Overview
Comment: | 0 |
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Downloads: | Tarball | ZIP archive |
Timelines: | family | ancestors | descendants | both | trunk |
Files: | files | file ages | folders |
SHA3-256: |
4f08f247d94f8261a338685bd97a076f |
User & Date: | 顽雨沉风 on 2024-06-28 11:41:16.256 |
Other Links: | manifest | tags |
Context
2024-06-28
| ||
11:47 | 0 check-in: 95c300028f user: 顽雨沉风 tags: trunk | |
11:41 | 0 check-in: 4f08f247d9 user: 顽雨沉风 tags: trunk | |
11:25 | 0 check-in: e811c6a090 user: 顽雨沉风 tags: trunk | |
Changes
Modified single/特殊局_1.lua
from [ee1410d21e]
to [9f0f598063].
1 2 | 1 2 3 4 5 6 7 8 9 10 11 | - + | --[[message 维护:2024-06-27 |
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Modified single/特殊局_2.lua
from [d784a7a8d6]
to [5f3b8eaaf1].
1 2 | 1 2 3 4 5 6 7 8 9 10 11 | - + | --[[message 维护:2024-06-26 |
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Modified single/特殊局_3.lua
from [29013cc71b]
to [e40ebb850a].
1 2 | 1 2 3 4 5 6 7 8 9 10 11 | - + | --[[message 维护:2024-06-26 |
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Modified single/特殊局_4.lua
from [912aab1ad7]
to [14f5c5178d].
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Modified single/简化版_23.lua
from [71e58d143f]
to [1025561832].
1 2 | 1 2 3 4 5 6 7 8 9 10 11 | - + | --[[message 维护:2024-06-26 |
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Modified single/简化版_331.lua
from [1949327b30]
to [bbdf544894].
1 2 | 1 2 3 4 5 6 7 8 9 10 11 | - + | --[[message 维护:2024-06-26 |
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Modified single/简化版_334.lua
from [5c5db5ba21]
to [552f6bf2f5].
1 2 | 1 2 3 4 5 6 7 8 9 10 | - + - | --[[message 维护: 2024-06-24 |
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Modified single/简化版_335.lua
from [c35f12d4ee]
to [93b4bdbc48].
1 2 | 1 2 3 4 5 6 7 8 9 10 | - + - | --[[message 维护:2024-06-25 |
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Modified single/简化版_336.lua
from [0c62947cbc]
to [a52db05d64].
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Modified single/简化版_340.lua
from [01381661a6]
to [24570135ef].
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Modified single/简化版_351.lua
from [900b4f060c]
to [ce06e2152c].
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Modified single/简化版_353.lua
from [a4e35e8dc3]
to [6918d6c98a].
1 2 | 1 2 3 4 5 6 7 8 9 10 11 | - + | --[[message 维护:2024-06-25 |
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Modified single/简化版_430_02.lua
from [ec8912787a]
to [c56c9d7c5b].
1 2 | 1 2 3 4 5 6 7 8 9 10 11 | - + | --[[message 维护:2024-06-26 |
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Modified single/简化版_431_03.lua
from [afa1cceb5c]
to [f88a844863].
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Modified single/简化版_431_05.lua
from [9cb8631836]
to [7d46ed606a].
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Modified single/简化版_432_01.lua
from [714f05c8e4]
to [39a8c077a1].
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Modified single/简化版_432_07.lua
from [215fbf201a]
to [843b902857].
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Modified single/简化版_433_01.lua
from [adb99506e0]
to [0d5391da48].
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Modified single/简化版_433_02.lua
from [68e11962e7]
to [8f538113e5].
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Modified single/简化版_433_03.lua
from [3437c9fde0]
to [6d4768113a].
1 2 | 1 2 3 4 5 6 7 8 9 10 11 | - + | --[[message 维护:2024-06-24 |
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Modified single/简化版_434_01.lua
from [fd56227cbd]
to [9abf17f95e].
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Modified single/简化版_434_03.lua
from [34e6e6039b]
to [be57f08938].
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Modified single/简化版_435_01.lua
from [ef1fc18f10]
to [dc6ee455bd].
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Modified single/简化版_435_02.lua
from [01bd270823]
to [e40acb54d8].
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Modified single/简化版_435_03.lua
from [4606e91c6c]
to [bf1567b3cd].
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Modified single/简化版_435_04.lua
from [a4281e3c8d]
to [f29c55567e].
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Modified single/简化版_435_05.lua
from [64cb6bd733]
to [d2506260b3].
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Modified single/简化版_435_06.lua
from [4512418c6b]
to [e82d960d0d].
