Overview
Comment: | 0.0.2637 |
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User & Date: | 顽雨沉风 on 2023-10-07 12:34:51 |
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Context
2023-10-07
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15:16 | 0.0.2638 check-in: 058a850b98 user: 顽雨沉风 tags: trunk | |
12:34 | 0.0.2637 check-in: 32b786d7ed user: 顽雨沉风 tags: trunk | |
12:31 | 0.0.2636 check-in: f56651ade6 user: 顽雨沉风 tags: trunk | |
Changes
Modified single_doc/场景.html from [9d38657bfb] to [b5c158a7f6].
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49 50 51 52 53 54 55 56 57 58 | <li><a href="#section-13" id="toc-section-13"><span class="toc-section-number">1.1.14</span> </a></li> <li><a href="#section-14" id="toc-section-14"><span class="toc-section-number">1.1.15</span> </a></li> <li><a href="#section-15" id="toc-section-15"><span class="toc-section-number">1.1.16</span> </a></li> <li><a href="#section-16" id="toc-section-16"><span class="toc-section-number">1.1.17</span> </a></li> <li><a href="#section-17" id="toc-section-17"><span class="toc-section-number">1.1.18</span> </a></li> <li><a href="#section-18" id="toc-section-18"><span class="toc-section-number">1.1.19</span> </a></li> <li><a href="#section-19" id="toc-section-19"><span class="toc-section-number">1.1.20</span> </a></li> </ul></li> <li><a href="#异常" id="toc-异常"><span class="toc-section-number">1.2</span> 异常</a> <ul> | > < | | | | | | | | | | | | | | | | | | | | | | | | | | | | > | 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 | <li><a href="#section-13" id="toc-section-13"><span class="toc-section-number">1.1.14</span> </a></li> <li><a href="#section-14" id="toc-section-14"><span class="toc-section-number">1.1.15</span> </a></li> <li><a href="#section-15" id="toc-section-15"><span class="toc-section-number">1.1.16</span> </a></li> <li><a href="#section-16" id="toc-section-16"><span class="toc-section-number">1.1.17</span> </a></li> <li><a href="#section-17" id="toc-section-17"><span class="toc-section-number">1.1.18</span> </a></li> <li><a href="#section-18" id="toc-section-18"><span class="toc-section-number">1.1.19</span> </a></li> <li><a href="#section-19" id="toc-section-19"><span class="toc-section-number">1.1.20</span> </a></li> <li><a href="#section-20" id="toc-section-20"><span class="toc-section-number">1.1.21</span> </a></li> </ul></li> <li><a href="#异常" id="toc-异常"><span class="toc-section-number">1.2</span> 异常</a> <ul> <li><a href="#section-21" id="toc-section-21"><span class="toc-section-number">1.2.1</span> </a></li> <li><a href="#section-22" id="toc-section-22"><span class="toc-section-number">1.2.2</span> </a></li> <li><a href="#section-23" id="toc-section-23"><span class="toc-section-number">1.2.3</span> </a></li> <li><a href="#section-24" id="toc-section-24"><span class="toc-section-number">1.2.4</span> </a></li> <li><a href="#section-25" id="toc-section-25"><span class="toc-section-number">1.2.5</span> </a></li> <li><a href="#section-26" id="toc-section-26"><span class="toc-section-number">1.2.6</span> </a></li> <li><a href="#section-27" id="toc-section-27"><span class="toc-section-number">1.2.7</span> </a></li> <li><a href="#section-28" id="toc-section-28"><span class="toc-section-number">1.2.8</span> </a></li> <li><a href="#section-29" id="toc-section-29"><span class="toc-section-number">1.2.9</span> </a></li> <li><a href="#section-30" id="toc-section-30"><span class="toc-section-number">1.2.10</span> </a></li> <li><a href="#section-31" id="toc-section-31"><span class="toc-section-number">1.2.11</span> </a></li> <li><a href="#section-32" id="toc-section-32"><span class="toc-section-number">1.2.12</span> </a></li> <li><a href="#section-33" id="toc-section-33"><span class="toc-section-number">1.2.13</span> </a></li> <li><a href="#section-34" id="toc-section-34"><span class="toc-section-number">1.2.14</span> </a></li> <li><a href="#section-35" id="toc-section-35"><span class="toc-section-number">1.2.15</span> </a></li> <li><a href="#section-36" id="toc-section-36"><span class="toc-section-number">1.2.16</span> </a></li> <li><a href="#section-37" id="toc-section-37"><span class="toc-section-number">1.2.17</span> </a></li> <li><a href="#section-38" id="toc-section-38"><span class="toc-section-number">1.2.18</span> </a></li> <li><a href="#section-39" id="toc-section-39"><span class="toc-section-number">1.2.19</span> </a></li> <li><a href="#section-40" id="toc-section-40"><span class="toc-section-number">1.2.20</span> </a></li> <li><a href="#section-41" id="toc-section-41"><span class="toc-section-number">1.2.21</span> </a></li> <li><a