游戏王残局简化版

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Check-in [f67761966f]

Overview
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Downloads: Tarball | ZIP archive | SQL archive
Timelines: family | ancestors | descendants | both | trunk
Files: files | file ages | folders
SHA3-256: f67761966fb38ef57a41f4367688a4f8413e9c6ccb587a51161b65b14cc870ad
User & Date: 顽雨沉风 on 2024-07-21 12:06:28
Other Links: manifest | tags
Context
2024-07-21
12:10
0 check-in: 7029dccfb0 user: 顽雨沉风 tags: trunk
12:06
0 check-in: f67761966f user: 顽雨沉风 tags: trunk
10:05
0 check-in: 55c350598d user: 顽雨沉风 tags: trunk
Changes

Added expansions/script/c896311391.lua version [c275d5a385].































































































































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--サモン・ソーサレス
function c896311391.initial_effect(c)
	--link summon
	aux.AddLinkProcedure(c,aux.NOT(aux.FilterBoolFunction(Card.IsLinkType,TYPE_TOKEN)),2,99,c896311391.lcheck)
	c:EnableReviveLimit()
	--special summon
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(896311391,0))
	e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
	e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
	e1:SetCode(EVENT_SPSUMMON_SUCCESS)
	e1:SetProperty(EFFECT_FLAG_DELAY)
	e1:SetCondition(c896311391.spcon1)
	e1:SetTarget(c896311391.sptg1)
	e1:SetOperation(c896311391.spop1)
	c:RegisterEffect(e1)
	--special summon
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(896311391,1))
	e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
	e2:SetType(EFFECT_TYPE_IGNITION)
	e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e2:SetRange(LOCATION_MZONE)
	e2:SetCountLimit(1,896311391)
	e2:SetTarget(c896311391.sptg2)
	e2:SetOperation(c896311391.spop2)
	c:RegisterEffect(e2)
end
function c896311391.lcheck(g)
	return g:GetClassCount(Card.GetLinkRace)==1
end
function c896311391.spcon1(e,tp,eg,ep,ev,re,r,rp)
	return e:GetHandler():IsSummonType(SUMMON_TYPE_LINK)
end
function c896311391.spfilter1(c,e,tp,zone)
	return c:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEUP_DEFENSE,1-tp,zone)
end
function c896311391.sptg1(e,tp,eg,ep,ev,re,r,rp,chk)
	local zone=e:GetHandler():GetLinkedZone(1-tp)
	if chk==0 then return Duel.GetLocationCount(1-tp,LOCATION_MZONE,tp,LOCATION_REASON_TOFIELD,zone)>0
		and Duel.IsExistingMatchingCard(c896311391.spfilter1,tp,LOCATION_HAND,0,1,nil,e,tp,zone) end
	Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_HAND)
end
function c896311391.spop1(e,tp,eg,ep,ev,re,r,rp)
	local zone=e:GetHandler():GetLinkedZone(1-tp)
	if Duel.GetLocationCount(1-tp,LOCATION_MZONE,tp,LOCATION_REASON_TOFIELD,zone)<=0 then return end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
	local g=Duel.SelectMatchingCard(tp,c896311391.spfilter1,tp,LOCATION_HAND,0,1,1,nil,e,tp,zone)
	if g:GetCount()>0 then
		Duel.SpecialSummon(g,0,tp,1-tp,false,false,POS_FACEUP_DEFENSE,zone)
	end
end
function c896311391.spfilter2(c,e,tp,lg)
	return c:IsFaceup() and lg:IsContains(c) and Duel.IsExistingMatchingCard(c896311391.spfilter3,tp,LOCATION_DECK,0,1,nil,e,tp,c:GetRace())
end
function c896311391.spfilter_chkc(c,e,tp,lg,rc)
	return c:IsFaceup() and lg:IsContains(c) and (c:GetRace()&rc)==rc
end
function c896311391.spfilter3(c,e,tp,rac)
	if not c:IsRace(rac) then return false end
	local ok=false
	for p=0,1 do
		local zone=e:GetHandler():GetLinkedZone(p)&0xff
		ok=ok or (Duel.GetLocationCount(p,LOCATION_MZONE,tp,LOCATION_REASON_TOFIELD,zone)>0 and c:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEUP_DEFENSE,p,zone))
	end
	return ok
end
function c896311391.sptg2(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	local c=e:GetHandler()
	local zone={}
	zone[0]=c:GetLinkedZone(0)
	zone[1]=c:GetLinkedZone(1)
	local lg=c:GetLinkedGroup()
	if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) and c896311391.spfilter_chkc(chkc,e,tp,lg,e:GetLabel()) end
	if chk==0 then return Duel.IsExistingTarget(c896311391.spfilter2,tp,LOCATION_MZONE,LOCATION_MZONE,1,nil,e,tp,lg) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TARGET)
	local g=Duel.SelectTarget(tp,c896311391.spfilter2,tp,LOCATION_MZONE,LOCATION_MZONE,1,1,nil,e,tp,lg)
	Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_DECK)
	e:SetLabel(g:GetFirst():GetRace())
end
function c896311391.spop2(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	local tc=Duel.GetFirstTarget()
	if not c:IsRelateToEffect(e) or not tc:IsRelateToEffect(e) or tc:IsFacedown() then return end
	local zone={}
	local flag={}
	for p=0,1 do
		zone[p]=c:GetLinkedZone(p)&0xff
		local _,flag_tmp=Duel.GetLocationCount(p,LOCATION_MZONE,tp,LOCATION_REASON_TOFIELD,zone[p])
		flag[p]=(~flag_tmp)&0x7f
	end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
	local g=Duel.SelectMatchingCard(tp,c896311391.spfilter3,tp,LOCATION_DECK,0,1,1,nil,e,tp,tc:GetRace())
	local sc=g:GetFirst()
	if sc then
		local avail_zone=0
		for p=0,1 do
			if sc:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEUP_DEFENSE,p,zone[p]) then
				avail_zone=avail_zone|(flag[p]<<(p==tp and 0 or 16))
			end
		end
		Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOZONE)
		local sel_zone=Duel.SelectDisableField(tp,1,LOCATION_MZONE,LOCATION_MZONE,0x00ff00ff&(~avail_zone))
		local sump=0
		if sel_zone&0xff>0 then
			sump=tp
		else
			sump=1-tp
			sel_zone=sel_zone>>16
		end
		if Duel.SpecialSummonStep(sc,0,tp,sump,false,false,POS_FACEUP_DEFENSE,sel_zone) then
			local e1=Effect.CreateEffect(c)
			e1:SetType(EFFECT_TYPE_SINGLE)
			e1:SetCode(EFFECT_DISABLE)
			e1:SetReset(RESET_EVENT+RESETS_STANDARD)
			sc:RegisterEffect(e1)
			local e2=Effect.CreateEffect(c)
			e2:SetType(EFFECT_TYPE_SINGLE)
			e2:SetCode(EFFECT_DISABLE_EFFECT)
			e2:SetValue(RESET_TURN_SET)
			e2:SetReset(RESET_EVENT+RESETS_STANDARD)
			sc:RegisterEffect(e2)
		end
		Duel.SpecialSummonComplete()
	end
end