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Modified single/简化版_436_01.lua
from [4121b12da5]
to [8cfa0b2f0a].
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Modified single/简化版_440_01.lua
from [fba734ed06]
to [bcb8a6ae12].
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Modified single/简化版_441_06.lua
from [8c48eae84b]
to [da7a579c4b].
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Modified single/简化版_443_01.lua
from [460b1c9b12]
to [2a8ee14065].
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Modified single/简化版_450_01.lua
from [5234dab004]
to [378da9e37a].
1 2 | 1 2 3 4 5 6 7 8 9 10 11 | - + | --[[message 维护:2024-06-24 |
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Modified single/简化版_450_03.lua
from [8d15f99694]
to [4726c44c51].
1 2 | 1 2 3 4 5 6 7 8 9 10 11 | - + | --[[message 维护:2024-06-26 |
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Modified single/简化版_450_04.lua
from [5ec344765b]
to [9f3f5053e5].
1 2 | 1 2 3 4 5 6 7 8 9 10 11 | - + | --[[message 维护:2024-06-26 |
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Modified single/简化版_450_05.lua
from [5dcce895eb]
to [d67f9e36eb].
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Modified single/简化版_451_01.lua
from [73063afbf1]
to [7e344b1d59].
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Modified single/简化版_451_02.lua
from [68d8476f87]
to [5fcef9bd96].
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Modified single/简化版_451_03.lua
from [8be7fa3e0b]
to [8acf4941ca].
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Modified single/简化版_451_07.lua
from [a1da13aa1c]
to [f4546aaf0f].
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Modified single/简化版_452_02.lua
from [733f224b96]
to [6a384ce8bf].
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Modified single/简化版_452_04.lua
from [4b2bcfe3d2]
to [bfac1beb16].
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Modified single/简化版_453_01.lua
from [b1ebba4de0]
to [fca33dd76d].
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Modified single/简化版_530_12.lua
from [2b0ba71445]
to [bb3dcba146].
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Modified single/简化版_531_11.lua
from [2fd0ed656b]
to [557c74f3a6].
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Modified single/简化版_531_14.lua
from [5d01b06ae0]
to [c790396221].
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Modified single/简化版_531_15.lua
from [7830438507]
to [6e707da398].
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Modified single/简化版_531_17.lua
from [7bcbf11602]
to [b410703464].
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Modified single/简化版_531_21.lua
from [24b6f6f152]
to [54b6638856].
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Modified single/简化版_531_23.lua
from [5eaf5b8518]
to [4011b688c2].
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Modified single/简化版_531_51.lua
from [1b977c6041]
to [c10fe6d49a].
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Modified single/简化版_532_01.lua
from [c368050f25]
to [ac24744495].
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Modified single/简化版_532_02.lua
from [6c654a41f9]
to [0639d84b8a].
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Modified single/简化版_532_04.lua
from [87f15271b8]
to [eb52bf0ce2].
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Modified single/简化版_532_05.lua
from [930bbe532a]
to [4e1cdbdd63].
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Modified single/简化版_533_01.lua
from [cca95679d8]
to [26111c2aa5].
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Modified single/简化版_533_02.lua
from [b28ce7a734]
to [15feea6808].
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Modified single/简化版_551_01.lua
from [2754fb22e3]
to [84716e5417].
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Modified single/简化版_551_03.lua
from [3c3eb9cc53]
to [5929df46b8].
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Modified single/简化版_551_06.lua
from [45c1455874]
to [1063791ab4].
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Modified single_doc/def.lua
from [1126f00ff2]
to [d10a427f37].
