Comment: | 0 |
---|---|
Downloads: | Tarball | ZIP archive | SQL archive |
Timelines: | family | ancestors | descendants | both | trunk |
Files: | files | file ages | folders |
SHA3-256: |
4f08f247d94f8261a338685bd97a076f |
User & Date: | 顽雨沉风 on 2024-06-28 11:41:16 |
Other Links: | manifest | tags |
2024-06-28
| ||
11:47 | 0 check-in: 95c300028f user: 顽雨沉风 tags: trunk | |
11:41 | 0 check-in: 4f08f247d9 user: 顽雨沉风 tags: trunk | |
11:25 | 0 check-in: e811c6a090 user: 顽雨沉风 tags: trunk | |
Modified single/特殊局_1.lua from [ee1410d21e] to [9f0f598063].
1 2 | --[[message 维护:2024-06-27 | < > | 1 2 3 4 5 6 7 8 9 10 11 | --[[message 维护:2024-06-27 简语:步骤过多,谨慎玩耍。 标签:#MH-ghostrick #棉花 ]] Debug.SetAIName("QQ群181175613") Debug.ReloadFieldBegin(DUEL_SIMPLE_AI, 3) Debug.SetPlayerInfo(0, 8000, 0, 0) Debug.SetPlayerInfo(1, 8000, 0, 0) Debug.AddCard(29400787, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) |
︙ | ︙ |
Modified single/特殊局_2.lua from [d784a7a8d6] to [5f3b8eaaf1].
1 2 | --[[message 维护:2024-06-26 | < > | 1 2 3 4 5 6 7 8 9 10 11 | --[[message 维护:2024-06-26 简语:个十百千万? 标签:#枯岳说书人 #暗之侯爵贝利亚 ]] Debug.SetAIName("QQ群181175613") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 4) Debug.SetPlayerInfo(0, 621543, 0, 0) Debug.SetPlayerInfo(1, 231370, 0, 0) local s = {} -- 提攻 |
︙ | ︙ |
Modified single/特殊局_3.lua from [29013cc71b] to [e40ebb850a].
1 2 | --[[message 维护:2024-06-26 | < > | 1 2 3 4 5 6 7 8 9 10 11 | --[[message 维护:2024-06-26 简语:您能帮助「童话动物·小兔子」渡过难关吗? 标签:#枯岳说书人 ]] Debug.SetAIName("QQ群181175613") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 4) Debug.SetPlayerInfo(0, 100, 0, 0) Debug.SetPlayerInfo(1, 5950, 0, 0) local s = {} s["印卡源"] = Debug.AddCard(5758500, 1, 1, LOCATION_EXTRA, 0, POS_FACEUP_ATTACK) |
︙ | ︙ |
Modified single/特殊局_4.lua from [912aab1ad7] to [14f5c5178d].
1 2 | --[[message 维护:2024-06-26 | < > | 1 2 3 4 5 6 7 8 9 10 11 | --[[message 维护:2024-06-26 简语:不容小觑的似羊动物! 标签:#枯岳说书人 #印卡 #法老审判 ]] Debug.SetAIName("QQ群181175613") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_PSEUDO_SHUFFLE + DUEL_SIMPLE_AI, 4) Debug.SetPlayerInfo(0, 500, 0, 0) |
︙ | ︙ |
Modified single/简化版_23.lua from [71e58d143f] to [1025561832].
1 2 | --[[message 维护:2024-06-26 | < > | 1 2 3 4 5 6 7 8 9 10 11 | --[[message 维护:2024-06-26 简语:大风起兮云飞扬! 标签:#枯岳说书人 #风魔女 #音响 #风 ]] Debug.SetAIName("QQ群181175613") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_PSEUDO_SHUFFLE + DUEL_SIMPLE_AI, 3) Debug.SetPlayerInfo(0, 3100, 0, 0) Debug.SetPlayerInfo(1, 120500, 0, 0) |
︙ | ︙ |
Modified single/简化版_331.lua from [1949327b30] to [bbdf544894].
1 2 | --[[message 维护:2024-06-26 | < > | 1 2 3 4 5 6 7 8 9 10 11 | --[[message 维护:2024-06-26 简语:十卡让你体验极致翻翻乐! 标签:#枯岳说书人 ]] Debug.SetAIName("QQ群181175613") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_PSEUDO_SHUFFLE + DUEL_SIMPLE_AI, 3) Debug.SetPlayerInfo(0, 2500, 0, 0) Debug.SetPlayerInfo(1, 20200, 0, 0) Debug.AddCard(16428514, 0, 0, LOCATION_MZONE, 1, POS_FACEDOWN_DEFENSE) |
︙ | ︙ |
Modified single/简化版_334.lua from [5c5db5ba21] to [552f6bf2f5].
1 2 | --[[message 维护: 2024-06-24 | | < | 1 2 3 4 5 6 7 8 9 10 | --[[message 维护: 2024-06-24 标签:#有人打不过 #37.Eternal Evolution #四妹 #永恒进化 ]] Debug.SetAIName("QQ 群 181175613") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI + DUEL_PSEUDO_SHUFFLE, 3) Debug.SetPlayerInfo(0, 100, 0, 0) Debug.SetPlayerInfo(1, 23900, 0, 0) |
︙ | ︙ |
Modified single/简化版_335.lua from [c35f12d4ee] to [93b4bdbc48].
1 2 | --[[message 维护:2024-06-25 | | < | 1 2 3 4 5 6 7 8 9 10 | --[[message 维护:2024-06-25 标签:#36.Deskbot Revolution #四妹 #文具人革命 ]] Debug.SetAIName("QQ群181175613") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI + DUEL_PSEUDO_SHUFFLE, 3) Debug.SetPlayerInfo(0, 5500, 0, 0) Debug.SetPlayerInfo(1, 5400, 0, 0) Debug.AddCard(60953949, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) |
︙ | ︙ |
Modified single/简化版_336.lua from [0c62947cbc] to [a52db05d64].
1 2 | --[[message 维护:2024-06-25 | | < | 1 2 3 4 5 6 7 8 9 10 | --[[message 维护:2024-06-25 标签:#35.Pendulum's Variety Summon #四妹 #灵摆的多彩召唤 ]] Debug.SetAIName("QQ群181175613") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI + DUEL_PSEUDO_SHUFFLE, 3) Debug.SetPlayerInfo(0, 500, 0, 0) Debug.SetPlayerInfo(1, 32200, 0, 0) |
︙ | ︙ |
Modified single/简化版_340.lua from [01381661a6] to [24570135ef].
1 2 | --[[message 维护:2024-06-26 | < > | 1 2 3 4 5 6 7 8 9 10 11 | --[[message 维护:2024-06-26 简语:剑圣之技! 标签:#枯岳说书人 ]] Debug.SetAIName("QQ群181175613") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 4) Debug.SetPlayerInfo(0, 1400, 0, 0) Debug.SetPlayerInfo(1, 3000, 0, 0) --自己的怪兽区 |
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Modified single/简化版_351.lua from [900b4f060c] to [ce06e2152c].
