Overview
Comment: | 0.0.2668 |
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User & Date: | 顽雨沉风 on 2023-10-09 14:56:25 |
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Context
2023-10-09
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15:05 | 0.0.2669 check-in: 1b282cf16c user: 顽雨沉风 tags: trunk | |
14:56 | 0.0.2668 check-in: 734ec58d9f user: 顽雨沉风 tags: trunk | |
14:54 | 0.0.2667 check-in: aaba4b109d user: 顽雨沉风 tags: trunk | |
Changes
Modified single_doc/场景.html from [e10aaf4ff9] to [e2ad4a19b4].
︙ | ︙ | |||
67 68 69 70 71 72 73 | <li><a href="#section-30" id="toc-section-30"><span class="toc-section-number">1.31</span> </a></li> <li><a href="#section-31" id="toc-section-31"><span class="toc-section-number">1.32</span> </a></li> <li><a href="#section-32" id="toc-section-32"><span class="toc-section-number">1.33</span> </a></li> <li><a href="#section-33" id="toc-section-33"><span class="toc-section-number">1.34</span> </a></li> <li><a href="#section-34" id="toc-section-34"><span class="toc-section-number">1.35</span> </a></li> <li><a href="#section-35" id="toc-section-35"><span class="toc-section-number">1.36</span> </a></li> <li><a href="#section-36" id="toc-section-36"><span class="toc-section-number">1.37</span> </a></li> | < > | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 | <li><a href="#section-30" id="toc-section-30"><span class="toc-section-number">1.31</span> </a></li> <li><a href="#section-31" id="toc-section-31"><span class="toc-section-number">1.32</span> </a></li> <li><a href="#section-32" id="toc-section-32"><span class="toc-section-number">1.33</span> </a></li> <li><a href="#section-33" id="toc-section-33"><span class="toc-section-number">1.34</span> </a></li> <li><a href="#section-34" id="toc-section-34"><span class="toc-section-number">1.35</span> </a></li> <li><a href="#section-35" id="toc-section-35"><span class="toc-section-number">1.36</span> </a></li> <li><a href="#section-36" id="toc-section-36"><span class="toc-section-number">1.37</span> </a></li> </ul></li> <li><a href="#异常" id="toc-异常"><span class="toc-section-number">2</span> 异常</a> <ul> <li><a href="#section-37" id="toc-section-37"><span class="toc-section-number">2.1</span> </a></li> <li><a href="#section-38" id="toc-section-38"><span class="toc-section-number">2.2</span> </a></li> <li><a href="#section-39" id="toc-section-39"><span class="toc-section-number">2.3</span> </a></li> <li><a href="#section-40" id="toc-section-40"><span class="toc-section-number">2.4</span> </a></li> <li><a href="#section-41" id="toc-section-41"><span class="toc-section-number">2.5</span> </a></li> <li><a href="#section-42" id="toc-section-42"><span class="toc-section-number">2.6</span> </a></li> <li><a href="#section-43" id="toc-section-43"><span class="toc-section-number">2.7</span> </a></li> <li><a href="#section-44" id="toc-section-44"><span class="toc-section-number">2.8</span> </a></li> <li><a href="#section-45" id="toc-section-45"><span class="toc-section-number">2.9</span> </a></li> <li><a href="#section-46" id="toc-section-46"><span class="toc-section-number">2.10</span> </a></li> <li><a href="#section-47" id="toc-section-47"><span class="toc-section-number">2.11</span> </a></li> <li><a href="#section-48" id="toc-section-48"><span class="toc-section-number">2.12</span> </a></li> <li><a href="#section-49" id="toc-section-49"><span class="toc-section-number">2.13</span> </a></li> <li><a href="#section-50" id="toc-section-50"><span class="toc-section-number">2.14</span> </a></li> <li><a href="#section-51" id="toc-section-51"><span class="toc-section-number">2.15</span> </a></li> <li><a href="#section-52" id="toc-section-52"><span class="toc-section-number">2.16</span> </a></li> <li><a href="#section-53" id="toc-section-53"><span class="toc-section-number">2.17</span> </a></li> <li><a href="#section-54" id="toc-section-54"><span class="toc-section-number">2.18</span> </a></li> <li><a href="#section-55" id="toc-section-55"><span class="toc-section-number">2.19</span> </a></li> <li><a href="#section-56" id="toc-section-56"><span class="toc-section-number">2.20</span> </a></li> <li><a href="#section-57" id="toc-section-57"><span class="toc-section-number">2.21</span> </a></li> <li><a href="#section-58" id="toc-section-58"><span class="toc-section-number">2.22</span> </a></li> <li><a href="#section-59" id="toc-section-59"><span class="toc-section-number">2.23</span> </a></li> <li><a href="#section-60" id="toc-section-60"><span class="toc-section-number">2.24</span> </a></li> <li><a href="#section-61" id="toc-section-61"><span class="toc-section-number">2.25</span> </a></li> <li><a href="#section-62" id="toc-section-62"><span class="toc-section-number">2.26</span> </a></li> <li><a href="#section-63" id="toc-section-63"><span class="toc-section-number">2.27</span> </a></li> <li><a href="#section-64" id="toc-section-64"><span class="toc-section-number">2.28</span> </a></li> <li><a href="#section-65" id="toc-section-65"><span class="toc-section-number">2.29</span> </a></li> <li><a