href="#section-42" id="toc-section-42"><span class="toc-section-number">1.2.22</span> </a></li> <li><a href="#section-43" id="toc-section-43"><span class="toc-section-number">1.2.23</span> </a></li> <li><a href="#section-44" id="toc-section-44"><span class="toc-section-number">1.2.24</span> </a></li> <li><a href="#section-45" id="toc-section-45"><span class="toc-section-number">1.2.25</span> </a></li> <li><a href="#section-46" id="toc-section-46"><span class="toc-section-number">1.2.26</span> </a></li> <li><a href="#section-47" id="toc-section-47"><span class="toc-section-number">1.2.27</span> </a></li> <li><a href="#section-48" id="toc-section-48"><span class="toc-section-number">1.2.28</span> </a></li> <li><a href="#section-49" id="toc-section-49"><span class="toc-section-number">1.2.29</span> </a></li> </ul></li> </ul></li> </ul> </nav> <h1 data-number="1" id="场景"><span class="header-section-number">1</span> 场景</h1> <h2 data-number="1.1" id="正常"><span class="header-section-number">1.1</span> 正常</h2> <h3 data-number="1.1.1" id="section"><span class="header-section-number">1.1.1</span> </h3> |
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763 764 765 766 767 768 769 770 771 | ----------------- Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> <h2 data-number="1.2" id="异常"><span class="header-section-number">1.2</span> 异常</h2> | > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > | | 764 765 766 767 768 769 770 771 772 773 774 775 776 777 778 779 780 781 782 783 784 785 786 787 788 789 790 791 792 793 794 795 796 797 798 799 800 801 802 803 804 805 806 807 808 809 810 811 812 813 814 815 | ----------------- Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> <h3 data-number="1.1.21" id="section-20"><span class="header-section-number">1.1.21</span> </h3> <pre><code>Debug.SetAIName("base-2") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,8000,0,0) ----------------- Debug.AddCard(61488417,0,0,LOCATION_HAND,0,POS_FACEDOWN) ----------------- Debug.AddCard(97489701,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) ----------------- Debug.AddCard(80666118,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK) local c = Debug.AddCard(55863245,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK) Debug.PreSummon(c, SUMMON_TYPE_SYNCHRO) --~ Debug.AddCard(77783947,0,0,LOCATION_SZONE,1,POS_FACEUP) ----------------- ----------------- ----------------- Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> <h2 data-number="1.2" id="异常"><span class="header-section-number">1.2</span> 异常</h2> <h3 data-number="1.2.1" id="section-21"><span class="header-section-number">1.2.1</span> </h3> <p>应该不能发动加速同调星尘龙。</p> <pre><code>Debug.SetAIName("base-2") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,8000,0,0) |
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802 803 804 805 806 807 808 | ----------------- Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> | | | 838 839 840 841 842 843 844 845 846 847 848 849 850 851 852 | ----------------- Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> <h3 data-number="1.2.2" id="section-22"><span class="header-section-number">1.2.2</span> </h3> <p>应该不能特召火焰手。</p> <pre><code>Debug.SetAIName("base-2") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,8000,0,0) |
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837 838 839 840 841 842 843 | ----------------- Debug.AddCard(95929069,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK) Debug.AddCard(3096468,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK) Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> | | | 873 874 875 876 877 878 879 880 881 882 883 884 885 886 887 | ----------------- Debug.AddCard(95929069,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK) Debug.AddCard(3096468,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK) Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> <h3 data-number="1.2.3" id="section-23"><span class="header-section-number">1.2.3</span> </h3> <p>应该可以发动痛苦伯劳效果。</p> <pre><code>Debug.SetAIName("base-2") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,8000,0,0) |
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871 872 873 874 875 876 877 | ----------------- Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> | | | 907 908 909 910 911 912 913 914 915 916 917 918 919 920 921 | ----------------- Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> <h3 data-number="1.2.4" id="section-24"><span class="header-section-number">1.2.4</span> </h3> <p>应该可以自己选择适用哪只缺陷编译器的效果。</p> <pre><code>Debug.SetAIName("base-2") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,8000,0,0) |