1 2 | --[[message 维护:2024-06-26 | < > | 1 2 3 4 5 6 7 8 9 10 11 | --[[message 维护:2024-06-26 简语:青眼大战圣夜 标签:#有人打不过 #枯岳说书人 ]] Debug.SetAIName("QQ群181175613") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI + DUEL_PSEUDO_SHUFFLE, 5) Debug.SetPlayerInfo(0, 8000, 0, 0) Debug.SetPlayerInfo(1, 11600, 0, 0) Debug.AddCard(35659410, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) |
︙ | ︙ |
Modified single/简化版_353.lua from [a4e35e8dc3] to [6918d6c98a].
1 2 | --[[message 维护:2024-06-25 | < > | 1 2 3 4 5 6 7 8 9 10 11 | --[[message 维护:2024-06-25 简语:This Puzzle is made by 闪光的白日梦 and optimized by Eroldin. 标签:#Dragonmaids vs Dragons ]] Debug.SetAIName("QQ群181175613") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 5) Debug.SetPlayerInfo(0, 1100, 0, 0) Debug.SetPlayerInfo(1, 12900, 0, 0) |
︙ | ︙ |
Modified single/简化版_430_02.lua from [ec8912787a] to [c56c9d7c5b].
1 2 | --[[message 维护:2024-06-26 | < > | 1 2 3 4 5 6 7 8 9 10 11 | --[[message 维护:2024-06-26 简语:外星人洗脑光线发动! 标签:#[WCS2008]05 ]] --created by ygopro puzzle maker (web) Debug.SetAIName("QQ群181175613") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3) Debug.SetPlayerInfo(0, 100, 0, 0) Debug.SetPlayerInfo(1, 6700, 0, 0) Debug.AddCard(57384901, 0, 0, LOCATION_SZONE, 1, POS_FACEDOWN_ATTACK) |
︙ | ︙ |
Modified single/简化版_431_03.lua from [afa1cceb5c] to [f88a844863].
1 2 | --[[message 维护:2024-06-25 | | < | 1 2 3 4 5 6 7 8 9 10 | --[[message 维护:2024-06-25 标签:#有人打不过 #07.Constellar vs Evilswarm #四妹 #星圣 vs 入魔 ]] Debug.SetAIName("QQ群181175613") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3) Debug.SetPlayerInfo(0, 100, 0, 0) Debug.SetPlayerInfo(1, 3250, 0, 0) Debug.AddCard(70908596, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) |
︙ | ︙ |
Modified single/简化版_431_05.lua from [9cb8631836] to [7d46ed606a].
1 2 | --[[message 维护:2024-06-25 | < > | 1 2 3 4 5 6 7 8 9 10 11 | --[[message 维护:2024-06-25 简语:Inspired by this page (http://roadoftheking.com/dd-advance-combo). 标签:#Naim_DDD #枯岳说书人 ]] Debug.SetAIName("QQ群181175613") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI + DUEL_PSEUDO_SHUFFLE, 3) Debug.SetPlayerInfo(0, 100, 0, 0) Debug.SetPlayerInfo(1, 11000, 0, 0) |
︙ | ︙ |
Modified single/简化版_432_01.lua from [714f05c8e4] to [39a8c077a1].
1 2 | --[[message 维护:2024-06-24 | | < | 1 2 3 4 5 6 7 8 9 10 | --[[message 维护:2024-06-24 标签:#有人打不过 #28.The Undead Neptune #四妹 #枯岳说书人 #不死海王星 ]] --puzzle1 Debug.SetAIName("QQ群181175613") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI + DUEL_PSEUDO_SHUFFLE, 3) Debug.SetPlayerInfo(0, 500, 0, 0) Debug.SetPlayerInfo(1, 18500, 0, 0) |
︙ | ︙ |
Modified single/简化版_432_07.lua from [215fbf201a] to [843b902857].
1 2 | --[[message 维护:2024-06-24 | | < | 1 2 3 4 5 6 7 8 9 10 | --[[message 维护:2024-06-24 标签:#11.Look!Airplane! #四妹 #看!飞机! ]] --puzzle1 Debug.SetAIName("QQ群181175613") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3) Debug.SetPlayerInfo(0, 100, 0, 0) Debug.SetPlayerInfo(1, 11300, 0, 0) |
︙ | ︙ |
Modified single/简化版_433_01.lua from [adb99506e0] to [0d5391da48].
1 2 | --[[message 维护:2024-06-24 | | < | 1 2 3 4 5 6 7 8 9 10 | --[[message 维护:2024-06-24 标签:#26.4 Dragon Ruler #四妹 #四征龙 ]] --puzzle1 Debug.SetAIName("QQ群181175613") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3) Debug.SetPlayerInfo(0, 600, 0, 0) Debug.SetPlayerInfo(1, 31000, 0, 0) |
︙ | ︙ |
Modified single/简化版_433_02.lua from [68e11962e7] to [8f538113e5].
1 2 | --[[message 维护:2024-06-24 | | < | 1 2 3 4 5 6 7 8 9 10 | --[[message 维护:2024-06-24 标签:#有人打不过 #19.Let's GaGaGa #四妹 #一起来我我我 ]] Debug.SetAIName("QQ群181175613") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI + DUEL_PSEUDO_SHUFFLE, 3) Debug.SetPlayerInfo(0, 700, 0, 1) Debug.SetPlayerInfo(1, 12200, 0, 0) |
︙ | ︙ |
Modified single/简化版_433_03.lua from [3437c9fde0] to [6d4768113a].
1 2 | --[[message 维护:2024-06-24 | < > | 1 2 3 4 5 6 7 8 9 10 11 | --[[message 维护:2024-06-24 简语:Be cautious! Nekroz of Trishula will punish you if you do not get rid of your whole hand. 标签:#有人打不过 #Furtie_Hubo_14_Nekroz ]] -- Nekroz Debug.SetAIName("QQ群181175613") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_PSEUDO_SHUFFLE + DUEL_SIMPLE_AI, 3) Debug.SetPlayerInfo(0, 8000, 0, 0) Debug.SetPlayerInfo(1, 8400, 0, 0) |
︙ | ︙ |
Modified single/简化版_434_01.lua from [fd56227cbd] to [9abf17f95e].
1 2 | --[[message 维护:2024-06-24 | | < | 1 2 3 4 5 6 7 8 9 10 | --[[message 维护:2024-06-24 标签:#有人打不过 #20.Silence Vylon #四妹 #静寂大日 ]] --puzzle1 Debug.SetAIName("QQ群181175613") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3) Debug.SetPlayerInfo(0, 1600, 0, 0) Debug.SetPlayerInfo(1, 11200, 0, 0) |
︙ | ︙ |
Modified single/简化版_434_03.lua from [34e6e6039b] to [be57f08938].