href="#section-66" id="toc-section-66"><span class="toc-section-number">2.30</span> </a></li> <li><a href="#section-67" id="toc-section-67"><span class="toc-section-number">2.31</span> </a></li> <li><a href="#section-68" id="toc-section-68"><span class="toc-section-number">2.32</span> </a></li> <li><a href="#section-69" id="toc-section-69"><span class="toc-section-number">2.33</span> </a></li> <li><a href="#section-70" id="toc-section-70"><span class="toc-section-number">2.34</span> </a></li> <li><a href="#section-71" id="toc-section-71"><span class="toc-section-number">2.35</span> </a></li> <li><a href="#section-72" id="toc-section-72"><span class="toc-section-number">2.36</span> </a></li> <li><a href="#section-73" id="toc-section-73"><span class="toc-section-number">2.37</span> </a></li> <li><a href="#section-74" id="toc-section-74"><span class="toc-section-number">2.38</span> </a></li> <li><a href="#section-75" id="toc-section-75"><span class="toc-section-number">2.39</span> </a></li> <li><a href="#section-76" id="toc-section-76"><span class="toc-section-number">2.40</span> </a></li> <li><a href="#section-77" id="toc-section-77"><span class="toc-section-number">2.41</span> </a></li> </ul></li> </ul> </nav> <h1 data-number="1" id="正常"><span class="header-section-number">1</span> 正常</h1> <h2 data-number="1.1" id="section"><span class="header-section-number">1.1</span> </h2> <pre><code>Debug.SetAIName("base-2") |
︙ | ︙ | |||
1434 1435 1436 1437 1438 1439 1440 | ----------------- Debug.AddCard(77693536,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK) Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> | < < < < < < < < < < < < < < < < < < < < < < < < < < < < < < < < < < < < < < < < < < < < < < < < < < < < < < < < < | | 1434 1435 1436 1437 1438 1439 1440 1441 1442 1443 1444 1445 1446 1447 1448 1449 | ----------------- Debug.AddCard(77693536,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK) Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> <h1 data-number="2" id="异常"><span class="header-section-number">2</span> 异常</h1> <h2 data-number="2.1" id="section-37"><span class="header-section-number">2.1</span> </h2> <p>应该不能发动加速同调星尘龙。</p> <pre><code>Debug.SetAIName("base-2") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,8000,0,0) |
︙ | ︙ | |||
1529 1530 1531 1532 1533 1534 1535 | ----------------- Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> | | | 1472 1473 1474 1475 1476 1477 1478 1479 1480 1481 1482 1483 1484 1485 1486 | ----------------- Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> <h2 data-number="2.2" id="section-38"><span class="header-section-number">2.2</span> </h2> <p>应该不能特召火焰手。</p> <pre><code>Debug.SetAIName("base-2") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,8000,0,0) |
︙ | ︙ | |||
1564 1565 1566 1567 1568 1569 1570 | ----------------- Debug.AddCard(95929069,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK) Debug.AddCard(3096468,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK) Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> | | | 1507 1508 1509 1510 1511 1512 1513 1514 1515 1516 1517 1518 1519 1520 1521 | ----------------- Debug.AddCard(95929069,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK) Debug.AddCard(3096468,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK) Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> <h2 data-number="2.3" id="section-39"><span class="header-section-number">2.3</span> </h2> <p>应该可以发动痛苦伯劳效果。</p> <pre><code>Debug.SetAIName("base-2") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,8000,0,0) |
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1598 1599 1600 1601 1602 1603 1604 | ----------------- Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> | | | 1541 1542 1543 1544 1545 1546 1547 1548 1549 1550 1551 1552 1553 1554 1555 | ----------------- Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> <h2 data-number="2.4" id="section-40"><span class="header-section-number">2.4</span> </h2> <p>应该可以自己选择适用哪只缺陷编译器的效果。</p> <pre><code>Debug.SetAIName("base-2") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,8000,0,0) |
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1631 1632 1633 1634 1635 1636 1637 | ----------------- Debug.AddCard(27053506,1,1,LOCATION_SZONE,0,POS_FACEDOWN) Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> | | | 1574 1575 1576 1577 1578 1579 1580 1581 1582 1583 1584 1585 1586 1587 1588 | ----------------- Debug.AddCard(27053506,1,1,LOCATION_SZONE,0,POS_FACEDOWN) Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> <h2 data-number="2.5" id="section-41"><span class="header-section-number">2.5</span> </h2> <p>应该可以把连接 3 吹回去。</p> <pre><code>Debug.SetAIName("base-2") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN,5) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,8000,0,0) |
︙ | ︙ | |||
