Overview
Comment: | 0.0.246 |
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Downloads: | Tarball | ZIP archive | SQL archive |
Timelines: | family | ancestors | descendants | both | trunk |
Files: | files | file ages | folders |
SHA3-256: |
72d1cddb0398809fa5c0596348bcbb44 |
User & Date: | 顽雨沉风 on 2023-06-26 00:18:35 |
Other Links: | manifest | tags |
Context
2023-06-26
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00:28 | 0.0.247 check-in: 9fb86cf31a user: 顽雨沉风 tags: trunk | |
00:18 | 0.0.246 check-in: 72d1cddb03 user: 顽雨沉风 tags: trunk | |
00:15 | 0.0.245 check-in: 7fa8fa7b82 user: 顽雨沉风 tags: trunk | |
Changes
Modified 19.Let's GaGaGa.lua from [f7c07731a7] to [bea5f35ddf].
︙ | ︙ | |||
41 42 43 44 45 46 47 48 49 50 51 52 53 54 | Debug.ReloadFieldEnd() aux.BeginPuzzle() local str = {} local fun = {} local cache_1 fun["通关邀请"] = function() local effect_100 effect_100 = Effect.GlobalEffect() effect_100:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_CONTINUOUS) effect_100:SetCode(EVENT_DAMAGE) | > | 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 | Debug.ReloadFieldEnd() aux.BeginPuzzle() local str = {} local fun = {} local cache_1 local cache_2 fun["通关邀请"] = function() local effect_100 effect_100 = Effect.GlobalEffect() effect_100:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_CONTINUOUS) effect_100:SetCode(EVENT_DAMAGE) |
︙ | ︙ | |||
97 98 99 100 101 102 103 | , Card.IsAbleToHand , player_who_activate_the_effect , LOCATION_DECK , 0 , str_1 , str_1 , nil) | | | | | 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 | , Card.IsAbleToHand , player_who_activate_the_effect , LOCATION_DECK , 0 , str_1 , str_1 , nil) cache_2 = cache_1:GetCount() if cache_2 > 0 then Duel.SendtoHand(cache_1 , nil , REASON_RULE) end end effect_101:SetOperation(cache_1) Duel.RegisterEffect(effect_101 , 0) end fun["通关邀请"]() fun["开局添加手卡"](6) |
Modified 残局函数库/残局函数库.lua from [74be8e0116] to [c9ca4d3bd4].
1 2 3 4 5 6 7 8 9 10 11 12 | local str = {} local fun = {} local cache_1 fun["通关邀请"] = function() local effect_100 effect_100 = Effect.GlobalEffect() effect_100:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_CONTINUOUS) effect_100:SetCode(EVENT_DAMAGE) | > | 1 2 3 4 5 6 7 8 9 10 11 12 13 | local str = {} local fun = {} local cache_1 local cache_2 fun["通关邀请"] = function() local effect_100 effect_100 = Effect.GlobalEffect() effect_100:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_CONTINUOUS) effect_100:SetCode(EVENT_DAMAGE) |
︙ | ︙ | |||
55 56 57 58 59 60 61 | , Card.IsAbleToHand , player_who_activate_the_effect , LOCATION_DECK , 0 , str_1 , str_1 , nil) | | | | | 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 | , Card.IsAbleToHand , player_who_activate_the_effect , LOCATION_DECK , 0 , str_1 , str_1 , nil) cache_2 = cache_1:GetCount() if cache_2 > 0 then Duel.SendtoHand(cache_1 , nil , REASON_RULE) end end effect_101:SetOperation(cache_1) Duel.RegisterEffect(effect_101 , 0) end fun["通关邀请"]() fun["开局添加手卡"](1) |