游戏王残局简化版

Check-in [ebd8dd9982]
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Check-in [ebd8dd9982]

Overview
Comment:0.0.1224
Downloads: Tarball | ZIP archive | SQL archive
Timelines: family | ancestors | descendants | both | trunk
Files: files | file ages | folders
SHA3-256: ebd8dd998204526aa4ccd380435bed50cf132da65102ffae68c1833fd370546b
User & Date: 顽雨沉风 on 2023-07-11 14:55:57
Other Links: manifest | tags
Context
2023-07-11
14:59
0.0.1225 check-in: 75bd4dfc8f user: 顽雨沉风 tags: trunk
14:55
0.0.1224 check-in: ebd8dd9982 user: 顽雨沉风 tags: trunk
14:53
0.0.1223 check-in: 1fb42895ff user: 顽雨沉风 tags: trunk
Changes

Modified script/c0.lua from [42d0163ae4] to [088dda8129].

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fun["是否效果卡"] = function(card) --{
  cache_1 = Card.IsType(card, TYPE_SPELL)
  
  cache_2 = Card.IsType(card, TYPE_TRAP)
  
  cache_3 = Card.IsType(card, TYPE_EFFECT)

  if cache_1
  or cache_2
  or cache_3 then --{
    return true
    end --}
  cache_1 = Card.IsType(card, TYPE_PENDULUM)

  if cache_1 then --{
    cache_1 = Card.IsCode(card, 28363749)
    
    cache_2 = Card.IsCode(card, 19474136)
    
    cache_3 = Card.IsCode(card, 17390179)
    
    cache_4 = Card.IsCode(card, 83980492)

    if cache_1
    or cache_2
    or cache_3
    or cache_4 then --{
      --}
    else --{
      return true







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fun["是否效果卡"] = function(card) --{
  cache_1 = Card.IsType(card, TYPE_SPELL)
  
  cache_2 = Card.IsType(card, TYPE_TRAP)
  
  cache_3 = Card.IsType(card, TYPE_EFFECT)
  
  if cache_1
  or cache_2
  or cache_3 then --{
    return true
    end --}
  cache_1 = Card.IsType(card, TYPE_PENDULUM)
  
  if cache_1 then --{
    cache_1 = Card.IsCode(card, 28363749)
    
    cache_2 = Card.IsCode(card, 19474136)
    
    cache_3 = Card.IsCode(card, 17390179)
    
    cache_4 = Card.IsCode(card, 83980492)
    
    if cache_1
    or cache_2
    or cache_3
    or cache_4 then --{
      --}
    else --{
      return true
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  str["这个残局的效果卡数量"] = Duel.GetMatchingGroupCount(fun["是否效果卡"],0,cache_1,cache_1,nil)
  
  cache_1 = Duel.GetOverlayGroup(0, LOCATION_MZONE, LOCATION_MZONE)
  
  for k in aux.Next(cache_1) do --{
    cache_1 = fun["是否效果卡"](k)

    if cache_1 then --{
      str["这个残局的效果卡数量"] = str["这个残局的效果卡数量"] + 1
      end --}
    end --}
  str["开局说明"] =""
  str["开局说明"] = str["开局说明"] .. str["这个残局的效果卡数量"]
  str["开局说明"] = str["开局说明"] .. "卡 "
  str["开局说明"] = str["开局说明"] .. str["规则"]

  if str["不洗牌"] == 0 then --{
    --}
  else --{
    str["开局说明"] = str["开局说明"] .. "伪洗牌 "
    end --}
  if str["无BP"] == 0 then --{
    str["开局说明"] = str["开局说明"] .. "无BP "







>








>







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  str["这个残局的效果卡数量"] = Duel.GetMatchingGroupCount(fun["是否效果卡"],0,cache_1,cache_1,nil)
  
  cache_1 = Duel.GetOverlayGroup(0, LOCATION_MZONE, LOCATION_MZONE)
  
  for k in aux.Next(cache_1) do --{
    cache_1 = fun["是否效果卡"](k)
    
    if cache_1 then --{
      str["这个残局的效果卡数量"] = str["这个残局的效果卡数量"] + 1
      end --}
    end --}
  str["开局说明"] =""
  str["开局说明"] = str["开局说明"] .. str["这个残局的效果卡数量"]
  str["开局说明"] = str["开局说明"] .. "卡 "
  str["开局说明"] = str["开局说明"] .. str["规则"]
  
  if str["不洗牌"] == 0 then --{
    --}
  else --{
    str["开局说明"] = str["开局说明"] .. "伪洗牌 "
    end --}
  if str["无BP"] == 0 then --{
    str["开局说明"] = str["开局说明"] .. "无BP "
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    str["开局说明"] = str["开局说明"] .. str["禁格"]
    str["开局说明"] = str["开局说明"] .. "格 "
    end --}
  if str["印卡"] then --{
    str["开局说明"] = str["开局说明"] .. "印卡 "
    end --}
  Debug.ShowHint(str["开局说明"])

  fun["通关邀请"]()
  end --}

fun["开局添加手卡"] = function(str_1)
str["开局添加手卡"] = str_1
effect_1 = Effect.GlobalEffect()
effect_1:SetType(EFFECT_TYPE_FIELD







>







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    str["开局说明"] = str["开局说明"] .. str["禁格"]
    str["开局说明"] = str["开局说明"] .. "格 "
    end --}
  if str["印卡"] then --{
    str["开局说明"] = str["开局说明"] .. "印卡 "
    end --}
  Debug.ShowHint(str["开局说明"])
  
  fun["通关邀请"]()
  end --}

fun["开局添加手卡"] = function(str_1)
str["开局添加手卡"] = str_1
effect_1 = Effect.GlobalEffect()
effect_1:SetType(EFFECT_TYPE_FIELD