Modified single/特殊局_1.lua
from [ee1410d21e]
to [9f0f598063].
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--[[message
维护:2024-06-27
标签:#MH-ghostrick #棉花
简语:步骤过多,谨慎玩耍。
标签:#MH-ghostrick #棉花
]]
Debug.SetAIName("QQ群181175613")
Debug.ReloadFieldBegin(DUEL_SIMPLE_AI, 3)
Debug.SetPlayerInfo(0, 8000, 0, 0)
Debug.SetPlayerInfo(1, 8000, 0, 0)
Debug.AddCard(29400787, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
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Modified single/特殊局_2.lua
from [d784a7a8d6]
to [5f3b8eaaf1].
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--[[message
维护:2024-06-26
标签:#枯岳说书人 #暗之侯爵贝利亚
简语:个十百千万?
标签:#枯岳说书人 #暗之侯爵贝利亚
]]
Debug.SetAIName("QQ群181175613")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 4)
Debug.SetPlayerInfo(0, 621543, 0, 0)
Debug.SetPlayerInfo(1, 231370, 0, 0)
local s = {}
-- 提攻
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Modified single/特殊局_3.lua
from [29013cc71b]
to [e40ebb850a].
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--[[message
维护:2024-06-26
标签:#枯岳说书人
简语:您能帮助「童话动物·小兔子」渡过难关吗?
标签:#枯岳说书人
]]
Debug.SetAIName("QQ群181175613")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 4)
Debug.SetPlayerInfo(0, 100, 0, 0)
Debug.SetPlayerInfo(1, 5950, 0, 0)
local s = {}
s["印卡源"] = Debug.AddCard(5758500, 1, 1, LOCATION_EXTRA, 0, POS_FACEUP_ATTACK)
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Modified single/特殊局_4.lua
from [912aab1ad7]
to [14f5c5178d].
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--[[message
维护:2024-06-26
标签:#枯岳说书人 #印卡 #法老审判
简语:不容小觑的似羊动物!
标签:#枯岳说书人 #印卡 #法老审判
]]
Debug.SetAIName("QQ群181175613")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_PSEUDO_SHUFFLE + DUEL_SIMPLE_AI, 4)
Debug.SetPlayerInfo(0, 500, 0, 0)
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Modified single/简化版_23.lua
from [71e58d143f]
to [1025561832].
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--[[message
维护:2024-06-26
标签:#枯岳说书人 #风魔女 #音响 #风
简语:大风起兮云飞扬!
标签:#枯岳说书人 #风魔女 #音响 #风
]]
Debug.SetAIName("QQ群181175613")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_PSEUDO_SHUFFLE + DUEL_SIMPLE_AI, 3)
Debug.SetPlayerInfo(0, 3100, 0, 0)
Debug.SetPlayerInfo(1, 120500, 0, 0)
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︙ | | |
Modified single/简化版_331.lua
from [1949327b30]
to [bbdf544894].
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--[[message
维护:2024-06-26
标签:#枯岳说书人
简语:十卡让你体验极致翻翻乐!
标签:#枯岳说书人
]]
Debug.SetAIName("QQ群181175613")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_PSEUDO_SHUFFLE + DUEL_SIMPLE_AI, 3)
Debug.SetPlayerInfo(0, 2500, 0, 0)
Debug.SetPlayerInfo(1, 20200, 0, 0)
Debug.AddCard(16428514, 0, 0, LOCATION_MZONE, 1, POS_FACEDOWN_DEFENSE)
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︙ | | |
Modified single/简化版_334.lua
from [5c5db5ba21]
to [552f6bf2f5].
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--[[message
维护: 2024-06-24
标签:#有人打不过 #37.Eternal Evolution #四妹
标签:#有人打不过 #37.Eternal Evolution #四妹 #永恒进化
简语:永恒进化
]]
Debug.SetAIName("QQ 群 181175613")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI + DUEL_PSEUDO_SHUFFLE, 3)
Debug.SetPlayerInfo(0, 100, 0, 0)
Debug.SetPlayerInfo(1, 23900, 0, 0)
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︙ | | |
Modified single/简化版_335.lua
from [c35f12d4ee]
to [93b4bdbc48].
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--[[message
维护:2024-06-25
标签:#36.Deskbot Revolution #四妹
标签:#36.Deskbot Revolution #四妹 #文具人革命
简语:文具人革命
]]
Debug.SetAIName("QQ群181175613")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI + DUEL_PSEUDO_SHUFFLE, 3)
Debug.SetPlayerInfo(0, 5500, 0, 0)
Debug.SetPlayerInfo(1, 5400, 0, 0)
Debug.AddCard(60953949, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
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︙ | | |
Modified single/简化版_336.lua
from [0c62947cbc]
to [a52db05d64].
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--[[message
维护:2024-06-25
标签:#35.Pendulum's Variety Summon #四妹
标签:#35.Pendulum's Variety Summon #四妹 #灵摆的多彩召唤
简语:灵摆的多彩召唤
]]
Debug.SetAIName("QQ群181175613")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI + DUEL_PSEUDO_SHUFFLE, 3)
Debug.SetPlayerInfo(0, 500, 0, 0)
Debug.SetPlayerInfo(1, 32200, 0, 0)
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︙ | | |
Modified single/简化版_340.lua
from [01381661a6]
to [24570135ef].
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--[[message
维护:2024-06-26
标签:#枯岳说书人
简语:剑圣之技!
标签:#枯岳说书人
]]
Debug.SetAIName("QQ群181175613")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 4)
Debug.SetPlayerInfo(0, 1400, 0, 0)
Debug.SetPlayerInfo(1, 3000, 0, 0)
--自己的怪兽区
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Modified single/简化版_351.lua
from [900b4f060c]
to [ce06e2152c].
