游戏王残局简化版

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Check-in [1b282cf16c]

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Comment:0.0.2669
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SHA3-256: 1b282cf16c147ee04b43742017e3326b3d5063d7f5074e25d8221b9f2b749717
User & Date: 顽雨沉风 on 2023-10-09 15:05:43
Other Links: manifest | tags
Context
2023-10-09
15:39
0.0.2670 check-in: 28f36ec353 user: 顽雨沉风 tags: trunk
15:05
0.0.2669 check-in: 1b282cf16c user: 顽雨沉风 tags: trunk
14:56
0.0.2668 check-in: 734ec58d9f user: 顽雨沉风 tags: trunk
Changes

Modified single_doc/场景.html from [e2ad4a19b4] to [c9afa3f8b9].

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<li><a href="#section-71" id="toc-section-71"><span class="toc-section-number">2.35</span> </a></li>
<li><a href="#section-72" id="toc-section-72"><span class="toc-section-number">2.36</span> </a></li>
<li><a href="#section-73" id="toc-section-73"><span class="toc-section-number">2.37</span> </a></li>
<li><a href="#section-74" id="toc-section-74"><span class="toc-section-number">2.38</span> </a></li>
<li><a href="#section-75" id="toc-section-75"><span class="toc-section-number">2.39</span> </a></li>
<li><a href="#section-76" id="toc-section-76"><span class="toc-section-number">2.40</span> </a></li>
<li><a href="#section-77" id="toc-section-77"><span class="toc-section-number">2.41</span> </a></li>

</ul></li>
</ul>
</nav>
<h1 data-number="1" id="正常"><span class="header-section-number">1</span> 正常</h1>
<h2 data-number="1.1" id="section"><span class="header-section-number">1.1</span> </h2>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)








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<li><a href="#section-71" id="toc-section-71"><span class="toc-section-number">2.35</span> </a></li>
<li><a href="#section-72" id="toc-section-72"><span class="toc-section-number">2.36</span> </a></li>
<li><a href="#section-73" id="toc-section-73"><span class="toc-section-number">2.37</span> </a></li>
<li><a href="#section-74" id="toc-section-74"><span class="toc-section-number">2.38</span> </a></li>
<li><a href="#section-75" id="toc-section-75"><span class="toc-section-number">2.39</span> </a></li>
<li><a href="#section-76" id="toc-section-76"><span class="toc-section-number">2.40</span> </a></li>
<li><a href="#section-77" id="toc-section-77"><span class="toc-section-number">2.41</span> </a></li>
<li><a href="#section-78" id="toc-section-78"><span class="toc-section-number">2.42</span> </a></li>
</ul></li>
</ul>
</nav>
<h1 data-number="1" id="正常"><span class="header-section-number">1</span> 正常</h1>
<h2 data-number="1.1" id="section"><span class="header-section-number">1.1</span> </h2>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

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Debug.AddCard(27134689,1,1,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(3544583,1,1,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(1641882,1,1,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(1641882,1,1,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(3544583,1,1,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(1641882,1,1,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(3544583,1,1,LOCATION_EXTRA,0,POS_FACEDOWN)




































-----------------


Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>







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Debug.AddCard(27134689,1,1,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(3544583,1,1,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(1641882,1,1,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(1641882,1,1,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(3544583,1,1,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(1641882,1,1,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(3544583,1,1,LOCATION_EXTRA,0,POS_FACEDOWN)

-----------------


Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h2 data-number="2.42" id="section-78"><span class="header-section-number">2.42</span> </h2>
<p>应该可以正常处理骚灵效果。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)

-----------------

Debug.AddCard(47355498,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(52927340,0,0,LOCATION_GRAVE,0,POS_FACEUP)

-----------------


-----------------

Debug.AddCard(49032236,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
Debug.AddCard(5405695,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
Debug.AddCard(53143898,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK)

-----------------


-----------------


-----------------


Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>

Modified single_doc/场景.md from [c6e7bae8ad] to [96cef4fd94].

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Debug.AddCard(27134689,1,1,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(3544583,1,1,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(1641882,1,1,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(1641882,1,1,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(3544583,1,1,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(1641882,1,1,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(3544583,1,1,LOCATION_EXTRA,0,POS_FACEDOWN)









































-----------------


Debug.ReloadFieldEnd()
aux.BeginPuzzle()








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Debug.AddCard(27134689,1,1,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(3544583,1,1,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(1641882,1,1,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(1641882,1,1,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(3544583,1,1,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(1641882,1,1,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(3544583,1,1,LOCATION_EXTRA,0,POS_FACEDOWN)

-----------------


Debug.ReloadFieldEnd()
aux.BeginPuzzle()

~~~

###

应该可以正常处理骚灵效果。

~~~
Debug.SetAIName("base-2")

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)

-----------------

Debug.AddCard(47355498,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(52927340,0,0,LOCATION_GRAVE,0,POS_FACEUP)

-----------------


-----------------

Debug.AddCard(49032236,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
Debug.AddCard(5405695,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
Debug.AddCard(53143898,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK)

-----------------


-----------------


-----------------


Debug.ReloadFieldEnd()
aux.BeginPuzzle()