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2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
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* Sound effects
* Wave sounds
* Standard sounds
* User sounds
* Compressed wave sounds (?)
* MML sounds
* Numeric sounds (?)
* Game engine features
* Multiple connected objects moving as a unit
* String data
* A ,PopUp command to use a popup with arguments starting from a mark
* "Goto message" instruction (?)
* Returning a class from COLLIDE/COLLIDEBY to transform
* Coordinate input (may be suitable for some kind of games)
* Editor
* Mouse dragging
* Level index editor
* Table of contents for levels
* Can define your own columns
* User can write SQL queries on them
* Deal better with allowing to skip past corrupted levels
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1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
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* Sound effects
* Wave sounds
* Standard sounds
* User sounds
* Compressed wave sounds (?)
* MML sounds
* Numeric sounds (?)
* Game engine features
* Multiple connected objects moving as a unit
* String data (partially implemented)
* A ,PopUp command to use a popup with arguments starting from a mark
* "Goto message" instruction (?)
* Returning a class from COLLIDE/COLLIDEBY to transform
* Coordinate input (may be suitable for some kind of games)
* Possibility to define auto-generation levels mode
* Editor
* Mouse dragging
* Level index editor
* Table of contents for levels
* Can define your own columns
* User can write SQL queries on them
* Deal better with allowing to skip past corrupted levels
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58
59
60
61
62
63
64
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* Berusky
* PC Wanderer
* Escape
* Brain N Bells
* Chroma
* Xsok
* PuzzleScript (limited; not everything is or will be capable)
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>
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59
60
61
62
63
64
65
66
67
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* Berusky
* PC Wanderer
* Escape
* Brain N Bells
* Chroma
* Xsok
* PuzzleScript (limited; not everything is or will be capable)
* Sokoban
* Puzzle Boy
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