Comment: | 慢慢来 |
---|---|
Downloads: | Tarball | ZIP archive | SQL archive |
Timelines: | family | ancestors | descendants | both | trunk |
Files: | files | file ages | folders |
SHA3-256: |
76da7195d2431ac0891ad4e755fb0e42 |
User & Date: | 顽雨沉风 on 2024-02-07 06:55:37 |
Other Links: | manifest | tags |
2024-02-07
| ||
07:24 | 慢来 check-in: 204190fd46 user: 顽雨沉风 tags: trunk | |
06:55 | 慢慢来 check-in: 76da7195d2 user: 顽雨沉风 tags: trunk | |
06:22 | 唉 check-in: c68ffceacb user: 顽雨沉风 tags: trunk | |
Modified single/3_02_LV_巨大化.lua from [6c578d622d] to [8eb824db55].
1 2 3 4 5 6 7 | --puzzle1 Debug.SetAIName("LV-024") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3) Debug.SetPlayerInfo(0, 3000, 0, 0) Debug.SetPlayerInfo(1, 2000, 0, 0) Debug.AddCard(58831685, 0, 0, LOCATION_MZONE, 1, POS_FACEUP_ATTACK) | > > > | 1 2 3 4 5 6 7 8 9 10 | --[[message 察局: ]] --puzzle1 Debug.SetAIName("LV-024") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3) Debug.SetPlayerInfo(0, 3000, 0, 0) Debug.SetPlayerInfo(1, 2000, 0, 0) Debug.AddCard(58831685, 0, 0, LOCATION_MZONE, 1, POS_FACEUP_ATTACK) |
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Modified single/3_02_LV_融合.lua from [570fd60f07] to [964a4b2c67].
1 2 3 4 5 6 7 8 | --[[message ]] Debug.SetAIName("LV-012") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3) Debug.SetPlayerInfo(0, 8000, 0, 0) Debug.SetPlayerInfo(1, 8000, 0, 0) | > | 1 2 3 4 5 6 7 8 9 | --[[message 察局: ]] Debug.SetAIName("LV-012") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3) Debug.SetPlayerInfo(0, 8000, 0, 0) Debug.SetPlayerInfo(1, 8000, 0, 0) |
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Modified single/3_03_LV_企鹅.lua from [207a7a21a2] to [0398ad0aea].
1 2 3 4 5 6 7 8 | --[[message ]] Debug.SetAIName("LV-007") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3) Debug.SetPlayerInfo(0, 100, 0, 0) Debug.SetPlayerInfo(1, 2300, 0, 0) | > | 1 2 3 4 5 6 7 8 9 | --[[message 察局: ]] Debug.SetAIName("LV-007") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3) Debug.SetPlayerInfo(0, 100, 0, 0) Debug.SetPlayerInfo(1, 2300, 0, 0) |
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Modified single/3_03_LV_纳祭.lua from [33ae68628a] to [c27307f1d5].
1 2 3 4 5 6 7 | --puzzle1 Debug.SetAIName("LV-017") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3) Debug.SetPlayerInfo(0, 8000, 0, 0) Debug.SetPlayerInfo(1, 1100, 0, 0) Debug.AddCard(63519819, 0, 0, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) | > > > | 1 2 3 4 5 6 7 8 9 10 | --[[message 察局: ]] --puzzle1 Debug.SetAIName("LV-017") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3) Debug.SetPlayerInfo(0, 8000, 0, 0) Debug.SetPlayerInfo(1, 1100, 0, 0) Debug.AddCard(63519819, 0, 0, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) |
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Modified single/3_03_LV_纳祭_1.lua from [e518af8c17] to [1d6d5acc7a].
1 2 3 4 5 6 7 | --puzzle1 Debug.SetAIName("LV-018") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3) Debug.SetPlayerInfo(0, 8000, 0, 0) Debug.SetPlayerInfo(1, 3000, 0, 0) Debug.AddCard(64631466, 0, 0, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) | > > > | 1 2 3 4 5 6 7 8 9 10 | --[[message 察局: ]] --puzzle1 Debug.SetAIName("LV-018") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3) Debug.SetPlayerInfo(0, 8000, 0, 0) Debug.SetPlayerInfo(1, 3000, 0, 0) Debug.AddCard(64631466, 0, 0, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) |
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Modified single/3_04_[WCS2006]_亚马逊.lua from [f6e5661bd7] to [115c2fa75a].