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--[[message
维护:2024-06-26
标签:#有人打不过 #枯岳说书人
简语:青眼大战圣夜
标签:#有人打不过 #枯岳说书人
]]
Debug.SetAIName("QQ群181175613")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI + DUEL_PSEUDO_SHUFFLE, 5)
Debug.SetPlayerInfo(0, 8000, 0, 0)
Debug.SetPlayerInfo(1, 11600, 0, 0)
Debug.AddCard(35659410, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
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︙ | | |
Modified single/简化版_353.lua
from [a4e35e8dc3]
to [6918d6c98a].
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+
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--[[message
维护:2024-06-25
标签:#Dragonmaids vs Dragons
简语:This Puzzle is made by 闪光的白日梦 and optimized by Eroldin.
标签:#Dragonmaids vs Dragons
]]
Debug.SetAIName("QQ群181175613")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 5)
Debug.SetPlayerInfo(0, 1100, 0, 0)
Debug.SetPlayerInfo(1, 12900, 0, 0)
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︙ | | |
Modified single/简化版_430_02.lua
from [ec8912787a]
to [c56c9d7c5b].
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--[[message
维护:2024-06-26
标签:#[WCS2008]05
简语:外星人洗脑光线发动!
标签:#[WCS2008]05
]]
--created by ygopro puzzle maker (web)
Debug.SetAIName("QQ群181175613")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3)
Debug.SetPlayerInfo(0, 100, 0, 0)
Debug.SetPlayerInfo(1, 6700, 0, 0)
Debug.AddCard(57384901, 0, 0, LOCATION_SZONE, 1, POS_FACEDOWN_ATTACK)
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Modified single/简化版_431_03.lua
from [afa1cceb5c]
to [f88a844863].
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--[[message
维护:2024-06-25
标签:#有人打不过 #07.Constellar vs Evilswarm #四妹
标签:#有人打不过 #07.Constellar vs Evilswarm #四妹 #星圣 vs 入魔
简语:星圣 vs 入魔
]]
Debug.SetAIName("QQ群181175613")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3)
Debug.SetPlayerInfo(0, 100, 0, 0)
Debug.SetPlayerInfo(1, 3250, 0, 0)
Debug.AddCard(70908596, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
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︙ | | |
Modified single/简化版_431_05.lua
from [9cb8631836]
to [7d46ed606a].
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--[[message
维护:2024-06-25
标签:#Naim_DDD #枯岳说书人
简语:Inspired by this page (http://roadoftheking.com/dd-advance-combo).
标签:#Naim_DDD #枯岳说书人
]]
Debug.SetAIName("QQ群181175613")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI + DUEL_PSEUDO_SHUFFLE, 3)
Debug.SetPlayerInfo(0, 100, 0, 0)
Debug.SetPlayerInfo(1, 11000, 0, 0)
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︙ | | |
Modified single/简化版_432_01.lua
from [714f05c8e4]
to [39a8c077a1].
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--[[message
维护:2024-06-24
标签:#有人打不过 #28.The Undead Neptune #四妹 #枯岳说书人
标签:#有人打不过 #28.The Undead Neptune #四妹 #枯岳说书人 #不死海王星
简语:不死海王星
]]
--puzzle1
Debug.SetAIName("QQ群181175613")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI + DUEL_PSEUDO_SHUFFLE, 3)
Debug.SetPlayerInfo(0, 500, 0, 0)
Debug.SetPlayerInfo(1, 18500, 0, 0)
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︙ | | |
Modified single/简化版_432_07.lua
from [215fbf201a]
to [843b902857].
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--[[message
维护:2024-06-24
标签:#11.Look!Airplane! #四妹
标签:#11.Look!Airplane! #四妹 #看!飞机!
简语:看!飞机!
]]
--puzzle1
Debug.SetAIName("QQ群181175613")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3)
Debug.SetPlayerInfo(0, 100, 0, 0)
Debug.SetPlayerInfo(1, 11300, 0, 0)
|
︙ | | |
Modified single/简化版_433_01.lua
from [adb99506e0]
to [0d5391da48].
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--[[message
维护:2024-06-24
标签:#26.4 Dragon Ruler #四妹
标签:#26.4 Dragon Ruler #四妹 #四征龙
简语:四征龙
]]
--puzzle1
Debug.SetAIName("QQ群181175613")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3)
Debug.SetPlayerInfo(0, 600, 0, 0)
Debug.SetPlayerInfo(1, 31000, 0, 0)
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︙ | | |
Modified single/简化版_433_02.lua
from [68e11962e7]
to [8f538113e5].
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--[[message
维护:2024-06-24
标签:#有人打不过 #19.Let's GaGaGa #四妹
标签:#有人打不过 #19.Let's GaGaGa #四妹 #一起来我我我
简语:一起来我我我
]]
Debug.SetAIName("QQ群181175613")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI + DUEL_PSEUDO_SHUFFLE, 3)
Debug.SetPlayerInfo(0, 700, 0, 1)
Debug.SetPlayerInfo(1, 12200, 0, 0)
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︙ | | |
Modified single/简化版_433_03.lua
from [3437c9fde0]
to [6d4768113a].
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--[[message
维护:2024-06-24
标签:#有人打不过 #Furtie_Hubo_14_Nekroz
简语:Be cautious! Nekroz of Trishula will punish you if you do not get rid of your whole hand.
标签:#有人打不过 #Furtie_Hubo_14_Nekroz
]]
-- Nekroz
Debug.SetAIName("QQ群181175613")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_PSEUDO_SHUFFLE + DUEL_SIMPLE_AI, 3)
Debug.SetPlayerInfo(0, 8000, 0, 0)
Debug.SetPlayerInfo(1, 8400, 0, 0)
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Modified single/简化版_434_01.lua
from [fd56227cbd]
to [9abf17f95e].
