Overview
Artifact ID: | 1f73ff14c81a029497536f0bbe5ccfb696b5f275 |
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Page Name: | Limits |
Date: | 2018-06-03 22:03:51 |
Original User: | zzo38 |
Parent: | 34ce489dee606b6e48b4e6992019f3dd5509e204 (diff) |
Next | cab82a5dcfd14e96c0419bc51c4169bdb741e6aa |
Content
Here are various limits in Free Hero Mesh (many of which are much more than what they are in Hero Mesh):
- Levels: 65536
- Classes: 16383
- Local user variables per object: 2048
- Global user variables: 2048
- User messages: 16384
- Global user functions: 16384
- Pictures: 32768
- Pictures per class: 128
- Strings: 32768
- Animation steps: 255
- Global hash table: 8888
- Local hash table: 5555
- Picture size: 255 x 255
- Level grid size: 64 x 64
- String length: 8000
- Moves per level: 65535
- Compiled code size per class: 65519 cells
- Encoded level size: 950 megabytes
- Puzzle file size: 2 gigabytes
- User cache size: 1 terabyte
The hash table sizes may be changed at compile time by editing the class.c source file. Changing these limits does not change the behaviour of the game, but may change what puzzles it is capable of loading.
One cell of class codes is a 16-bit value (2 bytes).
A puzzle set consists of four files; each is limited to 2 gigabytes.