游戏王残局简化版

Check-in [76da7195d2]
Login

Check-in [76da7195d2]

Overview
Comment:慢慢来
Downloads: Tarball | ZIP archive
Timelines: family | ancestors | descendants | both | trunk
Files: files | file ages | folders
SHA3-256: 76da7195d2431ac0891ad4e755fb0e42a2b830bb8c3c93644ebb9d68dc88fa69
User & Date: 顽雨沉风 on 2024-02-07 06:55:37.192
Other Links: manifest | tags
Context
2024-02-07
07:24
慢来 check-in: 204190fd46 user: 顽雨沉风 tags: trunk
06:55
慢慢来 check-in: 76da7195d2 user: 顽雨沉风 tags: trunk
06:22
check-in: c68ffceacb user: 顽雨沉风 tags: trunk
Changes



1
2
3
4
5
6
7



--puzzle1
Debug.SetAIName("LV-024")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3)
Debug.SetPlayerInfo(0, 3000, 0, 0)
Debug.SetPlayerInfo(1, 2000, 0, 0)

Debug.AddCard(58831685, 0, 0, LOCATION_MZONE, 1, POS_FACEUP_ATTACK)
>
>
>







1
2
3
4
5
6
7
8
9
10
--[[message
察局:
]]
--puzzle1
Debug.SetAIName("LV-024")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3)
Debug.SetPlayerInfo(0, 3000, 0, 0)
Debug.SetPlayerInfo(1, 2000, 0, 0)

Debug.AddCard(58831685, 0, 0, LOCATION_MZONE, 1, POS_FACEUP_ATTACK)
1

2
3
4
5
6
7
8
--[[message

]]

Debug.SetAIName("LV-012")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3)
Debug.SetPlayerInfo(0, 8000, 0, 0)
Debug.SetPlayerInfo(1, 8000, 0, 0)


>







1
2
3
4
5
6
7
8
9
--[[message
察局:
]]

Debug.SetAIName("LV-012")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3)
Debug.SetPlayerInfo(0, 8000, 0, 0)
Debug.SetPlayerInfo(1, 8000, 0, 0)

1

2
3
4
5
6
7
8
--[[message

]]

Debug.SetAIName("LV-007")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3)
Debug.SetPlayerInfo(0, 100, 0, 0)
Debug.SetPlayerInfo(1, 2300, 0, 0)


>







1
2
3
4
5
6
7
8
9
--[[message
察局:
]]

Debug.SetAIName("LV-007")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3)
Debug.SetPlayerInfo(0, 100, 0, 0)
Debug.SetPlayerInfo(1, 2300, 0, 0)




1
2
3
4
5
6
7



--puzzle1
Debug.SetAIName("LV-017")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3)
Debug.SetPlayerInfo(0, 8000, 0, 0)
Debug.SetPlayerInfo(1, 1100, 0, 0)

Debug.AddCard(63519819, 0, 0, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)
>
>
>







1
2
3
4
5
6
7
8
9
10
--[[message
察局:
]]
--puzzle1
Debug.SetAIName("LV-017")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3)
Debug.SetPlayerInfo(0, 8000, 0, 0)
Debug.SetPlayerInfo(1, 1100, 0, 0)

Debug.AddCard(63519819, 0, 0, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)



1
2
3
4
5
6
7



--puzzle1
Debug.SetAIName("LV-018")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3)
Debug.SetPlayerInfo(0, 8000, 0, 0)
Debug.SetPlayerInfo(1, 3000, 0, 0)

Debug.AddCard(64631466, 0, 0, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)
>
>
>







1
2
3
4
5
6
7
8
9
10
--[[message
察局:
]]
--puzzle1
Debug.SetAIName("LV-018")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3)
Debug.SetPlayerInfo(0, 8000, 0, 0)
Debug.SetPlayerInfo(1, 3000, 0, 0)