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904 905 906 907 908 909 910 | ----------------- Debug.AddCard(27053506,1,1,LOCATION_SZONE,0,POS_FACEDOWN) Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> | | | 940 941 942 943 944 945 946 947 948 949 950 951 952 953 954 | ----------------- Debug.AddCard(27053506,1,1,LOCATION_SZONE,0,POS_FACEDOWN) Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> <h3 data-number="1.2.5" id="section-25"><span class="header-section-number">1.2.5</span> </h3> <p>应该可以把连接 3 吹回去。</p> <pre><code>Debug.SetAIName("base-2") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN,5) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,8000,0,0) |
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943 944 945 946 947 948 949 | Debug.AddCard(6061630,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK) Debug.AddCard(6061630,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK) Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> | | | 979 980 981 982 983 984 985 986 987 988 989 990 991 992 993 | Debug.AddCard(6061630,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK) Debug.AddCard(6061630,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK) Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> <h3 data-number="1.2.6" id="section-26"><span class="header-section-number">1.2.6</span> </h3> <p>应该在对方受到伤害后也可以适用黑羽的效果。</p> <pre><code>Debug.SetAIName("base-2") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,8000,0,0) |
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981 982 983 984 985 986 987 | Debug.AddCard(48202661,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK) Debug.AddCard(44430454,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK) Debug.AddCard(44430454,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK) Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> | | | 1017 1018 1019 1020 1021 1022 1023 1024 1025 1026 1027 1028 1029 1030 1031 | Debug.AddCard(48202661,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK) Debug.AddCard(44430454,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK) Debug.AddCard(44430454,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK) Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> <h3 data-number="1.2.7" id="section-27"><span class="header-section-number">1.2.7</span> </h3> <p>应该在适用仪式的供物的效果后不需要再满足流星辉巧群的攻击力条件。</p> <pre><code>Debug.SetAIName("base-2") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,8000,0,0) |
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1021 1022 1023 1024 1025 1026 1027 | ----------------- Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> | | | 1057 1058 1059 1060 1061 1062 1063 1064 1065 1066 1067 1068 1069 1070 1071 | ----------------- Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> <h3 data-number="1.2.8" id="section-28"><span class="header-section-number">1.2.8</span> </h3> <p>应该可以发动反骨王的效果。</p> <pre><code>Debug.SetAIName("base-2") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,8000,0,0) |
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1057 1058 1059 1060 1061 1062 1063 | ----------------- Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> | | | 1093 1094 1095 1096 1097 1098 1099 1100 1101 1102 1103 1104 1105 1106 1107 | ----------------- Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> <h3 data-number="1.2.9" id="section-29"><span class="header-section-number">1.2.9</span> </h3> <p>应该否定企鹅会被永恒混沌限制。</p> <pre><code>Debug.SetAIName("base-2") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,8000,0,0) |
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1095 1096 1097 1098 1099 1100 1101 | ----------------- Debug.AddCard(5405695,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK) Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> | | | 1131 1132 1133 1134 1135 1136 1137 1138 1139 1140 1141 1142 1143 1144 1145 | ----------------- Debug.AddCard(5405695,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK) Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> <h3 data-number="1.2.10" id="section-30"><span class="header-section-number">1.2.10</span> </h3> <p>应该可以特召海神。</p> <pre><code>Debug.SetAIName("base-2") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,8000,0,0) |
