游戏王残局简化版

Check-in [18e8c06c7c]
Login

Check-in [18e8c06c7c]

Overview
Comment:0.0.2625
Downloads: Tarball | ZIP archive | SQL archive
Timelines: family | ancestors | descendants | both | trunk
Files: files | file ages | folders
SHA3-256: 18e8c06c7c3a854a0857e1da25968b171b42a494a8aa78261fac43c9818aa102
User & Date: 顽雨沉风 on 2023-10-07 08:51:52
Other Links: manifest | tags
Context
2023-10-07
09:03
0.0.2626 check-in: ee8f22704d user: 顽雨沉风 tags: trunk
08:51
0.0.2625 check-in: 18e8c06c7c user: 顽雨沉风 tags: trunk
08:41
0.0.2624 check-in: 5d1eb3692f user: 顽雨沉风 tags: trunk
Changes

Modified single_doc/场景.html from [452f508a95] to [2ca74c747b].

71
72
73
74
75
76
77

78
79
80
81
82
83
84
<li><a href="#section-32" id="toc-section-32"><span class="toc-section-number">1.2.18</span> </a></li>
<li><a href="#section-33" id="toc-section-33"><span class="toc-section-number">1.2.19</span> </a></li>
<li><a href="#section-34" id="toc-section-34"><span class="toc-section-number">1.2.20</span> </a></li>
<li><a href="#section-35" id="toc-section-35"><span class="toc-section-number">1.2.21</span> </a></li>
<li><a href="#section-36" id="toc-section-36"><span class="toc-section-number">1.2.22</span> </a></li>
<li><a href="#section-37" id="toc-section-37"><span class="toc-section-number">1.2.23</span> </a></li>
<li><a href="#section-38" id="toc-section-38"><span class="toc-section-number">1.2.24</span> </a></li>

</ul></li>
</ul></li>
</ul>
</nav>
<h1 data-number="1" id="场景"><span class="header-section-number">1</span> 场景</h1>
<h2 data-number="1.1" id="正常"><span class="header-section-number">1.1</span> 正常</h2>
<h3 data-number="1.1.1" id="section"><span class="header-section-number">1.1.1</span> </h3>







>







71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
<li><a href="#section-32" id="toc-section-32"><span class="toc-section-number">1.2.18</span> </a></li>
<li><a href="#section-33" id="toc-section-33"><span class="toc-section-number">1.2.19</span> </a></li>
<li><a href="#section-34" id="toc-section-34"><span class="toc-section-number">1.2.20</span> </a></li>
<li><a href="#section-35" id="toc-section-35"><span class="toc-section-number">1.2.21</span> </a></li>
<li><a href="#section-36" id="toc-section-36"><span class="toc-section-number">1.2.22</span> </a></li>
<li><a href="#section-37" id="toc-section-37"><span class="toc-section-number">1.2.23</span> </a></li>
<li><a href="#section-38" id="toc-section-38"><span class="toc-section-number">1.2.24</span> </a></li>
<li><a href="#section-39" id="toc-section-39"><span class="toc-section-number">1.2.25</span> </a></li>
</ul></li>
</ul></li>
</ul>
</nav>
<h1 data-number="1" id="场景"><span class="header-section-number">1</span> 场景</h1>
<h2 data-number="1.1" id="正常"><span class="header-section-number">1.1</span> 正常</h2>
<h3 data-number="1.1.1" id="section"><span class="header-section-number">1.1.1</span> </h3>
1400
1401
1402
1403
1404
1405
1406



































1407
1408
1409
1410
1411
1412
1413

-----------------


-----------------

Debug.AddCard(92481084,1,1,LOCATION_SZONE,5,POS_FACEUP)



































Debug.AddCard(94004268,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<script>








>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>







1401
1402
1403
1404
1405
1406
1407
1408
1409
1410
1411
1412
1413
1414
1415
1416
1417
1418
1419
1420
1421
1422
1423
1424
1425
1426
1427
1428
1429
1430
1431
1432
1433
1434
1435
1436
1437
1438
1439
1440
1441
1442
1443
1444
1445
1446
1447
1448
1449

-----------------


-----------------

Debug.AddCard(92481084,1,1,LOCATION_SZONE,5,POS_FACEUP)
Debug.AddCard(94004268,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h3 data-number="1.2.25" id="section-39"><span class="header-section-number">1.2.25</span> </h3>
<p>应该我方不受伤害。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)

-----------------


-----------------


-----------------

Debug.AddCard(41927278,0,0,LOCATION_SZONE,0,POS_FACEDOWN)
--~ Debug.AddCard(5405695,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
--~ Debug.AddCard(55998462,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
Debug.AddCard(17016362,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK)

-----------------


-----------------


-----------------

Debug.AddCard(94004268,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<script>

Modified single_doc/场景.md from [c3bc4d8253] to [8ecd930b01].

1500
1501
1502
1503
1504
1505
1506








































1507
1508
1509
1510
1511
1512

-----------------


-----------------

Debug.AddCard(92481084,1,1,LOCATION_SZONE,5,POS_FACEUP)








































Debug.AddCard(94004268,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()

~~~







>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>






1500
1501
1502
1503
1504
1505
1506
1507
1508
1509
1510
1511
1512
1513
1514
1515
1516
1517
1518
1519
1520
1521
1522
1523
1524
1525
1526
1527
1528
1529
1530
1531
1532
1533
1534
1535
1536
1537
1538
1539
1540
1541
1542
1543
1544
1545
1546
1547
1548
1549
1550
1551
1552

-----------------


-----------------

Debug.AddCard(92481084,1,1,LOCATION_SZONE,5,POS_FACEUP)
Debug.AddCard(94004268,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()

~~~

###

应该我方不受伤害。

~~~
Debug.SetAIName("base-2")

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)

-----------------


-----------------


-----------------

Debug.AddCard(41927278,0,0,LOCATION_SZONE,0,POS_FACEDOWN)
--~ Debug.AddCard(5405695,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
--~ Debug.AddCard(55998462,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
Debug.AddCard(17016362,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK)

-----------------


-----------------


-----------------

Debug.AddCard(94004268,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()

~~~