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 | + + - + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + | ---@meta ---@class Card ---@field discard_effect Effect ---@field star_knight_summon_effect Effect Card = {} ---@class Duel Duel = {} ---@class Effect Effect = {} ---@class Group Group = {} ---@class Debug Debug = {} ----- |
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397 398 399 400 401 402 403 404 405 406 407 408 409 410 | 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 | + + + + + | ---@param c Card function Card.GetPreviousAttackOnField(c) end ---返回c位置变化之前在场上的守备力 ---@return integer ---@param c Card function Card.GetPreviousDefenseOnField(c) end ---返回c位置变化之前在场上叠放的卡片数量 ---@return integer ---@param c Card function Card.GetPreviousOverlayCountOnField(c) end ---返回c的持有者 ---@return integer ---@param c Card function Card.GetOwner(c) end ---返回c的当前控制者 |
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1706 1707 1708 1709 1710 1711 1712 1713 1714 1715 1716 1717 1718 1719 | 1762 1763 1764 1765 1766 1767 1768 1769 1770 1771 1772 1773 1774 1775 1776 1777 1778 1779 1780 | + + + + + | function Duel.GetLP(player) end ---设置玩家player的当前LP为lp ---@param player integer ---@param lp integer function Duel.SetLP(player,lp) end ---返回当前的回合玩家是否为playerid ---@return boolean ---@param playerid integer function Duel.IsTurnPlayer(playerid) end ---返回当前的回合玩家 ---@return integer function Duel.GetTurnPlayer() end ---返回[player所经过的]当前的回合数 ---@return integer ---@param player? integer |
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1806 1807 1808 1809 1810 1811 1812 1813 1814 1815 1816 1817 1818 | 1867 1868 1869 1870 1871 1872 1873 1874 1875 1876 1877 1878 1879 1880 1881 1882 1883 1884 1885 1886 1887 1888 1889 | + + - + | function Duel.SendtoHand(targets,player,reason,reason_player) end ---以reason原因把targets送去玩家player的卡组,返回值是实际被操作的数量 ---如果player是nil则返回卡的持有者的卡组 ---如果seq=0,则是返回卡组最顶端;seq=1则是返回卡组最底端; ---其余情况则是返回最顶端并且标记需要洗卡组 ---如果设置reason_player,则视为被玩家reason_player移动 ---如果设置send_activating,则可以移动发动中的魔法陷阱卡 ---@return integer ---@param targets Card|Group ---@param player integer|nil ---@param seq integer ---@param reason integer ---@param reason_player? integer ---@param send_activating? boolean |
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2043 2044 2045 2046 2047 2048 2049 | 2106 2107 2108 2109 2110 2111 2112 2113 2114 2115 2116 2117 2118 2119 2120 | - + | function Duel.SetChainLimit(f) end ---功能同Duel.SetChainLimit,但是此函数设定的连锁条件直到连锁结束才会解除 ---@param f function function Duel.SetChainLimitTillChainEnd(f) end ---返回玩家player受到的连锁素材的效果,此函数仅用于融合类卡的效果 |
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2072 2073 2074 2075 2076 2077 2078 | 2135 2136 2137 2138 2139 2140 2141 2142 2143 2144 2145 2146 2147 2148 2149 2150 2151 2152 2153 2154 | - - - - - - + + + + + + | ---@param target_player integer ---@param count integer function Duel.SortDecktop(sort_player,target_player,count) end ---检查当前是否是event时点 ---若get_info=true并且是正确的时点,则还返回触发时点的信息 eg,ep,ev,re,r,rp ---@return boolean |
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2230 2231 2232 2233 2234 2235 2236 2237 2238 2239 2240 2241 2242 2243 | 2293 2294 2295 2296 2297 2298 2299 2300 2301 2302 2303 2304 2305 2306 2307 2308 2309 2310 | + + + + | ---@param disable? boolean default: true function Duel.DisableShuffleCheck(disable) end ---关闭卡片的自爆检查。不传参或传true为关闭,传false为启用自爆检查 ---@param enabled? boolean default: true function Duel.DisableSelfDestroyCheck(enabled) end ---启用选择卡组时显示真实序号 ---@param enabled? boolean default: true function Duel.PreserveSelectDeckSequence(enabled) end ---手动洗切玩家player的卡组 ---注:会重置洗卡检测的状态 ---@param player integer function Duel.ShuffleDeck(player) end ---手动洗切玩家player的额外卡组 ---@param player integer |
