游戏王残局简化版

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Check-in [1fb42895ff]

Overview
Comment:0.0.1223
Downloads: Tarball | ZIP archive | SQL archive
Timelines: family | ancestors | descendants | both | trunk
Files: files | file ages | folders
SHA3-256: 1fb42895fff1867ddb154d169501a543d485e9aa27781851e9e6fbbce4ac2b98
User & Date: 顽雨沉风 on 2023-07-11 14:53:56
Other Links: manifest | tags
Context
2023-07-11
14:55
0.0.1224 check-in: ebd8dd9982 user: 顽雨沉风 tags: trunk
14:53
0.0.1223 check-in: 1fb42895ff user: 顽雨沉风 tags: trunk
14:49
0.0.1222 check-in: 588454a9f9 user: 顽雨沉风 tags: trunk
Changes

Modified script/c0.lua from [8e3f15b8a7] to [42d0163ae4].

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str = {}
fun = {}

str["Debug.ReloadFieldBegin"] = Debug.ReloadFieldBegin

Debug.ReloadFieldBegin = function(str_1, str_2) --{
  str["不洗牌"] = str_1 & DUEL_PSEUDO_SHUFFLE
  
  str["无BP"] = str_1 & DUEL_ATTACK_FIRST_TURN

  if str_2 then --{
    if str_2 == 3 then --{
      str["规则"] = "大师3 "
      --}
    elseif str_2 == 4 then --{
      str["规则"] = "新大师 "
      --}









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str = {}
fun = {}

str["Debug.ReloadFieldBegin"] = Debug.ReloadFieldBegin

Debug.ReloadFieldBegin = function(str_1, str_2) --{
  str["不洗牌"] = str_1 & DUEL_PSEUDO_SHUFFLE
  
  str["无BP"] = str_1 & DUEL_ATTACK_FIRST_TURN
  
  if str_2 then --{
    if str_2 == 3 then --{
      str["规则"] = "大师3 "
      --}
    elseif str_2 == 4 then --{
      str["规则"] = "新大师 "
      --}
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fun["通关邀请"] = function() --{
  effect_1 = Effect.GlobalEffect()
  
  effect_1:SetType(EFFECT_TYPE_FIELD
  + EFFECT_TYPE_CONTINUOUS)
  
  effect_1:SetCode(EVENT_DAMAGE)

  function cache_1() --{
    cache_1 = Duel.GetLP(1)

    if cache_1 <= 0 then --{
      if cache_1 < 0 then --{
        Debug.ShowHint("QB:「你居然二解了,请加群告诉我怎么二解。」")
        end --}
      cache_1 = true
      --}
    else --{
      cache_1 = false
      end --}
    return cache_1
    end --}
  effect_1:SetCondition(cache_1)

  function cache_1() --{
    Debug.ShowHint("残局群181175613")
    end --}
  effect_1:SetOperation(cache_1)
  
  Duel.RegisterEffect(effect_1
  , 0)







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fun["通关邀请"] = function() --{
  effect_1 = Effect.GlobalEffect()
  
  effect_1:SetType(EFFECT_TYPE_FIELD
  + EFFECT_TYPE_CONTINUOUS)
  
  effect_1:SetCode(EVENT_DAMAGE)
  
  function cache_1() --{
    cache_1 = Duel.GetLP(1)
    
    if cache_1 <= 0 then --{
      if cache_1 < 0 then --{
        Debug.ShowHint("QB:「你居然二解了,请加群告诉我怎么二解。」")
        end --}
      cache_1 = true
      --}
    else --{
      cache_1 = false
      end --}
    return cache_1
    end --}
  effect_1:SetCondition(cache_1)
  
  function cache_1() --{
    Debug.ShowHint("残局群181175613")
    end --}
  effect_1:SetOperation(cache_1)
  
  Duel.RegisterEffect(effect_1
  , 0)
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    else --{
      return true
      end --}
    end --}
  return false
  end --}

fun["开局说明"] = function()
if str["开局说明吗"] == 1 then
return

else
str["开局说明吗"] = 1
end
cache_1 = 0
cache_1 = cache_1 + LOCATION_DECK
cache_1 = cache_1 + LOCATION_HAND
cache_1 = cache_1 + LOCATION_MZONE
cache_1 = cache_1 + LOCATION_SZONE
cache_1 = cache_1 + LOCATION_GRAVE
cache_1 = cache_1 + LOCATION_REMOVED
cache_1 = cache_1 + LOCATION_EXTRA

str["这个残局的效果卡数量"] = Duel.GetMatchingGroupCount(fun["是否效果卡"],0,cache_1,cache_1,nil)

cache_1 = Duel.GetOverlayGroup(0, LOCATION_MZONE, LOCATION_MZONE)

