50 events by user user occurring around 2020-12-11 03:22:53.
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2020-12-17
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00:28 | Implement popup text (partially) check-in: 00363b01aa user: user tags: trunk | |
2020-12-16
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20:51 | Implementing several new instructions and several corrections; implementing Move too, but currently incomplete (and may have some mistakes; more experiments will be needed) check-in: b1126053b5 user: user tags: trunk | |
07:20 | Add class.doc (currently incomplete) check-in: b4a4c13454 user: user tags: trunk | |
06:25 | Partially implement game input handling (so far, recording is not implemented); also implement the input phase and beginning phase so far check-in: 3cce7686db user: user tags: trunk | |
05:00 | Add the backslash key code to the quarks file check-in: 9aaca3d1c5 user: user tags: trunk | |
00:37 | Correct a few problems in the animation handling check-in: 3608bd2d5d user: user tags: trunk | |
00:08 | Start the implementation of animations. check-in: 0f84344e70 user: user tags: trunk | |
2020-12-15
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05:21 | Add some documentation files. check-in: b9ac4c0116 user: user tags: trunk | |
03:23 | Add some mode-independent binding commands check-in: df17ecd054 user: user tags: trunk | |
02:26 | Change the command code of the "select level" command from '^L' to 'go' since a ^ command is not helpful for this situation check-in: 870cc89301 user: user tags: trunk | |
02:21 | Implement Level, MoveNumber, rot, and -rot instructions check-in: 10053de140 user: user tags: trunk | |
2020-12-14
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22:31 | Handle departures/arrivals while the object is not linked into the playfield, so that it doesn't trigger itself check-in: cfacb2c35a user: user tags: trunk | |
22:30 | Implement FlushClass, FlushObj, and IgnoreKey. check-in: ccfd090a7a user: user tags: trunk | |
08:24 | Implement the tuck instruction check-in: 7f3d502de0 user: user tags: trunk | |
07:27 | Improve compatibility (by testing the behaviours), add ObjLayerAt and Done instructions, implement collisions, implement MoveTo and JumpTo and Assassinate check-in: b323d9054c user: user tags: trunk | |
2020-12-13
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21:28 | Implement the CollisionLayers and Inertia instructions. check-in: c08f797ece user: user tags: trunk | |
08:41 | Implement the Destroy instruction (currently untested). check-in: eb593e0796 user: user tags: trunk | |
2020-12-12
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21:12 | Remove NoIgnore() from writes to the Distance variable; it is safe to alter this variable during ignored turns check-in: 3ec2889a26 user: user tags: trunk | |
06:30 | Implement lsh, rsh, ObjTopAt, ObjBottomAt, ObjDir, and Xloc/Yloc of non-self. check-in: 3d4fc6dc98 user: user tags: trunk | |
05:56 | Implement for/next loops, and add NoIgnore() in some more places where needed check-in: ba612cfc1c user: user tags: trunk | |
2020-12-11
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22:25 | Add instructions to read/write many of the flags check-in: 862a62fb30 user: user tags: trunk | |
21:52 | Implement Create check-in: 2a1d28770b user: user tags: trunk | |
18:51 | Implement the instructions for message local variables, and fix a mistake in the level loading check-in: 442c84b49d user: user tags: trunk | |
18:25 | Add instructions to read/write more variables (including the special case of Density), and add NoIgnore() on writes check-in: 2710ac5f6c user: user tags: trunk | |
03:22 | Implement more instructions, and fix v_send_message so that it doesn't crash if the target is 0 check-in: 5b1c214aab user: user tags: trunk | |
2020-12-10
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22:26 | Implement object examine mode better now. check-in: a84d299534 user: user tags: trunk | |
08:09 | Remove an improper division by zero error check-in: 23b475cc02 user: user tags: trunk | |
05:37 | Start to implement object examination menu in game.c; this revealed that there are still some duplicate objects being loaded, though check-in: 76cf67a257 user: user tags: trunk | |
2020-12-08
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03:53 | Add a few structures and stuff related to animation; not complete check-in: 8d8bcb34ca user: user tags: trunk | |
2020-12-06
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21:50 | Add some corrected dealing with destroyed objects and other corrections in exec.c check-in: 35eb3bec31 user: user tags: trunk | |
2020-12-05
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22:29 | Add a few of the things necessary to implement timers, for animation. check-in: 3ec62d29f5 user: user tags: trunk | |
08:02 | Remove the IOF_DEAD and IOF_ANIM flags; use a different implementation check-in: 2f7b9e4144 user: user tags: trunk | |
03:51 | Implement some more instructions, and correct a mistake in the instruction compiler check-in: aa53c20de4 user: user tags: trunk | |
2020-12-04
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06:07 | Implement many more opcodes and correct a few check-in: 9aed95654b user: user tags: trunk | |
02:08 | Remove Transform and add CollisionLayers and fix some other names. check-in: 68ea2a92ca user: user tags: trunk | |
2020-12-02
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21:08 | Implement the Send instruction and its variants check-in: b58b5e017d user: user tags: trunk | |
08:12 | Implement the Broadcast opcode and its variants. check-in: 7b7f59d288 user: user tags: trunk | |
05:41 | Implement begin_level() and screen_message() check-in: 435ee485bb user: user tags: trunk | |
05:41 | Fix several mistakes in exec.c check-in: 646a69c999 user: user tags: trunk | |
00:39 | Fix send_message so that it correctly skips sending if the message pointer is 0xFFFF, not zero check-in: 166412b059 user: user tags: trunk | |
2020-12-01
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22:09 | Add traceAll resource check-in: 165d3cd4f7 user: user tags: trunk | |
2020-11-30
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21:37 | Add names for Transform, TRANSFORMING, and TRANSFORMED; not implemented yet check-in: 56fff32581 user: user tags: trunk | |
2020-11-29
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23:50 | Implement message tracing, fix a few mistakes, start to implement level initialization check-in: d1b2616e10 user: user tags: trunk | |
2020-11-27
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00:27 | Start to implement tracing. check-in: 6683ba9878 user: user tags: trunk | |
2020-11-26
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01:53 | Fix implementation of some opcodes. check-in: 5aa3128a59 user: user tags: trunk | |
01:41 | Implement objtrash() and generation number increasing; move initialization to a separate subroutine check-in: daf44d7fbb user: user tags: trunk | |
2020-11-24
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00:45 | Add a file for copying sounds from HEROFALL.EXE check-in: 043f25eb8d user: user tags: trunk | |
2020-11-22
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04:29 | Implement level selection in game play mode (not yet complete; needs to initialize the level too), and add some more keyboard commands to the class selection menu in the editor. check-in: c1e8833d15 user: user tags: trunk | |
02:05 | Fix the level conversion/loading by changing the MRU logic slightly. check-in: 1939e893b0 user: user tags: trunk | |
2020-11-19
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00:00 | Correct a mistake in the level conversion check-in: 086b55093c user: user tags: trunk | |