Overview
Comment: | 0.0.1504 |
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Downloads: | Tarball | ZIP archive | SQL archive |
Timelines: | family | ancestors | descendants | both | trunk |
Files: | files | file ages | folders |
SHA3-256: |
7b13e3e7c3fb33f0463119cad159c627 |
User & Date: | 顽雨沉风 on 2023-07-16 00:11:54 |
Other Links: | manifest | tags |
Context
2023-07-16
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00:16 | 0.0.1505 check-in: 02cee86a5d user: 顽雨沉风 tags: trunk | |
00:11 | 0.0.1504 check-in: 7b13e3e7c3 user: 顽雨沉风 tags: trunk | |
2023-07-15
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12:19 | 0.0.1503 check-in: ccddd35790 user: 顽雨沉风 tags: trunk | |
Changes
Modified script/c0.lua from [45a2102603] to [45abb72810].
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38 39 40 41 42 43 44 45 46 47 48 49 50 51 | str["规则"] = "大师2020 " end --} fun["Debug.ReloadFieldBegin"](str_1, str_2) end --} fun["通关邀请"] = function() --{ effect_1 = Effect.GlobalEffect() effect_1:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_CONTINUOUS) | > > > > | 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 | str["规则"] = "大师2020 " end --} fun["Debug.ReloadFieldBegin"](str_1, str_2) end --} fun["aux.BeginPuzzle"] = aux.BeginPuzzle aux.BeginPuzzle = deb fun["通关邀请"] = function() --{ effect_1 = Effect.GlobalEffect() effect_1:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_CONTINUOUS) |
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Modified single_doc/卡组测试教程.html from [0cffb3effc] to [8cb847696f].
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34 35 36 37 38 39 40 | <ul> <li><a href="#前言" id="toc-前言"><span class="toc-section-number">1</span> 前言</a></li> <li><a href="#开局添加手卡" id="toc-开局添加手卡"><span class="toc-section-number">2</span> 开局添加手卡</a></li> <li><a href="#以下内容不够重要可以忽略" id="toc-以下内容不够重要可以忽略"><span class="toc-section-number">3</span> ☞ 以下内容不够重要,可以忽略</a></li> <li><a href="#开启多回合" id="toc-开启多回合"><span class="toc-section-number">4</span> 开启多回合</a></li> <li><a href="#完全操控-ai" id="toc-完全操控-ai"><span class="toc-section-number">5</span> 完全操控 AI</a></li> | > > | | | 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 | <ul> <li><a href="#前言" id="toc-前言"><span class="toc-section-number">1</span> 前言</a></li> <li><a href="#开局添加手卡" id="toc-开局添加手卡"><span class="toc-section-number">2</span> 开局添加手卡</a></li> <li><a href="#以下内容不够重要可以忽略" id="toc-以下内容不够重要可以忽略"><span class="toc-section-number">3</span> ☞ 以下内容不够重要,可以忽略</a></li> <li><a href="#开启多回合" id="toc-开启多回合"><span class="toc-section-number">4</span> 开启多回合</a></li> <li><a href="#完全操控-ai" id="toc-完全操控-ai"><span class="toc-section-number">5</span> 完全操控 AI</a></li> <li><a href="#以下内容不够重要可以忽略-1" id="toc-以下内容不够重要可以忽略-1"><span class="toc-section-number">6</span> ☞ 以下内容不够重要,可以忽略</a></li> <li><a href="#控制抽卡数量" id="toc-控制抽卡数量"><span class="toc-section-number">7</span> 控制抽卡数量</a></li> <li><a href="#伪洗牌" id="toc-伪洗牌"><span class="toc-section-number">8</span> 伪洗牌</a></li> </ul> </nav> <h1 data-number="1" id="前言"><span class="header-section-number">1</span> 前言</h1> <p>有人想用残局,进行卡组<b>测试</b>。</p> <p>鄙人在此提供些微帮助。</p> <h1 data-number="2" id="开局添加手卡"><span class="header-section-number">2</span> 开局添加手卡</h1> <p><b>先安装</b>「游戏王残局简化版」。</p> |
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68 69 70 71 72 73 74 | , 5) </code></pre> <p><b>去除</b>特定参数即可。</p> <pre><code>Debug.ReloadFieldBegin( DUEL_ATTACK_FIRST_TURN , 5) </code></pre> | | | | | 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 | , 5) </code></pre> <p><b>去除</b>特定参数即可。</p> <pre><code>Debug.ReloadFieldBegin( DUEL_ATTACK_FIRST_TURN , 5) </code></pre> <h1 data-number="6" id="以下内容不够重要可以忽略-1"><span class="header-section-number">6</span> ☞ 以下内容不够重要,可以忽略</h1> <h1 data-number="7" id="控制抽卡数量"><span class="header-section-number">7</span> 控制抽卡数量</h1> <pre><code>Debug.SetPlayerInfo(0,0,0,0) </code></pre> <p>最后一个参数控制<b>每</b>回合抽卡数量。</p> <h1 data-number="8" id="伪洗牌"><span class="header-section-number">8</span> 伪洗牌</h1> <pre><code>Debug.ReloadFieldBegin( DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI , 5) </code></pre> <p><b>添加</b>特定参数即可。</p> <pre><code>Debug.ReloadFieldBegin( |
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