Debug.AddCard(64631466, 0, 0, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)
1
2
3
4
5
6
7
8
9
10
--[[message
察局:
旧名:[WCS2006]04_cannon
]]
Debug.SetAIName("[WCS2006]04_cannon")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3)
Debug.SetPlayerInfo(0, 2000, 0, 0)
Debug.SetPlayerInfo(1, 2500, 0, 0)
Debug.AddCard(40640057, 1, 1, LOCATION_HAND, 0, POS_FACEDOWN)
Debug.AddCard(11384280, 0, 0, LOCATION_MZONE, 3, POS_FACEUP_ATTACK)


<







1
2

3
4
5
6
7
8
9
--[[message
察局:

]]
Debug.SetAIName("[WCS2006]04_cannon")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3)
Debug.SetPlayerInfo(0, 2000, 0, 0)
Debug.SetPlayerInfo(1, 2500, 0, 0)
Debug.AddCard(40640057, 1, 1, LOCATION_HAND, 0, POS_FACEDOWN)
Debug.AddCard(11384280, 0, 0, LOCATION_MZONE, 3, POS_FACEUP_ATTACK)
1
2
3
4
5
6
7
8
9
10
--[[message
察局:
旧名:[WCS2006]08_burn
]]
Debug.SetAIName("[WCS2006]08_burn")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3)

Debug.SetPlayerInfo(0, 500, 0, 0)
Debug.SetPlayerInfo(1, 2100, 0, 0)



<







1
2

3
4
5
6
7
8
9
--[[message
察局:

]]
Debug.SetAIName("[WCS2006]08_burn")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3)

Debug.SetPlayerInfo(0, 500, 0, 0)
Debug.SetPlayerInfo(1, 2100, 0, 0)

1
2
3
4
5
6
7
8
9
10
--[[message
察局:2024-01-21
旧名:[WCS2006]03_antique_gear
]]
Debug.SetAIName("[WCS2006]03_antique_gear")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3)

Debug.SetPlayerInfo(0, 1400, 0, 0)
Debug.SetPlayerInfo(1, 3300, 0, 0)



<







1
2

3
4
5
6
7
8
9
--[[message
察局:2024-01-21

]]
Debug.SetAIName("[WCS2006]03_antique_gear")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3)

Debug.SetPlayerInfo(0, 1400, 0, 0)
Debug.SetPlayerInfo(1, 3300, 0, 0)

1

2
3
4
5
6
7
8
9
--[[message

This one's just a meme. Did you know that Lullaby of Obedience ignores summoning conditions?
]]

Debug.SetAIName("AlphaKretin_05_Lullaby")
Debug.ReloadFieldBegin(DUEL_SIMPLE_AI + DUEL_PSEUDO_SHUFFLE, 3)

Debug.SetPlayerInfo(0, 2100, 0, 0)
Debug.SetPlayerInfo(1, 100, 0, 0)

>
|







1
2
3
4
5
6
7
8
9
10
--[[message
察局:
简语:This one's just a meme. Did you know that Lullaby of Obedience ignores summoning conditions?
]]

Debug.SetAIName("AlphaKretin_05_Lullaby")
Debug.ReloadFieldBegin(DUEL_SIMPLE_AI + DUEL_PSEUDO_SHUFFLE, 3)

Debug.SetPlayerInfo(0, 2100, 0, 0)
Debug.SetPlayerInfo(1, 100, 0, 0)




1
2
3
4
5
6
7




--puzzle1
Debug.SetAIName("LV-083")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3)
Debug.SetPlayerInfo(0, 1100, 0, 0)
Debug.SetPlayerInfo(1, 3050, 0, 0)

Debug.AddCard(54652250, 0, 0, LOCATION_MZONE, 2, POS_FACEDOWN_DEFENSE)
>
>
>
>







1
2
3
4
5
6
7
8
9
10
11
--[[message
察局:
简语:
]]
--puzzle1
Debug.SetAIName("LV-083")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3)
Debug.SetPlayerInfo(0, 1100, 0, 0)
Debug.SetPlayerInfo(1, 3050, 0, 0)

Debug.AddCard(54652250, 0, 0, LOCATION_MZONE, 2, POS_FACEDOWN_DEFENSE)
1
2
3
4
5
6
7
8
9
10
--[[message
察局:2024-01-21
旧名:[WCS2006]01_ankokukai
]]
Debug.SetAIName("[WCS2006]01_ankokukai")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3)
Debug.SetPlayerInfo(0, 600, 0, 0)
Debug.SetPlayerInfo(1, 7000, 0, 0)
Debug.AddCard(07459013, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(32619583, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)


