' d='M14,14H2V2h12v12z'/%3E%3Cpath style='fill:rgb(64,64,64)' d='M13,13H3V3h10v10z'/%3E%3Cpath style='fill:rgb(248,248,248)' d='M12,12H4V4h8v8z'/%3E%3Cpath style='fill:rgb(80,128,208)' d='M11,9H5V7h6v6z'/%3E%3C/svg%3E)
' d='M14,14H2V2h12v12z'/%3E%3Cpath style='fill:rgb(64,64,64)' d='M13,13H3V3h10v10z'/%3E%3Cpath style='fill:rgb(248,248,248)' d='M12,12H4V4h8v8z'/%3E%3Cpath style='fill:rgb(80,128,208)' d='M5,7h2v-2h2v2h2v2h-2v2h-2v-2h-2z'/%3E%3C/svg%3E)
Overview
' d='M14,14H2V2h12v12z'/%3E%3Cpath style='fill:rgb(64,64,64)' d='M13,13H3V3h10v10z'/%3E%3Cpath style='fill:rgb(248,248,248)' d='M12,12H4V4h8v8z'/%3E%3Cpath style='fill:rgb(80,128,208)' d='M11,9H5V7h6v6z'/%3E%3C/svg%3E)
' d='M14,14H2V2h12v12z'/%3E%3Cpath style='fill:rgb(64,64,64)' d='M13,13H3V3h10v10z'/%3E%3Cpath style='fill:rgb(248,248,248)' d='M12,12H4V4h8v8z'/%3E%3Cpath style='fill:rgb(80,128,208)' d='M5,7h2v-2h2v2h2v2h-2v2h-2v-2h-2z'/%3E%3C/svg%3E)
Context
' d='M14,14H2V2h12v12z'/%3E%3Cpath style='fill:rgb(64,64,64)' d='M13,13H3V3h10v10z'/%3E%3Cpath style='fill:rgb(248,248,248)' d='M12,12H4V4h8v8z'/%3E%3Cpath style='fill:rgb(80,128,208)' d='M11,9H5V7h6v6z'/%3E%3C/svg%3E)
' d='M14,14H2V2h12v12z'/%3E%3Cpath style='fill:rgb(64,64,64)' d='M13,13H3V3h10v10z'/%3E%3Cpath style='fill:rgb(248,248,248)' d='M12,12H4V4h8v8z'/%3E%3Cpath style='fill:rgb(80,128,208)' d='M5,7h2v-2h2v2h2v2h-2v2h-2v-2h-2z'/%3E%3C/svg%3E)
Changes
Modified script/c0.lua
from [5ff8ac9121]
to [4ac2164d9d].
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-
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+
+
+
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| elseif str_2 == 4 then
str["规则"] = "新大师 "
end
else
str["规则"] = "大师2020 "
end
if str["开局添加手卡"] then
str["不洗牌"] = str_1 & DUEL_PSEUDO_SHUFFLE
end
--~ if str["开局添加手卡"] then
--~ str["不洗牌"] = str_1 & DUEL_PSEUDO_SHUFFLE
--~ end
str["Debug.ReloadFieldBegin"](str_1, str_2)
end
fun["置零"] = function(str_1, str_2)
str_2 = ~str_2
str_1 = str_1 & str_2
return str_1
end
--~ fun["置零"] = function(str_1, str_2)
--~ str_2 = ~str_2
--~ str_1 = str_1 & str_2
--~ return str_1
--~ end
fun["通关邀请"] = function()
local effect_1
effect_1 = Effect.GlobalEffect()
effect_1:SetType(EFFECT_TYPE_FIELD
+ EFFECT_TYPE_CONTINUOUS)
effect_1:SetCode(EVENT_DAMAGE)
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-
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| str["开局说明"] = str["开局说明"] .. "卡 "
end
Debug.ShowHint(str["开局说明"])
end
fun["开局添加手卡"] = function(str_1)
str["开局添加手卡"] = str_1
effect_1 = Effect.GlobalEffect()
effect_1:SetType(EFFECT_TYPE_FIELD
+ EFFECT_TYPE_CONTINUOUS)
effect_1:SetCode(EVENT_ADJUST)
effect_1:SetCountLimit(1)
function cache_1()
|
|