Free Hero Mesh

Changes To .heromeshrc
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Changes to ".heromeshrc" between 2018-04-13 06:21:22 and 2018-04-13 06:27:19

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For example, it can be used to select which player character you want (e.g. male or female or whatever).

<h2>class</h2>
Define overrides for classes. The next component is the class name (without the initial <tt>$</tt>), and the next component after that is the option to set. So far the only option is:
  *  <tt>quiz</tt>: If true, hides the MiscVars of objects of this class from the player. The default setting is defined by the puzzle set.

<h2>editClick</h2>
Define mouse bindings for the level editor (only applies to clicks on the playfield). See [keybindings].

<h2>editKey</h2>
Define keybindings for the level editor. See [keybindings].

<h2>gameClick</h2>
Define mouse bindings for the game (only applies to clicks on the playfield). See [keybindings].

<h2>gameKey</h2>
Define keybindings for the game. See [keybindings].

<h2>gamma</h2>
If set, all colours in the palette are modified by raising them to the given exponent (which is a positive number given in decimal notation, which does not need to be an integer).

Numbers greater than 1.0 darken the colours while numbers less than 1.0 will lighten the colours.

<h2>imageSize</h2>
Specify picture size. This should be one to thirty-two integers in the range from 1 to 255. The pictures are always square. It tries to use the picture sizes with the first number given first priority. It will terminate with the puzzle set does not contain any pictures of the specified sizes and the pictures cannot be integer scaled to meet the given sizes either.