游戏王残局简化版

Check-in [6d0000f97e]
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Check-in [6d0000f97e]

Overview
Comment:0.0.809
Downloads: Tarball | ZIP archive | SQL archive
Timelines: family | ancestors | descendants | both | trunk
Files: files | file ages | folders
SHA3-256: 6d0000f97e518eff10d33d65235f7fde84b4f45db884cbaab8ed87f3a1447ff5
User & Date: 顽雨沉风 on 2023-07-07 07:00:22
Other Links: manifest | tags
Context
2023-07-07
07:45
0.0.810 check-in: e397e69d58 user: 顽雨沉风 tags: trunk
07:00
0.0.809 check-in: 6d0000f97e user: 顽雨沉风 tags: trunk
06:22
0.0.808 check-in: 3b92a5c3e4 user: 顽雨沉风 tags: trunk
Changes

Modified single/NH-01.lua from [9eed29875b] to [74779c7d96].

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--[[message
废铁
]]

--~ 必须位于残局文件顶部
--~ 加载残局函数库
Debug.AddCard(0,0,0,LOCATION_MZONE,-1,POS_FACEUP)

Debug.SetAIName("顽雨沉风")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI+DUEL_PSEUDO_SHUFFLE,3)
Debug.SetPlayerInfo(0,1600,0,0)
Debug.SetPlayerInfo(1,10900,0,0)


Debug.AddCard(82012319,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK)
Debug.AddCard(17663375,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK)
Debug.AddCard(60953949,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK)
Debug.AddCard(37694547,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK)
Debug.AddCard(69155991,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK)











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--[[message
废铁
]]

--~ 必须位于残局文件顶部
--~ 加载残局函数库
Debug.AddCard(0,0,0,LOCATION_MZONE,-1,POS_FACEUP)

Debug.SetAIName("顽雨沉风")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI+DUEL_PSEUDO_SHUFFLE,3)
Debug.SetPlayerInfo(0,1600,0,0)
Debug.SetPlayerInfo(1,10700,0,0)


Debug.AddCard(82012319,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK)
Debug.AddCard(17663375,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK)
Debug.AddCard(60953949,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK)
Debug.AddCard(37694547,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK)
Debug.AddCard(69155991,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK)

Deleted single/NH-01_衍生版_1.lua version [9eed29875b].

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--[[message
废铁
]]

--~ 必须位于残局文件顶部
--~ 加载残局函数库
Debug.AddCard(0,0,0,LOCATION_MZONE,-1,POS_FACEUP)

Debug.SetAIName("顽雨沉风")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI+DUEL_PSEUDO_SHUFFLE,3)
Debug.SetPlayerInfo(0,1600,0,0)
Debug.SetPlayerInfo(1,10900,0,0)


Debug.AddCard(82012319,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK)
Debug.AddCard(17663375,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK)
Debug.AddCard(60953949,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK)
Debug.AddCard(37694547,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK)
Debug.AddCard(69155991,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK)
Debug.AddCard(67616300,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK)
Debug.AddCard(56746202,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK)
Debug.AddCard(73468603,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK)
Debug.AddCard(92901944,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK)
Debug.AddCard(25148255,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK)
Debug.AddCard(76774528,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK)
Debug.AddCard(50278554,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK)
Debug.AddCard(2956282,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK)
--~ Debug.AddCard(9348522,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK)
Debug.AddCard(3322931,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK)
--~ Debug.AddCard(95113856,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK)
Debug.AddCard(45869829,0,0,LOCATION_SZONE,0,POS_FACEDOWN_ATTACK)
Debug.AddCard(9952083,0,0,LOCATION_SZONE,1,POS_FACEDOWN_ATTACK)
Debug.AddCard(48497555,0,0,LOCATION_SZONE,2,POS_FACEDOWN_ATTACK)
Debug.AddCard(28388296,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK)
--~ Debug.AddCard(69155991,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK)
Debug.AddCard(64550682,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK)
Debug.AddCard(57761191,1,1,LOCATION_GRAVE,0,POS_FACEUP_ATTACK)
--~ Debug.AddCard(13035077,1,1,LOCATION_SZONE,5,POS_FACEUP_ATTACK)
Debug.AddCard(65957473,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
Debug.AddCard(68075840,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
Debug.AddCard(40838625,1,1,LOCATION_SZONE,1,POS_FACEDOWN_ATTACK)
Debug.AddCard(55410871,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
Debug.AddCard(98139712,1,1,LOCATION_SZONE,2,POS_FACEUP_ATTACK)
Debug.AddCard(26268488,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK)
Debug.AddCard(35125879,1,1,LOCATION_SZONE,3,POS_FACEUP_ATTACK)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()


fun["开局添加手卡"](3)
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