︙ | | |
43
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46
47
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49
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51
52
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61
62
63
64
65
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73
74
75
76
77
78
79
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82
|
43
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|
+
-
-
-
-
-
-
-
-
-
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-
-
-
-
-
-
-
-
-
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+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
|
<li><a href="#section-7" id="toc-section-7"><span class="toc-section-number">1.1.8</span> </a></li>
<li><a href="#section-8" id="toc-section-8"><span class="toc-section-number">1.1.9</span> </a></li>
<li><a href="#section-9" id="toc-section-9"><span class="toc-section-number">1.1.10</span> </a></li>
<li><a href="#section-10" id="toc-section-10"><span class="toc-section-number">1.1.11</span> </a></li>
<li><a href="#section-11" id="toc-section-11"><span class="toc-section-number">1.1.12</span> </a></li>
<li><a href="#section-12" id="toc-section-12"><span class="toc-section-number">1.1.13</span> </a></li>
<li><a href="#section-13" id="toc-section-13"><span class="toc-section-number">1.1.14</span> </a></li>
<li><a href="#section-14" id="toc-section-14"><span class="toc-section-number">1.1.15</span> </a></li>
</ul></li>
<li><a href="#异常" id="toc-异常"><span class="toc-section-number">1.2</span> 异常</a>
<ul>
<li><a href="#section-14" id="toc-section-14"><span class="toc-section-number">1.2.1</span> </a></li>
<li><a href="#section-15" id="toc-section-15"><span class="toc-section-number">1.2.2</span> </a></li>
<li><a href="#section-16" id="toc-section-16"><span class="toc-section-number">1.2.3</span> </a></li>
<li><a href="#section-17" id="toc-section-17"><span class="toc-section-number">1.2.4</span> </a></li>
<li><a href="#section-18" id="toc-section-18"><span class="toc-section-number">1.2.5</span> </a></li>
<li><a href="#section-19" id="toc-section-19"><span class="toc-section-number">1.2.6</span> </a></li>
<li><a href="#section-20" id="toc-section-20"><span class="toc-section-number">1.2.7</span> </a></li>
<li><a href="#section-21" id="toc-section-21"><span class="toc-section-number">1.2.8</span> </a></li>
<li><a href="#section-22" id="toc-section-22"><span class="toc-section-number">1.2.9</span> </a></li>
<li><a href="#section-23" id="toc-section-23"><span class="toc-section-number">1.2.10</span> </a></li>
<li><a href="#section-24" id="toc-section-24"><span class="toc-section-number">1.2.11</span> </a></li>
<li><a href="#section-25" id="toc-section-25"><span class="toc-section-number">1.2.12</span> </a></li>
<li><a href="#section-26" id="toc-section-26"><span class="toc-section-number">1.2.13</span> </a></li>
<li><a href="#section-27" id="toc-section-27"><span class="toc-section-number">1.2.14</span> </a></li>
<li><a href="#section-28" id="toc-section-28"><span class="toc-section-number">1.2.15</span> </a></li>
<li><a href="#section-29" id="toc-section-29"><span class="toc-section-number">1.2.16</span> </a></li>
<li><a href="#section-30" id="toc-section-30"><span class="toc-section-number">1.2.17</span> </a></li>
<li><a href="#section-31" id="toc-section-31"><span class="toc-section-number">1.2.18</span> </a></li>
<li><a href="#section-32" id="toc-section-32"><span class="toc-section-number">1.2.19</span> </a></li>
<li><a href="#section-33" id="toc-section-33"><span class="toc-section-number">1.2.20</span> </a></li>
<li><a href="#section-34" id="toc-section-34"><span class="toc-section-number">1.2.21</span> </a></li>
<li><a href="#section-35" id="toc-section-35"><span class="toc-section-number">1.2.22</span> </a></li>
<li><a href="#section-36" id="toc-section-36"><span class="toc-section-number">1.2.23</span> </a></li>
<li><a href="#section-15" id="toc-section-15"><span class="toc-section-number">1.2.1</span> </a></li>
<li><a href="#section-16" id="toc-section-16"><span class="toc-section-number">1.2.2</span> </a></li>
<li><a href="#section-17" id="toc-section-17"><span class="toc-section-number">1.2.3</span> </a></li>
<li><a href="#section-18" id="toc-section-18"><span class="toc-section-number">1.2.4</span> </a></li>
<li><a href="#section-19" id="toc-section-19"><span class="toc-section-number">1.2.5</span> </a></li>