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--[[message
维护:2024-06-24
标签:#有人打不过 #20.Silence Vylon #四妹
标签:#有人打不过 #20.Silence Vylon #四妹 #静寂大日
简语:静寂大日
]]
--puzzle1
Debug.SetAIName("QQ群181175613")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3)
Debug.SetPlayerInfo(0, 1600, 0, 0)
Debug.SetPlayerInfo(1, 11200, 0, 0)
|
︙ | | |
Modified single/简化版_434_03.lua
from [34e6e6039b]
to [be57f08938].
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--[[message
维护:2024-06-25
标签:#12.Number Battle #四妹
标签:#12.Number Battle #四妹 #编号卡斗争
简语:编号卡斗争
]]
--puzzle1
Debug.SetAIName("QQ群181175613")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3)
Debug.SetPlayerInfo(0, 100, 0, 0)
Debug.SetPlayerInfo(1, 32000, 0, 0)
|
︙ | | |
Modified single/简化版_435_01.lua
from [ef1fc18f10]
to [dc6ee455bd].
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--[[message
维护:2024-06-25
标签:#32.Enemy Controlled Heraldry #四妹
标签:#32.Enemy Controlled Heraldry #四妹 #控敌的纹章
简语:控敌的纹章
]]
Debug.SetAIName("QQ群181175613")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI + DUEL_PSEUDO_SHUFFLE, 3)
Debug.SetPlayerInfo(0, 2200, 0, 0)
Debug.SetPlayerInfo(1, 114375, 0, 0)
|
︙ | | |
Modified single/简化版_435_02.lua
from [01bd270823]
to [e40acb54d8].
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--[[message
维护:2024-06-25
标签:#32.Enemy Controlled Heraldry #四妹
标签:#32.Enemy Controlled Heraldry #四妹 #控敌的纹章
简语:控敌的纹章
]]
Debug.SetAIName("QQ群181175613")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI + DUEL_PSEUDO_SHUFFLE, 3)
Debug.SetPlayerInfo(0, 2200, 0, 0)
Debug.SetPlayerInfo(1, 168150, 0, 0)
|
︙ | | |
Modified single/简化版_435_03.lua
from [4606e91c6c]
to [bf1567b3cd].
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--[[message
维护:2024-06-25
标签:#32.Enemy Controlled Heraldry #四妹
标签:#32.Enemy Controlled Heraldry #四妹 #控敌的纹章
简语:控敌的纹章
]]
Debug.SetAIName("QQ群181175613")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI + DUEL_PSEUDO_SHUFFLE, 3)
Debug.SetPlayerInfo(0, 2200, 0, 0)
Debug.SetPlayerInfo(1, 12595900, 0, 0)
|
︙ | | |
Modified single/简化版_435_04.lua
from [a4281e3c8d]
to [f29c55567e].
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--[[message
维护:2024-06-25
标签:#31.Cluster of Shark Offensive #四妹
标签:#31.Cluster of Shark Offensive #四妹 #群鲨攻势
简语:群鲨攻势
]]
Debug.SetAIName("QQ群181175613")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI + DUEL_PSEUDO_SHUFFLE, 3)
Debug.SetPlayerInfo(0, 1100, 0, 0)
Debug.SetPlayerInfo(1, 51200, 0, 0)
|
︙ | | |
Modified single/简化版_435_05.lua
from [64cb6bd733]
to [d2506260b3].
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11
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-
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--[[message
维护:2024-06-25
标签:#31.Cluster of Shark Offensive #四妹
标签:#31.Cluster of Shark Offensive #四妹 #群鲨攻势
简语:群鲨攻势
]]
Debug.SetAIName("QQ群181175613")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI + DUEL_PSEUDO_SHUFFLE, 3)
Debug.SetPlayerInfo(0, 1100, 0, 0)
Debug.SetPlayerInfo(1, 92100, 0, 0)
|
︙ | | |
Modified single/简化版_435_06.lua
from [4512418c6b]
to [e82d960d0d].
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-
+
-
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--[[message
维护:2024-06-25
标签:#31.Cluster of Shark Offensive #四妹
标签:#31.Cluster of Shark Offensive #四妹 #群鲨攻势
简语:群鲨攻势
]]
Debug.SetAIName("QQ群181175613")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3)
Debug.SetPlayerInfo(0, 1100, 0, 0)
Debug.SetPlayerInfo(1, 51100, 0, 0)
|
︙ | | |
Modified single/简化版_436_01.lua
from [4121b12da5]
to [8cfa0b2f0a].
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11
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-
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--[[message
维护:2024-06-25
标签:#30.Inhuman Unicore #四妹
标签:#30.Inhuman Unicore #四妹 #毫无人性的尤尼科
简语:毫无人性的尤尼科
]]
Debug.SetAIName("QQ群181175613")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI + DUEL_PSEUDO_SHUFFLE, 3)
Debug.SetPlayerInfo(0, 2100, 0, 0)
Debug.SetPlayerInfo(1, 33400, 0, 0)
|
︙ | | |
Modified single/简化版_440_01.lua
from [fba734ed06]
to [bcb8a6ae12].
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-
+
|
--[[message
维护:2024-06-24
标签:#sample7
简语:连接召唤入门
标签:#sample7
]]
Debug.SetAIName("QQ群181175613")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 4)
Debug.SetPlayerInfo(0, 100, 0, 0)
Debug.SetPlayerInfo(1, 3000, 0, 0)
|
︙ | | |
Modified single/简化版_441_06.lua
from [8c48eae84b]
to [da7a579c4b].