1 2 | --[[message 维护:2024-06-25 | | < | 1 2 3 4 5 6 7 8 9 10 | --[[message 维护:2024-06-25 标签:#12.Number Battle #四妹 #编号卡斗争 ]] --puzzle1 Debug.SetAIName("QQ群181175613") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3) Debug.SetPlayerInfo(0, 100, 0, 0) Debug.SetPlayerInfo(1, 32000, 0, 0) |
︙ | ︙ |
Modified single/简化版_435_01.lua from [ef1fc18f10] to [dc6ee455bd].
1 2 | --[[message 维护:2024-06-25 | | < | 1 2 3 4 5 6 7 8 9 10 | --[[message 维护:2024-06-25 标签:#32.Enemy Controlled Heraldry #四妹 #控敌的纹章 ]] Debug.SetAIName("QQ群181175613") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI + DUEL_PSEUDO_SHUFFLE, 3) Debug.SetPlayerInfo(0, 2200, 0, 0) Debug.SetPlayerInfo(1, 114375, 0, 0) |
︙ | ︙ |
Modified single/简化版_435_02.lua from [01bd270823] to [e40acb54d8].
1 2 | --[[message 维护:2024-06-25 | | < | 1 2 3 4 5 6 7 8 9 10 | --[[message 维护:2024-06-25 标签:#32.Enemy Controlled Heraldry #四妹 #控敌的纹章 ]] Debug.SetAIName("QQ群181175613") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI + DUEL_PSEUDO_SHUFFLE, 3) Debug.SetPlayerInfo(0, 2200, 0, 0) Debug.SetPlayerInfo(1, 168150, 0, 0) |
︙ | ︙ |
Modified single/简化版_435_03.lua from [4606e91c6c] to [bf1567b3cd].
1 2 | --[[message 维护:2024-06-25 | | < | 1 2 3 4 5 6 7 8 9 10 | --[[message 维护:2024-06-25 标签:#32.Enemy Controlled Heraldry #四妹 #控敌的纹章 ]] Debug.SetAIName("QQ群181175613") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI + DUEL_PSEUDO_SHUFFLE, 3) Debug.SetPlayerInfo(0, 2200, 0, 0) Debug.SetPlayerInfo(1, 12595900, 0, 0) |
︙ | ︙ |
Modified single/简化版_435_04.lua from [a4281e3c8d] to [f29c55567e].
1 2 | --[[message 维护:2024-06-25 | | < | 1 2 3 4 5 6 7 8 9 10 | --[[message 维护:2024-06-25 标签:#31.Cluster of Shark Offensive #四妹 #群鲨攻势 ]] Debug.SetAIName("QQ群181175613") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI + DUEL_PSEUDO_SHUFFLE, 3) Debug.SetPlayerInfo(0, 1100, 0, 0) Debug.SetPlayerInfo(1, 51200, 0, 0) |
︙ | ︙ |
Modified single/简化版_435_05.lua from [64cb6bd733] to [d2506260b3].
1 2 | --[[message 维护:2024-06-25 | | < | 1 2 3 4 5 6 7 8 9 10 | --[[message 维护:2024-06-25 标签:#31.Cluster of Shark Offensive #四妹 #群鲨攻势 ]] Debug.SetAIName("QQ群181175613") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI + DUEL_PSEUDO_SHUFFLE, 3) Debug.SetPlayerInfo(0, 1100, 0, 0) Debug.SetPlayerInfo(1, 92100, 0, 0) |
︙ | ︙ |
Modified single/简化版_435_06.lua from [4512418c6b] to [e82d960d0d].
1 2 | --[[message 维护:2024-06-25 | | < | 1 2 3 4 5 6 7 8 9 10 | --[[message 维护:2024-06-25 标签:#31.Cluster of Shark Offensive #四妹 #群鲨攻势 ]] Debug.SetAIName("QQ群181175613") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3) Debug.SetPlayerInfo(0, 1100, 0, 0) Debug.SetPlayerInfo(1, 51100, 0, 0) |
︙ | ︙ |
Modified single/简化版_436_01.lua from [4121b12da5] to [8cfa0b2f0a].
1 2 | --[[message 维护:2024-06-25 | | < | 1 2 3 4 5 6 7 8 9 10 | --[[message 维护:2024-06-25 标签:#30.Inhuman Unicore #四妹 #毫无人性的尤尼科 ]] Debug.SetAIName("QQ群181175613") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI + DUEL_PSEUDO_SHUFFLE, 3) Debug.SetPlayerInfo(0, 2100, 0, 0) Debug.SetPlayerInfo(1, 33400, 0, 0) |
︙ | ︙ |
Modified single/简化版_440_01.lua from [fba734ed06] to [bcb8a6ae12].
1 2 | --[[message 维护:2024-06-24 | < > | 1 2 3 4 5 6 7 8 9 10 11 | --[[message 维护:2024-06-24 简语:连接召唤入门 标签:#sample7 ]] Debug.SetAIName("QQ群181175613") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 4) Debug.SetPlayerInfo(0, 100, 0, 0) Debug.SetPlayerInfo(1, 3000, 0, 0) |
︙ | ︙ |
Modified single/简化版_441_06.lua from [8c48eae84b] to [da7a579c4b].
1 2 | --[[message 维护:2024-06-26 | < > | 1 2 3 4 5 6 7 8 9 10 11 | --[[message 维护:2024-06-26 简语:解法由「如果」提供。 标签:#枯岳说书人 ]] --created by puzzle editor Debug.SetAIName("QQ群181175613") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_PSEUDO_SHUFFLE + DUEL_SIMPLE_AI, 4) Debug.SetPlayerInfo(0, 100, 0, 0) Debug.SetPlayerInfo(1, 16000, 0, 0) |
︙ | ︙ |
Modified single/简化版_443_01.lua from [460b1c9b12] to [2a8ee14065].
1 2 | --[[message 维护:2024-06-25 | < > | 1 2 3 4 5 6 7 8 9 10 11 | --[[message 维护:2024-06-25 简语:什么叫键魔人!!! 标签:#有人打不过 #egg-5 #蛋总 ]] Debug.SetAIName("QQ群181175613") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 4) Debug.SetPlayerInfo(0, 2000, 0, 0) Debug.SetPlayerInfo(1, 14600, 0, 0) |
︙ | ︙ |
Modified single/简化版_450_01.lua from [5234dab004] to [378da9e37a].
