Free Hero Mesh

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This is a mirror of the main repository for Free Hero Mesh. New tickets and changes will not be accepted at this mirror.
Overview
Comment:Add more questions/answers in Frequently Asked Questions section.
Downloads: Tarball | ZIP archive | SQL archive
Timelines: family | ancestors | descendants | both | trunk
Files: files | file ages | folders
SHA1: 41ebe83ec599dedcfe76315b839b52b4039bdf5c
User & Date: user on 2021-10-31 23:05:17
Other Links: manifest | tags
Context
2021-11-01
05:42
In misc/vtower.class, ensure that you cannot stop flying while over a non-walkable tile. check-in: fbaada037f user: user tags: trunk
2021-10-31
23:05
Add more questions/answers in Frequently Asked Questions section. check-in: 41ebe83ec5 user: user tags: trunk
2021-10-30
00:01
Add imgtofhm.c check-in: 5a195fae37 user: user tags: trunk
Changes

Modified README from [461de96af6] to [f04d0de65a].

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 org.zzo38computer.freeheromesh.composite

 This UTI conforms to the following other UTIs:

 com.hamsterrepublic.lumped
 public.data






































































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 org.zzo38computer.freeheromesh.composite

 This UTI conforms to the following other UTIs:

 com.hamsterrepublic.lumped
 public.data

** If would be very helpful if you could put more information and in
particular screenshots on the Fossil main page, or at the very least link
to screenshots, or create a non-Fossil webpage to show the project. They
say a picture is worth a thousand words, but in this case I think no
number of words will ever substitute for an image.

 You are probably correct. Once suitable screenshots are available, I can
 do this, and also add other information if needed.

** It didn't compile using the script, and/or there are compiler warnings,
and/or some changes were required.

 If the warnings and other issues with compilation are posted on the NNTP,
 then it can be properly discussed, and then a better compilation code can
 be written. Proper packaging for different distributions can also be
 discussed. Please provide the following information:

 - What compiler you used (including the version)

 - What operating system you are using (including the version, and the
 distribution of Linux, if you are using any)

 - What version of SQLite and SDL you are using

 - What changes you made to the program code, if any

 - What warnings you got, if any

 - Whether or not the program worked after doing these things

 One issue is that the version of SQLite in the system package manager
 might (depending on the system) not be updated as often as it should be.
 There is no guarantee that newer versions of Free Hero Mesh will not use
 features of newer versions of SQLite (or depend on bug fixes), although
 it also might not. (However, I think it is unlikely that newer versions
 of SQLite will break it.)

** Apparently in the original you can right click on objects to read
descriptions?

 In Free Hero Mesh, this function is mapped to the middle instead of
 right button by default, but the mapping can be redefined. (By default
 in Free Hero Mesh, the right button accesses the inspection menu,
 allowing inspecting the variables of objects at that location.)

** What's the X resource manager code for? Clipboard access?

 The user configuration settings are in X resource manager format.

 Free Hero Mesh doesn't depend on the X window system; the X resource
 manager is actually not a part of the X window system, just it is
 commonly used with it. Xlib includes a part of the X resource manager,
 but Free Hero Mesh does not use Xlib (and even if it did, Xlib lacks
 an equivalent of the xrm_init_quarks function).

 Clipboard access is done using external programs; if the X window
 system is used, then this will usually be "xclip". This is configured
 in the user configuration file, so if you are not using the X window
 system then you can change it to the appropriate commands for whatever
 you are using on your computer.

Modified TODO from [0c8b9206dd] to [8bd371145f].

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* Sound effects
  * Wave sounds
    * Standard sounds
    * User sounds
    * Compressed wave sounds (?)
  * MML sounds
  * Numeric sounds (?)
* Game engine features
  * Multiple connected objects moving as a unit
  * String data
  * A ,PopUp command to use a popup with arguments starting from a mark
  * "Goto message" instruction (?)
  * Returning a class from COLLIDE/COLLIDEBY to transform
  * Coordinate input (may be suitable for some kind of games)

* Editor
  * Mouse dragging
  * Level index editor
* Table of contents for levels
  * Can define your own columns
  * User can write SQL queries on them
* Deal better with allowing to skip past corrupted levels









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* Sound effects
  * Wave sounds
    * Standard sounds
    * User sounds
    * Compressed wave sounds (?)
  * MML sounds
  * Numeric sounds (?)
* Game engine features
  * Multiple connected objects moving as a unit
  * String data (partially implemented)
  * A ,PopUp command to use a popup with arguments starting from a mark
  * "Goto message" instruction (?)
  * Returning a class from COLLIDE/COLLIDEBY to transform
  * Coordinate input (may be suitable for some kind of games)
  * Possibility to define auto-generation levels mode
* Editor
  * Mouse dragging
  * Level index editor
* Table of contents for levels
  * Can define your own columns
  * User can write SQL queries on them
* Deal better with allowing to skip past corrupted levels
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  * Berusky
  * PC Wanderer
  * Escape
  * Brain N Bells
  * Chroma
  * Xsok
  * PuzzleScript (limited; not everything is or will be capable)









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  * Berusky
  * PC Wanderer
  * Escape
  * Brain N Bells
  * Chroma
  * Xsok
  * PuzzleScript (limited; not everything is or will be capable)
  * Sokoban
  * Puzzle Boy