<li><a href="#section-20" id="toc-section-20"><span class="toc-section-number">1.2.6</span> </a></li>
<li><a href="#section-21" id="toc-section-21"><span class="toc-section-number">1.2.7</span> </a></li>
<li><a href="#section-22" id="toc-section-22"><span class="toc-section-number">1.2.8</span> </a></li>
<li><a href="#section-23" id="toc-section-23"><span class="toc-section-number">1.2.9</span> </a></li>
<li><a href="#section-24" id="toc-section-24"><span class="toc-section-number">1.2.10</span> </a></li>
<li><a href="#section-25" id="toc-section-25"><span class="toc-section-number">1.2.11</span> </a></li>
<li><a href="#section-26" id="toc-section-26"><span class="toc-section-number">1.2.12</span> </a></li>
<li><a href="#section-27" id="toc-section-27"><span class="toc-section-number">1.2.13</span> </a></li>
<li><a href="#section-28" id="toc-section-28"><span class="toc-section-number">1.2.14</span> </a></li>
<li><a href="#section-29" id="toc-section-29"><span class="toc-section-number">1.2.15</span> </a></li>
<li><a href="#section-30" id="toc-section-30"><span class="toc-section-number">1.2.16</span> </a></li>
<li><a href="#section-31" id="toc-section-31"><span class="toc-section-number">1.2.17</span> </a></li>
<li><a href="#section-32" id="toc-section-32"><span class="toc-section-number">1.2.18</span> </a></li>
<li><a href="#section-33" id="toc-section-33"><span class="toc-section-number">1.2.19</span> </a></li>
<li><a href="#section-34" id="toc-section-34"><span class="toc-section-number">1.2.20</span> </a></li>
<li><a href="#section-35" id="toc-section-35"><span class="toc-section-number">1.2.21</span> </a></li>
<li><a href="#section-36" id="toc-section-36"><span class="toc-section-number">1.2.22</span> </a></li>
<li><a href="#section-37" id="toc-section-37"><span class="toc-section-number">1.2.23</span> </a></li>
</ul></li>
</ul></li>
</ul>
</nav>
<h1 data-number="1" id="场景"><span class="header-section-number">1</span> 场景</h1>
<h2 data-number="1.1" id="正常"><span class="header-section-number">1.1</span> 正常</h2>
<h3 data-number="1.1.1" id="section"><span class="header-section-number">1.1.1</span> </h3>
|
︙ | | |
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
|
554
555
556
557
558
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565
566
567
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569
570
571
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590
591
592
593
594
595
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603
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+
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+
+
+
+
+
+
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+
+
+
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+
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+
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+
+
+
+
+
+
+
+
-
+
|
-----------------
Debug.ReloadFieldEnd()
--~ aux.BeginPuzzle()
</code></pre>
<h3 data-number="1.1.15" id="section-14"><span class="header-section-number">1.1.15</span> </h3>
<pre><code>Debug.SetAIName("base-2")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
Debug.SetPlayerInfo(0,800,0,0)
Debug.SetPlayerInfo(1,8000,0,0)
-----------------
-----------------
-----------------
Debug.AddCard(22046459,0,0,LOCATION_SZONE,0,POS_FACEDOWN)
Debug.AddCard(5405695,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
-----------------
-----------------
-----------------
Debug.AddCard(92481084,1,1,LOCATION_SZONE,5,POS_FACEUP)
Debug.AddCard(94004268,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h2 data-number="1.2" id="异常"><span class="header-section-number">1.2</span> 异常</h2>
<h3 data-number="1.2.1" id="section-14"><span class="header-section-number">1.2.1</span> </h3>
<h3 data-number="1.2.1" id="section-15"><span class="header-section-number">1.2.1</span> </h3>
<p>应该不能发动加速同调星尘龙。</p>
<pre><code>Debug.SetAIName("base-2")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)
|
︙ | | |
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
|
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
|
-
+
|
-----------------
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h3 data-number="1.2.2" id="section-15"><span class="header-section-number">1.2.2</span> </h3>
<h3 data-number="1.2.2" id="section-16"><span class="header-section-number">1.2.2</span> </h3>
<p>应该不能特召火焰手。</p>
