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111 112 113 114 115 116 117 118 119 120 121 122 123 124 | <li><a href="#section-71" id="toc-section-71"><span class="toc-section-number">2.35</span> </a></li> <li><a href="#section-72" id="toc-section-72"><span class="toc-section-number">2.36</span> </a></li> <li><a href="#section-73" id="toc-section-73"><span class="toc-section-number">2.37</span> </a></li> <li><a href="#section-74" id="toc-section-74"><span class="toc-section-number">2.38</span> </a></li> <li><a href="#section-75" id="toc-section-75"><span class="toc-section-number">2.39</span> </a></li> <li><a href="#section-76" id="toc-section-76"><span class="toc-section-number">2.40</span> </a></li> <li><a href="#section-77" id="toc-section-77"><span class="toc-section-number">2.41</span> </a></li> </ul></li> </ul> </nav> <h1 data-number="1" id="正常"><span class="header-section-number">1</span> 正常</h1> <h2 data-number="1.1" id="section"><span class="header-section-number">1.1</span> </h2> <pre><code>Debug.SetAIName("base-2") | > | 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 | <li><a href="#section-71" id="toc-section-71"><span class="toc-section-number">2.35</span> </a></li> <li><a href="#section-72" id="toc-section-72"><span class="toc-section-number">2.36</span> </a></li> <li><a href="#section-73" id="toc-section-73"><span class="toc-section-number">2.37</span> </a></li> <li><a href="#section-74" id="toc-section-74"><span class="toc-section-number">2.38</span> </a></li> <li><a href="#section-75" id="toc-section-75"><span class="toc-section-number">2.39</span> </a></li> <li><a href="#section-76" id="toc-section-76"><span class="toc-section-number">2.40</span> </a></li> <li><a href="#section-77" id="toc-section-77"><span class="toc-section-number">2.41</span> </a></li> <li><a href="#section-78" id="toc-section-78"><span class="toc-section-number">2.42</span> </a></li> </ul></li> </ul> </nav> <h1 data-number="1" id="正常"><span class="header-section-number">1</span> 正常</h1> <h2 data-number="1.1" id="section"><span class="header-section-number">1.1</span> </h2> <pre><code>Debug.SetAIName("base-2") |
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2892 2893 2894 2895 2896 2897 2898 2899 2900 2901 2902 2903 2904 2905 | Debug.AddCard(27134689,1,1,LOCATION_EXTRA,0,POS_FACEDOWN) Debug.AddCard(3544583,1,1,LOCATION_EXTRA,0,POS_FACEDOWN) Debug.AddCard(1641882,1,1,LOCATION_EXTRA,0,POS_FACEDOWN) Debug.AddCard(1641882,1,1,LOCATION_EXTRA,0,POS_FACEDOWN) Debug.AddCard(3544583,1,1,LOCATION_EXTRA,0,POS_FACEDOWN) Debug.AddCard(1641882,1,1,LOCATION_EXTRA,0,POS_FACEDOWN) Debug.AddCard(3544583,1,1,LOCATION_EXTRA,0,POS_FACEDOWN) ----------------- Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> | > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > | 2893 2894 2895 2896 2897 2898 2899 2900 2901 2902 2903 2904 2905 2906 2907 2908 2909 2910 2911 2912 2913 2914 2915 2916 2917 2918 2919 2920 2921 2922 2923 2924 2925 2926 2927 2928 2929 2930 2931 2932 2933 2934 2935 2936 2937 2938 2939 2940 2941 | Debug.AddCard(27134689,1,1,LOCATION_EXTRA,0,POS_FACEDOWN) Debug.AddCard(3544583,1,1,LOCATION_EXTRA,0,POS_FACEDOWN) Debug.AddCard(1641882,1,1,LOCATION_EXTRA,0,POS_FACEDOWN) Debug.AddCard(1641882,1,1,LOCATION_EXTRA,0,POS_FACEDOWN) Debug.AddCard(3544583,1,1,LOCATION_EXTRA,0,POS_FACEDOWN) Debug.AddCard(1641882,1,1,LOCATION_EXTRA,0,POS_FACEDOWN) Debug.AddCard(3544583,1,1,LOCATION_EXTRA,0,POS_FACEDOWN) ----------------- Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> <h2 data-number="2.42" id="section-78"><span class="header-section-number">2.42</span> </h2> <p>应该可以正常处理骚灵效果。</p> <pre><code>Debug.SetAIName("base-2") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,8000,0,0) ----------------- Debug.AddCard(47355498,0,0,LOCATION_HAND,0,POS_FACEDOWN) Debug.AddCard(52927340,0,0,LOCATION_GRAVE,0,POS_FACEUP) ----------------- ----------------- Debug.AddCard(49032236,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK) Debug.AddCard(5405695,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK) Debug.AddCard(53143898,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK) ----------------- ----------------- ----------------- Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> |
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