1 2 | --[[message 维护:2024-06-24 | < > | 1 2 3 4 5 6 7 8 9 10 11 | --[[message 维护:2024-06-24 简语:游戏王基本操作 标签:#sample1 ]] Debug.SetAIName("QQ群181175613") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 5) Debug.SetPlayerInfo(0, 2100, 0, 0) Debug.SetPlayerInfo(1, 1500, 0, 0) |
︙ | ︙ |
Modified single/简化版_450_03.lua from [8d15f99694] to [4726c44c51].
1 2 | --[[message 维护:2024-06-26 | < > | 1 2 3 4 5 6 7 8 9 10 11 | --[[message 维护:2024-06-26 简语:灵摆召唤入门1 标签:#sample5 ]] Debug.SetAIName("QQ群181175613") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 5) Debug.SetPlayerInfo(0, 100, 0, 0) Debug.SetPlayerInfo(1, 1900, 0, 0) |
︙ | ︙ |
Modified single/简化版_450_04.lua from [5ec344765b] to [9f3f5053e5].
1 2 | --[[message 维护:2024-06-26 | < > | 1 2 3 4 5 6 7 8 9 10 11 | --[[message 维护:2024-06-26 简语:灵摆召唤入门2 标签:#sample6 ]] Debug.SetAIName("QQ群181175613") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 5) Debug.SetPlayerInfo(0, 100, 0, 0) Debug.SetPlayerInfo(1, 2800, 0, 0) |
︙ | ︙ |
Modified single/简化版_450_05.lua from [5dcce895eb] to [d67f9e36eb].
1 2 | --[[message 维护:2024-06-26 | < > | 1 2 3 4 5 6 7 8 9 10 11 | --[[message 维护:2024-06-26 简语:综合残局1 标签:#sample8 ]] Debug.SetAIName("QQ群181175613") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 5) Debug.SetPlayerInfo(0, 100, 0, 0) Debug.SetPlayerInfo(1, 11500, 0, 0) |
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Modified single/简化版_451_01.lua from [73063afbf1] to [7e344b1d59].
1 2 | --[[message 维护:2024-06-24 | < > | 1 2 3 4 5 6 7 8 9 10 11 | --[[message 维护:2024-06-24 简语:A simple puzzle, which teaches a Red Dragon Archfiend line combo 标签:#有人打不过 #Eroldin_01_Mastering_the_Red_Dragons ]] --Mastering the Red Dragons Debug.SetAIName("QQ群181175613") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 5) Debug.SetPlayerInfo(0, 100, 0, 0) Debug.SetPlayerInfo(1, 9700, 0, 0) |
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Modified single/简化版_451_02.lua from [68d8476f87] to [5fcef9bd96].
1 2 | --[[message 维护:2024-02-12 | < > | 1 2 3 4 5 6 7 8 9 10 11 | --[[message 维护:2024-02-12 简语:Multiple attackers are fun when you can abuse them. Even funnier if they can attack directly. 标签:#有人打不过 #Naim_Lyrilusc #枯岳说书人 ]] Debug.SetAIName("QQ群181175613") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI + DUEL_PSEUDO_SHUFFLE, 5) Debug.SetPlayerInfo(0, 100, 0, 0) Debug.SetPlayerInfo(1, 14900, 0, 0) |
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Modified single/简化版_451_03.lua from [8be7fa3e0b] to [8acf4941ca].
1 2 | --[[message 维护:2024-06-25 | < > | 1 2 3 4 5 6 7 8 9 10 11 | --[[message 维护:2024-06-25 简语:你会加减乘除吗? 标签:#Naim_MathMech #枯岳说书人 ]] Debug.SetAIName("QQ群181175613") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 5) Debug.SetPlayerInfo(0, 1000, 0, 0) Debug.SetPlayerInfo(1, 22500, 0, 0) |
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Modified single/简化版_451_07.lua from [a1da13aa1c] to [f4546aaf0f].
1 2 | --[[message 维护:2024-06-26 | < > | 1 2 3 4 5 6 7 8 9 10 11 | --[[message 维护:2024-06-26 简语:综合残局2 标签:#sample9 ]] Debug.SetAIName("QQ群181175613") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI + DUEL_PSEUDO_SHUFFLE, 5) Debug.SetPlayerInfo(0, 1100, 0, 0) Debug.SetPlayerInfo(1, 4300, 0, 0) Debug.AddCard(00027551, 0, 0, LOCATION_SZONE, 2, POS_FACEDOWN) |
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Modified single/简化版_452_02.lua from [733f224b96] to [6a384ce8bf].
1 2 | --[[message 维护:2024-06-25 | < > | 1 2 3 4 5 6 7 8 9 10 11 | --[[message 维护:2024-06-25 简语:Have you ever wondered why Level Eater is banned? 标签:#有人打不过 #Furtie_Hubo_01_Dark_Synchro ]] --Dark Synchro Debug.SetAIName("QQ群181175613") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 5) Debug.SetPlayerInfo(0, 500, 0, 0) Debug.SetPlayerInfo(1, 23600, 0, 0) |
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Modified single/简化版_452_04.lua from [4b2bcfe3d2] to [bfac1beb16].
1 2 | --[[message 维护:2024-06-26 | < > | 1 2 3 4 5 6 7 8 9 10 11 | --[[message 维护:2024-06-26 简语:龙兽交锋 标签:#枯岳说书人 ]] Debug.SetAIName("QQ群181175613") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 5) --6400 |
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Modified single/简化版_453_01.lua from [b1ebba4de0] to [fca33dd76d].
1 2 | --[[message 维护:2024-06-25 | < > | 1 2 3 4 5 6 7 8 9 10 11 | --[[message 维护:2024-06-25 简语:This Puzzle is made by 闪光的白日梦 and optimized by Eroldin. 标签:#Dragonmaids vs Dragons ]] Debug.SetAIName("QQ群181175613") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 5) Debug.SetPlayerInfo(0, 1100, 0, 0) Debug.SetPlayerInfo(1, 24700, 0, 0) |
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Modified single/简化版_530_12.lua from [2b0ba71445] to [bb3dcba146].
1 2 | --[[message 维护:2024-06-24 | < > | 1 2 3 4 5 6 7 8 9 10 11 | --[[message 维护:2024-06-24 简语:This one's just a meme. Did you know that Lullaby of Obedience ignores summoning conditions? 标签:#AlphaKretin_05_Lullaby ]] Debug.SetAIName("QQ群181175613") Debug.ReloadFieldBegin(DUEL_SIMPLE_AI + DUEL_PSEUDO_SHUFFLE, 3) Debug.SetPlayerInfo(0, 2100, 0, 0) Debug.SetPlayerInfo(1, 100, 0, 0) |
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Modified single/简化版_531_11.lua from [2fd0ed656b] to [557c74f3a6].