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1130 1131 1132 1133 1134 1135 1136 | Debug.AddCard(30241314,1,1,LOCATION_SZONE,0,POS_FACEDOWN) Debug.AddCard(5405695,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK) Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> | | | 1166 1167 1168 1169 1170 1171 1172 1173 1174 1175 1176 1177 1178 1179 1180 | Debug.AddCard(30241314,1,1,LOCATION_SZONE,0,POS_FACEDOWN) Debug.AddCard(5405695,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK) Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> <h3 data-number="1.2.11" id="section-31"><span class="header-section-number">1.2.11</span> </h3> <p>应该仇恨裂缝可以发动。</p> <pre><code>Debug.SetAIName("base-2") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,8000,0,0) |
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1164 1165 1166 1167 1168 1169 1170 | Debug.AddCard(20721759,1,1,LOCATION_SZONE,0,POS_FACEDOWN) Debug.AddCard(27240101,1,1,LOCATION_MZONE,0,POS_FACEUP_DEFENSE) Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> | | | 1200 1201 1202 1203 1204 1205 1206 1207 1208 1209 1210 1211 1212 1213 1214 | Debug.AddCard(20721759,1,1,LOCATION_SZONE,0,POS_FACEDOWN) Debug.AddCard(27240101,1,1,LOCATION_MZONE,0,POS_FACEUP_DEFENSE) Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> <h3 data-number="1.2.12" id="section-32"><span class="header-section-number">1.2.12</span> </h3> <p>锈龙不应该被召唤兽除外。</p> <pre><code>Debug.SetAIName("base-2") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,8000,0,0) |
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1200 1201 1202 1203 1204 1205 1206 | ----------------- Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> | | | 1236 1237 1238 1239 1240 1241 1242 1243 1244 1245 1246 1247 1248 1249 1250 | ----------------- Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> <h3 data-number="1.2.13" id="section-33"><span class="header-section-number">1.2.13</span> </h3> <p>应该能特召冰水。</p> <pre><code>Debug.SetAIName("base-2") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,8000,0,0) |
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1235 1236 1237 1238 1239 1240 1241 | ----------------- Debug.AddCard(32623004,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK) Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> | | | | | 1271 1272 1273 1274 1275 1276 1277 1278 1279 1280 1281 1282 1283 1284 1285 1286 1287 1288 1289 1290 1291 1292 1293 1294 1295 1296 1297 1298 1299 1300 1301 1302 1303 1304 1305 1306 1307 1308 1309 1310 1311 1312 1313 1314 1315 1316 1317 1318 1319 1320 1321 1322 | ----------------- Debug.AddCard(32623004,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK) Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> <h3 data-number="1.2.14" id="section-34"><span class="header-section-number">1.2.14</span> </h3> <p>应该英雄假面改名后不算剑斗兽怪兽了。</p> <pre><code>Debug.SetAIName("AI") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN,5) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,8000,0,0) Debug.AddCard(75141056,0,0,LOCATION_HAND,0,POS_FACEDOWN) Debug.AddCard(78868776,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK) Debug.AddCard(92373006,0,0,LOCATION_MZONE,3,POS_FACEUP_ATTACK) Debug.AddCard(89943724,0,0,LOCATION_DECK,0,POS_FACEDOWN) Debug.AddCard(41470137,0,0,LOCATION_DECK,1,POS_FACEDOWN) Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> <h3 data-number="1.2.15" id="section-35"><span class="header-section-number">1.2.15</span> </h3> <p>应该喷气龙不能特召。</p> <pre><code>Debug.SetAIName("AI") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_PSEUDO_SHUFFLE+DUEL_SIMPLE_AI,5) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,8000,0,0) Debug.AddCard(89631139,0,0,LOCATION_GRAVE,0,POS_FACEUP) Debug.AddCard(46986414,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK) Debug.AddCard(88120966,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK) Debug.AddCard(30576089,0,0,LOCATION_MZONE,2,POS_FACEDOWN) Debug.AddCard(53129443,0,0,LOCATION_HAND,0,POS_FACEUP) Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> <h3 data-number="1.2.16" id="section-36"><span class="header-section-number">1.2.16</span> </h3> <p>应该不能发动简易融合。</p> <pre><code>Debug.SetAIName("base-2") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5) Debug.SetPlayerInfo(0,1400,0,0) Debug.SetPlayerInfo(1,8000,0,0) |
︙ | ︙ | |||
1305 1306 1307 1308 1309 1310 1311 | ----------------- Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> | | | 1341 1342 1343 1344 1345 1346 1347 1348 1349 1350 1351 1352 1353 1354 1355 | ----------------- Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> <h3 data-number="1.2.17" id="section-37"><span class="header-section-number">1.2.17</span> </h3> <p>应该不能羽衣精效果。</p> <pre><code>Debug.SetAIName("base-2") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,8000,0,0) |
