Overview
| Comment: | 0.0.246 |
|---|---|
| Downloads: | Tarball | ZIP archive |
| Timelines: | family | ancestors | descendants | both | trunk |
| Files: | files | file ages | folders |
| SHA3-256: |
72d1cddb0398809fa5c0596348bcbb44 |
| User & Date: | 顽雨沉风 on 2023-06-26 00:18:35.653 |
| Other Links: | manifest | tags |
Context
|
2023-06-26
| ||
| 00:28 | 0.0.247 check-in: 9fb86cf31a user: 顽雨沉风 tags: trunk | |
| 00:18 | 0.0.246 check-in: 72d1cddb03 user: 顽雨沉风 tags: trunk | |
| 00:15 | 0.0.245 check-in: 7fa8fa7b82 user: 顽雨沉风 tags: trunk | |
Changes
Modified 19.Let's GaGaGa.lua
from [f7c07731a7]
to [bea5f35ddf].
| ︙ | ︙ | |||
41 42 43 44 45 46 47 48 49 50 51 52 53 54 |
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
local str = {}
local fun = {}
local cache_1
fun["通关邀请"] = function()
local effect_100
effect_100 = Effect.GlobalEffect()
effect_100:SetType(EFFECT_TYPE_FIELD
+ EFFECT_TYPE_CONTINUOUS)
effect_100:SetCode(EVENT_DAMAGE)
| > | 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 |
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
local str = {}
local fun = {}
local cache_1
local cache_2
fun["通关邀请"] = function()
local effect_100
effect_100 = Effect.GlobalEffect()
effect_100:SetType(EFFECT_TYPE_FIELD
+ EFFECT_TYPE_CONTINUOUS)
effect_100:SetCode(EVENT_DAMAGE)
|
| ︙ | ︙ | |||
97 98 99 100 101 102 103 |
, Card.IsAbleToHand
, player_who_activate_the_effect
, LOCATION_DECK
, 0
, str_1
, str_1
, nil)
| | | | | 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 |
, Card.IsAbleToHand
, player_who_activate_the_effect
, LOCATION_DECK
, 0
, str_1
, str_1
, nil)
cache_2 = cache_1:GetCount()
if cache_2 > 0 then
Duel.SendtoHand(cache_1
, nil
, REASON_RULE)
end
end
effect_101:SetOperation(cache_1)
Duel.RegisterEffect(effect_101
, 0)
end
fun["通关邀请"]()
fun["开局添加手卡"](6)
|
Modified 残局函数库/残局函数库.lua
from [74be8e0116]
to [c9ca4d3bd4].
1 2 3 4 5 6 7 8 9 10 11 12 |
local str = {}
local fun = {}
local cache_1
fun["通关邀请"] = function()
local effect_100
effect_100 = Effect.GlobalEffect()
effect_100:SetType(EFFECT_TYPE_FIELD
+ EFFECT_TYPE_CONTINUOUS)
effect_100:SetCode(EVENT_DAMAGE)
| > | 1 2 3 4 5 6 7 8 9 10 11 12 13 |
local str = {}
local fun = {}
local cache_1
local cache_2
fun["通关邀请"] = function()
local effect_100
effect_100 = Effect.GlobalEffect()
effect_100:SetType(EFFECT_TYPE_FIELD
+ EFFECT_TYPE_CONTINUOUS)
effect_100:SetCode(EVENT_DAMAGE)
|
| ︙ | ︙ | |||
55 56 57 58 59 60 61 |
, Card.IsAbleToHand
, player_who_activate_the_effect
, LOCATION_DECK
, 0
, str_1
, str_1
, nil)
| | | | | 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 |
, Card.IsAbleToHand
, player_who_activate_the_effect
, LOCATION_DECK
, 0
, str_1
, str_1
, nil)
cache_2 = cache_1:GetCount()
if cache_2 > 0 then
Duel.SendtoHand(cache_1
, nil
, REASON_RULE)
end
end
effect_101:SetOperation(cache_1)
Duel.RegisterEffect(effect_101
, 0)
end
fun["通关邀请"]()
fun["开局添加手卡"](1)
|