1 2 | --[[message 察局: | < | 1 2 3 4 5 6 7 8 9 | --[[message 察局: ]] Debug.SetAIName("[WCS2006]04_cannon") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3) Debug.SetPlayerInfo(0, 2000, 0, 0) Debug.SetPlayerInfo(1, 2500, 0, 0) Debug.AddCard(40640057, 1, 1, LOCATION_HAND, 0, POS_FACEDOWN) Debug.AddCard(11384280, 0, 0, LOCATION_MZONE, 3, POS_FACEUP_ATTACK) |
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Deleted single/3_05_[WCS2006]_电子科技.lua version [c08820da17].
|
| < < < < < < < < < < < < < < < < < < < < < < < < < < < |
Modified single/3_05_[WCS2006]_连续魔法.lua from [08039462bb] to [78187baff9].
1 2 | --[[message 察局: | < | 1 2 3 4 5 6 7 8 9 | --[[message 察局: ]] Debug.SetAIName("[WCS2006]08_burn") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3) Debug.SetPlayerInfo(0, 500, 0, 0) Debug.SetPlayerInfo(1, 2100, 0, 0) |
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Added single/3_05_枯岳说书人_电子科技.lua version [3235aa8bb9].
> > > > > > > > > > > > > > > > > > > > > > > > > > > | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 | --[[message 察局: 原局:[WCS2006]07_cybernetic_magician ]] Debug.SetAIName("[WCS2006]07_cybernetic_magician_衍版_1") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3) Debug.SetPlayerInfo(0, 1000, 0, 0) Debug.SetPlayerInfo(1, 8400, 0, 0) Debug.AddCard(48094997, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) Debug.AddCard(48766543, 0, 0, LOCATION_GRAVE, 0, POS_FACEDOWN) Debug.AddCard(73915051, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) --~ Debug.AddCard(23205979,0,0,LOCATION_MZONE,1,POS_FACEUP_DEFENSE) Debug.AddCard(59023523, 0, 0, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) Debug.AddCard(23205979, 0, 0, LOCATION_MZONE, 3, POS_FACEUP_DEFENSE) Debug.AddCard(36280194, 0, 0, LOCATION_SZONE, 2, POS_FACEDOWN) Debug.AddCard(83133491, 0, 0, LOCATION_SZONE, 3, POS_FACEDOWN) Debug.AddCard(97023549, 0, 0, LOCATION_GRAVE, 0, POS_FACEDOWN) Debug.AddCard(84686841, 0, 0, LOCATION_GRAVE, 0, POS_FACEDOWN) Debug.AddCard(34100324, 0, 0, LOCATION_GRAVE, 0, POS_FACEDOWN) Debug.ReloadFieldEnd() aux.BeginPuzzle() |
Modified single/3_06_[WCS2006]_古代的机械.lua from [71389634e2] to [fad4527e6d].
1 2 | --[[message 察局:2024-01-21 | < | 1 2 3 4 5 6 7 8 9 | --[[message 察局:2024-01-21 ]] Debug.SetAIName("[WCS2006]03_antique_gear") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3) Debug.SetPlayerInfo(0, 1400, 0, 0) Debug.SetPlayerInfo(1, 3300, 0, 0) |
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Modified single/3_07_AlphaKretin_雷王.lua from [8107762c6a] to [c6e216c865].
1 | --[[message | > | | 1 2 3 4 5 6 7 8 9 10 | --[[message 察局: 简语:This one's just a meme. Did you know that Lullaby of Obedience ignores summoning conditions? ]] Debug.SetAIName("AlphaKretin_05_Lullaby") Debug.ReloadFieldBegin(DUEL_SIMPLE_AI + DUEL_PSEUDO_SHUFFLE, 3) Debug.SetPlayerInfo(0, 2100, 0, 0) Debug.SetPlayerInfo(1, 100, 0, 0) |
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Added single/3_07_LV_薰风.lua version [d9afd77840].