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11
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1
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+
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--[[message
维护:2024-06-26
标签:#枯岳说书人
简语:解法由「如果」提供。
标签:#枯岳说书人
]]
--created by puzzle editor
Debug.SetAIName("QQ群181175613")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_PSEUDO_SHUFFLE + DUEL_SIMPLE_AI, 4)
Debug.SetPlayerInfo(0, 100, 0, 0)
Debug.SetPlayerInfo(1, 16000, 0, 0)
|
︙ | | |
Modified single/简化版_443_01.lua
from [460b1c9b12]
to [2a8ee14065].
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11
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1
2
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11
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-
+
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--[[message
维护:2024-06-25
标签:#有人打不过 #egg-5 #蛋总
简语:什么叫键魔人!!!
标签:#有人打不过 #egg-5 #蛋总
]]
Debug.SetAIName("QQ群181175613")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 4)
Debug.SetPlayerInfo(0, 2000, 0, 0)
Debug.SetPlayerInfo(1, 14600, 0, 0)
|
︙ | | |
Modified single/简化版_450_01.lua
from [5234dab004]
to [378da9e37a].
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11
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-
+
|
--[[message
维护:2024-06-24
标签:#sample1
简语:游戏王基本操作
标签:#sample1
]]
Debug.SetAIName("QQ群181175613")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 5)
Debug.SetPlayerInfo(0, 2100, 0, 0)
Debug.SetPlayerInfo(1, 1500, 0, 0)
|
︙ | | |
Modified single/简化版_450_03.lua
from [8d15f99694]
to [4726c44c51].
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11
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1
2
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11
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-
+
|
--[[message
维护:2024-06-26
标签:#sample5
简语:灵摆召唤入门1
标签:#sample5
]]
Debug.SetAIName("QQ群181175613")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 5)
Debug.SetPlayerInfo(0, 100, 0, 0)
Debug.SetPlayerInfo(1, 1900, 0, 0)
|
︙ | | |
Modified single/简化版_450_04.lua
from [5ec344765b]
to [9f3f5053e5].
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9
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11
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1
2
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11
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-
+
|
--[[message
维护:2024-06-26
标签:#sample6
简语:灵摆召唤入门2
标签:#sample6
]]
Debug.SetAIName("QQ群181175613")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 5)
Debug.SetPlayerInfo(0, 100, 0, 0)
Debug.SetPlayerInfo(1, 2800, 0, 0)
|
︙ | | |
Modified single/简化版_450_05.lua
from [5dcce895eb]
to [d67f9e36eb].
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11
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1
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11
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-
+
|
--[[message
维护:2024-06-26
标签:#sample8
简语:综合残局1
标签:#sample8
]]
Debug.SetAIName("QQ群181175613")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 5)
Debug.SetPlayerInfo(0, 100, 0, 0)
Debug.SetPlayerInfo(1, 11500, 0, 0)
|
︙ | | |
Modified single/简化版_451_01.lua
from [73063afbf1]
to [7e344b1d59].
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11
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+
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--[[message
维护:2024-06-24
标签:#有人打不过 #Eroldin_01_Mastering_the_Red_Dragons
简语:A simple puzzle, which teaches a Red Dragon Archfiend line combo
标签:#有人打不过 #Eroldin_01_Mastering_the_Red_Dragons
]]
--Mastering the Red Dragons
Debug.SetAIName("QQ群181175613")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 5)
Debug.SetPlayerInfo(0, 100, 0, 0)
Debug.SetPlayerInfo(1, 9700, 0, 0)
|
︙ | | |
Modified single/简化版_451_02.lua
from [68d8476f87]
to [5fcef9bd96].
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11
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1
2
3
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5
6
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9
10
11
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-
+
|
--[[message
维护:2024-02-12
标签:#有人打不过 #Naim_Lyrilusc #枯岳说书人
简语:Multiple attackers are fun when you can abuse them. Even funnier if they can attack directly.
标签:#有人打不过 #Naim_Lyrilusc #枯岳说书人
]]
Debug.SetAIName("QQ群181175613")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI + DUEL_PSEUDO_SHUFFLE, 5)
Debug.SetPlayerInfo(0, 100, 0, 0)
Debug.SetPlayerInfo(1, 14900, 0, 0)
|
︙ | | |
Modified single/简化版_451_03.lua
from [8be7fa3e0b]
to [8acf4941ca].
1
2
3
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5
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7
8
9
10
11
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1
2
3
4
5
6
7
8
9
10
11
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-
+
|
--[[message
维护:2024-06-25
标签:#Naim_MathMech #枯岳说书人
简语:你会加减乘除吗?
标签:#Naim_MathMech #枯岳说书人
]]
Debug.SetAIName("QQ群181175613")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 5)
Debug.SetPlayerInfo(0, 1000, 0, 0)
Debug.SetPlayerInfo(1, 22500, 0, 0)
|
︙ | | |
Modified single/简化版_451_07.lua
from [a1da13aa1c]
to [f4546aaf0f].
1
2
3
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5
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7
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9
10
11
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1
2
3
4
5
6
7
8
9
10
11
|
-
+
|
--[[message
维护:2024-06-26
标签:#sample9
简语:综合残局2
标签:#sample9
]]
Debug.SetAIName("QQ群181175613")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI + DUEL_PSEUDO_SHUFFLE, 5)
Debug.SetPlayerInfo(0, 1100, 0, 0)
Debug.SetPlayerInfo(1, 4300, 0, 0)
Debug.AddCard(00027551, 0, 0, LOCATION_SZONE, 2, POS_FACEDOWN)
|
︙ | | |
Modified single/简化版_452_02.lua
from [733f224b96]
to [6a384ce8bf].
