Free Hero Mesh

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This is a mirror of the main repository for Free Hero Mesh. New tickets and changes will not be accepted at this mirror.

Differences From Artifact [de971fc52d]:

To Artifact [d6b8ec0435]:


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    i=strtol(v,0,10);
    j=(screen->w-16)/070;
    if(i<1) i=j;
    if(i>j) i=j;
    if(i>255) i=255;
    columns=i;
  }

  // ID, ORD, CODE, WIDTH, HEIGHT, TITLE, SOLVED, SOLVABLE, ...
  if(sqlite3_prepare_v2(userdb,"SELECT * FROM `LEVELS` WHERE `ORD` NOT NULL AND `ORD` >= ?1 ORDER BY `ORD`;",-1,&st,0)) {
    screen_message(sqlite3_errmsg(userdb));
    return 0;
  }
  set_cursor(XC_arrow);
  redraw:
  if(sel<0) sel=0;
  if(sel>=level_nindex) sel=level_nindex-1;
  SDL_FillRect(screen,0,0x02);
  r.x=r.y=0;
  r.w=screen->w;
  r.h=24;
  SDL_FillRect(screen,&r,0xF7);
  SDL_LockSurface(screen);
  draw_text(0,0,"<LMB/\x18\x19\x1A\x1B> Select  <MMB/SP> Title  <RMB/RET> Play  <0-9> Find  <ESC> Cancel",0xF7,0xF0);
  draw_text(0,8,"<F1> Wide/Tall  <F2> ID/Ord",0xF7,0xF0);
  sqlite3_reset(st);
  if(mo&1) {
    scrmax=level_nindex;
    draw_text(16,16,"\xB3 ORD \xB3W \xB3H \xB3 TITLE",0xF7,0xF1);
    if(mo&2) draw_text(24,16," ID ",0xF7,0xF1);
    if(rescroll) {
      if(sel<scroll) scroll=sel;
      if(sel>=scroll+screen->h/8-3) scroll=sel+4-screen->h/8;
      rescroll=0;
    }
    sqlite3_bind_int(st,1,scroll+1);
    for(y=24;y<screen->h-7;y+=8) {







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    i=strtol(v,0,10);
    j=(screen->w-16)/070;
    if(i<1) i=j;
    if(i>j) i=j;
    if(i>255) i=255;
    columns=i;
  }
  if(!ll_head) ll_head="\xB3W \xB3H \xB3 TITLE";
  // ID, ORD, CODE, WIDTH, HEIGHT, TITLE, SOLVED, SOLVABLE, ...
  if(sqlite3_prepare_v2(userdb,"SELECT * FROM `LEVELS` WHERE `ORD` NOT NULL AND `ORD` >= ?1 ORDER BY `ORD`;",-1,&st,0)) {
    screen_message(sqlite3_errmsg(userdb));
    return 0;
  }
  set_cursor(XC_arrow);
  redraw:
  if(sel<0) sel=0;
  if(sel>=level_nindex) sel=level_nindex-1;
  SDL_FillRect(screen,0,0x02);
  r.x=r.y=0;
  r.w=screen->w;
  r.h=24;
  SDL_FillRect(screen,&r,0xF7);
  SDL_LockSurface(screen);
  draw_text(0,0,"<LMB/\x18\x19\x1A\x1B> Select  <MMB/SP> Title  <RMB/RET> Play  <0-9> Find  <ESC> Cancel",0xF7,0xF0);
  draw_text(0,8,"<F1> Wide/Tall  <F2> ID/Ord",0xF7,0xF0);
  sqlite3_reset(st);
  if(mo&1) {
    scrmax=level_nindex;
    draw_text(16+060,16,ll_head,0xF7,0xF1);
    draw_text(16,16,mo&2?"\xB3 ID  ":"\xB3 ORD ",0xF7,0xF1);
    if(rescroll) {
      if(sel<scroll) scroll=sel;
      if(sel>=scroll+screen->h/8-3) scroll=sel+4-screen->h/8;
      rescroll=0;
    }
    sqlite3_bind_int(st,1,scroll+1);
    for(y=24;y<screen->h-7;y+=8) {