> > > > > > > > > > > > > > > > > > > > > > > > | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 | --[[message 察局: 简语: ]] --puzzle1 Debug.SetAIName("LV-136") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3) Debug.SetPlayerInfo(0, 100, 0, 0) Debug.SetPlayerInfo(1, 5000, 0, 0) Debug.AddCard(69196160, 0, 0, LOCATION_SZONE, 1, POS_FACEDOWN) Debug.AddCard(27551, 0, 0, LOCATION_SZONE, 2, POS_FACEDOWN) Debug.AddCard(69196160, 0, 0, LOCATION_SZONE, 3, POS_FACEDOWN) Debug.AddCard(36331074, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) Debug.AddCard(336369, 0, 0, LOCATION_DECK, 1, POS_FACEUP_ATTACK) Debug.AddCard(91662792, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) Debug.AddCard(65277087, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) Debug.AddCard(49036338, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) Debug.ReloadFieldEnd() aux.BeginPuzzle() |
Modified single/3_07_LV_魔导.lua from [c4d4efa5ec] to [cf1050efa1].
1 2 3 4 5 6 7 | --puzzle1 Debug.SetAIName("LV-083") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3) Debug.SetPlayerInfo(0, 1100, 0, 0) Debug.SetPlayerInfo(1, 3050, 0, 0) Debug.AddCard(54652250, 0, 0, LOCATION_MZONE, 2, POS_FACEDOWN_DEFENSE) | > > > > | 1 2 3 4 5 6 7 8 9 10 11 | --[[message 察局: 简语: ]] --puzzle1 Debug.SetAIName("LV-083") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3) Debug.SetPlayerInfo(0, 1100, 0, 0) Debug.SetPlayerInfo(1, 3050, 0, 0) Debug.AddCard(54652250, 0, 0, LOCATION_MZONE, 2, POS_FACEDOWN_DEFENSE) |
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Modified single/3_07_[WCS2006]_暗黑界.lua from [52620d7078] to [3f87c75293].
1 2 | --[[message 察局:2024-01-21 | < | 1 2 3 4 5 6 7 8 9 | --[[message 察局:2024-01-21 ]] Debug.SetAIName("[WCS2006]01_ankokukai") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3) Debug.SetPlayerInfo(0, 600, 0, 0) Debug.SetPlayerInfo(1, 7000, 0, 0) Debug.AddCard(07459013, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) Debug.AddCard(32619583, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) |
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Modified single/3_07_[WCS2006]_融合.lua from [df05fad982] to [5ed2d66d98].
1 2 | --[[message 察局: | < | 1 2 3 4 5 6 7 8 9 | --[[message 察局: ]] Debug.SetAIName("[WCS2006]10_gilford") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3) Debug.SetPlayerInfo(0, 100, 0, 0) Debug.SetPlayerInfo(1, 5600, 0, 0) |
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Modified single/3_07_枯岳说书人_恶魔.lua from [916d5e9583] to [6bbabdb874].
1 2 3 4 5 6 7 | --puzzle1 Debug.SetAIName("LV-056_衍生版_1") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3) Debug.SetPlayerInfo(0, 8500, 0, 0) Debug.SetPlayerInfo(1, 6900, 0, 0) Debug.AddCard(64631466, 0, 0, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) | > > > > | 1 2 3 4 5 6 7 8 9 10 11 | --[[message 察局: 简语: ]] --puzzle1 Debug.SetAIName("LV-056_衍生版_1") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3) Debug.SetPlayerInfo(0, 8500, 0, 0) Debug.SetPlayerInfo(1, 6900, 0, 0) Debug.AddCard(64631466, 0, 0, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) |
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Modified single/3_08_LV_氢素龙.lua from [9b6b32c8b8] to [f6e69c8395].
1 2 3 4 5 6 7 | --puzzle1 Debug.SetAIName("LV-051") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3) Debug.SetPlayerInfo(0, 600, 0, 0) Debug.SetPlayerInfo(1, 1900, 0, 0) Debug.AddCard(63259351, 0, 0, LOCATION_MZONE, 2, POS_FACEUP_DEFENSE) | > > > > | 1 2 3 4 5 6 7 8 9 10 11 | --[[message 察局: 简语: ]] --puzzle1 Debug.SetAIName("LV-051") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3) Debug.SetPlayerInfo(0, 600, 0, 0) Debug.SetPlayerInfo(1, 1900, 0, 0) Debug.AddCard(63259351, 0, 0, LOCATION_MZONE, 2, POS_FACEUP_DEFENSE) |
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Modified single/3_08_LV_纳祭.lua from [76884bef58] to [5b7d46a41a].