<







1
2

3
4
5
6
7
8
9
--[[message
察局:2024-01-21

]]
Debug.SetAIName("[WCS2006]01_ankokukai")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3)
Debug.SetPlayerInfo(0, 600, 0, 0)
Debug.SetPlayerInfo(1, 7000, 0, 0)
Debug.AddCard(07459013, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(32619583, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
1
2
3
4
5
6
7
8
9
10
--[[message
察局:
旧名:[WCS2006]10_gilford
]]
Debug.SetAIName("[WCS2006]10_gilford")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3)

Debug.SetPlayerInfo(0, 100, 0, 0)
Debug.SetPlayerInfo(1, 5600, 0, 0)



<







1
2

3
4
5
6
7
8
9
--[[message
察局:

]]
Debug.SetAIName("[WCS2006]10_gilford")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3)

Debug.SetPlayerInfo(0, 100, 0, 0)
Debug.SetPlayerInfo(1, 5600, 0, 0)





1
2
3
4
5
6
7




--puzzle1
Debug.SetAIName("LV-056_衍生版_1")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3)
Debug.SetPlayerInfo(0, 8500, 0, 0)
Debug.SetPlayerInfo(1, 6900, 0, 0)

Debug.AddCard(64631466, 0, 0, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)
>
>
>
>







1
2
3
4
5
6
7
8
9
10
11
--[[message
察局:
简语:
]]
--puzzle1
Debug.SetAIName("LV-056_衍生版_1")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3)
Debug.SetPlayerInfo(0, 8500, 0, 0)
Debug.SetPlayerInfo(1, 6900, 0, 0)

Debug.AddCard(64631466, 0, 0, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)




1
2
3
4
5
6
7




--puzzle1
Debug.SetAIName("LV-051")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3)
Debug.SetPlayerInfo(0, 600, 0, 0)
Debug.SetPlayerInfo(1, 1900, 0, 0)

Debug.AddCard(63259351, 0, 0, LOCATION_MZONE, 2, POS_FACEUP_DEFENSE)
>
>
>
>







1
2
3
4
5
6
7
8
9
10
11
--[[message
察局:
简语:
]]
--puzzle1
Debug.SetAIName("LV-051")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3)
Debug.SetPlayerInfo(0, 600, 0, 0)
Debug.SetPlayerInfo(1, 1900, 0, 0)

Debug.AddCard(63259351, 0, 0, LOCATION_MZONE, 2, POS_FACEUP_DEFENSE)




1
2
3
4
5
6
7




--puzzle1
Debug.SetAIName("LV-067")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3)
Debug.SetPlayerInfo(0, 1600, 0, 0)
Debug.SetPlayerInfo(1, 3400, 0, 0)

Debug.AddCard(11384280, 0, 0, LOCATION_MZONE, 1, POS_FACEUP_ATTACK)
>
>
>
>







1
2
3
4
5
6
7
8
9
10
11
--[[message
察局:
简语:
]]
--puzzle1
Debug.SetAIName("LV-067")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3)
Debug.SetPlayerInfo(0, 1600, 0, 0)
Debug.SetPlayerInfo(1, 3400, 0, 0)

Debug.AddCard(11384280, 0, 0, LOCATION_MZONE, 1, POS_FACEUP_ATTACK)




1
2
3
4
5
6
7




--puzzle1
Debug.SetAIName("LV-044")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3)
Debug.SetPlayerInfo(0, 100, 0, 0)
Debug.SetPlayerInfo(1, 2000, 0, 0)

Debug.AddCard(60082869, 0, 0, LOCATION_SZONE, 1, POS_FACEDOWN)
>
>
>
>







1
2
3
4
5
6
7
8
9
10
11
--[[message
察局:
简语:
]]
--puzzle1
Debug.SetAIName("LV-044")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3)
Debug.SetPlayerInfo(0, 100, 0, 0)
Debug.SetPlayerInfo(1, 2000, 0, 0)