<pre><code>Debug.SetAIName("base-2")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)
|
︙ | | |
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
|
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
|
-
+
|
-----------------
Debug.AddCard(95929069,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
Debug.AddCard(3096468,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h3 data-number="1.2.3" id="section-16"><span class="header-section-number">1.2.3</span> </h3>
<h3 data-number="1.2.3" id="section-17"><span class="header-section-number">1.2.3</span> </h3>
<p>应该可以发动痛苦伯劳效果。</p>
<pre><code>Debug.SetAIName("base-2")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)
|
︙ | | |
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
|
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
|
-
+
|
-----------------
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h3 data-number="1.2.4" id="section-17"><span class="header-section-number">1.2.4</span> </h3>
<h3 data-number="1.2.4" id="section-18"><span class="header-section-number">1.2.4</span> </h3>
<p>应该可以自己选择适用哪只缺陷编译器的效果。</p>
<pre><code>Debug.SetAIName("base-2")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)
|
︙ | | |
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
|
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
|
-
+
|
-----------------
Debug.AddCard(27053506,1,1,LOCATION_SZONE,0,POS_FACEDOWN)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h3 data-number="1.2.5" id="section-18"><span class="header-section-number">1.2.5</span> </h3>
<h3 data-number="1.2.5" id="section-19"><span class="header-section-number">1.2.5</span> </h3>
<p>应该可以把连接 3 吹回去。</p>
<pre><code>Debug.SetAIName("base-2")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN,5)
Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)
|
︙ | | |
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
|
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
|
-
+
|
Debug.AddCard(6061630,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
Debug.AddCard(6061630,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h3 data-number="1.2.6" id="section-19"><span class="header-section-number">1.2.6</span> </h3>
<h3 data-number="1.2.6" id="section-20"><span class="header-section-number">1.2.6</span> </h3>
<p>应该在对方受到伤害后也可以适用黑羽的效果。</p>
<pre><code>Debug.SetAIName("base-2")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)
|
︙ | | |
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
|
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
|
-
+
|
Debug.AddCard(48202661,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
Debug.AddCard(44430454,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
Debug.AddCard(44430454,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h3 data-number="1.2.7" id="section-20"><span class="header-section-number">1.2.7</span> </h3>
<h3 data-number="1.2.7" id="section-21"><span class="header-section-number">1.2.7</span> </h3>
<p>应该在适用仪式的供物的效果后不需要再满足流星辉巧群的攻击力条件。</p>
<pre><code>Debug.SetAIName("base-2")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)
|
︙ | | |
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
|
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
|
-
+
|
-----------------
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h3 data-number="1.2.8" id="section-21"><span class="header-section-number">1.2.8</span> </h3>
<h3 data-number="1.2.8" id="section-22"><span class="header-section-number">1.2.8</span> </h3>
<p>应该可以发动反骨王的效果。</p>
<pre><code>Debug.SetAIName("base-2")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)
|
︙ | | |
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
|
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
|
-
+
|
-----------------
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h3 data-number="1.2.9" id="section-22"><span class="header-section-number">1.2.9</span> </h3>
<h3 data-number="1.2.9" id="section-23"><span class="header-section-number">1.2.9</span> </h3>
<p>应该否定企鹅会被永恒混沌限制。</p>
<pre><code>Debug.SetAIName("base-2")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)
|
︙ | | |
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
|
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
|
-
+
|
-----------------
Debug.AddCard(5405695,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h3 data-number="1.2.10" id="section-23"><span class="header-section-number">1.2.10</span> </h3>
