the Kestrel-3 does not have any known users besides me.
Thus, there's not much of an ecosystem at present.
For this reason, the Kestrel-3's hardware is
primarily optimized for my use-cases for the computer.
These are the types of applications I personally wish to run on the Kestrel-3:
* software development tools, especially for future Kestrel-3 enhancements
* basic hardware development tools (i.e. expansion peripherals for the Kestrel-3)
* basic Internet and amateur packet radio applications
* basic productivity tools
* simple 2D games.
As more use-cases are discovered,
particularly as more users work with the system,
hardware and system software changes can be made to accommodate them.
I intend on using the Kestrel-3 to help run a home business,
so at least one variation of the design will be business optimized.
Others I know who are interested in the computer
prefer to write games, graphics demos, or compose music.
This skews the Kestrel-3's hardware and system software design
for these applications.
It is through this iterative feedback approach
that the Kestrel-3 will become a family of related computer designs.