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* Picture size: 255 x 255
* Level grid size: 64 x 64
* String length: 8000
* Moves per level: 65535
* Compiled code size per class: 65519 cells
* Encoded level size: 950 megabytes
* Puzzle file size: 2 gigabytes
* User cache size: 120 terabytes
* User cache size: 1 terabyte
The hash table sizes may be changed at compile time by editing the <tt>class.c</tt> source file. Changing these limits does not change the behaviour of the game, but may change what puzzles it is capable of loading.
One cell of class codes is a 16-bit value (2 bytes).
A puzzle set consists of four files; each is limited to 2 gigabytes.
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