1 2 | --[[message 维护:2024-06-24 | < > | 1 2 3 4 5 6 7 8 9 10 11 | --[[message 维护:2024-06-24 简语:增殖的G抽 标签:#02.Maxx C Draw #四妹 ]] --puzzle1 Debug.SetAIName("QQ群181175613") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3) Debug.SetPlayerInfo(0, 1200, 0, 0) Debug.SetPlayerInfo(1, 4000, 0, 0) |
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Modified single/简化版_531_14.lua from [5d01b06ae0] to [c790396221].
1 2 | --[[message 维护:2024-06-24 | < > | 1 2 3 4 5 6 7 8 9 10 11 | --[[message 维护:2024-06-24 简语:步向破灭的抽卡 标签:#04.Destructive Draw #四妹 ]] --puzzle1 Debug.SetAIName("QQ群181175613") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3) Debug.SetPlayerInfo(0, 100, 0, 0) Debug.SetPlayerInfo(1, 10000, 0, 0) |
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Modified single/简化版_531_15.lua from [7830438507] to [6e707da398].
1 2 | --[[message 维护:2024-06-24 | < > | 1 2 3 4 5 6 7 8 9 10 11 | --[[message 维护:2024-06-24 简语:棉花糖的暴走叠光 标签:#01.Marshmallon's Reckless Overlay #四妹 ]] --puzzle1 Debug.SetAIName("QQ群181175613") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3) Debug.SetPlayerInfo(0, 100, 0, 0) Debug.SetPlayerInfo(1, 46700, 0, 0) |
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Modified single/简化版_531_17.lua from [7bcbf11602] to [b410703464].
1 2 | --[[message 维护:2024-06-24 | < > | 1 2 3 4 5 6 7 8 9 10 11 | --[[message 维护:2024-06-24 简语:暗黑大日 标签:#03.Dark Vylon #四妹 ]] --puzzle1 Debug.SetAIName("QQ群181175613") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3) Debug.SetPlayerInfo(0, 1000, 0, 0) Debug.SetPlayerInfo(1, 8000, 0, 0) |
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Modified single/简化版_531_21.lua from [24b6f6f152] to [54b6638856].
1 2 | --[[message 维护:2024-06-24 | < > | 1 2 3 4 5 6 7 8 9 10 11 | --[[message 维护:2024-06-24 简语:抢夺艾克佐迪亚 标签:#05.Snatch The Exodia #四妹 ]] --puzzle1 Debug.SetAIName("QQ群181175613") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3) Debug.SetPlayerInfo(0, 1600, 0, 0) Debug.SetPlayerInfo(1, 10000, 0, 0) |
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Modified single/简化版_531_23.lua from [5eaf5b8518] to [4011b688c2].
1 2 | --[[message 维护:2024-06-25 | < > | 1 2 3 4 5 6 7 8 9 10 11 | --[[message 维护:2024-06-25 简语:进化帝之旗 标签:#09.Evolzar Flag #四妹 ]] --puzzle1 Debug.SetAIName("QQ群181175613") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3) Debug.SetPlayerInfo(0, 500, 0, 0) Debug.SetPlayerInfo(1, 2200, 0, 0) |
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Modified single/简化版_531_51.lua from [1b977c6041] to [c10fe6d49a].
1 2 | --[[message 维护:2024-06-27 | < > | 1 2 3 4 5 6 7 8 9 10 11 | --[[message 维护:2024-06-27 简语:突破防护罩 标签:#有人打不过 ]] Debug.SetAIName("QQ群181175613") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3) Debug.SetPlayerInfo(0, 100, 0, 0) Debug.SetPlayerInfo(1, 4300, 0, 0) Debug.AddCard(13210191, 0, 0, LOCATION_SZONE, 1, POS_FACEDOWN_ATTACK) Debug.AddCard(72631243, 0, 0, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) |
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Modified single/简化版_532_01.lua from [c368050f25] to [ac24744495].
1 2 | --[[message 维护:2024-06-24 | < > | 1 2 3 4 5 6 7 8 9 10 11 | --[[message 维护:2024-06-24 简语:天地创造击 标签:#有人打不过 #23.The Creation Burst #四妹 ]] --puzzle1 Debug.SetAIName("QQ群181175613") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3) Debug.SetPlayerInfo(0, 1600, 0, 0) Debug.SetPlayerInfo(1, 11300, 0, 0) |
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Modified single/简化版_532_02.lua from [6c654a41f9] to [0639d84b8a].
1 2 | --[[message 维护:2024-06-24 | < > | 1 2 3 4 5 6 7 8 9 10 11 | --[[message 维护:2024-06-24 简语:黑羽反击 标签:#06.Blackwing Counter #四妹 ]] --puzzle1 Debug.SetAIName("QQ群181175613") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3) Debug.SetPlayerInfo(0, 500, 0, 0) Debug.SetPlayerInfo(1, 3300, 0, 0) |
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Modified single/简化版_532_04.lua from [87f15271b8] to [eb52bf0ce2].
1 2 | --[[message 维护:2024-06-24 | < > | 1 2 3 4 5 6 7 8 9 10 11 | --[[message 维护:2024-06-24 简语:恶魔融合 标签:#13.Archfiend Fusion #四妹 ]] --puzzle1 Debug.SetAIName("QQ群181175613") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3) Debug.SetPlayerInfo(0, 100, 0, 0) Debug.SetPlayerInfo(1, 17100, 0, 0) |
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Modified single/简化版_532_05.lua from [930bbe532a] to [4e1cdbdd63].
1 2 | --[[message 维护:2024-06-24 | < > | 1 2 3 4 5 6 7 8 9 10 11 | --[[message 维护:2024-06-24 简语:龙骑团强袭 标签:#08.Dragunity Onfall #四妹 #枯岳说书人 ]] --puzzle1 Debug.SetAIName("QQ群181175613") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3) Debug.SetPlayerInfo(0, 500, 0, 0) Debug.SetPlayerInfo(1, 9900, 0, 0) |
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Modified single/简化版_533_01.lua from [cca95679d8] to [26111c2aa5].
1 2 | --[[message 维护:2024-06-24 | < > | 1 2 3 4 5 6 7 8 9 10 11 | --[[message 维护:2024-06-24 简语:How much havoc can 1 Brilliant Fusion cause? 标签:#AlphaKretin_08a_Brillliant ]] Debug.SetAIName("QQ群181175613") Debug.ReloadFieldBegin(DUEL_PSEUDO_SHUFFLE + DUEL_SIMPLE_AI + DUEL_ATTACK_FIRST_TURN, 3) Debug.SetPlayerInfo(0, 1000, 0, 0) Debug.SetPlayerInfo(1, 6100, 0, 0) |
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Modified single/简化版_533_02.lua from [b28ce7a734] to [15feea6808].
