>Debug.SetAIName("base-2") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5) | > > > > | 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 | <li><a href="#section-76" id="toc-section-76"><span class="toc-section-number">2.40</span> </a></li> <li><a href="#section-77" id="toc-section-77"><span class="toc-section-number">2.41</span> </a></li> <li><a href="#section-78" id="toc-section-78"><span class="toc-section-number">2.42</span> </a></li> <li><a href="#section-79" id="toc-section-79"><span class="toc-section-number">2.43</span> </a></li> <li><a href="#section-80" id="toc-section-80"><span class="toc-section-number">2.44</span> </a></li> </ul></li> <li><a href="#小结" id="toc-小结"><span class="toc-section-number">3</span> 小结</a></li> <li><a href="#原因" id="toc-原因"><span class="toc-section-number">4</span> 原因</a> <ul> <li><a href="#召唤时的卡名提示" id="toc-召唤时的卡名提示"><span class="toc-section-number">4.1</span> 召唤时的卡名提示</a></li> </ul></li> </ul> </nav> <h1 data-number="1" id="正常"><span class="header-section-number">1</span> 正常</h1> <h2 data-number="1.1" id="section"><span class="header-section-number">1.1</span> </h2> <pre><code>Debug.SetAIName("base-2") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5) |
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2977 2978 2979 2980 2981 2982 2983 | Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> <h2 data-number="2.44" id="section-80"><span class="header-section-number">2.44</span> </h2> <p>应该不能发动莫忘骨头派对的效果。</p> <pre><code>Debug.SetAIName("base-2") | | | 2981 2982 2983 2984 2985 2986 2987 2988 2989 2990 2991 2992 2993 2994 2995 | Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> <h2 data-number="2.44" id="section-80"><span class="header-section-number">2.44</span> </h2> <p>应该不能发动莫忘骨头派对的效果。</p> <pre><code>Debug.SetAIName("base-2") Debug.ReloadFieldBegin(DUEL_SIMPLE_AI,5) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,8000,0,0) ----------------- Debug.AddCard(80722024,0,0,LOCATION_GRAVE,0,POS_FACEUP) |
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3044 3045 3046 3047 3048 3049 3050 3051 3052 3053 3054 3055 3056 3057 | </ol></li> <li><p>条件未附加</p> <ol type="1"> <li>比如「灵魂交错」,应该为其他卡增加一个强制条件</li> </ol></li> </ol> <p>暂时先小结这些吧。</p> <script> document.onclick = function(event) { var target = event.target if (target.tagName == "PRE" | > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > | 3048 3049 3050 3051 3052 3053 3054 3055 3056 3057 3058 3059 3060 3061 3062 3063 3064 3065 3066 3067 3068 3069 3070 3071 3072 3073 3074 3075 3076 3077 3078 3079 3080 3081 3082 3083 3084 3085 3086 3087 3088 3089 3090 3091 3092 3093 3094 3095 3096 3097 3098 3099 3100 3101 3102 | </ol></li> <li><p>条件未附加</p> <ol type="1"> <li>比如「灵魂交错」,应该为其他卡增加一个强制条件</li> </ol></li> </ol> <p>暂时先小结这些吧。</p> <h1 data-number="4" id="原因"><span class="header-section-number">4</span> 原因</h1> <h2 data-number="4.1" id="召唤时的卡名提示"><span class="header-section-number">4.1</span> 召唤时的卡名提示</h2> <p>当我方召唤「悠悠」时,会有一个关于「悠悠」的卡名提示。</p> <p>当对方召唤「悠悠」时,<b>不会有</b>一个关于「悠悠」的卡名提示。</p> <p>在我方召唤「悠悠」时,会产生 MSG_HINT 和 MSG_SELECT_PLACE 。</p> <p>但在对方召唤「悠悠」时,只会产生 MSG_SELECT_PLACE 。</p> <p>这是因为 single_mode.cpp 的 SinglePlayAnalyze 在进行 MSG_HINT 的消息转发时会做一个多余的玩家判断。</p> <pre><code>Debug.SetAIName("base-2") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN,5) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,8000,0,0) ----------------- Debug.AddCard(27288416,0,0,LOCATION_HAND,0,POS_FACEDOWN) ----------------- ----------------- ----------------- Debug.AddCard(27288416,1,1,LOCATION_HAND,0,POS_FACEDOWN) ----------------- ----------------- Debug.ReloadFieldEnd() --~ aux.BeginPuzzle() </code></pre> <script> document.onclick = function(event) { var target = event.target if (target.tagName == "PRE" |
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Modified single_doc/场景.md from [978817f38f] to [3d880c0aab].
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3294 3295 3296 3297 3298 3299 3300 | 1. 比如「英雄假面」,应该改变字段 1. 条件未附加 1. 比如「灵魂交错」,应该为其他卡增加一个强制条件 暂时先小结这些吧。 | > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > | 3294 3295 3296 3297 3298 3299 3300 3301 3302 3303 3304 3305 3306 3307 3308 3309 3310 3311 3312 3313 3314 3315 3316 3317 3318 3319 3320 3321 3322 3323 3324 3325 3326 3327 3328 3329 3330 3331 3332 3333 3334 3335 3336 3337 3338 3339 3340 3341 3342 3343 3344 3345 3346 3347 3348 3349 3350 | 1. 比如「英雄假面」,应该改变字段 1. 条件未附加 1. 比如「灵魂交错」,应该为其他卡增加一个强制条件 暂时先小结这些吧。 ## 原因 ### 召唤时的卡名提示 当我方召唤「悠悠」时,会有一个关于「悠悠」的卡名提示。 当对方召唤「悠悠」时,<b>不会有</b>一个关于「悠悠」的卡名提示。 在我方召唤「悠悠」时,会产生 MSG_HINT 和 MSG_SELECT_PLACE 。 但在对方召唤「悠悠」时,只会产生 MSG_SELECT_PLACE 。 这是因为 single_mode.cpp 的 SinglePlayAnalyze 在进行 MSG_HINT 的消息转发时会做一个多余的玩家判断。 ~~~ Debug.SetAIName("base-2") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN,5) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,8000,0,0) ----------------- Debug.AddCard(27288416,0,0,LOCATION_HAND,0,POS_FACEDOWN) ----------------- ----------------- ----------------- Debug.AddCard(27288416,1,1,LOCATION_HAND,0,POS_FACEDOWN) ----------------- ----------------- Debug.ReloadFieldEnd() --~ aux.BeginPuzzle() ~~~ |