1 2 3 4 5 6 7 | --puzzle1 Debug.SetAIName("LV-067") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3) Debug.SetPlayerInfo(0, 1600, 0, 0) Debug.SetPlayerInfo(1, 3400, 0, 0) Debug.AddCard(11384280, 0, 0, LOCATION_MZONE, 1, POS_FACEUP_ATTACK) | > > > > | 1 2 3 4 5 6 7 8 9 10 11 | --[[message 察局: 简语: ]] --puzzle1 Debug.SetAIName("LV-067") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3) Debug.SetPlayerInfo(0, 1600, 0, 0) Debug.SetPlayerInfo(1, 3400, 0, 0) Debug.AddCard(11384280, 0, 0, LOCATION_MZONE, 1, POS_FACEUP_ATTACK) |
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Modified single/3_09_LV_魔导.lua from [cc4d2a4285] to [a6b3f6b1e5].
1 2 3 4 5 6 7 | --puzzle1 Debug.SetAIName("LV-044") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3) Debug.SetPlayerInfo(0, 100, 0, 0) Debug.SetPlayerInfo(1, 2000, 0, 0) Debug.AddCard(60082869, 0, 0, LOCATION_SZONE, 1, POS_FACEDOWN) | > > > > | 1 2 3 4 5 6 7 8 9 10 11 | --[[message 察局: 简语: ]] --puzzle1 Debug.SetAIName("LV-044") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3) Debug.SetPlayerInfo(0, 100, 0, 0) Debug.SetPlayerInfo(1, 2000, 0, 0) Debug.AddCard(60082869, 0, 0, LOCATION_SZONE, 1, POS_FACEDOWN) |
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Modified single/3_10_base_娱乐伙伴.lua from [28196d158c] to [a582f1c8e9].
1 2 3 4 5 6 7 8 | --[[message ]] Debug.SetAIName("base-2") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI + DUEL_PSEUDO_SHUFFLE, 3) Debug.SetPlayerInfo(0, 3000, 0, 0) Debug.SetPlayerInfo(1, 5600, 0, 0) Debug.AddCard(78835747, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) | > | 1 2 3 4 5 6 7 8 9 | --[[message 察局: ]] Debug.SetAIName("base-2") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI + DUEL_PSEUDO_SHUFFLE, 3) Debug.SetPlayerInfo(0, 3000, 0, 0) Debug.SetPlayerInfo(1, 5600, 0, 0) Debug.AddCard(78835747, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) |
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Modified single/3_11_四妹_被封印.lua from [b6166b1226] to [f6640479e0].
1 2 3 | --[[message 察局: 简语:增殖的G抽 | < | 1 2 3 4 5 6 7 8 9 10 | --[[message 察局: 简语:增殖的G抽 ]] --puzzle1 Debug.SetAIName("02.Maxx C Draw") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3) Debug.SetPlayerInfo(0, 1200, 0, 0) Debug.SetPlayerInfo(1, 4000, 0, 0) |
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Modified single/3_11_枯岳说书人_娱乐伙伴.lua from [65a29dbe63] to [b123e8bf92].
1 2 3 4 5 6 7 8 | --[[message ]] Debug.SetAIName("base-2_衍生版_1") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI + DUEL_PSEUDO_SHUFFLE, 3) Debug.SetPlayerInfo(0, 3000, 0, 0) Debug.SetPlayerInfo(1, 9700, 0, 0) Debug.AddCard(78835747, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) | > | 1 2 3 4 5 6 7 8 9 | --[[message 察局: ]] Debug.SetAIName("base-2_衍生版_1") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI + DUEL_PSEUDO_SHUFFLE, 3) Debug.SetPlayerInfo(0, 3000, 0, 0) Debug.SetPlayerInfo(1, 9700, 0, 0) Debug.AddCard(78835747, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) |
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Modified single/3_12_Eroldin_恶魔.lua from [5ed7ff5283] to [a373fcd4e6].
1 | --[[message | > | | 1 2 3 4 5 6 7 8 9 10 | --[[message 察局: 简语:A simple puzzle, which teaches a Red Dragon Archfiend line combo ]] --Mastering the Red Dragons Debug.SetAIName("Eroldin_01_Mastering_the_Red_Dragons") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI) Debug.SetPlayerInfo(0, 100, 0, 0) Debug.SetPlayerInfo(1, 9700, 0, 0) |
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Deleted single/3_12_LV_绊倒.lua version [82b983d214].
|
| < < < < < < < < < < < < < < < < < < < < < < < < < < < < < < < |
Modified single/3_12_枯岳说书人_娱乐伙伴.lua from [4936d45550] to [742c82cd54].