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1339 1340 1341 1342 1343 1344 1345 | ----------------- Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> | | | 1375 1376 1377 1378 1379 1380 1381 1382 1383 1384 1385 1386 1387 1388 1389 | ----------------- Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> <h3 data-number="1.2.18" id="section-38"><span class="header-section-number">1.2.18</span> </h3> <p>应该不能以被无效的双龙为代价。</p> <pre><code>Debug.SetAIName("base-2") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,8000,0,0) |
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1372 1373 1374 1375 1376 1377 1378 | ----------------- Debug.AddCard(25542642,1,1,LOCATION_SZONE,0,POS_FACEDOWN) Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> | | | 1408 1409 1410 1411 1412 1413 1414 1415 1416 1417 1418 1419 1420 1421 1422 | ----------------- Debug.AddCard(25542642,1,1,LOCATION_SZONE,0,POS_FACEDOWN) Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> <h3 data-number="1.2.19" id="section-39"><span class="header-section-number">1.2.19</span> </h3> <p>应该不能以技能抽取为代价。</p> <pre><code>Debug.SetAIName("base-2") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,8000,0,0) |
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1405 1406 1407 1408 1409 1410 1411 | ----------------- Debug.AddCard(31178212,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK) Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> | | | 1441 1442 1443 1444 1445 1446 1447 1448 1449 1450 1451 1452 1453 1454 1455 | ----------------- Debug.AddCard(31178212,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK) Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> <h3 data-number="1.2.20" id="section-40"><span class="header-section-number">1.2.20</span> </h3> <p>应该不能发动超银河。</p> <pre><code>Debug.SetAIName("base-2") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,8000,0,0) |
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1439 1440 1441 1442 1443 1444 1445 | ----------------- Debug.AddCard(9617996,1,1,LOCATION_MZONE,5,POS_FACEUP_ATTACK) Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> | | | 1475 1476 1477 1478 1479 1480 1481 1482 1483 1484 1485 1486 1487 1488 1489 | ----------------- Debug.AddCard(9617996,1,1,LOCATION_MZONE,5,POS_FACEUP_ATTACK) Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> <h3 data-number="1.2.21" id="section-41"><span class="header-section-number">1.2.21</span> </h3> <p>应该不能发动六武众效果。</p> <pre><code>Debug.SetAIName("base-2") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,8000,0,0) |
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1473 1474 1475 1476 1477 1478 1479 | ----------------- Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> | | | 1509 1510 1511 1512 1513 1514 1515 1516 1517 1518 1519 1520 1521 1522 1523 | ----------------- Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> <h3 data-number="1.2.22" id="section-42"><span class="header-section-number">1.2.22</span> </h3> <p>应该可以发动新宇融合。</p> <pre><code>Debug.SetAIName("base-2") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,8000,0,0) |
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1507 1508 1509 1510 1511 1512 1513 | ----------------- Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> | | | 1543 1544 1545 1546 1547 1548 1549 1550 1551 1552 1553 1554 1555 1556 1557 | ----------------- Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> <h3 data-number="1.2.23" id="section-43"><span class="header-section-number">1.2.23</span> </h3> <p>应该对方恢复 1800 基本分。</p> <pre><code>Debug.SetAIName("base-2") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,8000,0,0) |
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1546 1547 1548 1549 1550 1551 1552 | Debug.AddCard(34002992,1,1,LOCATION_SZONE,0,POS_FACEDOWN) Debug.AddCard(28120197,1,1,LOCATION_SZONE,5,POS_FACEUP) Debug.AddCard(31812496,1,1,LOCATION_MZONE,0,POS_FACEUP_DEFENSE) Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> | | | 1582 1583 1584 1585 1586 1587 1588 1589 1590 1591 1592 1593 1594 1595 1596 | Debug.AddCard(34002992,1,1,LOCATION_SZONE,0,POS_FACEDOWN) Debug.AddCard(28120197,1,1,LOCATION_SZONE,5,POS_FACEUP) Debug.AddCard(31812496,1,1,LOCATION_MZONE,0,POS_FACEUP_DEFENSE) Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> <h3 data-number="1.2.24" id="section-44"><span class="header-section-number">1.2.24</span> </h3> <p>应该不是1000伤害。</p> <pre><code>Debug.SetAIName("base-2") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5) Debug.SetPlayerInfo(0,800,0,0) Debug.SetPlayerInfo(1,8000,0,0) |