1
2
3
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5
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7
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9
10
11
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1
2
3
4
5
6
7
8
9
10
11
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-
+
|
--[[message
维护:2024-06-25
标签:#有人打不过 #Furtie_Hubo_01_Dark_Synchro
简语:Have you ever wondered why Level Eater is banned?
标签:#有人打不过 #Furtie_Hubo_01_Dark_Synchro
]]
--Dark Synchro
Debug.SetAIName("QQ群181175613")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 5)
Debug.SetPlayerInfo(0, 500, 0, 0)
Debug.SetPlayerInfo(1, 23600, 0, 0)
|
︙ | | |
Modified single/简化版_452_04.lua
from [4b2bcfe3d2]
to [bfac1beb16].
1
2
3
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5
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7
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9
10
11
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1
2
3
4
5
6
7
8
9
10
11
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-
+
|
--[[message
维护:2024-06-26
标签:#枯岳说书人
简语:龙兽交锋
标签:#枯岳说书人
]]
Debug.SetAIName("QQ群181175613")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 5)
--6400
|
︙ | | |
Modified single/简化版_453_01.lua
from [b1ebba4de0]
to [fca33dd76d].
1
2
3
4
5
6
7
8
9
10
11
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1
2
3
4
5
6
7
8
9
10
11
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-
+
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--[[message
维护:2024-06-25
标签:#Dragonmaids vs Dragons
简语:This Puzzle is made by 闪光的白日梦 and optimized by Eroldin.
标签:#Dragonmaids vs Dragons
]]
Debug.SetAIName("QQ群181175613")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 5)
Debug.SetPlayerInfo(0, 1100, 0, 0)
Debug.SetPlayerInfo(1, 24700, 0, 0)
|
︙ | | |
Modified single/简化版_530_12.lua
from [2b0ba71445]
to [bb3dcba146].
1
2
3
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5
6
7
8
9
10
11
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1
2
3
4
5
6
7
8
9
10
11
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-
+
|
--[[message
维护:2024-06-24
标签:#AlphaKretin_05_Lullaby
简语:This one's just a meme. Did you know that Lullaby of Obedience ignores summoning conditions?
标签:#AlphaKretin_05_Lullaby
]]
Debug.SetAIName("QQ群181175613")
Debug.ReloadFieldBegin(DUEL_SIMPLE_AI + DUEL_PSEUDO_SHUFFLE, 3)
Debug.SetPlayerInfo(0, 2100, 0, 0)
Debug.SetPlayerInfo(1, 100, 0, 0)
|
︙ | | |
Modified single/简化版_531_11.lua
from [2fd0ed656b]
to [557c74f3a6].
1
2
3
4
5
6
7
8
9
10
11
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1
2
3
4
5
6
7
8
9
10
11
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-
+
|
--[[message
维护:2024-06-24
标签:#02.Maxx C Draw #四妹
简语:增殖的G抽
标签:#02.Maxx C Draw #四妹
]]
--puzzle1
Debug.SetAIName("QQ群181175613")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3)
Debug.SetPlayerInfo(0, 1200, 0, 0)
Debug.SetPlayerInfo(1, 4000, 0, 0)
|
︙ | | |
Modified single/简化版_531_14.lua
from [5d01b06ae0]
to [c790396221].
1
2
3
4
5
6
7
8
9
10
11
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1
2
3
4
5
6
7
8
9
10
11
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-
+
|
--[[message
维护:2024-06-24
标签:#04.Destructive Draw #四妹
简语:步向破灭的抽卡
标签:#04.Destructive Draw #四妹
]]
--puzzle1
Debug.SetAIName("QQ群181175613")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3)
Debug.SetPlayerInfo(0, 100, 0, 0)
Debug.SetPlayerInfo(1, 10000, 0, 0)
|
︙ | | |
Modified single/简化版_531_15.lua
from [7830438507]
to [6e707da398].
1
2
3
4
5
6
7
8
9
10
11
|
1
2
3
4
5
6
7
8
9
10
11
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-
+
|
--[[message
维护:2024-06-24
标签:#01.Marshmallon's Reckless Overlay #四妹
简语:棉花糖的暴走叠光
标签:#01.Marshmallon's Reckless Overlay #四妹
]]
--puzzle1
Debug.SetAIName("QQ群181175613")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3)
Debug.SetPlayerInfo(0, 100, 0, 0)
Debug.SetPlayerInfo(1, 46700, 0, 0)
|
︙ | | |
Modified single/简化版_531_17.lua
from [7bcbf11602]
to [b410703464].
1
2
3
4
5
6
7
8
9
10
11
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1
2
3
4
5
6
7
8
9
10
11
|
-
+
|
--[[message
维护:2024-06-24
标签:#03.Dark Vylon #四妹
简语:暗黑大日
标签:#03.Dark Vylon #四妹
]]
--puzzle1
Debug.SetAIName("QQ群181175613")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3)
Debug.SetPlayerInfo(0, 1000, 0, 0)
Debug.SetPlayerInfo(1, 8000, 0, 0)
|
︙ | | |
Modified single/简化版_531_21.lua
from [24b6f6f152]
to [54b6638856].
1
2
3
4
5
6
7
8
9
10
11
|
1
2
3
4
5
6
7
8
9
10
11
|
-
+
|
--[[message
维护:2024-06-24
标签:#05.Snatch The Exodia #四妹
简语:抢夺艾克佐迪亚
标签:#05.Snatch The Exodia #四妹
]]
--puzzle1
Debug.SetAIName("QQ群181175613")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3)
Debug.SetPlayerInfo(0, 1600, 0, 0)
Debug.SetPlayerInfo(1, 10000, 0, 0)
|
︙ | | |
Modified single/简化版_531_23.lua
from [5eaf5b8518]
to [4011b688c2].