1670 1671 1672 1673 1674 1675 1676 | Debug.AddCard(6061630,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK) Debug.AddCard(6061630,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK) Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> | | | 1613 1614 1615 1616 1617 1618 1619 1620 1621 1622 1623 1624 1625 1626 1627 | Debug.AddCard(6061630,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK) Debug.AddCard(6061630,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK) Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> <h2 data-number="2.6" id="section-42"><span class="header-section-number">2.6</span> </h2> <p>应该在对方受到伤害后也可以适用黑羽的效果。</p> <pre><code>Debug.SetAIName("base-2") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,8000,0,0) |
︙ | ︙ | |||
1708 1709 1710 1711 1712 1713 1714 | Debug.AddCard(48202661,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK) Debug.AddCard(44430454,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK) Debug.AddCard(44430454,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK) Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> | | | 1651 1652 1653 1654 1655 1656 1657 1658 1659 1660 1661 1662 1663 1664 1665 | Debug.AddCard(48202661,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK) Debug.AddCard(44430454,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK) Debug.AddCard(44430454,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK) Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> <h2 data-number="2.7" id="section-43"><span class="header-section-number">2.7</span> </h2> <p>应该在适用仪式的供物的效果后不需要再满足流星辉巧群的攻击力条件。</p> <pre><code>Debug.SetAIName("base-2") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,8000,0,0) |
︙ | ︙ | |||
1748 1749 1750 1751 1752 1753 1754 | ----------------- Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> | | | 1691 1692 1693 1694 1695 1696 1697 1698 1699 1700 1701 1702 1703 1704 1705 | ----------------- Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> <h2 data-number="2.8" id="section-44"><span class="header-section-number">2.8</span> </h2> <p>应该可以发动反骨王的效果。</p> <pre><code>Debug.SetAIName("base-2") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,8000,0,0) |
︙ | ︙ | |||
1784 1785 1786 1787 1788 1789 1790 | ----------------- Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> | | | 1727 1728 1729 1730 1731 1732 1733 1734 1735 1736 1737 1738 1739 1740 1741 | ----------------- Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> <h2 data-number="2.9" id="section-45"><span class="header-section-number">2.9</span> </h2> <p>应该否定企鹅会被永恒混沌限制。</p> <pre><code>Debug.SetAIName("base-2") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,8000,0,0) |
︙ | ︙ | |||
1822 1823 1824 1825 1826 1827 1828 | ----------------- Debug.AddCard(5405695,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK) Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> | | | 1765 1766 1767 1768 1769 1770 1771 1772 1773 1774 1775 1776 1777 1778 1779 | ----------------- Debug.AddCard(5405695,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK) Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> <h2 data-number="2.10" id="section-46"><span class="header-section-number">2.10</span> </h2> <p>应该可以特召海神。</p> <pre><code>Debug.SetAIName("base-2") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,8000,0,0) |
︙ | ︙ | |||
1857 1858 1859 1860 1861 1862 1863 | Debug.AddCard(30241314,1,1,LOCATION_SZONE,0,POS_FACEDOWN) Debug.AddCard(5405695,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK) Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> | | | 1800 1801 1802 1803 1804 1805 1806 1807 1808 1809 1810 1811 1812 1813 1814 | Debug.AddCard(30241314,1,1,LOCATION_SZONE,0,POS_FACEDOWN) Debug.AddCard(5405695,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK) Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> <h2 data-number="2.11" id="section-47"><span class="header-section-number">2.11</span> </h2> <p>应该仇恨裂缝可以发动。</p> <pre><code>Debug.SetAIName("base-2") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,8000,0,0) |
︙ | ︙ | |||
1891 1892 1893 1894 1895 1896 1897 | Debug.AddCard(20721759,1,1,LOCATION_SZONE,0,POS_FACEDOWN) Debug.AddCard(27240101,1,1,LOCATION_MZONE,0,POS_FACEUP_DEFENSE) Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> | | | 1834 1835 1836 1837 1838 1839 1840 1841 1842 1843 1844 1845 1846 1847 1848 | Debug.AddCard(20721759,1,1,LOCATION_SZONE,0,POS_FACEDOWN) Debug.AddCard(27240101,1,1,LOCATION_MZONE,0,POS_FACEUP_DEFENSE) Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> <h2 data-number="2.12" id="section-48"><span class="header-section-number">2.12</span> </h2> <p>锈龙不应该被召唤兽除外。</p> <pre><code>Debug.SetAIName("base-2") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,8000,0,0) |
︙ | ︙ | |||
1927 1928 1929 1930 1931 1932 1933 | ----------------- Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> | | | 1870 1871 1872 1873 1874 1875 1876 1877 1878 1879 1880 1881 1882 1883 1884 | ----------------- Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> <h2 data-number="2.13" id="section-49"><span class="header-section-number">2.13</span> </h2> <p>应该能特召冰水。</p> <pre><code>Debug.SetAIName("base-2") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,8000,0,0) |
︙ | ︙ | |||