1 2 | --[[message 维护:2024-06-24 | < > | 1 2 3 4 5 6 7 8 9 10 11 | --[[message 维护:2024-06-24 简语:超越彩虹 标签:#21.Over The Rainbow #四妹 ]] --puzzle1 Debug.SetAIName("QQ群181175613") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3) Debug.SetPlayerInfo(0, 900, 0, 0) Debug.SetPlayerInfo(1, 16100, 0, 0) |
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Modified single/简化版_551_01.lua from [2754fb22e3] to [84716e5417].
1 2 | --[[message 维护:2024-06-24 | < > | 1 2 3 4 5 6 7 8 9 10 11 | --[[message 维护:2024-06-24 简语:同调召唤入门 标签:#sample2 ]] Debug.SetAIName("QQ群181175613") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 5) Debug.SetPlayerInfo(0, 100, 0, 0) Debug.SetPlayerInfo(1, 3100, 0, 0) |
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Modified single/简化版_551_03.lua from [3c3eb9cc53] to [5929df46b8].
1 2 | --[[message 维护:2024-06-24 | < > | 1 2 3 4 5 6 7 8 9 10 11 | --[[message 维护:2024-06-24 简语:超量召唤入门 标签:#sample3 ]] Debug.SetAIName("QQ群181175613") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 5) Debug.SetPlayerInfo(0, 100, 0, 0) Debug.SetPlayerInfo(1, 2600, 0, 0) |
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Modified single/简化版_551_06.lua from [45c1455874] to [1063791ab4].
1 2 | --[[message 维护:2024-06-26 | < > | 1 2 3 4 5 6 7 8 9 10 11 | --[[message 维护:2024-06-26 简语:融合召唤入门 标签:#sample4 ]] Debug.SetAIName("QQ群181175613") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 5) Debug.SetPlayerInfo(0, 100, 0, 0) Debug.SetPlayerInfo(1, 1450, 0, 0) |
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Modified single_doc/def.lua from [1126f00ff2] to [d10a427f37].
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 | ---@meta ---@class Card Card = {} ---@class Duel Duel = {} ---@class Effect Effect = {} ---@class Group Group = {} ---@class Debug Debug = {} ----- | > > | > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 | ---@meta ---@class Card ---@field discard_effect Effect ---@field star_knight_summon_effect Effect Card = {} ---@class Duel Duel = {} ---@class Effect Effect = {} ---@class Group Group = {} ---@class Debug Debug = {} ----- ---仪式怪兽的解放过滤条件 ---@return boolean ---@param c Card ---@param tp integer function Card.mat_filter(c,tp) end ---素材检查(烙印融合) ---@param tp integer ---@param sg Group ---@param fc Card function Card.branded_fusion_check(tp,sg,fc) end ---素材检查(电子负载融合) ---@param tp integer ---@param sg Group ---@param fc Card function Card.cyber_fusion_check(tp,sg,fc) end ---素材检查(破坏剑士融合) ---@param tp integer ---@param sg Group ---@param fc Card function Card.destruction_swordsman_fusion_check(tp,sg,fc) end ---素材检查(至爱接触) ---@param tp integer ---@param sg Group ---@param fc Card function Card.hero_fusion_check(tp,sg,fc) end ---素材检查(真红眼融合) ---@param tp integer ---@param sg Group ---@param fc Card function Card.red_eyes_fusion_check(tp,sg,fc) end ---素材检查(奇迹同调融合) ---@param tp integer ---@param sg Group ---@param fc Card function Card.synchro_fusion_check(tp,sg,fc) end ---素材检查(究极融合) ---@param tp integer ---@param sg Group ---@param fc Card function Card.ultimate_fusion_check(tp,sg,fc) end ---当作装备卡装备(异热同心武器) ---@param c Card ---@param tp integer ---@param tc Card function Card.zw_equip_monster(c,tp,tc) end ---返回c的当前卡号(可能因为效果改变) ---@return integer ---@return integer|nil ---@param c Card function Card.GetCode(c) end |
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397 398 399 400 401 402 403 404 405 406 407 408 409 410 | ---@param c Card function Card.GetPreviousAttackOnField(c) end ---返回c位置变化之前在场上的守备力 ---@return integer ---@param c Card function Card.GetPreviousDefenseOnField(c) end ---返回c的持有者 ---@return integer ---@param c Card function Card.GetOwner(c) end ---返回c的当前控制者 | > > > > > | 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 | ---@param c Card function Card.GetPreviousAttackOnField(c) end ---返回c位置变化之前在场上的守备力 ---@return integer ---@param c Card function Card.GetPreviousDefenseOnField(c) end ---返回c位置变化之前在场上叠放的卡片数量 ---@return integer ---@param c Card function Card.GetPreviousOverlayCountOnField(c) end ---返回c的持有者 ---@return integer ---@param c Card function Card.GetOwner(c) end ---返回c的当前控制者 |
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1706 1707 1708 1709 1710 1711 1712 1713 1714 1715 1716 1717 1718 1719 | function Duel.GetLP(player) end ---设置玩家player的当前LP为lp ---@param player integer ---@param lp integer function Duel.SetLP(player,lp) end ---返回当前的回合玩家 ---@return integer function Duel.GetTurnPlayer() end ---返回[player所经过的]当前的回合数 ---@return integer ---@param player? integer | > > > > > | 1762 1763 1764 1765 1766 1767 1768 1769 1770 1771 1772 1773 1774 1775 1776 1777 1778 1779 1780 | function Duel.GetLP(player) end ---设置玩家player的当前LP为lp ---@param player integer ---@param lp integer function Duel.SetLP(player,lp) end ---返回当前的回合玩家是否为playerid ---@return boolean ---@param playerid integer function Duel.IsTurnPlayer(playerid) end ---返回当前的回合玩家 ---@return integer function Duel.GetTurnPlayer() end ---返回[player所经过的]当前的回合数 ---@return integer ---@param player? integer |
