Overview
Comment: | 0.0.249 |
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Downloads: | Tarball | ZIP archive | SQL archive |
Timelines: | family | ancestors | descendants | both | trunk |
Files: | files | file ages | folders |
SHA3-256: |
93595441a04183aee57544a9f8a1e9ad |
User & Date: | 顽雨沉风 on 2023-06-26 00:48:29 |
Other Links: | manifest | tags |
Context
2023-06-26
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00:49 | 0.0.250 check-in: fe7145c403 user: 顽雨沉风 tags: trunk | |
00:48 | 0.0.249 check-in: 93595441a0 user: 顽雨沉风 tags: trunk | |
00:29 | 0.0.248 check-in: 5985f1c474 user: 顽雨沉风 tags: trunk | |
Changes
Modified 19.Let's GaGaGa.lua from [70ff28c35b] to [67b63b34dd].
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44 45 46 47 48 49 50 | local str = {} local fun = {} local cache_1 local cache_2 fun["通关邀请"] = function() | | | | | | | | | | | | | | | | | 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 | local str = {} local fun = {} local cache_1 local cache_2 fun["通关邀请"] = function() local effect_1 effect_1 = Effect.GlobalEffect() effect_1:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_CONTINUOUS) effect_1:SetCode(EVENT_DAMAGE) function cache_1() cache_1 = Duel.GetLP(1) if cache_1 <= 0 then cache_1 = true else cache_1 = false end return cache_1 end effect_1:SetCondition(cache_1) function cache_1() Debug.ShowHint("残局群181175613") return end effect_1:SetOperation(cache_1) Duel.RegisterEffect(effect_1 , 0) end fun["开局添加手卡"] = function(str_1) local effect_1 effect_1 = Effect.GlobalEffect() effect_1:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_CONTINUOUS) effect_1:SetCode(EVENT_ADJUST) effect_1:SetCountLimit(1) function cache_1() cache_1 = Duel.GetLP(0) if cache_1 > 0 then cache_1 = true else cache_1 = false end return cache_1 end effect_1:SetCondition(cache_1) function cache_1(effect_event , player_who_activate_the_effect) cache_1 = Duel.SelectMatchingCard(player_who_activate_the_effect , Card.IsAbleToHand , player_who_activate_the_effect , LOCATION_DECK , 0 , str_1 , str_1 , nil) cache_2 = cache_1:GetCount() if cache_2 > 0 then Duel.SendtoHand(cache_1 , nil , REASON_RULE) end end effect_1:SetOperation(cache_1) Duel.RegisterEffect(effect_1 , 0) end fun["通关邀请"]() fun["开局添加手卡"](6) |
Modified 残局函数库/残局函数库.lua from [c9ca4d3bd4] to [7a84282bee].
1 2 3 4 5 6 7 8 | local str = {} local fun = {} local cache_1 local cache_2 fun["通关邀请"] = function() | | | | | | | | | | | | | | | | | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 | local str = {} local fun = {} local cache_1 local cache_2 fun["通关邀请"] = function() local effect_1 effect_1 = Effect.GlobalEffect() effect_1:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_CONTINUOUS) effect_1:SetCode(EVENT_DAMAGE) function cache_1() cache_1 = Duel.GetLP(1) if cache_1 <= 0 then cache_1 = true else cache_1 = false end return cache_1 end effect_1:SetCondition(cache_1) function cache_1() Debug.ShowHint("残局群181175613") return end effect_1:SetOperation(cache_1) Duel.RegisterEffect(effect_1 , 0) end fun["开局添加手卡"] = function(str_1) local effect_1 effect_1 = Effect.GlobalEffect() effect_1:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_CONTINUOUS) effect_1:SetCode(EVENT_ADJUST) effect_1:SetCountLimit(1) function cache_1() cache_1 = Duel.GetLP(0) if cache_1 > 0 then cache_1 = true else cache_1 = false end return cache_1 end effect_1:SetCondition(cache_1) function cache_1(effect_event , player_who_activate_the_effect) cache_1 = Duel.SelectMatchingCard(player_who_activate_the_effect , Card.IsAbleToHand , player_who_activate_the_effect , LOCATION_DECK , 0 , str_1 , str_1 , nil) cache_2 = cache_1:GetCount() if cache_2 > 0 then Duel.SendtoHand(cache_1 , nil , REASON_RULE) end end effect_1:SetOperation(cache_1) Duel.RegisterEffect(effect_1 , 0) end fun["通关邀请"]() fun["开局添加手卡"](1) |