Overview
Comment: | Add more questions/answers in Frequently Asked Questions section. |
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Downloads: | Tarball | ZIP archive | SQL archive |
Timelines: | family | ancestors | descendants | both | trunk |
Files: | files | file ages | folders |
SHA1: |
41ebe83ec599dedcfe76315b839b52b4 |
User & Date: | user on 2021-10-31 23:05:17 |
Other Links: | manifest | tags |
Context
2021-11-01
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05:42 | In misc/vtower.class, ensure that you cannot stop flying while over a non-walkable tile. check-in: fbaada037f user: user tags: trunk | |
2021-10-31
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23:05 | Add more questions/answers in Frequently Asked Questions section. check-in: 41ebe83ec5 user: user tags: trunk | |
2021-10-30
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00:01 | Add imgtofhm.c check-in: 5a195fae37 user: user tags: trunk | |
Changes
Modified README from [461de96af6] to [f04d0de65a].
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372 373 374 375 376 377 378 379 | org.zzo38computer.freeheromesh.composite This UTI conforms to the following other UTIs: com.hamsterrepublic.lumped public.data | > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > | 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 | org.zzo38computer.freeheromesh.composite This UTI conforms to the following other UTIs: com.hamsterrepublic.lumped public.data ** If would be very helpful if you could put more information and in particular screenshots on the Fossil main page, or at the very least link to screenshots, or create a non-Fossil webpage to show the project. They say a picture is worth a thousand words, but in this case I think no number of words will ever substitute for an image. You are probably correct. Once suitable screenshots are available, I can do this, and also add other information if needed. ** It didn't compile using the script, and/or there are compiler warnings, and/or some changes were required. If the warnings and other issues with compilation are posted on the NNTP, then it can be properly discussed, and then a better compilation code can be written. Proper packaging for different distributions can also be discussed. Please provide the following information: - What compiler you used (including the version) - What operating system you are using (including the version, and the distribution of Linux, if you are using any) - What version of SQLite and SDL you are using - What changes you made to the program code, if any - What warnings you got, if any - Whether or not the program worked after doing these things One issue is that the version of SQLite in the system package manager might (depending on the system) not be updated as often as it should be. There is no guarantee that newer versions of Free Hero Mesh will not use features of newer versions of SQLite (or depend on bug fixes), although it also might not. (However, I think it is unlikely that newer versions of SQLite will break it.) ** Apparently in the original you can right click on objects to read descriptions? In Free Hero Mesh, this function is mapped to the middle instead of right button by default, but the mapping can be redefined. (By default in Free Hero Mesh, the right button accesses the inspection menu, allowing inspecting the variables of objects at that location.) ** What's the X resource manager code for? Clipboard access? The user configuration settings are in X resource manager format. Free Hero Mesh doesn't depend on the X window system; the X resource manager is actually not a part of the X window system, just it is commonly used with it. Xlib includes a part of the X resource manager, but Free Hero Mesh does not use Xlib (and even if it did, Xlib lacks an equivalent of the xrm_init_quarks function). Clipboard access is done using external programs; if the X window system is used, then this will usually be "xclip". This is configured in the user configuration file, so if you are not using the X window system then you can change it to the appropriate commands for whatever you are using on your computer. |
Modified TODO from [0c8b9206dd] to [8bd371145f].
1 2 3 4 5 6 7 8 9 | * Sound effects * Wave sounds * Standard sounds * User sounds * Compressed wave sounds (?) * MML sounds * Numeric sounds (?) * Game engine features * Multiple connected objects moving as a unit | | > | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 | * Sound effects * Wave sounds * Standard sounds * User sounds * Compressed wave sounds (?) * MML sounds * Numeric sounds (?) * Game engine features * Multiple connected objects moving as a unit * String data (partially implemented) * A ,PopUp command to use a popup with arguments starting from a mark * "Goto message" instruction (?) * Returning a class from COLLIDE/COLLIDEBY to transform * Coordinate input (may be suitable for some kind of games) * Possibility to define auto-generation levels mode * Editor * Mouse dragging * Level index editor * Table of contents for levels * Can define your own columns * User can write SQL queries on them * Deal better with allowing to skip past corrupted levels |
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58 59 60 61 62 63 64 | * Berusky * PC Wanderer * Escape * Brain N Bells * Chroma * Xsok * PuzzleScript (limited; not everything is or will be capable) | > > | 59 60 61 62 63 64 65 66 67 | * Berusky * PC Wanderer * Escape * Brain N Bells * Chroma * Xsok * PuzzleScript (limited; not everything is or will be capable) * Sokoban * Puzzle Boy |