Debug.AddCard(60082869, 0, 0, LOCATION_SZONE, 1, POS_FACEDOWN)
1

2
3
4
5
6
7
8
--[[message

]]

Debug.SetAIName("base-2")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI + DUEL_PSEUDO_SHUFFLE, 3)
Debug.SetPlayerInfo(0, 3000, 0, 0)
Debug.SetPlayerInfo(1, 5600, 0, 0)
Debug.AddCard(78835747, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)

>







1
2
3
4
5
6
7
8
9
--[[message
察局:
]]

Debug.SetAIName("base-2")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI + DUEL_PSEUDO_SHUFFLE, 3)
Debug.SetPlayerInfo(0, 3000, 0, 0)
Debug.SetPlayerInfo(1, 5600, 0, 0)
Debug.AddCard(78835747, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
1
2
3
4
5
6
7
8
9
10
11
--[[message
察局:
简语:增殖的G抽
旧名:
]]

--puzzle1
Debug.SetAIName("02.Maxx C Draw")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3)
Debug.SetPlayerInfo(0, 1200, 0, 0)
Debug.SetPlayerInfo(1, 4000, 0, 0)



<







1
2
3

4
5
6
7
8
9
10
--[[message
察局:
简语:增殖的G抽

]]

--puzzle1
Debug.SetAIName("02.Maxx C Draw")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3)
Debug.SetPlayerInfo(0, 1200, 0, 0)
Debug.SetPlayerInfo(1, 4000, 0, 0)
1

2
3
4
5
6
7
8
--[[message

]]

Debug.SetAIName("base-2_衍生版_1")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI + DUEL_PSEUDO_SHUFFLE, 3)
Debug.SetPlayerInfo(0, 3000, 0, 0)
Debug.SetPlayerInfo(1, 9700, 0, 0)
Debug.AddCard(78835747, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)

>







1
2
3
4
5
6
7
8
9
--[[message
察局:
]]

Debug.SetAIName("base-2_衍生版_1")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI + DUEL_PSEUDO_SHUFFLE, 3)
Debug.SetPlayerInfo(0, 3000, 0, 0)
Debug.SetPlayerInfo(1, 9700, 0, 0)
Debug.AddCard(78835747, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
1

2
3
4
5
6
7
8
9
--[[message

A simple puzzle, which teaches a Red Dragon Archfiend line combo
]]

--Mastering the Red Dragons
Debug.SetAIName("Eroldin_01_Mastering_the_Red_Dragons")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI)
Debug.SetPlayerInfo(0, 100, 0, 0)
Debug.SetPlayerInfo(1, 9700, 0, 0)

>
|







1
2
3
4
5
6
7
8
9
10
--[[message
察局:
简语:A simple puzzle, which teaches a Red Dragon Archfiend line combo
]]

--Mastering the Red Dragons
Debug.SetAIName("Eroldin_01_Mastering_the_Red_Dragons")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI)
Debug.SetPlayerInfo(0, 100, 0, 0)
Debug.SetPlayerInfo(1, 9700, 0, 0)
1

2
3
4
5
6
7
8
--[[message

]]

Debug.SetAIName("base-2_衍生版_2")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI + DUEL_PSEUDO_SHUFFLE, 3)
Debug.SetPlayerInfo(0, 3000, 0, 0)
Debug.SetPlayerInfo(1, 40300, 0, 0)
Debug.AddCard(7799906, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)

>







1
2
3
4
5
6
7
8
9
--[[message
察局:
]]

Debug.SetAIName("base-2_衍生版_2")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI + DUEL_PSEUDO_SHUFFLE, 3)
Debug.SetPlayerInfo(0, 3000, 0, 0)
Debug.SetPlayerInfo(1, 40300, 0, 0)
Debug.AddCard(7799906, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
1
2
3
4
5
6
7
8
9
10
11
12
--[[message
察局:
简语:步向破灭的抽卡
原局:04.Destructive Draw
旧名:
]]

--puzzle1
Debug.SetAIName("04.Destructive Draw_衍生版_1")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3)
Debug.SetPlayerInfo(0, 100, 0, 0)
Debug.SetPlayerInfo(1, 10000, 0, 0)




