295b2babd6 2023-05-31 顽雨沉风:
295b2babd6 2023-05-31 顽雨沉风: local str = {}
295b2babd6 2023-05-31 顽雨沉风: local fun = {}
295b2babd6 2023-05-31 顽雨沉风:
575dd955a8 2023-06-05 顽雨沉风: local cache_1
72d1cddb03 2023-06-26 顽雨沉风: local cache_2
295b2babd6 2023-05-31 顽雨沉风:
824b4dbb51 2023-06-18 顽雨沉风: fun["通关邀请"] = function()
575dd955a8 2023-06-05 顽雨沉风: local effect_100
a4bcb83095 2023-06-05 顽雨沉风: effect_100 = Effect.GlobalEffect()
575dd955a8 2023-06-05 顽雨沉风: effect_100:SetType(EFFECT_TYPE_FIELD
295b2babd6 2023-05-31 顽雨沉风: + EFFECT_TYPE_CONTINUOUS)
575dd955a8 2023-06-05 顽雨沉风: effect_100:SetCode(EVENT_DAMAGE)
5e52ecd559 2023-06-18 顽雨沉风: function cache_1()
48eaa832b8 2023-06-05 顽雨沉风:
0309adcf33 2023-06-05 顽雨沉风: cache_1 = Duel.GetLP(1)
48eaa832b8 2023-06-05 顽雨沉风:
4fcda3f2e3 2023-06-18 顽雨沉风: if cache_1 <= 0 then
4fcda3f2e3 2023-06-18 顽雨沉风: cache_1 = true
4fcda3f2e3 2023-06-18 顽雨沉风: else
4fcda3f2e3 2023-06-18 顽雨沉风: cache_1 = false
4fcda3f2e3 2023-06-18 顽雨沉风: end
4fcda3f2e3 2023-06-18 顽雨沉风:
4fcda3f2e3 2023-06-18 顽雨沉风: return cache_1
295b2babd6 2023-05-31 顽雨沉风: end
575dd955a8 2023-06-05 顽雨沉风: effect_100:SetCondition(cache_1)
03b61fe41b 2023-06-18 顽雨沉风: function cache_1()
295b2babd6 2023-05-31 顽雨沉风: Debug.ShowHint("残局群181175613")
295b2babd6 2023-05-31 顽雨沉风: return
295b2babd6 2023-05-31 顽雨沉风: end
575dd955a8 2023-06-05 顽雨沉风: effect_100:SetOperation(cache_1)
575dd955a8 2023-06-05 顽雨沉风: Duel.RegisterEffect(effect_100
575dd955a8 2023-06-05 顽雨沉风: , 0)
575dd955a8 2023-06-05 顽雨沉风: end
ccc6274f8f 2023-06-18 顽雨沉风:
d65bfdb245 2023-06-26 顽雨沉风: fun["开局添加手卡"] = function(str_1)
e522f35932 2023-06-25 顽雨沉风: local effect_101
e522f35932 2023-06-25 顽雨沉风: effect_101 = Effect.GlobalEffect()
db668d0786 2023-06-25 顽雨沉风: effect_101:SetType(EFFECT_TYPE_FIELD
db668d0786 2023-06-25 顽雨沉风: + EFFECT_TYPE_CONTINUOUS)
db668d0786 2023-06-25 顽雨沉风: effect_101:SetCode(EVENT_ADJUST)
431822ea79 2023-06-25 顽雨沉风: effect_101:SetCountLimit(1)
5e73ecd8d2 2023-06-25 顽雨沉风: function cache_1()
5e73ecd8d2 2023-06-25 顽雨沉风: cache_1 = Duel.GetLP(0)
5e73ecd8d2 2023-06-25 顽雨沉风: if cache_1 > 0 then
5e73ecd8d2 2023-06-25 顽雨沉风: cache_1 = true
5e73ecd8d2 2023-06-25 顽雨沉风: else
5e73ecd8d2 2023-06-25 顽雨沉风: cache_1 = false
5e73ecd8d2 2023-06-25 顽雨沉风: end
5e73ecd8d2 2023-06-25 顽雨沉风: return cache_1
5e73ecd8d2 2023-06-25 顽雨沉风: end
01d5320f0b 2023-06-25 顽雨沉风: effect_101:SetCondition(cache_1)
d65bfdb245 2023-06-26 顽雨沉风: function cache_1(effect_event
d65bfdb245 2023-06-26 顽雨沉风: , player_who_activate_the_effect)
d65bfdb245 2023-06-26 顽雨沉风: cache_1 = Duel.SelectMatchingCard(player_who_activate_the_effect
d65bfdb245 2023-06-26 顽雨沉风: , Card.IsAbleToHand
d65bfdb245 2023-06-26 顽雨沉风: , player_who_activate_the_effect
d65bfdb245 2023-06-26 顽雨沉风: , LOCATION_DECK
d65bfdb245 2023-06-26 顽雨沉风: , 0
d65bfdb245 2023-06-26 顽雨沉风: , str_1
d65bfdb245 2023-06-26 顽雨沉风: , str_1
d65bfdb245 2023-06-26 顽雨沉风: , nil)
72d1cddb03 2023-06-26 顽雨沉风: cache_2 = cache_1:GetCount()
72d1cddb03 2023-06-26 顽雨沉风: if cache_2 > 0 then
72d1cddb03 2023-06-26 顽雨沉风: Duel.SendtoHand(cache_1
3b85b0d9d6 2023-06-26 顽雨沉风: , nil
3b85b0d9d6 2023-06-26 顽雨沉风: , REASON_RULE)
3b85b0d9d6 2023-06-26 顽雨沉风: end
949c8a99ee 2023-06-25 顽雨沉风: end
de01b7781c 2023-06-26 顽雨沉风: effect_101:SetOperation(cache_1)
de01b7781c 2023-06-26 顽雨沉风: Duel.RegisterEffect(effect_101
de01b7781c 2023-06-26 顽雨沉风: , 0)
909ef71cf2 2023-06-25 顽雨沉风: end
909ef71cf2 2023-06-25 顽雨沉风:
9adf9af520 2023-06-25 顽雨沉风: fun["通关邀请"]()
de01b7781c 2023-06-26 顽雨沉风: fun["开局添加手卡"](1)
de01b7781c 2023-06-26 顽雨沉风: