游戏王残局简化版

Check-in [18a10c666a]
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Check-in [18a10c666a]

Overview
Comment:0.0.2747
Downloads: Tarball | ZIP archive | SQL archive
Timelines: family | ancestors | descendants | both | trunk
Files: files | file ages | folders
SHA3-256: 18a10c666a70858896deb122d0fb34a16f5e55d713c8648b2c8792322389e3ec
User & Date: 顽雨沉风 on 2023-10-20 23:47:45
Other Links: manifest | tags
Context
2023-10-20
23:49
0.0.2748 check-in: 75229fdb43 user: 顽雨沉风 tags: trunk
23:47
0.0.2747 check-in: 18a10c666a user: 顽雨沉风 tags: trunk
2023-10-19
07:40
0.0.2746 check-in: 239fb915e6 user: 顽雨沉风 tags: trunk
Changes

Modified script/0.txt from [fb539d459c] to [60f01040d3].

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Debug.SetAIName("base-2")

--~ Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.ReloadFieldBegin(DUEL_PSEUDO_SHUFFLE,5)

--~ Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(0,8000,0,0)

Debug.SetPlayerInfo(0,8000,0,1)

--~ Debug.SetPlayerInfo(1,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)

Debug.SetPlayerInfo(1,8000,0,1)


-----------------

Debug.AddCard(60162470,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(30968774,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(645087,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(9576193,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(95448692,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(7403341,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(91665064,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(26285788,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(62306203,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(80794697,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(35911108,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(41398771,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(50366775,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(36368606,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(93655221,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(27664101,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(27288416,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(37007105,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(44956694,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(34010534,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(71278040,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(71278040,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(13090893,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(75130221,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(30114823,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(60018643,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(2347477,0,0,LOCATION_DECK,0,POS_FACEDOWN)

-----------------


-----------------

Debug.AddCard(89571015,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(16188701,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(34010534,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(29374928,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(9097866,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(70950698,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(31944175,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(84816244,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(45725480,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(53309998,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(35595518,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(36033786,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(95081386,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(67443336,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(14816688,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(70238111,0,0,LOCATION_HAND,0,POS_FACEDOWN)

-----------------

Debug.AddCard(41999284,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(2220237,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(27288416,1,1,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(67231737,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(97677329,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(1861629,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(6622715,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(30822527,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(53413628,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(46947713,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(33897356,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(15844566,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(45462149,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(40669071,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(77058170,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(96380700,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)

-----------------


-----------------

Debug.AddCard(36668118,1,1,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(90740330,1,1,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(53266486,1,1,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(26655293,1,1,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(26655293,1,1,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(32472237,1,1,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(32472237,1,1,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(1073952,1,1,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(83764718,1,1,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(72892473,1,1,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(32472237,1,1,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(68464358,1,1,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(20419926,1,1,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(68464358,1,1,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(80250185,1,1,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(5087128,1,1,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(53266486,1,1,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(6556178,1,1,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(31353051,1,1,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(53266486,1,1,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(68464358,1,1,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(54175023,1,1,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(55034079,1,1,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(85862791,1,1,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(54458867,1,1,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(30131474,1,1,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(95504778,1,1,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(91482773,1,1,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(26655293,1,1,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(5969957,1,1,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(28053763,1,1,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(68304813,1,1,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(60349525,1,1,LOCATION_HAND,0,POS_FACEDOWN)

-----------------

Debug.AddCard(29296344,1,1,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(73539069,1,1,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(31833038,1,1,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(66015185,1,1,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(72529749,1,1,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(68987122,1,1,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(12023931,1,1,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(22593417,1,1,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(23732205,1,1,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(5821478,1,1,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(85289965,1,1,LOCATION_EXTRA,0,POS_FACEDOWN)

-----------------


Debug.ReloadFieldEnd()

--~ aux.BeginPuzzle()
aux.BeginPuzzle()

Modified single_doc/场景.html from [25fb50b35d] to [7b86cfd74d].

