Overview
Comment: | 0 |
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Downloads: | Tarball | ZIP archive | SQL archive |
Timelines: | family | ancestors | descendants | both | trunk |
Files: | files | file ages | folders |
SHA3-256: |
f67761966fb38ef57a41f4367688a4f8 |
User & Date: | 顽雨沉风 on 2024-07-21 12:06:28 |
Other Links: | manifest | tags |
Context
2024-07-21
| ||
12:10 | 0 check-in: 7029dccfb0 user: 顽雨沉风 tags: trunk | |
12:06 | 0 check-in: f67761966f user: 顽雨沉风 tags: trunk | |
10:05 | 0 check-in: 55c350598d user: 顽雨沉风 tags: trunk | |
Changes
Added expansions/script/c896311391.lua version [c275d5a385].
> > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 | --サモン・ソーサレス function c896311391.initial_effect(c) --link summon aux.AddLinkProcedure(c,aux.NOT(aux.FilterBoolFunction(Card.IsLinkType,TYPE_TOKEN)),2,99,c896311391.lcheck) c:EnableReviveLimit() --special summon local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(896311391,0)) e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e1:SetCode(EVENT_SPSUMMON_SUCCESS) e1:SetProperty(EFFECT_FLAG_DELAY) e1:SetCondition(c896311391.spcon1) e1:SetTarget(c896311391.sptg1) e1:SetOperation(c896311391.spop1) c:RegisterEffect(e1) --special summon local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(896311391,1)) e2:SetCategory(CATEGORY_SPECIAL_SUMMON) e2:SetType(EFFECT_TYPE_IGNITION) e2:SetProperty(EFFECT_FLAG_CARD_TARGET) e2:SetRange(LOCATION_MZONE) e2:SetCountLimit(1,896311391) e2:SetTarget(c896311391.sptg2) e2:SetOperation(c896311391.spop2) c:RegisterEffect(e2) end function c896311391.lcheck(g) return g:GetClassCount(Card.GetLinkRace)==1 end function c896311391.spcon1(e,tp,eg,ep,ev,re,r,rp) return e:GetHandler():IsSummonType(SUMMON_TYPE_LINK) end function c896311391.spfilter1(c,e,tp,zone) return c:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEUP_DEFENSE,1-tp,zone) end function c896311391.sptg1(e,tp,eg,ep,ev,re,r,rp,chk) local zone=e:GetHandler():GetLinkedZone(1-tp) if chk==0 then return Duel.GetLocationCount(1-tp,LOCATION_MZONE,tp,LOCATION_REASON_TOFIELD,zone)>0 and Duel.IsExistingMatchingCard(c896311391.spfilter1,tp,LOCATION_HAND,0,1,nil,e,tp,zone) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_HAND) end function c896311391.spop1(e,tp,eg,ep,ev,re,r,rp) local zone=e:GetHandler():GetLinkedZone(1-tp) if Duel.GetLocationCount(1-tp,LOCATION_MZONE,tp,LOCATION_REASON_TOFIELD,zone)<=0 then return end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g=Duel.SelectMatchingCard(tp,c896311391.spfilter1,tp,LOCATION_HAND,0,1,1,nil,e,tp,zone) if g:GetCount()>0 then Duel.SpecialSummon(g,0,tp,1-tp,false,false,POS_FACEUP_DEFENSE,zone) end end function c896311391.spfilter2(c,e,tp,lg) return c:IsFaceup() and lg:IsContains(c) and Duel.IsExistingMatchingCard(c896311391.spfilter3,tp,LOCATION_DECK,0,1,nil,e,tp,c:GetRace()) end function c896311391.spfilter_chkc(c,e,tp,lg,rc) return c:IsFaceup() and lg:IsContains(c) and (c:GetRace()&rc)==rc end function c896311391.spfilter3(c,e,tp,rac) if not c:IsRace(rac) then return false end local ok=false for p=0,1 do local zone=e:GetHandler():GetLinkedZone(p)&0xff ok=ok or (Duel.GetLocationCount(p,LOCATION_MZONE,tp,LOCATION_REASON_TOFIELD,zone)>0 and c:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEUP_DEFENSE,p,zone)) end return ok end function c896311391.sptg2(e,tp,eg,ep,ev,re,r,rp,chk,chkc) local c=e:GetHandler() local zone={} zone[0]=c:GetLinkedZone(0) zone[1]=c:GetLinkedZone(1) local lg=c:GetLinkedGroup() if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) and c896311391.spfilter_chkc(chkc,e,tp,lg,e:GetLabel()) end if chk==0 then return Duel.IsExistingTarget(c896311391.spfilter2,tp,LOCATION_MZONE,LOCATION_MZONE,1,nil,e,tp,lg) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TARGET) local g=Duel.SelectTarget(tp,c896311391.spfilter2,tp,LOCATION_MZONE,LOCATION_MZONE,1,1,nil,e,tp,lg) Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_DECK) e:SetLabel(g:GetFirst():GetRace()) end function