1 2 3 4 5 6 7 8 | --[[message ]] Debug.SetAIName("base-2_衍生版_2") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI + DUEL_PSEUDO_SHUFFLE, 3) Debug.SetPlayerInfo(0, 3000, 0, 0) Debug.SetPlayerInfo(1, 40300, 0, 0) Debug.AddCard(7799906, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) | > | 1 2 3 4 5 6 7 8 9 | --[[message 察局: ]] Debug.SetAIName("base-2_衍生版_2") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI + DUEL_PSEUDO_SHUFFLE, 3) Debug.SetPlayerInfo(0, 3000, 0, 0) Debug.SetPlayerInfo(1, 40300, 0, 0) Debug.AddCard(7799906, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) |
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Modified single/3_12_枯岳说书人_极星.lua from [c0c5dd82b9] to [f87696284a].
1 2 3 4 | --[[message 察局: 简语:步向破灭的抽卡 原局:04.Destructive Draw | < | 1 2 3 4 5 6 7 8 9 10 11 | --[[message 察局: 简语:步向破灭的抽卡 原局:04.Destructive Draw ]] --puzzle1 Debug.SetAIName("04.Destructive Draw_衍生版_1") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3) Debug.SetPlayerInfo(0, 100, 0, 0) Debug.SetPlayerInfo(1, 10000, 0, 0) |
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Added single/3_12_枯岳说书人_绊倒.lua version [e60221acdf].
> > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 | --[[message 察局: ]] Debug.SetAIName("LV-013_衍版_1") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3) Debug.SetPlayerInfo(0, 2000, 0, 0) Debug.SetPlayerInfo(1, 4100, 0, 0) Debug.AddCard(3510565, 0, 0, LOCATION_MZONE, 0, POS_FACEDOWN_DEFENSE) Debug.AddCard(41872150, 0, 0, LOCATION_MZONE, 1, POS_FACEDOWN_DEFENSE) Debug.AddCard(41872150, 0, 0, LOCATION_MZONE, 3, POS_FACEDOWN_DEFENSE) Debug.AddCard(3510565, 0, 0, LOCATION_MZONE, 4, POS_FACEDOWN_DEFENSE) --~ Debug.AddCard(87430998,0,0,LOCATION_HAND,0,POS_FACEDOWN) Debug.AddCard(37120512, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) Debug.AddCard(52097679, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) --~ Debug.AddCard(63102017,0,0,LOCATION_HAND,0,POS_FACEDOWN) Debug.AddCard(25880422, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) Debug.AddCard(76909279, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) Debug.AddCard(54098121, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) Debug.AddCard(85639257, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_ATTACK) Debug.AddCard(13039848, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_DEFENSE) Debug.AddCard(14977074, 1, 1, LOCATION_MZONE, 3, POS_FACEUP_ATTACK) Debug.AddCard(79323590, 1, 1, LOCATION_SZONE, 1, POS_FACEUP_ATTACK) Debug.AddCard(95220856, 1, 1, LOCATION_SZONE, 2, POS_FACEUP_ATTACK) Debug.AddCard(34646691, 1, 1, LOCATION_SZONE, 3, POS_FACEUP_ATTACK) Debug.ReloadFieldEnd() aux.BeginPuzzle() |
Modified single/3_12_枯岳说书人_魔人.lua from [bd133308c0] to [d8fd0590d8].
1 2 3 4 | --[[message 察局: 简语:棉花糖的暴走叠光 原局:01.Marshmallon's Reckless Overlay | < | 1 2 3 4 5 6 7 8 9 10 11 | --[[message 察局: 简语:棉花糖的暴走叠光 原局:01.Marshmallon's Reckless Overlay ]] --puzzle1 Debug.SetAIName("01.Marshmallon's Reckless Overlay_衍生版_1") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3) Debug.SetPlayerInfo(0, 100, 0, 0) Debug.SetPlayerInfo(1, 46700, 0, 0) |
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Added single/3_13_枯岳说书人_恶魔.lua version [f4becf9c69].