1
2
3
4
5
6
7
8
9
10
11
|
1
2
3
4
5
6
7
8
9
10
11
|
-
+
|
--[[message
维护:2024-06-25
标签:#09.Evolzar Flag #四妹
简语:进化帝之旗
标签:#09.Evolzar Flag #四妹
]]
--puzzle1
Debug.SetAIName("QQ群181175613")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3)
Debug.SetPlayerInfo(0, 500, 0, 0)
Debug.SetPlayerInfo(1, 2200, 0, 0)
|
︙ | | |
Modified single/简化版_531_51.lua
from [1b977c6041]
to [c10fe6d49a].
1
2
3
4
5
6
7
8
9
10
11
|
1
2
3
4
5
6
7
8
9
10
11
|
-
+
|
--[[message
维护:2024-06-27
标签:#有人打不过
简语:突破防护罩
标签:#有人打不过
]]
Debug.SetAIName("QQ群181175613")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3)
Debug.SetPlayerInfo(0, 100, 0, 0)
Debug.SetPlayerInfo(1, 4300, 0, 0)
Debug.AddCard(13210191, 0, 0, LOCATION_SZONE, 1, POS_FACEDOWN_ATTACK)
Debug.AddCard(72631243, 0, 0, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)
|
︙ | | |
Modified single/简化版_532_01.lua
from [c368050f25]
to [ac24744495].
1
2
3
4
5
6
7
8
9
10
11
|
1
2
3
4
5
6
7
8
9
10
11
|
-
+
|
--[[message
维护:2024-06-24
标签:#有人打不过 #23.The Creation Burst #四妹
简语:天地创造击
标签:#有人打不过 #23.The Creation Burst #四妹
]]
--puzzle1
Debug.SetAIName("QQ群181175613")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3)
Debug.SetPlayerInfo(0, 1600, 0, 0)
Debug.SetPlayerInfo(1, 11300, 0, 0)
|
︙ | | |
Modified single/简化版_532_02.lua
from [6c654a41f9]
to [0639d84b8a].
1
2
3
4
5
6
7
8
9
10
11
|
1
2
3
4
5
6
7
8
9
10
11
|
-
+
|
--[[message
维护:2024-06-24
标签:#06.Blackwing Counter #四妹
简语:黑羽反击
标签:#06.Blackwing Counter #四妹
]]
--puzzle1
Debug.SetAIName("QQ群181175613")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3)
Debug.SetPlayerInfo(0, 500, 0, 0)
Debug.SetPlayerInfo(1, 3300, 0, 0)
|
︙ | | |
Modified single/简化版_532_04.lua
from [87f15271b8]
to [eb52bf0ce2].
1
2
3
4
5
6
7
8
9
10
11
|
1
2
3
4
5
6
7
8
9
10
11
|
-
+
|
--[[message
维护:2024-06-24
标签:#13.Archfiend Fusion #四妹
简语:恶魔融合
标签:#13.Archfiend Fusion #四妹
]]
--puzzle1
Debug.SetAIName("QQ群181175613")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3)
Debug.SetPlayerInfo(0, 100, 0, 0)
Debug.SetPlayerInfo(1, 17100, 0, 0)
|
︙ | | |
Modified single/简化版_532_05.lua
from [930bbe532a]
to [4e1cdbdd63].
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--[[message
维护:2024-06-24
标签:#08.Dragunity Onfall #四妹 #枯岳说书人
简语:龙骑团强袭
标签:#08.Dragunity Onfall #四妹 #枯岳说书人
]]
--puzzle1
Debug.SetAIName("QQ群181175613")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3)
Debug.SetPlayerInfo(0, 500, 0, 0)
Debug.SetPlayerInfo(1, 9900, 0, 0)
|
︙ | | |
Modified single/简化版_533_01.lua
from [cca95679d8]
to [26111c2aa5].
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--[[message
维护:2024-06-24
标签:#AlphaKretin_08a_Brillliant
简语:How much havoc can 1 Brilliant Fusion cause?
标签:#AlphaKretin_08a_Brillliant
]]
Debug.SetAIName("QQ群181175613")
Debug.ReloadFieldBegin(DUEL_PSEUDO_SHUFFLE + DUEL_SIMPLE_AI + DUEL_ATTACK_FIRST_TURN, 3)
Debug.SetPlayerInfo(0, 1000, 0, 0)
Debug.SetPlayerInfo(1, 6100, 0, 0)
|
︙ | | |
Modified single/简化版_533_02.lua
from [b28ce7a734]
to [15feea6808].
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--[[message
维护:2024-06-24
标签:#21.Over The Rainbow #四妹
简语:超越彩虹
标签:#21.Over The Rainbow #四妹
]]
--puzzle1
Debug.SetAIName("QQ群181175613")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3)
Debug.SetPlayerInfo(0, 900, 0, 0)
Debug.SetPlayerInfo(1, 16100, 0, 0)
|
︙ | | |
Modified single/简化版_551_01.lua
from [2754fb22e3]
to [84716e5417].
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--[[message
维护:2024-06-24
标签:#sample2
简语:同调召唤入门
标签:#sample2
]]
Debug.SetAIName("QQ群181175613")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 5)
Debug.SetPlayerInfo(0, 100, 0, 0)
Debug.SetPlayerInfo(1, 3100, 0, 0)
|
︙ | | |
Modified single/简化版_551_03.lua
from [3c3eb9cc53]
to [5929df46b8].