c896311391.spop2(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() local tc=Duel.GetFirstTarget() if not c:IsRelateToEffect(e) or not tc:IsRelateToEffect(e) or tc:IsFacedown() then return end local zone={} local flag={} for p=0,1 do zone[p]=c:GetLinkedZone(p)&0xff local _,flag_tmp=Duel.GetLocationCount(p,LOCATION_MZONE,tp,LOCATION_REASON_TOFIELD,zone[p]) flag[p]=(~flag_tmp)&0x7f end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g=Duel.SelectMatchingCard(tp,c896311391.spfilter3,tp,LOCATION_DECK,0,1,1,nil,e,tp,tc:GetRace()) local sc=g:GetFirst() if sc then local avail_zone=0 for p=0,1 do if sc:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEUP_DEFENSE,p,zone[p]) then avail_zone=avail_zone|(flag[p]<<(p==tp and 0 or 16)) end end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOZONE) local sel_zone=Duel.SelectDisableField(tp,1,LOCATION_MZONE,LOCATION_MZONE,0x00ff00ff&(~avail_zone)) local sump=0 if sel_zone&0xff>0 then sump=tp else sump=1-tp sel_zone=sel_zone>>16 end if Duel.SpecialSummonStep(sc,0,tp,sump,false,false,POS_FACEUP_DEFENSE,sel_zone) then local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_DISABLE) e1:SetReset(RESET_EVENT+RESETS_STANDARD) sc:RegisterEffect(e1) local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_SINGLE) e2:SetCode(EFFECT_DISABLE_EFFECT) e2:SetValue(RESET_TURN_SET) e2:SetReset(RESET_EVENT+RESETS_STANDARD) sc:RegisterEffect(e2) end Duel.SpecialSummonComplete() end end |
Added single/0.lua version [f90c387c7c].
> > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 | --[[message 卡数:17 规则:新大师 ]] Debug.SetAIName("QB20180206音响电子界") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_PSEUDO_SHUFFLE+DUEL_SIMPLE_AI,4) Debug.SetPlayerInfo(0,100,0,0) Debug.SetPlayerInfo(1,8500,0,0) --自己的怪兽区 Debug.AddCard(11801343,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK) --垃圾收集员 Debug.AddCard(50366775,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK) --格式弹涂鱼 Debug.AddCard(15341821,0,0,LOCATION_MZONE,3,POS_FACEUP_ATTACK) --蒲公英狮 --对方的怪兽区 Debug.AddCard(98234196,1,1,LOCATION_MZONE,0,POS_FACEUP_DEFENSE) --隆隆隆石人 Debug.AddCard(98234196,1,1,LOCATION_MZONE,1,POS_FACEUP_DEFENSE) --时钟共鸣者 Debug.AddCard(98234196,1,1,LOCATION_MZONE,3,POS_FACEUP_DEFENSE) --暗黑共鸣者 --自己的魔陷区 --对方的魔陷区 --自己的手卡 Debug.AddCard(12525049,0,0,LOCATION_HAND,4,POS_FACEUP_ATTACK) --音响战士 吉他手 Debug.AddCard(31826057,0,0,LOCATION_HAND,2,POS_FACEUP_ATTACK) --音响战士 钢琴 Debug.AddCard(68933343,0,0,LOCATION_HAND,3,POS_FACEUP_ATTACK) --音响战士 贝司手 Debug.AddCard(43583400,0,0,LOCATION_HAND,1,POS_FACEUP_ATTACK) --抗锯齿星人 Debug.AddCard(49919798,0,0,LOCATION_HAND,5,POS_FACEUP_ATTACK) --音响战士 合成器 --对方的手卡 --自己的墓地 --对方的墓地 --自己除外的卡 --对方除外的卡 --自己的卡组 Debug.AddCard(94331452,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) --音响战士 架子鼓 Debug.AddCard(5399521,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) --音响战士 麦克风 Debug.AddCard(34492631,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) --废品巨人 Debug.AddCard(7445307,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) --双汇编亚龙 Debug.AddCard(15066114,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) --分段龙 --对方的卡组 --自己的额外 Debug.AddCard(22423493,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) --机壳守护神 路径灵 Debug.AddCard(896311391,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) --召唤女巫 Debug.AddCard(70902743,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) --红莲魔龙 Debug.AddCard(64880894,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) --星尘充能战士 Debug.ReloadFieldEnd() aux.BeginPuzzle() |
Modified single_doc/残局名称.md from [19f0328a2f] to [62a057308a].
︙ | ︙ | |||
26 27 28 29 30 31 32 | ## 系列名 * 主要是一些成系列的局。 ## 简化版 | | | | | > | > | | | 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 | ## 系列名 * 主要是一些成系列的局。 ## 简化版 * 一个典型的简化版局名是:简化版_00_000_000 。 先看第一组 0 : 规则参数; 核心局( 0 ),或普通局( 1 )。 再看第二组 0 ,先把这一组 0 之第一个 0 设为 x1 ,第二个 0 设为 x2 ,第三个 0 设为 x3 。 则—— 全局的卡量小于: x1 * 64 + 63; 全局的卡量小于: x1 * 64 + x2 * 8 + 7; 对方的卡量小于: x3 * 3 + 2。 再看第三组 0 : 八进制序数。 |