29
30
31
32
33
34
35
36
37
38
39
40
|
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
|
+
+
+
|
* 0x1000: Num lock
* 0x2000: Caps lock
* 0x4000: Mode
<h2>MOVENUMBER()</h2>
Tells you how many moves have been played so far since it has been reset.
<h2>PICTURE_SIZE()</h2>
Tell you the picture size.
<h2>SIGN_EXTEND(num)</h2>
Sign-extend a 32-bit integer to 64-bits. The 32-bit user variables in Free Hero Mesh might or might not be signed, so when accessing them in SQL (which uses 64-bit numbers) you must use this if you want to treat it as a signed number.
<h2>SOLUTION_REPLAY()</h2>
Returns 1 if replaying the solution or 0 for the normal game.
|