> > > > > > > > > > > > > > > > > > > > > > > > > > > > > | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 | --[[message 察局: ]] --puzzle1 Debug.SetAIName("LV-143_衍版_1") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3) Debug.SetPlayerInfo(0, 100, 0, 0) Debug.SetPlayerInfo(1, 20000, 0, 0) Debug.AddCard(30606547, 0, 0, LOCATION_SZONE, 0, POS_FACEUP_ATTACK) Debug.AddCard(98045062, 0, 0, LOCATION_SZONE, 1, POS_FACEDOWN) Debug.AddCard(42956963, 0, 0, LOCATION_SZONE, 2, POS_FACEDOWN) Debug.AddCard(82324105, 0, 0, LOCATION_SZONE, 3, POS_FACEDOWN) Debug.AddCard(31550470, 0, 0, LOCATION_SZONE, 4, POS_FACEDOWN) Debug.AddCard(102380, 0, 0, LOCATION_DECK, 0, POS_FACEUP_ATTACK) Debug.AddCard(9391354, 0, 0, LOCATION_DECK, 1, POS_FACEUP_ATTACK) Debug.AddCard(15341821, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) Debug.AddCard(36629203, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) Debug.AddCard(90263923, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) Debug.AddCard(93187568, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) Debug.AddCard(1475311, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) Debug.AddCard(10352095, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) --~ Debug.AddCard(37742478,1,1,LOCATION_HAND,0,POS_FACEDOWN) Debug.ReloadFieldEnd() aux.BeginPuzzle() |
Deleted single/LV-136.lua version [d9e9853457].
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Deleted single/LV-143.lua version [4981a0b0f5].
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Modified 残局文料/补记.md from [ed6cc7823f] to [be5f2bdc05].
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56 57 58 59 60 61 62 | 以名显内,非全而有缺,其缺为不稳,故需一稳以补。我觉,可用唯一编号,例如旧“X-LV-34”。然此编用于何处。我觉,用于人机名最佳。因人问局常截图,而人机名若含唯一编,则易猜。且若此,则旧录像名不需改,“原局”字段所指变稳。 # 档与料 档比料更严,指分类后的料,故件名用文料,而不用文档。 # 悖 若按新名来名局,因多局为衍局,故名带新作者名,而非旧作者名。衍局易,创局难,而衍局者名却比旧作者名广,此易引旧作者厌,继而起争。争之不休,则人心散。鄙人力弱,于此大坑,无力解之。然也正因鄙人力弱,故新名难传,贻笑大方,从而避此争。若旧作者不屑吾为,且心宽不苛我,则此争不存。虑美中不足,此争难免,然吾欲见新,故为之。恍觉吾贱。 # 澄清 今改局,忆一事。Fedo系作者名为幽厉塔诗莉安,但你可见,无一局冠以他名。何哉。他做局尽选趣卡,然无己力控,故后人易超他而出衍局。衍局出而作者名改,且原局吾未集,故成此。希他勿怒。 | > > > | 56 57 58 59 60 61 62 63 64 65 | 以名显内,非全而有缺,其缺为不稳,故需一稳以补。我觉,可用唯一编号,例如旧“X-LV-34”。然此编用于何处。我觉,用于人机名最佳。因人问局常截图,而人机名若含唯一编,则易猜。且若此,则旧录像名不需改,“原局”字段所指变稳。 # 档与料 档比料更严,指分类后的料,故件名用文料,而不用文档。 # 悖 若按新名来名局,因多局为衍局,故名带新作者名,而非旧作者名。衍局易,创局难,而衍局者名却比旧作者名广,此易引旧作者厌,继而起争。争之不休,则人心散。鄙人力弱,于此大坑,无力解之。然也正因鄙人力弱,故新名难传,贻笑大方,从而避此争。若旧作者不屑吾为,且心宽不苛我,则此争不存。虑美中不足,此争难免,然吾欲见新,故为之。恍觉吾贱。 # 澄清 今改局,忆一事。Fedo系作者名为幽厉塔诗莉安,但你可见,无一局冠以他名。何哉。他做局尽选趣卡,然无己力控,故后人易超他而出衍局。衍局出而作者名改,且原局吾未集,故成此。希他勿怒。 # 小改 有时,我对他人局小改,欲留原名。然QB拒,谓他厌。若我不留原名,则易引争。两难,故不为最好。然吾欲为,故必二选一。我选改名,以避名混。 我改局不删注,故可借此察,某局是否被我改过。 |