<h3 data-number="1.2.10" id="section-24"><span class="header-section-number">1.2.10</span> </h3>
<p>应该可以特召海神。</p>
<pre><code>Debug.SetAIName("base-2")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)
|
︙ | | |
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
|
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
|
-
+
|
Debug.AddCard(30241314,1,1,LOCATION_SZONE,0,POS_FACEDOWN)
Debug.AddCard(5405695,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h3 data-number="1.2.11" id="section-24"><span class="header-section-number">1.2.11</span> </h3>
<h3 data-number="1.2.11" id="section-25"><span class="header-section-number">1.2.11</span> </h3>
<p>应该仇恨裂缝可以发动。</p>
<pre><code>Debug.SetAIName("base-2")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)
|
︙ | | |
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
|
988
989
990
991
992
993
994
995
996
997
998
999
1000
1001
1002
|
-
+
|
Debug.AddCard(20721759,1,1,LOCATION_SZONE,0,POS_FACEDOWN)
Debug.AddCard(27240101,1,1,LOCATION_MZONE,0,POS_FACEUP_DEFENSE)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h3 data-number="1.2.12" id="section-25"><span class="header-section-number">1.2.12</span> </h3>
<h3 data-number="1.2.12" id="section-26"><span class="header-section-number">1.2.12</span> </h3>
<p>锈龙不应该被召唤兽除外。</p>
<pre><code>Debug.SetAIName("base-2")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)
|
︙ | | |
990
991
992
993
994
995
996
997
998
999
1000
1001
1002
1003
1004
|
1024
1025
1026
1027
1028
1029
1030
1031
1032
1033
1034
1035
1036
1037
1038
|
-
+
|
-----------------
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h3 data-number="1.2.13" id="section-26"><span class="header-section-number">1.2.13</span> </h3>
<h3 data-number="1.2.13" id="section-27"><span class="header-section-number">1.2.13</span> </h3>
<p>应该能特召冰水。</p>
<pre><code>Debug.SetAIName("base-2")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)
|
︙ | | |
1025
1026
1027
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1038
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1059
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1100
1101
1102
1103
1104
1105
1106
1107
1108
1109
1110
|
-
+
-
+
-
+
|
-----------------
Debug.AddCard(32623004,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h3 data-number="1.2.14" id="section-27"><span class="header-section-number">1.2.14</span> </h3>
<h3 data-number="1.2.14" id="section-28"><span class="header-section-number">1.2.14</span> </h3>
<p>应该英雄假面改名后不算剑斗兽怪兽了。</p>
<pre><code>Debug.SetAIName("AI")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN,5)
Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)
Debug.AddCard(75141056,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(78868776,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
Debug.AddCard(92373006,0,0,LOCATION_MZONE,3,POS_FACEUP_ATTACK)
Debug.AddCard(89943724,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(41470137,0,0,LOCATION_DECK,1,POS_FACEDOWN)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h3 data-number="1.2.15" id="section-28"><span class="header-section-number">1.2.15</span> </h3>
<h3 data-number="1.2.15" id="section-29"><span class="header-section-number">1.2.15</span> </h3>
<p>应该喷气龙不能特召。</p>
<pre><code>Debug.SetAIName("AI")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_PSEUDO_SHUFFLE+DUEL_SIMPLE_AI,5)
Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)
Debug.AddCard(89631139,0,0,LOCATION_GRAVE,0,POS_FACEUP)
Debug.AddCard(46986414,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
Debug.AddCard(88120966,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
Debug.AddCard(30576089,0,0,LOCATION_MZONE,2,POS_FACEDOWN)
Debug.AddCard(53129443,0,0,LOCATION_HAND,0,POS_FACEUP)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h3 data-number="1.2.16" id="section-29"><span class="header-section-number">1.2.16</span> </h3>
<h3 data-number="1.2.16" id="section-30"><span class="header-section-number">1.2.16</span> </h3>
<p>应该不能发动简易融合。</p>
<pre><code>Debug.SetAIName("base-2")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
Debug.SetPlayerInfo(0,1400,0,0)
Debug.SetPlayerInfo(1,8000,0,0)
|
︙ | | |
1095
1096
1097
1098
1099
1100
1101
1102
1103
1104
1105
1106
1107
1108
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1129
1130
1131
1132
1133
1134
1135
1136
1137
1138
1139
1140
1141
1142
1143
|
-
+
|
-----------------
