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* Sound effects
* Compressed wave sounds (?)
* Numeric sounds (?)
* Game engine features
* Multiple connected objects moving as a unit
* String data (partially implemented)
* A ,PopUp command to use a popup with arguments starting from a mark
* Returning a class from COLLIDE/COLLIDEBY to transform
* Coordinate input (may be suitable for some kind of games)
* Possibility to define auto-generation levels mode
* Editor
* Mouse dragging
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* Warning if file changed when uncommited data exists in the cache database
* Composite puzzle set format (implemented)
* Optional hypertext help
* Compressed class definitions (?)
* Option to auto display level titles
* Testing
* Bizarro world
* Deferred movement
* Connection movement (it is partially tested, already)
* Sweep, SweepEx, HitMe
* Overriding order of execution
* Conversion from other games
* DOS Hero Hearts
* Berusky
* PC Wanderer
* Escape
* Chroma
* Xsok
* PuzzleScript (limited; not everything is or will be capable)
* Sokoban
* Puzzle Boy
* Pitman/Catrap
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