1962 1963 1964 1965 1966 1967 1968 | ----------------- Debug.AddCard(32623004,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK) Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> | | | | | 1905 1906 1907 1908 1909 1910 1911 1912 1913 1914 1915 1916 1917 1918 1919 1920 1921 1922 1923 1924 1925 1926 1927 1928 1929 1930 1931 1932 1933 1934 1935 1936 1937 1938 1939 1940 1941 1942 1943 1944 1945 1946 1947 1948 1949 1950 1951 1952 1953 1954 1955 1956 | ----------------- Debug.AddCard(32623004,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK) Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> <h2 data-number="2.14" id="section-50"><span class="header-section-number">2.14</span> </h2> <p>应该英雄假面改名后不算剑斗兽怪兽了。</p> <pre><code>Debug.SetAIName("AI") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN,5) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,8000,0,0) Debug.AddCard(75141056,0,0,LOCATION_HAND,0,POS_FACEDOWN) Debug.AddCard(78868776,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK) Debug.AddCard(92373006,0,0,LOCATION_MZONE,3,POS_FACEUP_ATTACK) Debug.AddCard(89943724,0,0,LOCATION_DECK,0,POS_FACEDOWN) Debug.AddCard(41470137,0,0,LOCATION_DECK,1,POS_FACEDOWN) Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> <h2 data-number="2.15" id="section-51"><span class="header-section-number">2.15</span> </h2> <p>应该喷气龙不能特召。</p> <pre><code>Debug.SetAIName("AI") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_PSEUDO_SHUFFLE+DUEL_SIMPLE_AI,5) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,8000,0,0) Debug.AddCard(89631139,0,0,LOCATION_GRAVE,0,POS_FACEUP) Debug.AddCard(46986414,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK) Debug.AddCard(88120966,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK) Debug.AddCard(30576089,0,0,LOCATION_MZONE,2,POS_FACEDOWN) Debug.AddCard(53129443,0,0,LOCATION_HAND,0,POS_FACEUP) Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> <h2 data-number="2.16" id="section-52"><span class="header-section-number">2.16</span> </h2> <p>应该不能发动简易融合。</p> <pre><code>Debug.SetAIName("base-2") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5) Debug.SetPlayerInfo(0,1400,0,0) Debug.SetPlayerInfo(1,8000,0,0) |
︙ | ︙ | |||
2032 2033 2034 2035 2036 2037 2038 | ----------------- Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> | | | 1975 1976 1977 1978 1979 1980 1981 1982 1983 1984 1985 1986 1987 1988 1989 | ----------------- Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> <h2 data-number="2.17" id="section-53"><span class="header-section-number">2.17</span> </h2> <p>应该不能羽衣精效果。</p> <pre><code>Debug.SetAIName("base-2") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,8000,0,0) |
︙ | ︙ | |||
2066 2067 2068 2069 2070 2071 2072 | ----------------- Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> | | | 2009 2010 2011 2012 2013 2014 2015 2016 2017 2018 2019 2020 2021 2022 2023 | ----------------- Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> <h2 data-number="2.18" id="section-54"><span class="header-section-number">2.18</span> </h2> <p>应该不能以被无效的双龙为代价。</p> <pre><code>Debug.SetAIName("base-2") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,8000,0,0) |
︙ | ︙ | |||
2099 2100 2101 2102 2103 2104 2105 | ----------------- Debug.AddCard(25542642,1,1,LOCATION_SZONE,0,POS_FACEDOWN) Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> | | | 2042 2043 2044 2045 2046 2047 2048 2049 2050 2051 2052 2053 2054 2055 2056 | ----------------- Debug.AddCard(25542642,1,1,LOCATION_SZONE,0,POS_FACEDOWN) Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> <h2 data-number="2.19" id="section-55"><span class="header-section-number">2.19</span> </h2> <p>应该不能以技能抽取为代价。</p> <pre><code>Debug.SetAIName("base-2") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,8000,0,0) |
︙ | ︙ | |||
2132 2133 2134 2135 2136 2137 2138 | ----------------- Debug.AddCard(31178212,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK) Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> | | | 2075 2076 2077 2078 2079 2080 2081 2082 2083 2084 2085 2086 2087 2088 2089 | ----------------- Debug.AddCard(31178212,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK) Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> <h2 data-number="2.20" id="section-56"><span class="header-section-number">2.20</span> </h2> <p>应该不能发动超银河。</p> <pre><code>Debug.SetAIName("base-2") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,8000,0,0) |
︙ | ︙ | |||
2166 2167 2168 2169 2170 2171 2172 | ----------------- Debug.AddCard(9617996,1,1,LOCATION_MZONE,5,POS_FACEUP_ATTACK) Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> | | | 2109 2110 2111 2112 2113 2114 2115 2116 2117 2118 2119 2120 2121 2122 2123 | ----------------- Debug.AddCard(9617996,1,1,LOCATION_MZONE,5,POS_FACEUP_ATTACK) Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> <h2 data-number="2.21" id="section-57"><span class="header-section-number">2.21</span> </h2> <p>应该不能发动六武众效果。</p> <pre><code>Debug.SetAIName("base-2") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,8000,0,0) |
︙ | ︙ | |||