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<li><a href="#section-76" id="toc-section-76"><span class="toc-section-number">2.40</span> </a></li>
<li><a href="#section-77" id="toc-section-77"><span class="toc-section-number">2.41</span> </a></li>
<li><a href="#section-78" id="toc-section-78"><span class="toc-section-number">2.42</span> </a></li>
<li><a href="#section-79" id="toc-section-79"><span class="toc-section-number">2.43</span> </a></li>
<li><a href="#section-80" id="toc-section-80"><span class="toc-section-number">2.44</span> </a></li>
</ul></li>
<li><a href="#小结" id="toc-小结"><span class="toc-section-number">3</span> 小结</a></li>
<li><a href="#原因" id="toc-原因"><span class="toc-section-number">4</span> 原因</a>
<ul>
<li><a href="#召唤时的卡名提示" id="toc-召唤时的卡名提示"><span class="toc-section-number">4.1</span> 召唤时的卡名提示</a></li>
</ul></li>
</ul>
</nav>
<h1 data-number="1" id="正常"><span class="header-section-number">1</span> 正常</h1>
<h2 data-number="1.1" id="section"><span class="header-section-number">1.1</span> </h2>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
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Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h2 data-number="2.44" id="section-80"><span class="header-section-number">2.44</span> </h2>
<p>应该不能发动莫忘骨头派对的效果。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
Debug.ReloadFieldBegin(DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)

-----------------

Debug.AddCard(80722024,0,0,LOCATION_GRAVE,0,POS_FACEUP)
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</ol></li>
<li><p>条件未附加</p>
<ol type="1">
<li>比如「灵魂交错」,应该为其他卡增加一个强制条件</li>
</ol></li>
</ol>
<p>暂时先小结这些吧。</p>
<h1 data-number="4" id="原因"><span class="header-section-number">4</span> 原因</h1>
<h2 data-number="4.1" id="召唤时的卡名提示"><span class="header-section-number">4.1</span> 召唤时的卡名提示</h2>
<p>当我方召唤「悠悠」时,会有一个关于「悠悠」的卡名提示。</p>
<p>当对方召唤「悠悠」时,<b>不会有</b>一个关于「悠悠」的卡名提示。</p>
<p>在我方召唤「悠悠」时,会产生 MSG_HINT 和 MSG_SELECT_PLACE 。</p>
<p>但在对方召唤「悠悠」时,只会产生 MSG_SELECT_PLACE 。</p>
<p>这是因为 single_mode.cpp 的 SinglePlayAnalyze 在进行 MSG_HINT
的消息转发时会做一个多余的玩家判断。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN,5)

Debug.SetPlayerInfo(0,8000,0,0)

Debug.SetPlayerInfo(1,8000,0,0)


-----------------

Debug.AddCard(27288416,0,0,LOCATION_HAND,0,POS_FACEDOWN)

-----------------


-----------------


-----------------

Debug.AddCard(27288416,1,1,LOCATION_HAND,0,POS_FACEDOWN)

-----------------


-----------------


Debug.ReloadFieldEnd()

--~ aux.BeginPuzzle()
</code></pre>
<script>

document.onclick = function(event) {

  var target = event.target

  if (target.tagName == "PRE"

Modified single_doc/场景.md from [978817f38f] to [3d880c0aab].

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    1. 比如「英雄假面」,应该改变字段

1. 条件未附加

    1. 比如「灵魂交错」,应该为其他卡增加一个强制条件

暂时先小结这些吧。

## 原因

### 召唤时的卡名提示

当我方召唤「悠悠」时,会有一个关于「悠悠」的卡名提示。

当对方召唤「悠悠」时,<b>不会有</b>一个关于「悠悠」的卡名提示。

在我方召唤「悠悠」时,会产生 MSG_HINT 和 MSG_SELECT_PLACE 。

但在对方召唤「悠悠」时,只会产生 MSG_SELECT_PLACE 。

这是因为 single_mode.cpp 的 SinglePlayAnalyze 在进行 MSG_HINT 的消息转发时会做一个多余的玩家判断。

~~~
Debug.SetAIName("base-2")

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN,5)

Debug.SetPlayerInfo(0,8000,0,0)

Debug.SetPlayerInfo(1,8000,0,0)


-----------------

Debug.AddCard(27288416,0,0,LOCATION_HAND,0,POS_FACEDOWN)

-----------------


-----------------


-----------------

Debug.AddCard(27288416,1,1,LOCATION_HAND,0,POS_FACEDOWN)

-----------------


-----------------


Debug.ReloadFieldEnd()

--~ aux.BeginPuzzle()

~~~