Free Hero Mesh

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This is a mirror of the main repository for Free Hero Mesh. New tickets and changes will not be accepted at this mirror.

10 descendants and 10 ancestors of d01ca4457556540ceacf6ad8a281407fd7d997dc

2021-01-08
09:14
Implement defining the CollisionLayers value for a class. check-in: 34870ce7e8 user: user tags: trunk
02:29
Implement loading/saving the move list check-in: eb23399aef user: user tags: trunk
00:32
Change read_lump function; also add read_userstate and write_userstate. check-in: 7dab93e8a9 user: user tags: trunk
2021-01-07
07:42
Add a placeholder icon for the new move at the end of the move list check-in: 7a6ec6b4a1 user: user tags: trunk
2021-01-06
22:33
Write more about the WinLevel instruction check-in: 44aa200a8a user: user tags: trunk
22:07
Implement clicking on the move list to rewind/replay, and display the move number when hovering the move list check-in: 6aab82917f user: user tags: trunk
07:31
Add instructions for checking types of values check-in: ef4096f816 user: user tags: trunk
01:14
Change the code that sends MSG_CREATED and MSG_DESTROYED according to my testing of how Hero Mesh is working check-in: d81bafda40 user: user tags: trunk
2021-01-05
19:20
Write more in class.doc check-in: 01f32e4d01 user: user tags: trunk
07:12
Implement displaying the replay list check-in: d308a8c8ca user: user tags: trunk
06:39
Add the rest of the key code icons check-in: d01ca44575 user: user tags: trunk
04:36
Start making the key code icons check-in: 2d56b51997 user: user tags: trunk
2021-01-04
07:15
Implement the inventory display check-in: 0ba0570c8c user: user tags: trunk
06:29
Improvement of comments in heromesh.h check-in: 7b83e02ee7 user: user tags: trunk
02:44
Implement replay marks. check-in: 0393bebb68 user: user tags: trunk
00:39
Start to implement replay. (The replay implementation is not yet complete; it doesn't display the replay list anywhere, nor does it save it, nor replay solutions.) check-in: 1c62f22813 user: user tags: trunk
2021-01-03
09:43
Implement sliding check-in: 1490be64d5 user: user tags: trunk
2021-01-01
04:13
Change the logic for movement; this way seems to be closer to how it works in Hero Mesh, due to my experiments check-in: c53823977e user: user tags: trunk
2020-12-31
04:32
Make visual non-continuous animations to stop at the beginning of each turn (maybe this should be changed so that it only applies if the object's OF_BUSY flag was set at the time the animation started?) check-in: cb74a8d881 user: user tags: trunk
2020-12-30
01:04
Make BEGIN_TURN message to receive the saved X/Y coordinates rather than the current coordinates check-in: 0d6a84171e user: user tags: trunk
2020-12-29
08:35
Allow ,Destroyed to be used on nonexistent objects check-in: a1b15b3309 user: user tags: trunk