2200 2201 2202 2203 2204 2205 2206 | ----------------- Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> | | | 2143 2144 2145 2146 2147 2148 2149 2150 2151 2152 2153 2154 2155 2156 2157 | ----------------- Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> <h2 data-number="2.22" id="section-58"><span class="header-section-number">2.22</span> </h2> <p>应该可以发动新宇融合。</p> <pre><code>Debug.SetAIName("base-2") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,8000,0,0) |
︙ | ︙ | |||
2234 2235 2236 2237 2238 2239 2240 | ----------------- Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> | | | 2177 2178 2179 2180 2181 2182 2183 2184 2185 2186 2187 2188 2189 2190 2191 | ----------------- Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> <h2 data-number="2.23" id="section-59"><span class="header-section-number">2.23</span> </h2> <p>应该对方恢复 1800 基本分。</p> <pre><code>Debug.SetAIName("base-2") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,8000,0,0) |
︙ | ︙ | |||
2273 2274 2275 2276 2277 2278 2279 | Debug.AddCard(34002992,1,1,LOCATION_SZONE,0,POS_FACEDOWN) Debug.AddCard(28120197,1,1,LOCATION_SZONE,5,POS_FACEUP) Debug.AddCard(31812496,1,1,LOCATION_MZONE,0,POS_FACEUP_DEFENSE) Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> | | | 2216 2217 2218 2219 2220 2221 2222 2223 2224 2225 2226 2227 2228 2229 2230 | Debug.AddCard(34002992,1,1,LOCATION_SZONE,0,POS_FACEDOWN) Debug.AddCard(28120197,1,1,LOCATION_SZONE,5,POS_FACEUP) Debug.AddCard(31812496,1,1,LOCATION_MZONE,0,POS_FACEUP_DEFENSE) Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> <h2 data-number="2.24" id="section-60"><span class="header-section-number">2.24</span> </h2> <p>应该不是1000伤害。</p> <pre><code>Debug.SetAIName("base-2") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5) Debug.SetPlayerInfo(0,800,0,0) Debug.SetPlayerInfo(1,8000,0,0) |
︙ | ︙ | |||
2307 2308 2309 2310 2311 2312 2313 | Debug.AddCard(92481084,1,1,LOCATION_SZONE,5,POS_FACEUP) Debug.AddCard(94004268,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK) Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> | | | 2250 2251 2252 2253 2254 2255 2256 2257 2258 2259 2260 2261 2262 2263 2264 | Debug.AddCard(92481084,1,1,LOCATION_SZONE,5,POS_FACEUP) Debug.AddCard(94004268,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK) Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> <h2 data-number="2.25" id="section-61"><span class="header-section-number">2.25</span> </h2> <p>应该我方不受伤害。</p> <pre><code>Debug.SetAIName("base-2") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,8000,0,0) |
︙ | ︙ | |||
2342 2343 2344 2345 2346 2347 2348 | ----------------- Debug.AddCard(94004268,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK) Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> | | | 2285 2286 2287 2288 2289 2290 2291 2292 2293 2294 2295 2296 2297 2298 2299 | ----------------- Debug.AddCard(94004268,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK) Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> <h2 data-number="2.26" id="section-62"><span class="header-section-number">2.26</span> </h2> <p>应该衍生物不被破坏。</p> <pre><code>Debug.SetAIName("base-2") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,8000,0,0) |
︙ | ︙ | |||
2377 2378 2379 2380 2381 2382 2383 | ----------------- Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> | | | 2320 2321 2322 2323 2324 2325 2326 2327 2328 2329 2330 2331 2332 2333 2334 | ----------------- Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> <h2 data-number="2.27" id="section-63"><span class="header-section-number">2.27</span> </h2> <p>应该有一次特召机会。</p> <pre><code>Debug.SetAIName("base-2") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,8000,0,0) |
︙ | ︙ | |||
2414 2415 2416 2417 2418 2419 2420 | ----------------- Debug.ReloadFieldEnd() --~ aux.BeginPuzzle() </code></pre> | | | 2357 2358 2359 2360 2361 2362 2363 2364 2365 2366 2367 2368 2369 2370 2371 | ----------------- Debug.ReloadFieldEnd() --~ aux.BeginPuzzle() </code></pre> <h2 data-number="2.28" id="section-64"><span class="header-section-number">2.28</span> </h2> <p>应该不回到卡组。</p> <pre><code>Debug.SetAIName("base-2") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,8000,0,0) |
︙ | ︙ | |||
2446 2447 2448 2449 2450 2451 2452 | ----------------- Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> | | | 2389 2390 2391 2392 2393 2394 2395 2396 2397 2398 2399 2400 2401 2402 2403 | ----------------- Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> <h2 data-number="2.29" id="section-65"><span class="header-section-number">2.29</span> </h2> <p>应该要用龙星作为素材。</p> <pre><code>Debug.SetAIName("base-2") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,8000,0,0) |
︙ | ︙ | |||
2482 2483 2484 2485 2486 2487 2488 | ----------------- Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> | | | 2425 2426 2427 2428 2429 2430 2431 2432 2433 2434 2435 2436 2437 2438 2439 | ----------------- Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> <h2 data-number="2.30" id="section-66"><span class="header-section-number">2.30</span> </h2> <p>应该不能召唤魔王。</p> <pre><code>Debug.SetAIName("base-2") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,8000,0,0) |