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--[[message
维护:2024-06-24
标签:#sample3
简语:超量召唤入门
标签:#sample3
]]
Debug.SetAIName("QQ群181175613")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 5)
Debug.SetPlayerInfo(0, 100, 0, 0)
Debug.SetPlayerInfo(1, 2600, 0, 0)
|
︙ | | |
Modified single/简化版_551_06.lua
from [45c1455874]
to [1063791ab4].
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--[[message
维护:2024-06-26
标签:#sample4
简语:融合召唤入门
标签:#sample4
]]
Debug.SetAIName("QQ群181175613")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 5)
Debug.SetPlayerInfo(0, 100, 0, 0)
Debug.SetPlayerInfo(1, 1450, 0, 0)
|
︙ | | |
Modified single_doc/def.lua
from [1126f00ff2]
to [d10a427f37].
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---@meta
---@class Card
---@field discard_effect Effect
---@field star_knight_summon_effect Effect
Card = {}
---@class Duel
Duel = {}
---@class Effect
Effect = {}
---@class Group
Group = {}
---@class Debug
Debug = {}
-----
---
---仪式怪兽的解放过滤条件
---@return boolean
---@param c Card
---@param tp integer
function Card.mat_filter(c,tp) end
---素材检查(烙印融合)
---@param tp integer
---@param sg Group
---@param fc Card
function Card.branded_fusion_check(tp,sg,fc) end
---素材检查(电子负载融合)
---@param tp integer
---@param sg Group
---@param fc Card
function Card.cyber_fusion_check(tp,sg,fc) end
---素材检查(破坏剑士融合)
---@param tp integer
---@param sg Group
---@param fc Card
function Card.destruction_swordsman_fusion_check(tp,sg,fc) end
---素材检查(至爱接触)
---@param tp integer
---@param sg Group
---@param fc Card
function Card.hero_fusion_check(tp,sg,fc) end
---素材检查(真红眼融合)
---@param tp integer
---@param sg Group
---@param fc Card
function Card.red_eyes_fusion_check(tp,sg,fc) end
---素材检查(奇迹同调融合)
---@param tp integer
---@param sg Group
---@param fc Card
function Card.synchro_fusion_check(tp,sg,fc) end
---素材检查(究极融合)
---@param tp integer
---@param sg Group
---@param fc Card
function Card.ultimate_fusion_check(tp,sg,fc) end
---当作装备卡装备(异热同心武器)
---@param c Card
---@param tp integer
---@param tc Card
function Card.zw_equip_monster(c,tp,tc) end
---返回c的当前卡号(可能因为效果改变)
---@return integer
---@return integer|nil
---@param c Card
function Card.GetCode(c) end
|
︙ | | |
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---@param c Card
function Card.GetPreviousAttackOnField(c) end
---返回c位置变化之前在场上的守备力
---@return integer
---@param c Card
function Card.GetPreviousDefenseOnField(c) end
---返回c位置变化之前在场上叠放的卡片数量
---@return integer
---@param c Card
function Card.GetPreviousOverlayCountOnField(c) end
---返回c的持有者
---@return integer
---@param c Card
function Card.GetOwner(c) end
---返回c的当前控制者
|
︙ | | |
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function Duel.GetLP(player) end
---设置玩家player的当前LP为lp
---@param player integer
---@param lp integer
function Duel.SetLP(player,lp) end
---返回当前的回合玩家是否为playerid
---@return boolean
---@param playerid integer
function Duel.IsTurnPlayer(playerid) end
---返回当前的回合玩家
---@return integer
function Duel.GetTurnPlayer() end
---返回[player所经过的]当前的回合数
---@return integer
---@param player? integer
|
︙ | | |
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function Duel.SendtoHand(targets,player,reason,reason_player) end
---以reason原因把targets送去玩家player的卡组,返回值是实际被操作的数量
---如果player是nil则返回卡的持有者的卡组
---如果seq=0,则是返回卡组最顶端;seq=1则是返回卡组最底端;
---其余情况则是返回最顶端并且标记需要洗卡组
---如果设置reason_player,则视为被玩家reason_player移动
---如果设置send_activating,则可以移动发动中的魔法陷阱卡
---@return integer
---@param targets Card|Group
---@param player integer|nil
---@param seq integer
---@param reason integer
---@param reason_player? integer
---@param send_activating? boolean
function Duel.SendtoDeck(targets,player,seq,reason,reason_player) end
function Duel.SendtoDeck(targets,player,seq,reason,reason_player,send_activating) end
---以reason原因把灵摆卡targets表侧表示送去玩家player的额外卡组,返回值是实际被操作的数量
---如果player是nil则返回卡的持有者的额外卡组
---@return integer
---@param targets Card|Group
---@param player integer|nil
---@param reason integer
|
︙ | | |
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function Duel.SetChainLimit(f) end
---功能同Duel.SetChainLimit,但是此函数设定的连锁条件直到连锁结束才会解除
---@param f function
function Duel.SetChainLimitTillChainEnd(f) end
---返回玩家player受到的连锁素材的效果,此函数仅用于融合类卡的效果
---@return Effect
---@return Effect|nil
---@param player integer
function Duel.GetChainMaterial(player) end
---确认玩家player卡组最上方count张卡
---@param player integer
---@param count integer
function Duel.ConfirmDecktop(player,count) end
|
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---@param target_player integer
---@param count integer
function Duel.SortDecktop(sort_player,target_player,count) end
---检查当前是否是event时点
---若get_info=true并且是正确的时点,则还返回触发时点的信息 eg,ep,ev,re,r,rp
---@return boolean
---@return Group|nil
---@return integer|nil
---@return integer|nil
---@return Effect|nil
---@return integer|nil
---@return integer|nil
---@return Group 可能为空
---@return integer 可能为空
---@return integer 可能为空
