游戏王残局简化版

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Check-in [350cd0ad57]

Overview
Comment:0.0.519
Downloads: Tarball | ZIP archive | SQL archive
Timelines: family | ancestors | descendants | both | trunk
Files: files | file ages | folders
SHA3-256: 350cd0ad57ebe45edf508ff5b4af5c48d1732b172889cbf2afafab5ca37090e0
User & Date: 顽雨沉风 on 2023-06-30 08:16:59
Other Links: manifest | tags
Context
2023-06-30
08:20
0.0.520 check-in: 49ca0e7e66 user: 顽雨沉风 tags: trunk
08:16
0.0.519 check-in: 350cd0ad57 user: 顽雨沉风 tags: trunk
08:15
0.0.518 check-in: c279e10177 user: 顽雨沉风 tags: trunk
Changes

Modified script/c0.lua from [5ff8ac9121] to [4ac2164d9d].

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    elseif str_2 == 4 then
      str["规则"] = "新大师 "
      end
  else
    str["规则"] = "大师2020 "
    end

  if str["开局添加手卡"] then
    str["不洗牌"] = str_1 & DUEL_PSEUDO_SHUFFLE
    end
  str["Debug.ReloadFieldBegin"](str_1, str_2)
  end

fun["置零"] = function(str_1, str_2)
  str_2 = ~str_2
  str_1 = str_1 & str_2
  return str_1
  end

fun["通关邀请"] = function()
  local effect_1
  effect_1 = Effect.GlobalEffect()
  effect_1:SetType(EFFECT_TYPE_FIELD
    + EFFECT_TYPE_CONTINUOUS)
  effect_1:SetCode(EVENT_DAMAGE)







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    elseif str_2 == 4 then
      str["规则"] = "新大师 "
      end
  else
    str["规则"] = "大师2020 "
    end

--~   if str["开局添加手卡"] then
--~     str["不洗牌"] = str_1 & DUEL_PSEUDO_SHUFFLE
--~     end
  str["Debug.ReloadFieldBegin"](str_1, str_2)
  end

--~ fun["置零"] = function(str_1, str_2)
--~   str_2 = ~str_2
--~   str_1 = str_1 & str_2
--~   return str_1
--~   end

fun["通关邀请"] = function()
  local effect_1
  effect_1 = Effect.GlobalEffect()
  effect_1:SetType(EFFECT_TYPE_FIELD
    + EFFECT_TYPE_CONTINUOUS)
  effect_1:SetCode(EVENT_DAMAGE)
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    str["开局说明"] = str["开局说明"] .. "卡 "
    end

  Debug.ShowHint(str["开局说明"])
  end

fun["开局添加手卡"] = function(str_1)


  str["开局添加手卡"] = str_1
  effect_1 = Effect.GlobalEffect()
  effect_1:SetType(EFFECT_TYPE_FIELD
    + EFFECT_TYPE_CONTINUOUS)
  effect_1:SetCode(EVENT_ADJUST)
  effect_1:SetCountLimit(1)
  function cache_1()







<
<







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    str["开局说明"] = str["开局说明"] .. "卡 "
    end

  Debug.ShowHint(str["开局说明"])
  end

fun["开局添加手卡"] = function(str_1)


  str["开局添加手卡"] = str_1
  effect_1 = Effect.GlobalEffect()
  effect_1:SetType(EFFECT_TYPE_FIELD
    + EFFECT_TYPE_CONTINUOUS)
  effect_1:SetCode(EVENT_ADJUST)
  effect_1:SetCountLimit(1)
  function cache_1()