游戏王残局简化版

Artifact [c9ca4d3bd4]
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Artifact [c9ca4d3bd4]

Artifact c9ca4d3bd412a2a24733f01bc760eba2bed77b542d684b507ab87d949cd3ce8a:



local str = {}
local fun = {}

local cache_1
local cache_2

fun["通关邀请"] = function()
  local effect_100
  effect_100 = Effect.GlobalEffect()
  effect_100:SetType(EFFECT_TYPE_FIELD
    + EFFECT_TYPE_CONTINUOUS)
  effect_100:SetCode(EVENT_DAMAGE)
  function cache_1()

    cache_1 = Duel.GetLP(1)

    if cache_1 <= 0 then
      cache_1 = true
    else
      cache_1 = false
      end

    return cache_1
    end
  effect_100:SetCondition(cache_1)
  function cache_1()
    Debug.ShowHint("残局群181175613")
    return
    end
  effect_100:SetOperation(cache_1)
  Duel.RegisterEffect(effect_100
    , 0)
  end

fun["开局添加手卡"] = function(str_1)
  local effect_101
  effect_101 = Effect.GlobalEffect()
  effect_101:SetType(EFFECT_TYPE_FIELD
    + EFFECT_TYPE_CONTINUOUS)
  effect_101:SetCode(EVENT_ADJUST)
  effect_101:SetCountLimit(1)
  function cache_1()
    cache_1 = Duel.GetLP(0)
    if cache_1 > 0 then
      cache_1 = true
    else
      cache_1 = false
      end
    return cache_1
    end
  effect_101:SetCondition(cache_1)
  function cache_1(effect_event
    , player_who_activate_the_effect)
    cache_1 = Duel.SelectMatchingCard(player_who_activate_the_effect
       , Card.IsAbleToHand
       , player_who_activate_the_effect
       , LOCATION_DECK
       , 0
       , str_1
       , str_1
       , nil)
    cache_2 = cache_1:GetCount()
    if cache_2 > 0 then
      Duel.SendtoHand(cache_1
        , nil
        , REASON_RULE)
      end
    end
  effect_101:SetOperation(cache_1)
  Duel.RegisterEffect(effect_101
    , 0)
  end

fun["通关邀请"]()
fun["开局添加手卡"](1)