Free Hero Mesh

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Overview
Comment:A few implement of TODO and CONTRIBUTING files
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Files: files | file ages | folders
SHA1: 3c80bf33f6c352d464f31e501c0658b3ff0f4bea
User & Date: user on 2021-10-29 21:49:12
Other Links: manifest | tags
Context
2021-10-29
23:07
Correct a mistake in picture importing check-in: ed2c776526 user: user tags: trunk
21:49
A few implement of TODO and CONTRIBUTING files check-in: 3c80bf33f6 user: user tags: trunk
21:05
Add CONTRIBUTING file (please tell me if I missed anything) check-in: ac69cddf8d user: user tags: trunk
Changes

Modified CONTRIBUTING from [0050f8cb8b] to [f80bc39234].

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* Code improvements

* Bug reports

* Feature requests

* Promotion



Please use only plain ASCII text (no Unicode or HTML). However, if you
contribute documentation translated into languages other than English,
or puzzle sets containing text in languages other than English, then you
may use other character encodings that are appropriate for that language.
Documentation in other formats than plain text is acceptable, although the
main documentation must be only plain ASCII text.







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* Code improvements

* Bug reports

* Feature requests

* Promotion

* Testing

Please use only plain ASCII text (no Unicode or HTML). However, if you
contribute documentation translated into languages other than English,
or puzzle sets containing text in languages other than English, then you
may use other character encodings that are appropriate for that language.
Documentation in other formats than plain text is acceptable, although the
main documentation must be only plain ASCII text.

Modified TODO from [e2423017e0] to [0c8b9206dd].

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  * Animation stopping unexpectedly (until a key is pushed)
* Display solution comments/timestamp
* VCR mode
* Command-line switch for batch import/export levels
* SQL
  * Implement the GROUP column in the CLASSES table
  * Allow multiple SQL statements in one binding


* Large fonts (width 8 or 16, height 8-32)

* Branching replay recording
* Slow movement displaying state between triggers
* Warning if file changed when uncommited data exists in the cache database
* Composite puzzle set format (implemented)
  * Optional hypertext help
  * Compressed class definitions (?)
* Option to auto display level titles
* Testing
  * Bizarro world
  * Deferred movement
  * Sweep, SweepEx, HitMe
  * Overriding order of execution
* Conversion from other game engines
  * DOS Hero Hearts

  * PC Wanderer
  * Escape
  * Brain N Bells

  * Xsok
  * PuzzleScript (limited; not everything is or will be capable)







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  * Animation stopping unexpectedly (until a key is pushed)
* Display solution comments/timestamp
* VCR mode
* Command-line switch for batch import/export levels
* SQL
  * Implement the GROUP column in the CLASSES table
  * Allow multiple SQL statements in one binding
* Fonts/text
  * More code pages
  * Large fonts (possibly: width 8 or 16, height 8-32)
  * Multibyte encodings (e.g. EUC-JP)
* Branching replay recording
* Slow movement displaying state between triggers
* Warning if file changed when uncommited data exists in the cache database
* Composite puzzle set format (implemented)
  * Optional hypertext help
  * Compressed class definitions (?)
* Option to auto display level titles
* Testing
  * Bizarro world
  * Deferred movement
  * Sweep, SweepEx, HitMe
  * Overriding order of execution
* Conversion from other games
  * DOS Hero Hearts
  * Berusky
  * PC Wanderer
  * Escape
  * Brain N Bells
  * Chroma
  * Xsok
  * PuzzleScript (limited; not everything is or will be capable)