Overview
| Comment: | 0.0.243 |
|---|---|
| Downloads: | Tarball | ZIP archive |
| Timelines: | family | ancestors | descendants | both | trunk |
| Files: | files | file ages | folders |
| SHA3-256: |
de01b7781c85cf53ae88310e0cb047a2 |
| User & Date: | 顽雨沉风 on 2023-06-26 00:13:05.138 |
| Other Links: | manifest | tags |
Context
|
2023-06-26
| ||
| 00:13 | 0.0.244 check-in: 03c37a1f5b user: 顽雨沉风 tags: trunk | |
| 00:13 | 0.0.243 check-in: de01b7781c user: 顽雨沉风 tags: trunk | |
| 00:10 | 0.0.242 check-in: 3b85b0d9d6 user: 顽雨沉风 tags: trunk | |
Changes
Modified 19.Let's GaGaGa.lua
from [7bd29374e2]
to [b9933890c6].
1 2 3 4 5 6 7 8 9 10 |
--[[message
卡数:27
规则:大师3
一起来我我我
]]
Debug.SetAIName("四妹")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI+DUEL_PSEUDO_SHUFFLE,3)
Debug.SetPlayerInfo(0,700,0,0)
Debug.SetPlayerInfo(1,12200,0,0)
| < < < < < < < < < < < < | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 |
--[[message
卡数:27
规则:大师3
一起来我我我
]]
Debug.SetAIName("四妹")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI+DUEL_PSEUDO_SHUFFLE,3)
Debug.SetPlayerInfo(0,700,0,0)
Debug.SetPlayerInfo(1,12200,0,0)
Debug.AddCard(14785765,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(71453557,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(72355441,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(90673413,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(51790181,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(81816475,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(12298909,0,0,LOCATION_DECK,0,POS_FACEDOWN)
|
| ︙ | ︙ | |||
47 48 49 50 51 52 53 | Debug.AddCard(89631139,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK) local g1=Debug.AddCard(66235877,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK) g1:CompleteProcedure() Debug.AddCard(44095762,1,1,LOCATION_SZONE,1,POS_FACEDOWN) Debug.AddCard(44095762,1,1,LOCATION_SZONE,2,POS_FACEDOWN) Debug.AddCard(44095762,1,1,LOCATION_SZONE,3,POS_FACEDOWN) Debug.ReloadFieldEnd() | < > | 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 |
Debug.AddCard(89631139,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
local g1=Debug.AddCard(66235877,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
g1:CompleteProcedure()
Debug.AddCard(44095762,1,1,LOCATION_SZONE,1,POS_FACEDOWN)
Debug.AddCard(44095762,1,1,LOCATION_SZONE,2,POS_FACEDOWN)
Debug.AddCard(44095762,1,1,LOCATION_SZONE,3,POS_FACEDOWN)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
local str = {}
local fun = {}
local cache_1
fun["通关邀请"] = function()
local effect_100
|
| ︙ | ︙ | |||
81 82 83 84 85 86 87 88 89 |
Debug.ShowHint("残局群181175613")
return
end
effect_100:SetOperation(cache_1)
Duel.RegisterEffect(effect_100
, 0)
end
fun["通关邀请"]()
| > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > | 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 |
Debug.ShowHint("残局群181175613")
return
end
effect_100:SetOperation(cache_1)
Duel.RegisterEffect(effect_100
, 0)
end
fun["开局添加手卡"] = function(str_1)
local effect_101
effect_101 = Effect.GlobalEffect()
effect_101:SetType(EFFECT_TYPE_FIELD
+ EFFECT_TYPE_CONTINUOUS)
effect_101:SetCode(EVENT_ADJUST)
effect_101:SetCountLimit(1)
function cache_1()
cache_1 = Duel.GetLP(0)
if cache_1 > 0 then
cache_1 = true
else
cache_1 = false
end
return cache_1
end
effect_101:SetCondition(cache_1)
function cache_1(effect_event
, player_who_activate_the_effect)
cache_1 = Duel.SelectMatchingCard(player_who_activate_the_effect
, Card.IsAbleToHand
, player_who_activate_the_effect
, LOCATION_DECK
, 0
, str_1
, str_1
, nil)
cache_1 = cache_1::GetCount()
if cache_1 > 0 then
Duel.SendtoHand(cache_1
, nil
, REASON_RULE)
end
end
effect_101:SetOperation(cache_1)
Duel.RegisterEffect(effect_101
, 0)
end
fun["通关邀请"]()
fun["开局添加手卡"](6)
|
Modified 残局函数库/残局函数库.lua
from [a694b45404]
to [60ec66adda].
| ︙ | ︙ | |||
62 63 64 65 66 67 68 69 70 71 |
cache_1 = cache_1::GetCount()
if cache_1 > 0 then
Duel.SendtoHand(cache_1
, nil
, REASON_RULE)
end
end
end
fun["通关邀请"]()
| > > > > > | 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 |
cache_1 = cache_1::GetCount()
if cache_1 > 0 then
Duel.SendtoHand(cache_1
, nil
, REASON_RULE)
end
end
effect_101:SetOperation(cache_1)
Duel.RegisterEffect(effect_101
, 0)
end
fun["通关邀请"]()
fun["开局添加手卡"](1)
|