︙ | ︙ | |||
2517 2518 2519 2520 2521 2522 2523 | ----------------- Debug.AddCard(5405695,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK) Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> | | | 2460 2461 2462 2463 2464 2465 2466 2467 2468 2469 2470 2471 2472 2473 2474 | ----------------- Debug.AddCard(5405695,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK) Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> <h2 data-number="2.31" id="section-67"><span class="header-section-number">2.31</span> </h2> <p>应该不能特召野鸭。</p> <pre><code>Debug.SetAIName("base-2") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,8000,0,0) |
︙ | ︙ | |||
2551 2552 2553 2554 2555 2556 2557 | ----------------- Debug.AddCard(5405695,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK) Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> | | | 2494 2495 2496 2497 2498 2499 2500 2501 2502 2503 2504 2505 2506 2507 2508 | ----------------- Debug.AddCard(5405695,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK) Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> <h2 data-number="2.32" id="section-68"><span class="header-section-number">2.32</span> </h2> <p>应该不能解放古怪恶魔。</p> <pre><code>Debug.SetAIName("base-2") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,8000,0,0) |
︙ | ︙ | |||
2584 2585 2586 2587 2588 2589 2590 | ----------------- Debug.AddCard(5405695,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK) Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> | | | 2527 2528 2529 2530 2531 2532 2533 2534 2535 2536 2537 2538 2539 2540 2541 | ----------------- Debug.AddCard(5405695,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK) Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> <h2 data-number="2.33" id="section-69"><span class="header-section-number">2.33</span> </h2> <p>应该能发轰炸龙的效果。</p> <pre><code>Debug.SetAIName("base-2") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,8000,0,0) |
︙ | ︙ | |||
2618 2619 2620 2621 2622 2623 2624 | Debug.AddCard(80770678,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK) Debug.AddCard(5821478,1,1,LOCATION_MZONE,5,POS_FACEUP_ATTACK) Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> | | | 2561 2562 2563 2564 2565 2566 2567 2568 2569 2570 2571 2572 2573 2574 2575 | Debug.AddCard(80770678,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK) Debug.AddCard(5821478,1,1,LOCATION_MZONE,5,POS_FACEUP_ATTACK) Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> <h2 data-number="2.34" id="section-70"><span class="header-section-number">2.34</span> </h2> <p>应该可以连续攻击。</p> <pre><code>Debug.SetAIName("base-2") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN,5) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,8000,0,0) |
︙ | ︙ | |||
2657 2658 2659 2660 2661 2662 2663 | ----------------- Debug.AddCard(62279055,1,1,LOCATION_SZONE,0,POS_FACEDOWN) Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> | | | 2600 2601 2602 2603 2604 2605 2606 2607 2608 2609 2610 2611 2612 2613 2614 | ----------------- Debug.AddCard(62279055,1,1,LOCATION_SZONE,0,POS_FACEDOWN) Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> <h2 data-number="2.35" id="section-71"><span class="header-section-number">2.35</span> </h2> <p>应该可以特召紫翠玉龙。</p> <pre><code>Debug.SetAIName("base-2") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,8000,0,0) |
︙ | ︙ | |||
2686 2687 2688 2689 2690 2691 2692 | Debug.AddCard(38982356,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK) Debug.AddCard(5265750,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK) Debug.AddCard(93665266,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK) Debug.ReloadFieldEnd() --~ aux.BeginPuzzle() </code></pre> | | | 2629 2630 2631 2632 2633 2634 2635 2636 2637 2638 2639 2640 2641 2642 2643 | Debug.AddCard(38982356,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK) Debug.AddCard(5265750,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK) Debug.AddCard(93665266,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK) Debug.ReloadFieldEnd() --~ aux.BeginPuzzle() </code></pre> <h2 data-number="2.36" id="section-72"><span class="header-section-number">2.36</span> </h2> <p>应该可以发动特洛伊炸弹。</p> <pre><code>Debug.SetAIName("base-2") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,8000,0,0) |
︙ | ︙ | |||
2719 2720 2721 2722 2723 2724 2725 | Debug.AddCard(63323539,1,1,LOCATION_SZONE,0,POS_FACEDOWN) Debug.AddCard(5405695,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK) Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> | | | 2662 2663 2664 2665 2666 2667 2668 2669 2670 2671 2672 2673 2674 2675 2676 | Debug.AddCard(63323539,1,1,LOCATION_SZONE,0,POS_FACEDOWN) Debug.AddCard(5405695,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK) Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> <h2 data-number="2.37" id="section-73"><span class="header-section-number">2.37</span> </h2> <p>应该不能发动废品收集者效果。</p> <pre><code>Debug.SetAIName("base-2") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,8000,0,0) |
