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** Trying to run Free Hero Mesh with gdb results in a "No such file or
directory" error, and it won't work.
If you have not set up Free Hero Mesh for portable mode, then you must
pass the -h switch to Free Hero Mesh to work with gdb (because gdb will
set argv[0] to the full path of the executable file, and this is how
Free Hero Mesh detects portable mode).
** Some levels of HyperHero puzzle set will display a "Attempt to use a
nonexistent object" error when trying to move a Sliding Door.
This is deliberate, and is a part of the puzzle. A Sliding Door has two
sides. If one side is destroyed, then the other side will remain, but
if something tries to move it, then it will try to call the other side
to tell it to open/close; if it doesn't exist, then it is this error.
If it is necessary to trigger a Sliding Door in such a way that it can
move, then you must ensure to avoid destroying it before that happens.
(In Hero Hearts, this situation causes a GPF, and crashes the game
engine. Fortunately, Free Hero Mesh doesn't do that.)
=== Converted puzzle sets ===
** Hero Hearts puzzles will cause errors when a Bomb or Missile explodes,
and won't display Roller animations correctly.
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