Free Hero Mesh

Changes To .heromeshrc
Login
This is a mirror of the main repository for Free Hero Mesh. New tickets and changes will not be accepted at this mirror.

Changes to ".heromeshrc" between 2018-04-13 06:27:19 and 2018-04-13 06:29:25

15
16
17
18
19
20
21
22

23
24
25
26
27
28

29
30
31
32
33
34
35
15
16
17
18
19
20
21

22
23
24
25
26
27

28
29
30
31
32
33
34
35







-
+





-
+







Define overrides for classes. The next component is the class name (without the initial <tt>$</tt>), and the next component after that is the option to set. So far the only option is:
  *  <tt>quiz</tt>: If true, hides the MiscVars of objects of this class from the player. The default setting is defined by the puzzle set.

<h2>editClick</h2>
Define mouse bindings for the level editor (only applies to clicks on the playfield). See [keybindings].

<h2>editKey</h2>
Define keybindings for the level editor. See [keybindings].
Define key bindings for the level editor. See [keybindings].

<h2>gameClick</h2>
Define mouse bindings for the game (only applies to clicks on the playfield). See [keybindings].

<h2>gameKey</h2>
Define keybindings for the game. See [keybindings].
Define key bindings for the game. See [keybindings].

<h2>gamma</h2>
If set, all colours in the palette are modified by raising them to the given exponent (which is a positive number given in decimal notation, which does not need to be an integer).

Numbers greater than 1.0 darken the colours while numbers less than 1.0 will lighten the colours.

<h2>imageSize</h2>