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Define overrides for classes. The next component is the class name (without the initial <tt>$</tt>), and the next component after that is the option to set. So far the only option is:
* <tt>quiz</tt>: If true, hides the MiscVars of objects of this class from the player. The default setting is defined by the puzzle set.
<h2>editClick</h2>
Define mouse bindings for the level editor (only applies to clicks on the playfield). See [keybindings].
<h2>editKey</h2>
Define keybindings for the level editor. See [keybindings].
Define key bindings for the level editor. See [keybindings].
<h2>gameClick</h2>
Define mouse bindings for the game (only applies to clicks on the playfield). See [keybindings].
<h2>gameKey</h2>
Define keybindings for the game. See [keybindings].
Define key bindings for the game. See [keybindings].
<h2>gamma</h2>
If set, all colours in the palette are modified by raising them to the given exponent (which is a positive number given in decimal notation, which does not need to be an integer).
Numbers greater than 1.0 darken the colours while numbers less than 1.0 will lighten the colours.
<h2>imageSize</h2>
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