Added single/0.lua version [f90c387c7c].
















































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--[[message
卡数:17
规则:新大师
]]
Debug.SetAIName("QB20180206音响电子界")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_PSEUDO_SHUFFLE+DUEL_SIMPLE_AI,4)
Debug.SetPlayerInfo(0,100,0,0)
Debug.SetPlayerInfo(1,8500,0,0)



--自己的怪兽区
Debug.AddCard(11801343,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK) --垃圾收集员
Debug.AddCard(50366775,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK) --格式弹涂鱼
Debug.AddCard(15341821,0,0,LOCATION_MZONE,3,POS_FACEUP_ATTACK) --蒲公英狮
--对方的怪兽区
Debug.AddCard(98234196,1,1,LOCATION_MZONE,0,POS_FACEUP_DEFENSE) --隆隆隆石人
Debug.AddCard(98234196,1,1,LOCATION_MZONE,1,POS_FACEUP_DEFENSE) --时钟共鸣者
Debug.AddCard(98234196,1,1,LOCATION_MZONE,3,POS_FACEUP_DEFENSE) --暗黑共鸣者
--自己的魔陷区
--对方的魔陷区
--自己的手卡
Debug.AddCard(12525049,0,0,LOCATION_HAND,4,POS_FACEUP_ATTACK) --音响战士 吉他手
Debug.AddCard(31826057,0,0,LOCATION_HAND,2,POS_FACEUP_ATTACK) --音响战士 钢琴
Debug.AddCard(68933343,0,0,LOCATION_HAND,3,POS_FACEUP_ATTACK) --音响战士 贝司手
Debug.AddCard(43583400,0,0,LOCATION_HAND,1,POS_FACEUP_ATTACK) --抗锯齿星人
Debug.AddCard(49919798,0,0,LOCATION_HAND,5,POS_FACEUP_ATTACK) --音响战士 合成器
--对方的手卡
--自己的墓地
--对方的墓地
--自己除外的卡
--对方除外的卡
--自己的卡组
Debug.AddCard(94331452,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) --音响战士 架子鼓
Debug.AddCard(5399521,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) --音响战士 麦克风
Debug.AddCard(34492631,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) --废品巨人
Debug.AddCard(7445307,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) --双汇编亚龙
Debug.AddCard(15066114,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) --分段龙
--对方的卡组
--自己的额外
Debug.AddCard(22423493,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) --机壳守护神 路径灵
Debug.AddCard(896311391,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) --召唤女巫
Debug.AddCard(70902743,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) --红莲魔龙
Debug.AddCard(64880894,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) --星尘充能战士

Debug.ReloadFieldEnd()
aux.BeginPuzzle()

Modified single_doc/残局名称.md from [19f0328a2f] to [62a057308a].

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## 系列名

* 主要是一些成系列的局。

## 简化版

* 一个典型的简化版局名是:简化版_00_000_000。
先看第一组0* 一个典型的简化版局名是:简化版_00_000_000 。
先看第一组 0 规则参数;
被汰局,或正式局。
再看第二组0:
全局的卡量在前两位数乘以8再加7以下;
对方的卡量在最后一位数乘以3再加2以下。
再看第三组0核心( 0 ),或普通( 1 )。
再看第二组 0 ,先把这一组 0 之第一个 0 设为 x1 ,第二个 0 设为 x2 ,第三个 0 设为 x3 。
则——
全局的卡量小于: x1 * 64 + 63全局的卡量小于: x1 * 64 + x2 * 8 + 7;
对方的卡量小于: x3 * 3 + 2。
再看第三组 0 八进制序数。