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2456 2457 2458 2459 2460 2461 2462 2463 2464 2465 2466 2467 2468 2469 | 2523 2524 2525 2526 2527 2528 2529 2530 2531 2532 2533 2534 2535 2536 2537 2538 2539 2540 2541 2542 2543 2544 2545 2546 2547 2548 2549 | + + + + + + + + + + + + + | ---@return ... Card function Duel.GetFirstTarget() end ---返回当前连锁所有有关联的对象卡 ---@return Group function Duel.GetTargetsRelateToChain() end ---返回当前的阶段是否为phase ---@param phase integer ---@return boolean function Duel.IsPhase(phase) end ---返回当前的阶段是否为主要阶段 ---@return boolean function Duel.IsMainPhase() end ---返回当前的阶段是否为战斗阶段 ---@return boolean function Duel.IsBattlePhase() end ---返回当前的阶段 ---@return integer function Duel.GetCurrentPhase() end ---跳过玩家player的phase阶段,并在特定的阶段后reset,reset参数和效果相同 ---#value只对phase=PHASE_BATTLE才有用,value=1跳过战斗阶段的结束步骤,用于“变成回合结束阶段”等(招财猫王,闪光弹) ---@param player integer |
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2482 2483 2484 2485 2486 2487 2488 | 2562 2563 2564 2565 2566 2567 2568 2569 2570 2571 2572 2573 2574 2575 2576 2577 | - - + + | function Duel.GetAttacker() end ---返回此次战斗被攻击的卡,如果返回nil表示是直接攻击 ---@return Card function Duel.GetAttackTarget() end ---返回由player操控的正处于战斗中的怪兽。如果没有战斗或没有目标则会返回nil。 |
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2743 2744 2745 2746 2747 2748 2749 | 2823 2824 2825 2826 2827 2828 2829 2830 2831 2832 2833 2834 2835 2836 2837 | - + | function Duel.CheckMustMaterial(player,cards,ecode) end ---让玩家player从g中选择一组[必须包含gc在内的]融合怪兽c的融合素材 ---##根据c的种类为EFFECT_FUSION_MATERIAL的效果的Operation操作 ---@return Group ---@param player integer ---@param c Card |
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2889 2890 2891 2892 2893 2894 2895 | 2969 2970 2971 2972 2973 2974 2975 2976 2977 2978 2979 2980 2981 2982 2983 2984 2985 2986 | - - - - + + + + | ---@param target_param integer function Duel.SetOperationInfo(chainc,category,targets,count,target_player,target_param) end ---返回连锁chainc的category分类的操作信息,存在的话,则返回值为5个, chainc=0 则是表示当前连锁 ---第一个返回值是false的话表示不存在该分类 ---后4个返回值对应Duel.SetOperationInfo的后4个参数:Card|Group targets, int count, int target_player, int target_param ---@return boolean |
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2975 2976 2977 2978 2979 2980 2981 2982 2983 2984 2985 2986 2987 2988 | 3055 3056 3057 3058 3059 3060 3061 3062 3063 3064 3065 3066 3067 3068 3069 3070 3071 3072 3073 | + + + + + | function Duel.RemoveOverlayCard(player,s,o,min,max,reason) end ---给玩家player发送hint_type类型的消息提示,提示内容为desc ---@param hint_type integer ---@param player integer ---@param desc integer function Duel.Hint(hint_type,player,desc) end ---返回上次给玩家player发送的HINT_SELECTMSG类型的提示内容 ---@param player integer ---@return integer function Duel.GetLastSelectHint(player) end ---手动为g显示被选为对象的动画效果 ---@param g Group function Duel.HintSelection(g) end ---让玩家player选择是否发动卡片c的效果[提示文字可以自行用desc替换,desc 用 aux.Stringid 获取] ---@return boolean |
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3260 3261 3262 3263 3264 3265 3266 3267 3268 3269 3270 3271 3272 3273 | 3345 3346 3347 3348 3349 3350 3351 3352 3353 3354 3355 3356 3357 3358 3359 3360 3361 3362 | + + + + | ---@param c Card function Duel.IsPlayerCanSendtoDeck(player,c) end ---检查玩家player是否有通常召唤外的召唤次数。 ---@return boolean ---@param player integer function Duel.IsPlayerCanAdditionalSummon(player) end ---检查当前是处于连锁处理中,还是不入连锁的效果处理中 ---@return boolean function Duel.IsChainSolving() end ---检查连锁chainc的发动能否被无效 ---@return boolean ---@param chainc integer function Duel.IsChainNegatable(chainc) end ---检查连锁chainc的效果能否被无效 |
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3754 3755 3756 3757 3758 3759 3760 3761 3762 3763 3764 3765 3766 3767 | 3843 3844 3845 3846 3847 3848 3849 3850 3851 3852 3853 3854 3855 3856 3857 3858 3859 3860 3861 3862 3863 3864 3865 | + + + + + + + + + | ---让玩家player从g中随机选择count张卡 ---因为是随机选择,所以参数player基本无用,由系统随机选取 ---@return Group ---@param g Group ---@param player integer ---@param count integer function Group.RandomSelect(g,player,count) end ---让玩家player从g中选择min-max张不等于ex的卡,可以取消并返回nil ---@return Group ---@param g Group ---@param player integer ---@param min integer ---@param max integer ---@param ex Card|Group|nil function Group.CancelableSelect(g,player,min,max,ex) end ---过滤函数,检查g中是否存在至少count张满足筛选条件f并且不等于ex的卡 ---从第5个参数开始为额外参数 ---@return boolean ---@param g Group ---@param f function ---@param count integer |
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