---@return Effect 可能为空
---@return integer 可能为空
---@return integer 可能为空
---@param event integer
---@param get_info? boolean
function Duel.CheckEvent(event,get_info) end
---以eg,ep,ev,re,r,rp触发一个时点 code
---@param eg Group|Card
---@param code integer
|
︙ | | |
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---@param disable? boolean default: true
function Duel.DisableShuffleCheck(disable) end
---关闭卡片的自爆检查。不传参或传true为关闭,传false为启用自爆检查
---@param enabled? boolean default: true
function Duel.DisableSelfDestroyCheck(enabled) end
---启用选择卡组时显示真实序号
---@param enabled? boolean default: true
function Duel.PreserveSelectDeckSequence(enabled) end
---手动洗切玩家player的卡组
---注:会重置洗卡检测的状态
---@param player integer
function Duel.ShuffleDeck(player) end
---手动洗切玩家player的额外卡组
---@param player integer
|
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---@return ... Card
function Duel.GetFirstTarget() end
---返回当前连锁所有有关联的对象卡
---@return Group
function Duel.GetTargetsRelateToChain() end
---返回当前的阶段是否为phase
---@param phase integer
---@return boolean
function Duel.IsPhase(phase) end
---返回当前的阶段是否为主要阶段
---@return boolean
function Duel.IsMainPhase() end
---返回当前的阶段是否为战斗阶段
---@return boolean
function Duel.IsBattlePhase() end
---返回当前的阶段
---@return integer
function Duel.GetCurrentPhase() end
---跳过玩家player的phase阶段,并在特定的阶段后reset,reset参数和效果相同
---#value只对phase=PHASE_BATTLE才有用,value=1跳过战斗阶段的结束步骤,用于“变成回合结束阶段”等(招财猫王,闪光弹)
---@param player integer
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function Duel.GetAttacker() end
---返回此次战斗被攻击的卡,如果返回nil表示是直接攻击
---@return Card
function Duel.GetAttackTarget() end
---返回由player操控的正处于战斗中的怪兽。如果没有战斗或没有目标则会返回nil。
---@return Card|nil
---@return Card|nil
---@return Card
---@return Card
---@param player integer
function Duel.GetBattleMonster(player) end
---无效此次攻击,返回值表示是否成功
---此次攻击已经被其他效果无效或导致攻击的卡不能攻击则返回false
---@return boolean
function Duel.NegateAttack() end
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function Duel.CheckMustMaterial(player,cards,ecode) end
---让玩家player从g中选择一组[必须包含gc在内的]融合怪兽c的融合素材
---##根据c的种类为EFFECT_FUSION_MATERIAL的效果的Operation操作
---@return Group
---@param player integer
---@param c Card
---@param g Group
---@param g Group|nil 不能为空
---@param gc? Card|nil
---@param chkf? integer default: PLAYER_NONE
---@param not_material? boolean default: false
function Duel.SelectFusionMaterial(player,c,g,gc,chkf,not_material) end
---设置g为需要使用的融合素材
---@param g Group
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---@param target_param integer
function Duel.SetOperationInfo(chainc,category,targets,count,target_player,target_param) end
---返回连锁chainc的category分类的操作信息,存在的话,则返回值为5个, chainc=0 则是表示当前连锁
---第一个返回值是false的话表示不存在该分类
---后4个返回值对应Duel.SetOperationInfo的后4个参数:Card|Group targets, int count, int target_player, int target_param
---@return boolean
---@return Group|nil
---@return integer|nil
---@return integer|nil
---@return integer|nil
---@return Group 可能为空
---@return integer 可能为空
---@return integer 可能为空
---@return integer 可能为空
---@param chainc integer
---@param category integer
function Duel.GetOperationInfo(chainc,category) end
---返回连锁chainc包含的操作分类的数量
---@return integer
---@param chainc integer
|
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function Duel.RemoveOverlayCard(player,s,o,min,max,reason) end
---给玩家player发送hint_type类型的消息提示,提示内容为desc
---@param hint_type integer
---@param player integer
---@param desc integer
function Duel.Hint(hint_type,player,desc) end
---返回上次给玩家player发送的HINT_SELECTMSG类型的提示内容
---@param player integer
---@return integer
function Duel.GetLastSelectHint(player) end
---手动为g显示被选为对象的动画效果
---@param g Group
function Duel.HintSelection(g) end
---让玩家player选择是否发动卡片c的效果[提示文字可以自行用desc替换,desc 用 aux.Stringid 获取]
---@return boolean
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---@param c Card
function Duel.IsPlayerCanSendtoDeck(player,c) end
---检查玩家player是否有通常召唤外的召唤次数。
---@return boolean
---@param player integer
function Duel.IsPlayerCanAdditionalSummon(player) end
---检查当前是处于连锁处理中,还是不入连锁的效果处理中
---@return boolean
function Duel.IsChainSolving() end
---检查连锁chainc的发动能否被无效
---@return boolean
---@param chainc integer
function Duel.IsChainNegatable(chainc) end
---检查连锁chainc的效果能否被无效
|
︙ | | |
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---让玩家player从g中随机选择count张卡
---因为是随机选择,所以参数player基本无用,由系统随机选取
---@return Group
---@param g Group
---@param player integer
---@param count integer
function Group.RandomSelect(g,player,count) end
---让玩家player从g中选择min-max张不等于ex的卡,可以取消并返回nil
---@return Group
---@param g Group
---@param player integer
---@param min integer
---@param max integer
---@param ex Card|Group|nil
function Group.CancelableSelect(g,player,min,max,ex) end
---过滤函数,检查g中是否存在至少count张满足筛选条件f并且不等于ex的卡
---从第5个参数开始为额外参数
---@return boolean
---@param g Group
---@param f function
---@param count integer
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