︙ | ︙ | |||
2752 2753 2754 2755 2756 2757 2758 | ----------------- Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> | | | 2695 2696 2697 2698 2699 2700 2701 2702 2703 2704 2705 2706 2707 2708 2709 | ----------------- Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> <h2 data-number="2.38" id="section-74"><span class="header-section-number">2.38</span> </h2> <p>应该可以选择适用神殿还是适用狂时钟的效果。</p> <pre><code>Debug.SetAIName("base-2") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,8000,0,0) |
︙ | ︙ | |||
2831 2832 2833 2834 2835 2836 2837 | ----------------- Debug.AddCard(5405695,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK) Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> | | | 2774 2775 2776 2777 2778 2779 2780 2781 2782 2783 2784 2785 2786 2787 2788 | ----------------- Debug.AddCard(5405695,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK) Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> <h2 data-number="2.39" id="section-75"><span class="header-section-number">2.39</span> </h2> <p>应该游戏不崩溃。</p> <pre><code>Debug.SetAIName("base-2") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN,5) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,8000,0,0) |
︙ | ︙ | |||
2866 2867 2868 2869 2870 2871 2872 | Debug.AddCard(86937530,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK) Debug.AddCard(86937530,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK) Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> | | | 2809 2810 2811 2812 2813 2814 2815 2816 2817 2818 2819 2820 2821 2822 2823 | Debug.AddCard(86937530,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK) Debug.AddCard(86937530,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK) Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> <h2 data-number="2.40" id="section-76"><span class="header-section-number">2.40</span> </h2> <p>应该可以选择适用顺序。</p> <pre><code>Debug.SetAIName("base-2") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5) Debug.SetPlayerInfo(0,500,0,0) Debug.SetPlayerInfo(1,8000,0,0) |
︙ | ︙ | |||
2892 2893 2894 2895 2896 2897 2898 2899 2900 2901 2902 2903 2904 2905 | ----------------- ----------------- ----------------- Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> <script> | > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > | 2835 2836 2837 2838 2839 2840 2841 2842 2843 2844 2845 2846 2847 2848 2849 2850 2851 2852 2853 2854 2855 2856 2857 2858 2859 2860 2861 2862 2863 2864 2865 2866 2867 2868 2869 2870 2871 2872 2873 2874 2875 2876 2877 2878 2879 2880 2881 2882 2883 2884 2885 2886 2887 2888 2889 2890 2891 2892 2893 2894 2895 2896 2897 2898 2899 2900 2901 2902 2903 2904 2905 2906 | ----------------- ----------------- ----------------- Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> <h2 data-number="2.41" id="section-77"><span class="header-section-number">2.41</span> </h2> <p>应该不是如此分别计算。</p> <pre><code>Debug.SetAIName("base-2") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,8000,0,0) ----------------- ----------------- Debug.AddCard(23995347,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) Debug.AddCard(23995347,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) Debug.AddCard(23995347,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) Debug.AddCard(27134689,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) Debug.AddCard(27134689,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) Debug.AddCard(27134689,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) Debug.AddCard(3544583,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) Debug.AddCard(1641882,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) Debug.AddCard(1641882,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) Debug.AddCard(3544583,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) Debug.AddCard(1641882,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) Debug.AddCard(3544583,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) ----------------- Debug.AddCard(48814566,0,0,LOCATION_SZONE,0,POS_FACEDOWN) Debug.AddCard(48814566,0,0,LOCATION_SZONE,1,POS_FACEDOWN) Debug.AddCard(68073522,0,0,LOCATION_SZONE,2,POS_FACEDOWN) Debug.AddCard(68073522,0,0,LOCATION_SZONE,3,POS_FACEDOWN) ----------------- ----------------- Debug.AddCard(23995347,1,1,LOCATION_EXTRA,0,POS_FACEDOWN) Debug.AddCard(23995347,1,1,LOCATION_EXTRA,0,POS_FACEDOWN) Debug.AddCard(23995347,1,1,LOCATION_EXTRA,0,POS_FACEDOWN) Debug.AddCard(27134689,1,1,LOCATION_EXTRA,0,POS_FACEDOWN) Debug.AddCard(27134689,1,1,LOCATION_EXTRA,0,POS_FACEDOWN) Debug.AddCard(27134689,1,1,LOCATION_EXTRA,0,POS_FACEDOWN) Debug.AddCard(3544583,1,1,LOCATION_EXTRA,0,POS_FACEDOWN) Debug.AddCard(1641882,1,1,LOCATION_EXTRA,0,POS_FACEDOWN) Debug.AddCard(1641882,1,1,LOCATION_EXTRA,0,POS_FACEDOWN) Debug.AddCard(3544583,1,1,LOCATION_EXTRA,0,POS_FACEDOWN) Debug.AddCard(1641882,1,1,LOCATION_EXTRA,0,POS_FACEDOWN) Debug.AddCard(3544583,1,1,LOCATION_EXTRA,0,POS_FACEDOWN) ----------------- Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> <script> |
︙ | ︙ |
Modified single_doc/场景.md from [8469eff90e] to [c6e7bae8ad].
