Free Hero Mesh

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This is a mirror of the main repository for Free Hero Mesh. New tickets and changes will not be accepted at this mirror.

13 check-ins using file heromesh.h version 63c8f5b734

2020-12-15
05:21
Add some documentation files. check-in: b9ac4c0116 user: user tags: trunk
03:23
Add some mode-independent binding commands check-in: df17ecd054 user: user tags: trunk
02:26
Change the command code of the "select level" command from '^L' to 'go' since a ^ command is not helpful for this situation check-in: 870cc89301 user: user tags: trunk
02:21
Implement Level, MoveNumber, rot, and -rot instructions check-in: 10053de140 user: user tags: trunk
2020-12-14
22:31
Handle departures/arrivals while the object is not linked into the playfield, so that it doesn't trigger itself check-in: cfacb2c35a user: user tags: trunk
22:30
Implement FlushClass, FlushObj, and IgnoreKey. check-in: ccfd090a7a user: user tags: trunk
08:24
Implement the tuck instruction check-in: 7f3d502de0 user: user tags: trunk
07:27
Improve compatibility (by testing the behaviours), add ObjLayerAt and Done instructions, implement collisions, implement MoveTo and JumpTo and Assassinate check-in: b323d9054c user: user tags: trunk
2020-12-13
21:28
Implement the CollisionLayers and Inertia instructions. check-in: c08f797ece user: user tags: trunk
08:41
Implement the Destroy instruction (currently untested). check-in: eb593e0796 user: user tags: trunk
2020-12-12
21:12
Remove NoIgnore() from writes to the Distance variable; it is safe to alter this variable during ignored turns check-in: 3ec2889a26 user: user tags: trunk
06:30
Implement lsh, rsh, ObjTopAt, ObjBottomAt, ObjDir, and Xloc/Yloc of non-self. check-in: 3d4fc6dc98 user: user tags: trunk
05:56
Implement for/next loops, and add NoIgnore() in some more places where needed check-in: ba612cfc1c user: user tags: trunk