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1806 1807 1808 1809 1810 1811 1812 1813 1814 1815 1816 1817 1818 | function Duel.SendtoHand(targets,player,reason,reason_player) end ---以reason原因把targets送去玩家player的卡组,返回值是实际被操作的数量 ---如果player是nil则返回卡的持有者的卡组 ---如果seq=0,则是返回卡组最顶端;seq=1则是返回卡组最底端; ---其余情况则是返回最顶端并且标记需要洗卡组 ---如果设置reason_player,则视为被玩家reason_player移动 ---@return integer ---@param targets Card|Group ---@param player integer|nil ---@param seq integer ---@param reason integer ---@param reason_player? integer | > > | | 1867 1868 1869 1870 1871 1872 1873 1874 1875 1876 1877 1878 1879 1880 1881 1882 1883 1884 1885 1886 1887 1888 1889 | function Duel.SendtoHand(targets,player,reason,reason_player) end ---以reason原因把targets送去玩家player的卡组,返回值是实际被操作的数量 ---如果player是nil则返回卡的持有者的卡组 ---如果seq=0,则是返回卡组最顶端;seq=1则是返回卡组最底端; ---其余情况则是返回最顶端并且标记需要洗卡组 ---如果设置reason_player,则视为被玩家reason_player移动 ---如果设置send_activating,则可以移动发动中的魔法陷阱卡 ---@return integer ---@param targets Card|Group ---@param player integer|nil ---@param seq integer ---@param reason integer ---@param reason_player? integer ---@param send_activating? boolean function Duel.SendtoDeck(targets,player,seq,reason,reason_player,send_activating) end ---以reason原因把灵摆卡targets表侧表示送去玩家player的额外卡组,返回值是实际被操作的数量 ---如果player是nil则返回卡的持有者的额外卡组 ---@return integer ---@param targets Card|Group ---@param player integer|nil ---@param reason integer |
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2043 2044 2045 2046 2047 2048 2049 | function Duel.SetChainLimit(f) end ---功能同Duel.SetChainLimit,但是此函数设定的连锁条件直到连锁结束才会解除 ---@param f function function Duel.SetChainLimitTillChainEnd(f) end ---返回玩家player受到的连锁素材的效果,此函数仅用于融合类卡的效果 | | | 2106 2107 2108 2109 2110 2111 2112 2113 2114 2115 2116 2117 2118 2119 2120 | function Duel.SetChainLimit(f) end ---功能同Duel.SetChainLimit,但是此函数设定的连锁条件直到连锁结束才会解除 ---@param f function function Duel.SetChainLimitTillChainEnd(f) end ---返回玩家player受到的连锁素材的效果,此函数仅用于融合类卡的效果 ---@return Effect|nil ---@param player integer function Duel.GetChainMaterial(player) end ---确认玩家player卡组最上方count张卡 ---@param player integer ---@param count integer function Duel.ConfirmDecktop(player,count) end |
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2072 2073 2074 2075 2076 2077 2078 | ---@param target_player integer ---@param count integer function Duel.SortDecktop(sort_player,target_player,count) end ---检查当前是否是event时点 ---若get_info=true并且是正确的时点,则还返回触发时点的信息 eg,ep,ev,re,r,rp ---@return boolean | | | | | | | | 2135 2136 2137 2138 2139 2140 2141 2142 2143 2144 2145 2146 2147 2148 2149 2150 2151 2152 2153 2154 | ---@param target_player integer ---@param count integer function Duel.SortDecktop(sort_player,target_player,count) end ---检查当前是否是event时点 ---若get_info=true并且是正确的时点,则还返回触发时点的信息 eg,ep,ev,re,r,rp ---@return boolean ---@return Group 可能为空 ---@return integer 可能为空 ---@return integer 可能为空 ---@return Effect 可能为空 ---@return integer 可能为空 ---@return integer 可能为空 ---@param event integer ---@param get_info? boolean function Duel.CheckEvent(event,get_info) end ---以eg,ep,ev,re,r,rp触发一个时点 code ---@param eg Group|Card ---@param code integer |
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2230 2231 2232 2233 2234 2235 2236 2237 2238 2239 2240 2241 2242 2243 | ---@param disable? boolean default: true function Duel.DisableShuffleCheck(disable) end ---关闭卡片的自爆检查。不传参或传true为关闭,传false为启用自爆检查 ---@param enabled? boolean default: true function Duel.DisableSelfDestroyCheck(enabled) end ---手动洗切玩家player的卡组 ---注:会重置洗卡检测的状态 ---@param player integer function Duel.ShuffleDeck(player) end ---手动洗切玩家player的额外卡组 ---@param player integer | > > > > | 2293 2294 2295 2296 2297 2298 2299 2300 2301 2302 2303 2304 2305 2306 2307 2308 2309 2310 | ---@param disable? boolean default: true function Duel.DisableShuffleCheck(disable) end ---关闭卡片的自爆检查。不传参或传true为关闭,传false为启用自爆检查 ---@param enabled? boolean default: true function Duel.DisableSelfDestroyCheck(enabled) end ---启用选择卡组时显示真实序号 ---@param enabled? boolean default: true function Duel.PreserveSelectDeckSequence(enabled) end ---手动洗切玩家player的卡组 ---注:会重置洗卡检测的状态 ---@param player integer function Duel.ShuffleDeck(player) end ---手动洗切玩家player的额外卡组 ---@param player integer |
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2456 2457 2458 2459 2460 2461 2462 2463 2464 2465 2466 2467 2468 2469 | ---@return ... Card function Duel.GetFirstTarget() end ---返回当前连锁所有有关联的对象卡 ---@return Group function Duel.GetTargetsRelateToChain() end ---返回当前的阶段 ---@return integer function Duel.GetCurrentPhase() end ---跳过玩家player的phase阶段,并在特定的阶段后reset,reset参数和效果相同 ---#value只对phase=PHASE_BATTLE才有用,value=1跳过战斗阶段的结束步骤,用于“变成回合结束阶段”等(招财猫王,闪光弹) ---@param player integer | > > > > > > > > > > > > > | 2523 2524 2525 2526 2527 2528 2529 2530 2531 2532 2533 2534 2535 2536 2537 2538 2539 2540 2541 2542 2543 2544 2545 2546 2547 2548 2549 | ---@return ... Card function Duel.GetFirstTarget() end ---返回当前连锁所有有关联的对象卡 ---@return Group function Duel.GetTargetsRelateToChain() end ---返回当前的阶段是否为phase ---@param phase integer ---@return boolean function Duel.IsPhase(phase) end ---返回当前的阶段是否为主要阶段 ---@return boolean function Duel.IsMainPhase() end ---返回当前的阶段是否为战斗阶段 ---@return boolean function Duel.IsBattlePhase() end ---返回当前的阶段 ---@return integer function Duel.GetCurrentPhase() end ---跳过玩家player的phase阶段,并在特定的阶段后reset,reset参数和效果相同 ---#value只对phase=PHASE_BATTLE才有用,value=1跳过战斗阶段的结束步骤,用于“变成回合结束阶段”等(招财猫王,闪光弹) ---@param player integer |
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2482 2483 2484 2485 2486 2487 2488 | function Duel.GetAttacker() end ---返回此次战斗被攻击的卡,如果返回nil表示是直接攻击 ---@return Card function Duel.GetAttackTarget() end ---返回由player操控的正处于战斗中的怪兽。如果没有战斗或没有目标则会返回nil。 | | | | 2562 2563 2564 2565 2566 2567 2568 2569 2570 2571 2572 2573 2574 2575 2576 2577 | function Duel.GetAttacker() end ---返回此次战斗被攻击的卡,如果返回nil表示是直接攻击 ---@return Card function Duel.GetAttackTarget() end ---返回由player操控的正处于战斗中的怪兽。如果没有战斗或没有目标则会返回nil。 ---@return Card ---@return Card ---@param player integer function Duel.GetBattleMonster(player) end ---无效此次攻击,返回值表示是否成功 ---此次攻击已经被其他效果无效或导致攻击的卡不能攻击则返回false ---@return boolean function Duel.NegateAttack() end |