<







1
2
3
4

5
6
7
8
9
10
11
--[[message
察局:
简语:步向破灭的抽卡
原局:04.Destructive Draw

]]

--puzzle1
Debug.SetAIName("04.Destructive Draw_衍生版_1")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3)
Debug.SetPlayerInfo(0, 100, 0, 0)
Debug.SetPlayerInfo(1, 10000, 0, 0)
1
2
3
4
5
6
7
8
9
10
11
12
--[[message
察局:
简语:棉花糖的暴走叠光
原局:01.Marshmallon's Reckless Overlay
旧名:
]]

--puzzle1
Debug.SetAIName("01.Marshmallon's Reckless Overlay_衍生版_1")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3)
Debug.SetPlayerInfo(0, 100, 0, 0)
Debug.SetPlayerInfo(1, 46700, 0, 0)




<







1
2
3
4

5
6
7
8
9
10
11
--[[message
察局:
简语:棉花糖的暴走叠光
原局:01.Marshmallon's Reckless Overlay

]]

--puzzle1
Debug.SetAIName("01.Marshmallon's Reckless Overlay_衍生版_1")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3)
Debug.SetPlayerInfo(0, 100, 0, 0)
Debug.SetPlayerInfo(1, 46700, 0, 0)
Deleted single/LV-136.lua version [d9e9853457].
Deleted single/LV-143.lua version [4981a0b0f5].
56
57
58
59
60
61
62



以名显内,非全而有缺,其缺为不稳,故需一稳以补。我觉,可用唯一编号,例如旧“X-LV-34”。然此编用于何处。我觉,用于人机名最佳。因人问局常截图,而人机名若含唯一编,则易猜。且若此,则旧录像名不需改,“原局”字段所指变稳。
# 档与料
档比料更严,指分类后的料,故件名用文料,而不用文档。
# 悖
若按新名来名局,因多局为衍局,故名带新作者名,而非旧作者名。衍局易,创局难,而衍局者名却比旧作者名广,此易引旧作者厌,继而起争。争之不休,则人心散。鄙人力弱,于此大坑,无力解之。然也正因鄙人力弱,故新名难传,贻笑大方,从而避此争。若旧作者不屑吾为,且心宽不苛我,则此争不存。虑美中不足,此争难免,然吾欲见新,故为之。恍觉吾贱。
# 澄清
今改局,忆一事。Fedo系作者名为幽厉塔诗莉安,但你可见,无一局冠以他名。何哉。他做局尽选趣卡,然无己力控,故后人易超他而出衍局。衍局出而作者名改,且原局吾未集,故成此。希他勿怒。










>
>
>
56
57
58
59
60
61
62
63
64
65
以名显内,非全而有缺,其缺为不稳,故需一稳以补。我觉,可用唯一编号,例如旧“X-LV-34”。然此编用于何处。我觉,用于人机名最佳。因人问局常截图,而人机名若含唯一编,则易猜。且若此,则旧录像名不需改,“原局”字段所指变稳。
# 档与料
档比料更严,指分类后的料,故件名用文料,而不用文档。
# 悖
若按新名来名局,因多局为衍局,故名带新作者名,而非旧作者名。衍局易,创局难,而衍局者名却比旧作者名广,此易引旧作者厌,继而起争。争之不休,则人心散。鄙人力弱,于此大坑,无力解之。然也正因鄙人力弱,故新名难传,贻笑大方,从而避此争。若旧作者不屑吾为,且心宽不苛我,则此争不存。虑美中不足,此争难免,然吾欲见新,故为之。恍觉吾贱。
# 澄清
今改局,忆一事。Fedo系作者名为幽厉塔诗莉安,但你可见,无一局冠以他名。何哉。他做局尽选趣卡,然无己力控,故后人易超他而出衍局。衍局出而作者名改,且原局吾未集,故成此。希他勿怒。
# 小改
有时,我对他人局小改,欲留原名。然QB拒,谓他厌。若我不留原名,则易引争。两难,故不为最好。然吾欲为,故必二选一。我选改名,以避名混。
我改局不删注,故可借此察,某局是否被我改过。