︙ | ︙ | |||
1465 1466 1467 1468 1469 1470 1471 | Debug.AddCard(77693536,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK) Debug.ReloadFieldEnd() aux.BeginPuzzle() ~~~ | < < < < < < < < < < < < < < < < < < < < < < < < < < < < < < < < < < < < < < < < < < < < < < < < < < < < < < < < < < < < < | 1465 1466 1467 1468 1469 1470 1471 1472 1473 1474 1475 1476 1477 1478 | Debug.AddCard(77693536,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK) Debug.ReloadFieldEnd() aux.BeginPuzzle() ~~~ ## 异常 ### 应该不能发动加速同调星尘龙。 ~~~ |
︙ | ︙ | |||
3126 3127 3128 3129 3130 3131 3132 3133 3134 3135 3136 3137 3138 3139 | ----------------- ----------------- ----------------- Debug.ReloadFieldEnd() aux.BeginPuzzle() ~~~ | > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > | 3065 3066 3067 3068 3069 3070 3071 3072 3073 3074 3075 3076 3077 3078 3079 3080 3081 3082 3083 3084 3085 3086 3087 3088 3089 3090 3091 3092 3093 3094 3095 3096 3097 3098 3099 3100 3101 3102 3103 3104 3105 3106 3107 3108 3109 3110 3111 3112 3113 3114 3115 3116 3117 3118 3119 3120 3121 3122 3123 3124 3125 3126 3127 3128 3129 3130 3131 3132 3133 3134 3135 3136 3137 3138 3139 3140 3141 | ----------------- ----------------- ----------------- Debug.ReloadFieldEnd() aux.BeginPuzzle() ~~~ ### 应该不是如此分别计算。 ~~~ Debug.SetAIName("base-2") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,8000,0,0) ----------------- ----------------- Debug.AddCard(23995347,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) Debug.AddCard(23995347,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) Debug.AddCard(23995347,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) Debug.AddCard(27134689,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) Debug.AddCard(27134689,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) Debug.AddCard(27134689,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) Debug.AddCard(3544583,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) Debug.AddCard(1641882,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) Debug.AddCard(1641882,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) Debug.AddCard(3544583,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) Debug.AddCard(1641882,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) Debug.AddCard(3544583,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) ----------------- Debug.AddCard(48814566,0,0,LOCATION_SZONE,0,POS_FACEDOWN) Debug.AddCard(48814566,0,0,LOCATION_SZONE,1,POS_FACEDOWN) Debug.AddCard(68073522,0,0,LOCATION_SZONE,2,POS_FACEDOWN) Debug.AddCard(68073522,0,0,LOCATION_SZONE,3,POS_FACEDOWN) ----------------- ----------------- Debug.AddCard(23995347,1,1,LOCATION_EXTRA,0,POS_FACEDOWN) Debug.AddCard(23995347,1,1,LOCATION_EXTRA,0,POS_FACEDOWN) Debug.AddCard(23995347,1,1,LOCATION_EXTRA,0,POS_FACEDOWN) Debug.AddCard(27134689,1,1,LOCATION_EXTRA,0,POS_FACEDOWN) Debug.AddCard(27134689,1,1,LOCATION_EXTRA,0,POS_FACEDOWN) Debug.AddCard(27134689,1,1,LOCATION_EXTRA,0,POS_FACEDOWN) Debug.AddCard(3544583,1,1,LOCATION_EXTRA,0,POS_FACEDOWN) Debug.AddCard(1641882,1,1,LOCATION_EXTRA,0,POS_FACEDOWN) Debug.AddCard(1641882,1,1,LOCATION_EXTRA,0,POS_FACEDOWN) Debug.AddCard(3544583,1,1,LOCATION_EXTRA,0,POS_FACEDOWN) Debug.AddCard(1641882,1,1,LOCATION_EXTRA,0,POS_FACEDOWN) Debug.AddCard(3544583,1,1,LOCATION_EXTRA,0,POS_FACEDOWN) ----------------- Debug.ReloadFieldEnd() aux.BeginPuzzle() ~~~ |