for k in aux.Next(cache_1) do
cache_1 = fun["是否效果卡"](k)
if cache_1 then
str["这个残局的效果卡数量"] = str["这个残局的效果卡数量"] + 1
end
end
str["开局说明"] =""
str["开局说明"] = str["开局说明"] .. str["这个残局的效果卡数量"]
str["开局说明"] = str["开局说明"] .. "卡 "
str["开局说明"] = str["开局说明"] .. str["规则"]
if str["不洗牌"] == 0 then

else
str["开局说明"] = str["开局说明"] .. "伪洗牌 "
end
if str["无BP"] == 0 then
str["开局说明"] = str["开局说明"] .. "无BP "
end



if str["开局添加手卡"] then
str["开局说明"] = str["开局说明"] .. "选"
str["开局说明"] = str["开局说明"] .. str["开局添加手卡"]
str["开局说明"] = str["开局说明"] .. "卡 "
end
if str["禁格"] then
str["开局说明"] = str["开局说明"] .. "禁"
str["开局说明"] = str["开局说明"] .. str["禁格"]
str["开局说明"] = str["开局说明"] .. "格 "
end
if str["印卡"] then
str["开局说明"] = str["开局说明"] .. "印卡 "
end
Debug.ShowHint(str["开局说明"])
fun["通关邀请"]()
end

fun["开局添加手卡"] = function(str_1)
str["开局添加手卡"] = str_1
effect_1 = Effect.GlobalEffect()
effect_1:SetType(EFFECT_TYPE_FIELD
+ EFFECT_TYPE_CONTINUOUS)
effect_1:SetCode(EVENT_ADJUST)







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    else --{
      return true
      end --}
    end --}
  return false
  end --}

fun["开局说明"] = function() --{
  if str["开局说明吗"] == 1 then --{
    return
    --}
  else --{
    str["开局说明吗"] = 1
    end --}
  cache_1 = 0
  cache_1 = cache_1 + LOCATION_DECK
  cache_1 = cache_1 + LOCATION_HAND
  cache_1 = cache_1 + LOCATION_MZONE
  cache_1 = cache_1 + LOCATION_SZONE
  cache_1 = cache_1 + LOCATION_GRAVE
  cache_1 = cache_1 + LOCATION_REMOVED
  cache_1 = cache_1 + LOCATION_EXTRA
  
  str["这个残局的效果卡数量"] = Duel.GetMatchingGroupCount(fun["是否效果卡"],0,cache_1,cache_1,nil)
  
  cache_1 = Duel.GetOverlayGroup(0, LOCATION_MZONE, LOCATION_MZONE)
  
  for k in aux.Next(cache_1) do --{
    cache_1 = fun["是否效果卡"](k)
    if cache_1 then --{
      str["这个残局的效果卡数量"] = str["这个残局的效果卡数量"] + 1
      end --}
    end --}
  str["开局说明"] =""
  str["开局说明"] = str["开局说明"] .. str["这个残局的效果卡数量"]
  str["开局说明"] = str["开局说明"] .. "卡 "
  str["开局说明"] = str["开局说明"] .. str["规则"]
  if str["不洗牌"] == 0 then --{
    --}
  else --{
    str["开局说明"] = str["开局说明"] .. "伪洗牌 "



    end --}
  if str["无BP"] == 0 then --{
    str["开局说明"] = str["开局说明"] .. "无BP "
    end --}
  if str["开局添加手卡"] then --{
    str["开局说明"] = str["开局说明"] .. "选"
    str["开局说明"] = str["开局说明"] .. str["开局添加手卡"]
    str["开局说明"] = str["开局说明"] .. "卡 "
    end --}
  if str["禁格"] then --{
    str["开局说明"] = str["开局说明"] .. "禁"
    str["开局说明"] = str["开局说明"] .. str["禁格"]
    str["开局说明"] = str["开局说明"] .. "格 "
    end --}
  if str["印卡"] then --{
    str["开局说明"] = str["开局说明"] .. "印卡 "
    end --}
  Debug.ShowHint(str["开局说明"])
  fun["通关邀请"]()
  end --}

fun["开局添加手卡"] = function(str_1)
str["开局添加手卡"] = str_1
effect_1 = Effect.GlobalEffect()
effect_1:SetType(EFFECT_TYPE_FIELD
+ EFFECT_TYPE_CONTINUOUS)
effect_1:SetCode(EVENT_ADJUST)
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Duel.SetLP(1,0)
end

effect_1:SetOperation(cache_1)

Duel.RegisterEffect(effect_1,0)
end








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Duel.SetLP(1,0)
end

effect_1:SetOperation(cache_1)

Duel.RegisterEffect(effect_1,0)
end