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2743 2744 2745 2746 2747 2748 2749 | function Duel.CheckMustMaterial(player,cards,ecode) end ---让玩家player从g中选择一组[必须包含gc在内的]融合怪兽c的融合素材 ---##根据c的种类为EFFECT_FUSION_MATERIAL的效果的Operation操作 ---@return Group ---@param player integer ---@param c Card | | | 2823 2824 2825 2826 2827 2828 2829 2830 2831 2832 2833 2834 2835 2836 2837 | function Duel.CheckMustMaterial(player,cards,ecode) end ---让玩家player从g中选择一组[必须包含gc在内的]融合怪兽c的融合素材 ---##根据c的种类为EFFECT_FUSION_MATERIAL的效果的Operation操作 ---@return Group ---@param player integer ---@param c Card ---@param g Group|nil 不能为空 ---@param gc? Card|nil ---@param chkf? integer default: PLAYER_NONE ---@param not_material? boolean default: false function Duel.SelectFusionMaterial(player,c,g,gc,chkf,not_material) end ---设置g为需要使用的融合素材 ---@param g Group |
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2889 2890 2891 2892 2893 2894 2895 | ---@param target_param integer function Duel.SetOperationInfo(chainc,category,targets,count,target_player,target_param) end ---返回连锁chainc的category分类的操作信息,存在的话,则返回值为5个, chainc=0 则是表示当前连锁 ---第一个返回值是false的话表示不存在该分类 ---后4个返回值对应Duel.SetOperationInfo的后4个参数:Card|Group targets, int count, int target_player, int target_param ---@return boolean | | | | | | 2969 2970 2971 2972 2973 2974 2975 2976 2977 2978 2979 2980 2981 2982 2983 2984 2985 2986 | ---@param target_param integer function Duel.SetOperationInfo(chainc,category,targets,count,target_player,target_param) end ---返回连锁chainc的category分类的操作信息,存在的话,则返回值为5个, chainc=0 则是表示当前连锁 ---第一个返回值是false的话表示不存在该分类 ---后4个返回值对应Duel.SetOperationInfo的后4个参数:Card|Group targets, int count, int target_player, int target_param ---@return boolean ---@return Group 可能为空 ---@return integer 可能为空 ---@return integer 可能为空 ---@return integer 可能为空 ---@param chainc integer ---@param category integer function Duel.GetOperationInfo(chainc,category) end ---返回连锁chainc包含的操作分类的数量 ---@return integer ---@param chainc integer |
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2975 2976 2977 2978 2979 2980 2981 2982 2983 2984 2985 2986 2987 2988 | function Duel.RemoveOverlayCard(player,s,o,min,max,reason) end ---给玩家player发送hint_type类型的消息提示,提示内容为desc ---@param hint_type integer ---@param player integer ---@param desc integer function Duel.Hint(hint_type,player,desc) end ---手动为g显示被选为对象的动画效果 ---@param g Group function Duel.HintSelection(g) end ---让玩家player选择是否发动卡片c的效果[提示文字可以自行用desc替换,desc 用 aux.Stringid 获取] ---@return boolean | > > > > > | 3055 3056 3057 3058 3059 3060 3061 3062 3063 3064 3065 3066 3067 3068 3069 3070 3071 3072 3073 | function Duel.RemoveOverlayCard(player,s,o,min,max,reason) end ---给玩家player发送hint_type类型的消息提示,提示内容为desc ---@param hint_type integer ---@param player integer ---@param desc integer function Duel.Hint(hint_type,player,desc) end ---返回上次给玩家player发送的HINT_SELECTMSG类型的提示内容 ---@param player integer ---@return integer function Duel.GetLastSelectHint(player) end ---手动为g显示被选为对象的动画效果 ---@param g Group function Duel.HintSelection(g) end ---让玩家player选择是否发动卡片c的效果[提示文字可以自行用desc替换,desc 用 aux.Stringid 获取] ---@return boolean |
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3260 3261 3262 3263 3264 3265 3266 3267 3268 3269 3270 3271 3272 3273 | ---@param c Card function Duel.IsPlayerCanSendtoDeck(player,c) end ---检查玩家player是否有通常召唤外的召唤次数。 ---@return boolean ---@param player integer function Duel.IsPlayerCanAdditionalSummon(player) end ---检查连锁chainc的发动能否被无效 ---@return boolean ---@param chainc integer function Duel.IsChainNegatable(chainc) end ---检查连锁chainc的效果能否被无效 | > > > > | 3345 3346 3347 3348 3349 3350 3351 3352 3353 3354 3355 3356 3357 3358 3359 3360 3361 3362 | ---@param c Card function Duel.IsPlayerCanSendtoDeck(player,c) end ---检查玩家player是否有通常召唤外的召唤次数。 ---@return boolean ---@param player integer function Duel.IsPlayerCanAdditionalSummon(player) end ---检查当前是处于连锁处理中,还是不入连锁的效果处理中 ---@return boolean function Duel.IsChainSolving() end ---检查连锁chainc的发动能否被无效 ---@return boolean ---@param chainc integer function Duel.IsChainNegatable(chainc) end ---检查连锁chainc的效果能否被无效 |
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3754 3755 3756 3757 3758 3759 3760 3761 3762 3763 3764 3765 3766 3767 | ---让玩家player从g中随机选择count张卡 ---因为是随机选择,所以参数player基本无用,由系统随机选取 ---@return Group ---@param g Group ---@param player integer ---@param count integer function Group.RandomSelect(g,player,count) end ---过滤函数,检查g中是否存在至少count张满足筛选条件f并且不等于ex的卡 ---从第5个参数开始为额外参数 ---@return boolean ---@param g Group ---@param f function ---@param count integer | > > > > > > > > > | 3843 3844 3845 3846 3847 3848 3849 3850 3851 3852 3853 3854 3855 3856 3857 3858 3859 3860 3861 3862 3863 3864 3865 | ---让玩家player从g中随机选择count张卡 ---因为是随机选择,所以参数player基本无用,由系统随机选取 ---@return Group ---@param g Group ---@param player integer ---@param count integer function Group.RandomSelect(g,player,count) end ---让玩家player从g中选择min-max张不等于ex的卡,可以取消并返回nil ---@return Group ---@param g Group ---@param player integer ---@param min integer ---@param max integer ---@param ex Card|Group|nil function Group.CancelableSelect(g,player,min,max,ex) end ---过滤函数,检查g中是否存在至少count张满足筛选条件f并且不等于ex的卡 ---从第5个参数开始为额外参数 ---@return boolean ---@param g Group ---@param f function ---@param count integer |
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