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h3 data-number="1.2.17" id="section-30"><span class="header-section-number">1.2.17</span> </h3>
<h3 data-number="1.2.17" id="section-31"><span class="header-section-number">1.2.17</span> </h3>
<p>应该不能羽衣精效果。</p>
<pre><code>Debug.SetAIName("base-2")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)
|
︙ | | |
1129
1130
1131
1132
1133
1134
1135
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1137
1138
1139
1140
1141
1142
1143
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1163
1164
1165
1166
1167
1168
1169
1170
1171
1172
1173
1174
1175
1176
1177
|
-
+
|
-----------------
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h3 data-number="1.2.18" id="section-31"><span class="header-section-number">1.2.18</span> </h3>
<h3 data-number="1.2.18" id="section-32"><span class="header-section-number">1.2.18</span> </h3>
<p>应该不能以被无效的双龙为代价。</p>
<pre><code>Debug.SetAIName("base-2")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)
|
︙ | | |
1162
1163
1164
1165
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1167
1168
1169
1170
1171
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1173
1174
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1196
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1199
1200
1201
1202
1203
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1205
1206
1207
1208
1209
1210
|
-
+
|
-----------------
Debug.AddCard(25542642,1,1,LOCATION_SZONE,0,POS_FACEDOWN)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h3 data-number="1.2.19" id="section-32"><span class="header-section-number">1.2.19</span> </h3>
<h3 data-number="1.2.19" id="section-33"><span class="header-section-number">1.2.19</span> </h3>
<p>应该不能以技能抽取为代价。</p>
<pre><code>Debug.SetAIName("base-2")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)
|
︙ | | |
1195
1196
1197
1198
1199
1200
1201
1202
1203
1204
1205
1206
1207
1208
1209
|
1229
1230
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1232
1233
1234
1235
1236
1237
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1239
1240
1241
1242
1243
|
-
+
|
-----------------
Debug.AddCard(31178212,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h3 data-number="1.2.20" id="section-33"><span class="header-section-number">1.2.20</span> </h3>
<h3 data-number="1.2.20" id="section-34"><span class="header-section-number">1.2.20</span> </h3>
<p>应该不能发动超银河。</p>
<pre><code>Debug.SetAIName("base-2")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)
|
︙ | | |
1229
1230
1231
1232
1233
1234
1235
1236
1237
1238
1239
1240
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|
1263
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1268
1269
1270
1271
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1274
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1276
1277
|
-
+
|
-----------------
Debug.AddCard(9617996,1,1,LOCATION_MZONE,5,POS_FACEUP_ATTACK)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h3 data-number="1.2.21" id="section-34"><span class="header-section-number">1.2.21</span> </h3>
<h3 data-number="1.2.21" id="section-35"><span class="header-section-number">1.2.21</span> </h3>
<p>应该不能发动六武众效果。</p>
<pre><code>Debug.SetAIName("base-2")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)
|
︙ | | |
1263
1264
1265
1266
1267
1268
1269
1270
1271
1272
1273
1274
1275
1276
1277
|
1297
1298
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1300
1301
1302
1303
1304
1305
1306
1307
1308
1309
1310
1311
|
-
+
|
-----------------
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h3 data-number="1.2.22" id="section-35"><span class="header-section-number">1.2.22</span> </h3>
<h3 data-number="1.2.22" id="section-36"><span class="header-section-number">1.2.22</span> </h3>
<p>应该可以发动新宇融合。</p>
<pre><code>Debug.SetAIName("base-2")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)
|
︙ | | |
1297
1298
1299
1300
1301
1302
1303
1304
1305
1306
1307
1308
1309
1310
1311
|
1331
1332
1333
1334
1335
1336
1337
1338
1339
1340
1341
1342
1343
1344
1345
|
-
+
|
-----------------
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h3 data-number="1.2.23" id="section-36"><span class="header-section-number">1.2.23</span> </h3>
<h3 data-number="1.2.23" id="section-37"><span class="header-section-number">1.2.23</span> </h3>
<p>应该对方恢复 1800 基本分。</p>
<pre><code>Debug.SetAIName("base-2")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)
|
︙ | | |