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1580 1581 1582 1583 1584 1585 1586 | Debug.AddCard(92481084,1,1,LOCATION_SZONE,5,POS_FACEUP) Debug.AddCard(94004268,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK) Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> | | | 1616 1617 1618 1619 1620 1621 1622 1623 1624 1625 1626 1627 1628 1629 1630 | Debug.AddCard(92481084,1,1,LOCATION_SZONE,5,POS_FACEUP) Debug.AddCard(94004268,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK) Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> <h3 data-number="1.2.25" id="section-45"><span class="header-section-number">1.2.25</span> </h3> <p>应该我方不受伤害。</p> <pre><code>Debug.SetAIName("base-2") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,8000,0,0) |
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1615 1616 1617 1618 1619 1620 1621 | ----------------- Debug.AddCard(94004268,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK) Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> | | | 1651 1652 1653 1654 1655 1656 1657 1658 1659 1660 1661 1662 1663 1664 1665 | ----------------- Debug.AddCard(94004268,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK) Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> <h3 data-number="1.2.26" id="section-46"><span class="header-section-number">1.2.26</span> </h3> <p>应该衍生物不被破坏。</p> <pre><code>Debug.SetAIName("base-2") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,8000,0,0) |
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1650 1651 1652 1653 1654 1655 1656 | ----------------- Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> | | | 1686 1687 1688 1689 1690 1691 1692 1693 1694 1695 1696 1697 1698 1699 1700 | ----------------- Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> <h3 data-number="1.2.27" id="section-47"><span class="header-section-number">1.2.27</span> </h3> <p>应该有一次特召机会。</p> <pre><code>Debug.SetAIName("base-2") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,8000,0,0) |
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1687 1688 1689 1690 1691 1692 1693 | ----------------- Debug.ReloadFieldEnd() --~ aux.BeginPuzzle() </code></pre> | | | 1723 1724 1725 1726 1727 1728 1729 1730 1731 1732 1733 1734 1735 1736 1737 | ----------------- Debug.ReloadFieldEnd() --~ aux.BeginPuzzle() </code></pre> <h3 data-number="1.2.28" id="section-48"><span class="header-section-number">1.2.28</span> </h3> <p>应该不回到卡组。</p> <pre><code>Debug.SetAIName("base-2") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,8000,0,0) |
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1719 1720 1721 1722 1723 1724 1725 | ----------------- Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> | | | 1755 1756 1757 1758 1759 1760 1761 1762 1763 1764 1765 1766 1767 1768 1769 | ----------------- Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> <h3 data-number="1.2.29" id="section-49"><span class="header-section-number">1.2.29</span> </h3> <p>应该要用龙星作为素材。</p> <pre><code>Debug.SetAIName("base-2") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,8000,0,0) |
︙ | ︙ |
Modified single_doc/场景.md from [fbe543d366] to [cce0549ffa].
︙ | ︙ | |||
741 742 743 744 745 746 747 748 749 750 751 752 753 754 | ----------------- Debug.AddCard(84012625,0,0,LOCATION_SZONE,0,POS_FACEDOWN) Debug.AddCard(29549364,0,0,LOCATION_SZONE,1,POS_FACEDOWN) Debug.AddCard(53129443,0,0,LOCATION_SZONE,2,POS_FACEDOWN) Debug.AddCard(44508094,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK) ----------------- ----------------- ----------------- | > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > | 741 742 743 744 745 746 747 748 749 750 751 752 753 754 755 756 757 758 759 760 761 762 763 764 765 766 767 768 769 770 771 772 773 774 775 776 777 778 779 780 781 782 783 784 785 786 787 788 789 790 791 792 793 | ----------------- Debug.AddCard(84012625,0,0,LOCATION_SZONE,0,POS_FACEDOWN) Debug.AddCard(29549364,0,0,LOCATION_SZONE,1,POS_FACEDOWN) Debug.AddCard(53129443,0,0,LOCATION_SZONE,2,POS_FACEDOWN) Debug.AddCard(44508094,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK) ----------------- ----------------- ----------------- Debug.ReloadFieldEnd() aux.BeginPuzzle() ~~~ ### ~~~ Debug.SetAIName("base-2") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,8000,0,0) ----------------- Debug.AddCard(61488417,0,0,LOCATION_HAND,0,POS_FACEDOWN) ----------------- Debug.AddCard(97489701,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) ----------------- Debug.AddCard(80666118,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK) local c = Debug.AddCard(55863245,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK) Debug.PreSummon(c, SUMMON_TYPE_SYNCHRO) --~ Debug.AddCard(77783947,0,0,LOCATION_SZONE,1,POS_FACEUP) ----------------- ----------------- ----------------- |
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